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Thread: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

  1. #1
    Steph's Avatar Maréchal de France
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    Default SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity



    For a few weeks, I've been working on a new mod for Warhammer II. I'll soon update this thread with some information about the mod. Stay tuned.

    Although the name focused on Recruitment Diversity (I needed a R and D to make the SWORD), the mod is not limited to that.

    Key concepts

    The goal of the mod is to increase flavour and immersion, by giving more diversity to the units you can recruit and maintain, including heraldic versions of the units.
    Also, you need to keep more balance armies, as you cannot have armies with only the highest tier units.

    Elite units will be more important, since they'll be more scarce... while lower tier units will remain important to the end since you'll still need them for large armies.

    I'm trying to remain close the the Lore, with some adaptation for gameplay reasons. I will probably add some less-lore friendly units at some points, but I'll try to have them as an "add-on" in a separate mod, so you can chose not to use them.

    The mod includes new textures, and db editing, but I'll try to keep the startpos unchanged, and stay close to vanilla stats if possible for better compatibility.

    The initial version of the mod will be focused on the High Elves, and depending on positive feedbacks, I plan to apply the same principle progressively to the other factions.

    With Bretonia and Empire next in line


    Downloaad
    Mod is published on Steam, look for "SWO-RD core"

    Direct link to Steam
    Last edited by Steph; July 28, 2018 at 04:04 AM.

  2. #2
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Buildings:
    - The landmark buildings have been extended. In Ulthuan, each of them starts at level 1 for settlement level 1, and goes up to level 5 (4 only for landmarks without a level 5 initially). The initial level is not expensive, other are more expensive. I've spread the bonus given for each level. For example, if the landmarks building initially gave a +10 bonus (at level 5), then you'd get +2 at level 1, +4 at level 2, etc. This means you can start getting the benefits sooner, but to get the full benefits it will be more expensive (since you need to pay for each intermediate level).
    - I have added a few levels to some buildings to have a more spread recruitment of units.
    - Settlements give a little less garrison units, but the other buildings can also contribute to the garrison.
    - Specialized buldings (barracks, stable) increase the capacity of the units which are limited.
    - Landmarks buildings increase the capacity of the associated units.


    Units:
    - For the core units, such as spearmen or archers, the initial units have been duplicated twice.
    -- First, there is the generic version. This one is a little weaker than vanilla (lower leadership, a bit less men in the units), but it can be recruited in any region, anywhere in the world, and is not limited.
    -- Second, the "heraldic version". This is a little stronger than vanilla, but it can only be recruited in a specific province, since they require the landmark building. They are also limited in number, and their capacity can increase with the level of the associated landmark building.
    -- Third, both "generic" and "heraldic" versions come with an elite version. The elite version has half the men, but better stats. Elite versions are always limited in number, and the associated building can increase their capacity (ex barracks increase the capacity of Sentinels).

    - Special units (ex: White Lions of Chrace) have a generic version (ex Axemen), also weaker, which can be recruited anywhere, but are limited in number. Capacity can increase with the number of associated generic building built in several cities. They don't have an elite version
    - The standard version can only be recruited in their associated province, and also with limited capacity. They have an elite version, with an even smaller number limit.

    - I have completed a little the roster for gameplay reason(ex: HE have swordmen), and given some units different ammunition. This is not completly Lore friendly, but I hope close enough not to disturb too much.

    - I may add a few regiment of renown later.

    - But I do NOT plan to find each obscure reference to possible units and invent something for them which is completly against Lore.


    Unit graphics
    - Each type of units have specific graphics and icon. But inside a unit, there is less variety. For exemple instead of given 6 different possible shield to spearmen, swordsmen, sentinels, spearmen can have 2 shields, swordmen two other shields and sentinels two other shields.
    - To get enough variety to have different units (especially elite), since we cannot edit mesh, I'm playing with some texture variants (ie silver vs gold), which may not be 100% lore, but I think are the best compromise.
    - Units have an officer, and 5 "bodyguards" with slightly different graphics. No effect on gameplay, just for visual (see screenshots below).
    - The icons are all hand made, and correspond to the actual unit as much as possible. Icons come with a colored frame that help identify them: generic or heraldic, standard unit or elite, etc.
    Last edited by Steph; February 28, 2018 at 06:19 AM.

  3. #3
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    High Elves army

    Core units, which are available as generic units and heraldic units (recruitable in every kingdom).
    - Spearmen, with Sentinel spearmen as elite
    - Swordmen, wit Sentinel swordmen as elite
    - Pikemen, with Sentinel spearmen as elite (they are actually just spearmen with a longer spear and a few stat changes
    - Archer, with Hawkeye as elite. They have different ammo (default, fire arrow, piercing arrow). they are recruited in level 1 "grove"
    - Heavy Archers (with armor), and Heavy Hawkeye as elite. They recruited in the barracks
    - Silver helms, whith High Helms as elite. With shields.

    With 10 kingdom + 4 fortress gates, normal/elite version, that's 172 new shields for HE!


    Core units with only generic units, recruitable anywhere, but without an heraldic version for every kingdom
    - Spear Reavers, elite Spear Harbinger
    - Bow Reavers, elite Bow Harbinger
    - Sea Guards (requires a port)

    Special generic units, recruitable in any region, but weaker
    - Axemen (great axe): requires Grove
    - Temple Guard (halberd): requires Workship
    - Swordmasters (great sword): require barracks
    - Dragon Princes
    - Light Chariot and Heavy Chariot, requires Smith

    Special generic units, recruitable in any region, normal stats but with limited capacity
    - Eagle claw bolt thrower
    - Phoenix
    - Dragons
    - Eagles

    Special units with good stats, recruitable in only one specific region, and with very limited numbers
    - Lothern sea guards, elite Sea Masters: only in Eataine (requires Lothern port landmark)
    - Ellyrian Reavers, elite Ellyrian Harbingers: only in Ellyrion
    - White Lions, elite Guardians: only in Chrace
    - Phoenix Guard, elite Keepers of the Flame: only in Eataine (requires Asuryan landmark building)
    - Swordmasters of Hoeth, elite Bladelords : only in Saphery (requires Tower of Hoeth)
    - Tiranoc Chariiot, Ithilmar Chariot : only in Tiranoc
    - Dragon Princes, elite Drakemaster : only in Caledor
    - Dragons of Caledor (biggger, stronger): only in Caledor
    - Phoenixes of Eataine (bigger, stronger): only in Eataine (requires Asuryan landmark building)

    Other units that I will add later:
    - Shadow Warriors in Nagarythe
    - Sisters and Maiden in Avelorn
    Last edited by Steph; February 28, 2018 at 07:02 AM.

  4. #4
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    You'll see below the icons for every units redone so far, organized by faction.

    Core units and special units can be recruited anywhere in the world, by any faction. You'll see for each faction the icons for this faction colours.
    These generic units are a little weaker than their region specific units.

    Heraldic units can be only be recruited in their corresponding region, by any faction. They always have the same colours, independantly of the recruiting faction.
    Heraldic units are better than the generic corresponding core units.

    Unique units can only be recruited in a specific region, by any faction. They always have the same colours, independantly of the recruiting faction.
    Unique units are better than the generic corresponding special units

    See the spoiler for the name of the core, special and heraldic units (always the same, in the same order)

    Spoiler for Core units

    First line, standard units
    - Swordmen
    - Spearmen
    - Pikemen
    - Archers
    - Heavy archers (armored)
    - Spear sisters
    - Bow sisters
    - Silver Helms
    - Silver Helms (shield)
    - Spear Reavers
    - Bow Reavers
    Second line, elite units
    - Sentinel Swordmen
    - Sentinel Spearmen
    - Sentinel Pikemen
    - Hawkeyes
    - Heavy Hawkeyes (armored)
    - Spear High Sisters
    - Bow High Sisters
    - High Helms
    - High Helms (shield)
    - Spear Harbingers
    - Spear Reavers


    Spoiler for Special units

    Remark; sea guards are only generic, no faction specific colours
    - Sea Guards
    - Sea Guards with shields
    - White Lions
    - Swordmasters
    - Temple Guards
    - Shadow Warriors
    - Shadow Walkers
    - Dragon Princes
    - Heavy Chariot
    - Light Chariot (Archers)


    Dragons and Phoenix can also be recruited as generic units.

    Spoiler for Heraldic units

    First line, standard units
    - Swordmen
    - Spearmen
    - Pikemen
    - Archers
    - Heavy archers (armored)
    - Silver Helms (shield)
    Second line, elite units
    - Sentinel Swordmen
    - Sentinel Spearmen
    - Sentinel Pikemen
    - Hawkeyes
    - Heavy Hawkeyes (armored)
    - High Helms (shield)




    High elves
    Generic colours for custom battles.

    Core units


    Special units



    Avelorn

    Core units


    Special units


    Heraldic units


    Unique units

    Spoiler for unit names

    1st Line
    - Spear Maidenrs
    - Bow Maidens
    - Sword Maidens of Avelorn (dual sword)
    - Spear Maidens of Avelorn (2 handed spear)
    2nd Line
    - Unicorn Maidens of Avelorn (mounted archers)
    - Pegasi Maidens of Avelorn
    - Dryads
    - Treekin
    - Treeman



    Caledor

    Core units


    Special units


    Heraldic units


    Uniqe units

    Spoiler for unit names

    - Dragon Princes of Caledor, Drakemasters of Caledor
    - Sun Dragon
    - Moon Dragon
    - Star Dragon

    These unique Dragons are stronger than the generic dragons, but can only be recruited in Caledor



    Chrace

    Core units


    Special units


    Heraldic units


    Uniqe units

    Spoiler for unit names

    - White Lions of Chrace
    - Guardians of Chrace
    - Griffon Riders


    Cothique

    Core units


    Special units


    Heraldic units


    Uniqe units

    Spoiler for unit names

    - Sea Guards
    - Sea Masters


    Eataine

    Core units


    Special units


    Heraldic units


    Uniqe units

    Spoiler for unit names

    Column 1: - Lothern Sea Guards, Lothern Sea Masters
    Column 2: - Lothern Sea Guards, Lothern Sea Masters (shields)
    Column 3: - Phoenix Guards, Keepers of the Flame
    Column 4 = Flamespyre Phoenix of Eataine
    Column 4 = Frostheart Phoenix of Eataine

    Eataine phoenix are stronger than the generic phoenix


    Ellyrion

    Core units


    Special units


    Heraldic units


    Uniqe units

    Spoiler for unit names

    Column 1 : Ellyrian Spear Reavers, Ellyrian Spear Harbingers
    Column 2 : Ellyrian Archer Reavers, Ellyrian Archer Harbingers



    Nagarythe

    Core units


    Special units


    Heraldic units


    Uniqe units

    Spoiler for unit names

    Line 1:
    - Revenants of Khaine (Sword)
    - Revenants of Khaine (Spear)
    - Shadow Warriors
    Line 2:
    - Shadow Walkers



    Saphery

    Core units


    Special units


    Heraldic units


    Uniqe units

    Spoiler for unit names

    - Swordmasters of Hoeth
    - Bladelords of Hoeth




    Tiranoc

    Core units

    Special units

    Heraldic units


    Uniqe units

    Spoiler for unit names

    - Ithilmar Tiranoc Chariots
    - Tiranoc Chariots



    Yvresse

    Core units


    Special units


    Heraldic units


    Uniqe units

    Spoiler for unit names

    Mistwalkers


    Loremasters

    Core units



    Special units



    Heraldic units


    Gates



    Spoiler for unit names

    From left to right: Eagle Gate, Griffon Gate, Phoenix Gate, Unicorn Gate
    Top to bottom: Guards, Sentinels, and Silver Helms


    Regiments of Renown



    Spoiler for unit names

    - The Scions of Mathlann
    - The Storm Riders
    - The Puremane Company
    - Guards of the Temple of the Phoenix King
    - The Grey
    - Everqueen's Court Guards
    - Heralds of the Wind
    - The Fireborn

    Last edited by Steph; July 20, 2018 at 02:48 PM.

  5. #5
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Some WIP screenshots

    Ammo selection for archers


    Icons with different frame colour to differentiate regular and elite units



    Spoiler for Images of archers and hawkeyes

    Generic archers, recruitable everywhere without limits. Not in the center front the officers and the 5 NCO/bodyguard/Etc.




    Close up on officeer, NCO and soldier


    Elite version, recruitabke anywhere but with limited number: the Hawkeyes.





    Last edited by Steph; March 05, 2018 at 01:32 AM.

  6. #6
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Small update: new light armor for the archers


  7. #7
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images or armored archers and hawkeyes


    Armored archers



    Armored Hawkeyes




    Last edited by Steph; March 05, 2018 at 01:33 AM.

  8. #8
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for Swordmen and Sentinel Swordmen


    Swordmen




    Sentinel Swordmen


    Last edited by Steph; March 05, 2018 at 01:35 AM.

  9. #9
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for Spearmen and Sentinel Spearmen


    Spearmen



    Sentinel spearmen



    Last edited by Steph; March 05, 2018 at 01:36 AM.

  10. #10
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for Pikemen and Sentinel Pikemen


    Pikemen




    Sentinel Pikemen



    Last edited by Steph; March 05, 2018 at 01:37 AM.

  11. #11
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for White Lions (generic), White Lions of Chrace, Guardians of Chrace


    White Lions (generic, recruitable anywhere)



    White Lions of Chrace




    Guardians of Chrace



    Last edited by Steph; March 05, 2018 at 01:40 AM.

  12. #12
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for Swordmasters (generic), Swordmasters of Hoeth, Bladelords of Hoeth


    Swordmasters (generic)




    Swordmasters of Hoeth (recruitable only in Saphery)



    Bladelords




    Last edited by Steph; March 05, 2018 at 01:41 AM.

  13. #13
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for Temple Guards, Phoenix Guards, and Keepers of the Flame


    Temple guards, generic, recruitable anywhere



    Phoenix Guards, recruitable only in Eataine



    Keepers of the Flame




    Last edited by Steph; March 05, 2018 at 09:56 PM.

  14. #14
    Commissar Caligula_'s Avatar The Ectasy of Potatoes
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Looks cool mate




  15. #15
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for Sea Guards (generic), Lothern Sea Guards, and Lothern Sea Masters


    Sea Guards, generic, recruitable with any port




    Same with shields




    Lothern Sea Guards, recruitable only in Eataine



    With shields



    Lothern Sea Masters



    Last edited by Steph; March 05, 2018 at 01:43 AM.

  16. #16
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for Reavers and Harbinger (generic), and Ellyrian Reavers and Harbingers. With Spear, and with Bow



    Spear Reaver (generic, recruitable anywhere)



    Bow reavers



    Spear Harbingers



    Bow harbingers





    Ellyrian Spear Reavers




    Ellyran bow reavers



    Ellyrian spear harbingers





    Ellyrian bow harbingers


    Last edited by Steph; March 05, 2018 at 01:46 AM.

  17. #17
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Spoiler for Images for Silver Helms and High Helms; with and without shields


    Silver Helms (generic, recruitable anywhere)




    With shields



    High Helms



    With shields



    Last edited by Steph; March 05, 2018 at 01:47 AM.

  18. #18
    Frunk's Avatar The Duke Returns
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Nice work, Steph. +rep

    Please consider adding spoilers to your posts, for the sake of load times.
    I'm currently on leave. Please consider contacting another member of staff.

    FrunkSpace | Mod Announcements | Colonies & Empires

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  19. #19
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Dragon Princes (generic), Dragon Princes of Caledor, Drakemasters of Caledor

    Spoiler for images for generic Dragon Princes





    Spoiler for images for Dragon Princes of Caledor





    Spoiler for images for Drakemasters of Caledor




  20. #20
    Steph's Avatar Maréchal de France
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    Default Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Chariots

    Spoiler Alert, click show to read: 

    Light chariot (generic, with archer)


    Heavy Chariot (generic, spear)


    Tiranoc Chariot


    Ithilmar Tiranoc Chariot





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