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Thread: [WIP] Total War: Alexander III

  1. #1
    Non-binary person's Avatar Decanus
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    Icon3 [WIP] Total War: Alexander III





    Hi everyone,

    I think most of the RTW community can agree that CA left Alexander in an unfinished, unbalanced state with a way too small map.
    However: I'm working on a mod that will overhaul RTW Alexander to what it could have been if CA put more time and effort into it.
    The first version will have the following features:
    -Several turns per year
    -More factions
    -Diplomacy
    -Removal of fantasy units
    -New units including artillery
    -Balanced unit stats
    -A bigger map
    -Better animations
    -Larger battle maps and ability to zoom out further
    -Alexander's generals as unique units (similar system as characters in lord of the rings total war)
    -Religion used as culture: Hellenic - Eastern - Tribalism
    -shadowing enabled for the 2 major factions: Macedon and Persia
    -A rainforest climate
    -No more huge pine trees
    -Bugfixes
    -Better AI
    -Much more

    The graphical style of the first version will be vanilla, but the gameplay will be more historically accurate.
    Also Macedon is going to be the only playable faction because:
    1. The AI will never expand like alexander.
    2. This allows to have a different unit stat and cost system for the player and AI (to make sure the AI recruits balanced armies and to improve AI battle behavior).

    Once we have a balanced, bug-fixed and stable vanilla-style version, I would like to send the files to CA and ask them if they could use these to create an official update for the steam version of RTW Alexander and ask them to modify the code of the .exe to enable and disable the background script automatically.

    New factions (WIP and subject to change)
    Spoiler Alert, click show to read: 

    note: Egypt is actually Pauravas


    A sneak peak of the historical battles we're overhauling (WIP)
    Spoiler Alert, click show to read: 


    Also, I took some screens of my edits to units: (again it's a WIP and subject to change)
    Spoiler Alert, click show to read: 



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    Campaign map: (WIP and subject to change)
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Signatures:
    Small: https://imgur.com/u82lYdG


    Big: https://imgur.com/QyRd8OV


    The team & credits:
    Mod leader: Me
    "Second in command": The Winking Skeever, Kmhistories
    3d artist: Me, Xeofox, Leon Katakalon, also some models are taken from RTRVII, including Cretan Archers
    2d artist: Me, Leon Katakalon
    Mapping: Me
    coding: Me, The Winking Skeever, Kmhistories, Leon Katakalon
    unit, building and faction descriptions: Me, crazyroman, Kmhistories, RevanLegion
    research: Kmhistories, Alexandros Megas, Pyres Δt Varanasi, The Winking Skeever, LinusLinothorax, Leon Katakalon, RevanLegion
    translation to Greek: Kmhistories, Morpice
    public relations: Me, Kmhistories, Morpice
    pre-alpha testing: Prince of Macedon, The Winking Skeever, Kmhistories
    advice on nomadic factions: Xeofox
    animations: Me, Prometheus, SignifierOne
    environments: Me, 0AD (open source game), Eorl + the Fourth Age Total War team


    Stay tuned!

    If you are interested in helping me out, feel free to let me know
    Last edited by Non-binary person; September 02, 2018 at 06:17 AM.
    Mod leader of:

    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  2. #2
    crazyroman's Avatar Miles
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    Default Re: Alexander Reloaded

    Hey awesome work ! Can i ask what units are subject to removal ?

  3. #3
    Non-binary person's Avatar Decanus
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    Default Re: Alexander Reloaded

    For example sicklemen and indian female archers. Also the immortals and phrygian axemen will become cavalry units.
    Mod leader of:

    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  4. #4

    Default Re: Alexander Reloaded

    Quote Originally Posted by Non-binary person View Post
    I think most of the RTW community can agree that CA left Alexander in an unfinished, unbalanced state with a way too small map.
    The map was deliberate on CA's part. They needed to make it small enough to be conquerable in Alexander's lifetime. That won't be a problem with 4tpy of course, looking forward to this mod.

  5. #5
    Non-binary person's Avatar Decanus
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    Default Re: Alexander Reloaded

    Yeah I figured that out but they could have easily increased the turns per year.

    We're probably going for 6, 8, 12 or 24 tpy.

    As I said I'm going to offer the mod files to CA once we have a stable, balanced vanilla style version so they can update the steam version of Alexander to make it awesome if they want to, I will also include autumn and spring vegetation files for them.

    I'm aware that they might refuse our offer, but we can try.

    After the gameplay is balanced and stable we will focus on realistic skins, but we won't offer those to CA and keep those as a mod. However if they ask to use those we'll let them
    Last edited by Non-binary person; February 24, 2018 at 04:42 PM.
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    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  6. #6
    crazyroman's Avatar Miles
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    Default Re: Alexander Reloaded

    I hope there will be a non-steam version as well

  7. #7
    Frunk's Avatar The Duke Returns
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    Default Re: Alexander Reloaded

    A very ambitious project! Good luck! +rep
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  8. #8
    Non-binary person's Avatar Decanus
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    Default Re: Alexander Reloaded

    I hope there will be a non-steam version as well
    Yes our mod will also be compatible with non-steam versions of the game
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    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  9. #9
    Foxcon's Avatar Foederatus
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    Default Re: Alexander Reloaded

    i am impressed by the professional look of it. You have proven your skills not only in 2d but also 3d. Since i enjoy vanilla-styled mods i am really looking forward to this one.

  10. #10
    Non-binary person's Avatar Decanus
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    Default Re: Alexander Reloaded

    Thank you very much for your compliments
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  11. #11
    SanderP's Avatar Miles
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    Default Re: Alexander Reloaded

    Can you show a screen of the map/provinces?

  12. #12
    crazyroman's Avatar Miles
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    Default Re: Alexander Reloaded

    The map with all the provinces and the cities is not ready yet.But of course it will be a lot different from the vanilla one.
    Member of Total War: Alexander III Wip mod

    http://www.twcenter.net/forums/showt...0#post15543310

  13. #13

    Default Re: Alexander Reloaded

    Nice idea! From the central Asia of the steppe, you can massagetov, dahov. And haomaivarga can be mercenaries. You can easily narrow the boundaries.
    Steppe Tribes




  14. #14
    Non-binary person's Avatar Decanus
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    Default Re: Alexander Reloaded

    @xeofox yes this mod will have more steppe factions than any previous rtw mod, however we would need the help of an expert (like you, if you have time and energy) to decide which nomad factions are worth including.
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  15. #15
    isa0005's Avatar Content Staff
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    Default Re: Alexander Reloaded

    Awesome! Can't wait to give this a crack!

  16. #16
    Saul Tyre's Avatar Senator
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    Default Re: Alexander Reloaded

    Good luck with this project laddie, I will be watching out for the release
    My personality is who I am....my attitude depends on who you are....don't confuse
    RTR Project Group member/RTR8_4.0 beta tester.RSII_WWC_beta tester.XC_5 Alpha tester
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  17. #17

    Default Re: Alexander Reloaded

    Quote Originally Posted by Non-binary person View Post
    @xeofox yes this mod will have more steppe factions than any previous rtw mod, however we would need the help of an expert (like you, if you have time and energy) to decide which nomad factions are worth including.
    Short concept
    Factions:
    Saka as saka- but only mercenaries at their borders (one kind of army)
    Dahae- also mercenaries
    Charezmiya is very difficult (a small state on the map, but powerful) is not worth making mercenaries, but at your discretion.
    Massagetae are a full-fledged faction of nomads
    Sarmatians - if not mercenaries, then similar in politics and behavior as Massagets (perhaps a neutral first time)


    UNITS:
    Massagets - units as Scythians (RTW VANILLA) only hats of Scythian (not conical tigrahaud). Do not use naked (without clothes Scythian VANILLA units and need other womens unit if it`s need ) Minimum or no heavy armor.
    Sakae - mercenaries (Scythian in a conical hat) one unit at border area only.
    Dahae - Massagets of another color
    Sarmatians - it`s same with Massagetae but without hats of a different color.
    Chorezmia - I like to see it as a separate faction, but it is difficult.
    Steppe Tribes




  18. #18

    Default Re: Alexander Reloaded

    Quote Originally Posted by Non-binary person View Post
    Also Macedon is going to be the only playable faction because:
    1. The AI will never expand like alexander.
    Well, in Darthmod for Napoleon Total War (Epic edition 2.65+++), in every campaign in which i was playing a coalition faction, i've always seen the French Empire expanding eastwards (steamrolling German states and heading towards Wien). Is a similar mechanic possible to implement in Alexander, in order to play a Persia and to try to contain the Macedonian tide?
    "They make a desert, and call it peace" - Caledonian chieftain Calgacos' personal opinion about Pax Romana

  19. #19
    Non-binary person's Avatar Decanus
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    Default Re: Alexander Reloaded

    Quote Originally Posted by isa0005 View Post
    Awesome! Can't wait to give this a crack!
    Thanks for your compliments. We're currently working towards a first alpha version. We currently have a first pre-alpha version and we're working towards a second pre-alpha version. You could get access to it if you join the team!

    Quote Originally Posted by Saul Tyre View Post
    Good luck with this project laddie, I will be watching out for the release
    Thank you very much! You could help alpha (and later beta) testing. Are you interested in doing a series of historical battles as Macedon?

    Quote Originally Posted by xeofox View Post
    Short concept
    Factions:
    Saka as saka- but only mercenaries at their borders (one kind of army)
    Dahae- also mercenaries
    Charezmiya is very difficult (a small state on the map, but powerful) is not worth making mercenaries, but at your discretion.
    Massagetae are a full-fledged faction of nomads
    Sarmatians - if not mercenaries, then similar in politics and behavior as Massagets (perhaps a neutral first time)


    UNITS:
    Massagets - units as Scythians (RTW VANILLA) only hats of Scythian (not conical tigrahaud). Do not use naked (without clothes Scythian VANILLA units and need other womens unit if it`s need ) Minimum or no heavy armor.
    Sakae - mercenaries (Scythian in a conical hat) one unit at border area only.
    Dahae - Massagets of another color
    Sarmatians - it`s same with Massagetae but without hats of a different color.
    Chorezmia - I like to see it as a separate faction, but it is difficult.
    Thanks for your advice Do these 5 factions cover the whole steppe area in the north of the map? What about the area above the black sea?

    Quote Originally Posted by Archesel View Post
    Well, in Darthmod for Napoleon Total War (Epic edition 2.65+++), in every campaign in which i was playing a coalition faction, i've always seen the French Empire expanding eastwards (steamrolling German states and heading towards Wien). Is a similar mechanic possible to implement in Alexander, in order to play a Persia and to try to contain the Macedonian tide?
    Well, Napoleon total war is a totally different engine so what applies there doesn't apply for RTW Alexander. (Since Empire total war, Ca remade their engine from scratch)
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  20. #20
    Saul Tyre's Avatar Senator
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    Default Re: Alexander Reloaded

    Quote Originally Posted by Non-binary person View Post
    Thank you very much! You could help alpha (and later beta) testing. Are you interested in doing a series of historical battles as Macedon?
    Thanks for asking but let me think about it, I'm preoccupied with many things including RL at the moment and maybe find a little time for Alpha but I'm more likely to be ok for beta.
    My personality is who I am....my attitude depends on who you are....don't confuse
    RTR Project Group member/RTR8_4.0 beta tester.RSII_WWC_beta tester.XC_5 Alpha tester
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