Page 1 of 3 123 LastLast
Results 1 to 20 of 43

Thread: 1403: Kingdom Come Total War AOC Overhaul

  1. #1

    Icon1 1403: Kingdom Come Total War AOC Overhaul

    1403: Kingdom Come
    An Age of Charlemagne Overhaul



    I've been pretty addicted to the new Kingdom Come game and it has really piqued my interest in the time period of the early 15th century. I tried playing a mod for that time period for Medieval 2 but the graphics and gameplay mechanics just dont do it for me anymore so I decided to just make a mod for Age of Charlemagne. The Medieval Kingdoms team is very generous with their awesome assets so I've been working on transforming AOC into the world of Kingdom Come. The best part of this mod is that it will actually be alot easier and faster to work on than other mods I've done because everything needed has already been made, including the battlefield buildings and unit cards.

    I've been doing a lot of research on this time period and there were some really interesting conflicts including the Lancastrian era of the Hundred Years war with battles like Agincourt, the Hussite Wars in Bohemia where gunpowder first came to dominate the european battlefield, the Lombard Wars in Italy that established the great cities of Venice, Milan, Florence, Naples and the Papal states as the regional powers and many others. This mod will only focus on this time period of the 15th century so it will have large and powerful starting armies and cities, 12 turn years and longer research times.

    Features:
    -Sole focus is the first half of the 15th century and providing as historically accurate a recreation as possibly within the game engine
    -12 turns per year
    -Instead of having to research new buildings and units to get more advanced units you will start with the infrastructure to recruit most of the units/ in effect research time will be replaced with class based units and the large sums of money required to recruit and maintain them. Tier 1 units will be commoners, Tier 2 will be professional soldiers and Tier 3 will be Knights and Nobility. There will be some research though that allows you to upgrade certain units to their later 15th century variants using sallets, great bascinets and other age appropriate armor and equipment.

    Unit Roster Plan:

    The new faction rosters will have 4 levels:
    1. Commoners that have been outfitted in light equipment
    2. Professionals that have been outfitted with the heavy equipment
    3. Knights and Nobility with the best equipment money can buy

    These first three will be available from game start and will allow you to recreate an early 15th century army.

    4. You will use the technology tree to research later 15th century equipment to replace the equipment of all the above warrior classes.

    Credits:
    This mod would not even exist without the awesome work of the Medieval Kingdoms team and their amazing modelers and UI developers (Please support their modding project here) and the mind blowing work of the great ArtStudio who created all the building models (Please support his modding projects here).

    Campaign Screenshots

    New Campaign that recreates the dynamics of early 15th century Europe (WIP):
















    Medieval City Building Models by Artstudio:




















    Campaign Building Models by Artstudio and Cards by Finix:






    Historical Research

    Planning on giving each individual knight in the top tier units this amount of attention:



    15th Century Helmets and Armor:

    Very Early:





    Early:










    Middle:




    Later:





    Keep checking back in, just going to keep updating this post with new updates! Hoping to have this whole thing done in the next couple months.

    I'm still learning about this time period so any relevant feedback is also appreciated
    Last edited by Athos187; March 09, 2018 at 01:49 PM.

  2. #2

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Reserved for Holy Roman Empire Roster
    Last edited by Athos187; March 09, 2018 at 01:44 PM.

  3. #3

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Reserved for English Roster
    Last edited by Athos187; March 09, 2018 at 01:45 PM.

  4. #4

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    15th Century French Unit Roster

    French Commoner Units

    French Spearmen



    Norman Spearmen:



    Spear Militia:



    French Voulge:



    Sergeants:



    Crossbowmen:



    Handgunners:



    Mounted Crossbowmen:



    Mounted Serjeants:



    Bombards:



    French Professional Units

    Professional Spearmen:



    Professional Voulgiers:



    Castellans:



    Mounted Castellans:



    Mounted Men at Arms:




    French Knight Units

    French Mounted Knights:



    Dismounted French Knights:




    French Late Unit Upgrades

    Late Serjeants:



    Halberdiers:



    Gendarmes:



    Garde Ecossaise:



    Pavisiers:


    Last edited by Athos187; March 09, 2018 at 01:48 PM.

  5. #5

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Nice mod, love the units. Will you able to add the Hussite religion in Bohemia, perhaps replace the vanilla pagan religion with it?

  6. #6
    Campidoctor
    Civitate

    Join Date
    Oct 2012
    Location
    Germany
    Posts
    1,947

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    I think spears are a bit over-represented. Weren't they largely replaced by polearms and pikes at this point?

    Edit: NM.
    Spoiler Alert, click show to read: 

    Last edited by LinusLinothorax; March 02, 2018 at 05:34 AM.

  7. #7

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Ya welshy definitely planning on adding in the Hussites

    Love those pictures linuslinothorax, can you send me some links?

  8. #8
    Campidoctor
    Civitate

    Join Date
    Oct 2012
    Location
    Germany
    Posts
    1,947

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    They are from our old friend, Manuscript Miniatures.

  9. #9

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Ya I had a feeling it was, let me know if you have any suggestions for the equipment

  10. #10
    isa0005's Avatar Campidoctor
    Join Date
    Jan 2008
    Location
    Australia, Victoria, Melbourne
    Posts
    1,582

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    AMAZING!
    Can't wait to get my hands on this!

  11. #11
    HannibalExMachina's Avatar Just a sausage
    Join Date
    May 2007
    Location
    Germany
    Posts
    11,244

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    this is great! i wouldve never considered buying any new TW titles, thx for enabling me

    but i gotta be THAT guy: its Landgraviate of Thuringia/Thuringen/Thüringen.

  12. #12

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    No problem my man, I'm still doing a lot of research on this time period so if you spot any more inaccuracies just let me know

  13. #13

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    This looks cool. Just wondering, as a contributor to the 1066 mod, are you no longer perusing that one ? If not feel free to use any of the UI stuff I made for it.
    Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
    https://www.moddb.com/mods/classical-world-5

  14. #14

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Ya 1066 is still being worked on but right now most of the content being created is by other people who have some skills I lack. When everything is ready I'll put it all together and release it

  15. #15

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Great work! and very interesting campaign!

    A little detail: Girona and Urgell belong to Aragon, Cartagena to Castile and Tudela to Navarra. In case it helps you, take a look to this map.

    Spoiler for MAP
    Last edited by Miguel_80; March 06, 2018 at 12:24 PM.

  16. #16

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Thanks for that info, I had a feeling I would have to change those

  17. #17
    isa0005's Avatar Campidoctor
    Join Date
    Jan 2008
    Location
    Australia, Victoria, Melbourne
    Posts
    1,582

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Plz tell me Sir. Radzig and Henry will appear as characters

  18. #18
    Wallachian's Avatar Citizen
    Join Date
    Nov 2009
    Location
    Bucharest, Romania
    Posts
    9,778

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    Great work! Hoping this wont slow down progress on the Dark Ages though

  19. #19

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    I have two separate computers that I'm using to work on both projects at the same time and Fall of the West will be released soon, just putting the finishing touches on it

    The thing that does give this mod some precedence though is that all of the UI is already done for it, with alot of the mods being worked on for Dark Ages I get stuck because I dont have a full time UI guy (or girl) to help me out

    And Radzig will be the starting general for bohemia while Henry is their champion
    Last edited by Athos187; March 07, 2018 at 08:58 AM.

  20. #20
    Cesco's Avatar Decanus
    Join Date
    Apr 2013
    Location
    Italia
    Posts
    595

    Default Re: 1403: Kingdom Come Total War AOC Overhaul

    These images are from an early XV century italian (Padua) bible:


    http://manuscriptminiatures.com/5797/22284/
    Last edited by Cesco; May 07, 2018 at 12:50 PM.
    Huic ab adulescentia bella intestina, caedes, rapinae, discordia civilis grata fuerunt ibique iuventutem suam exercuit

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •