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Thread: Open Source - New Europe Campaign Map

  1. #1
    Malcolm's Avatar Miles
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    Default Open Source - New Europe Campaign Map

    Hi all!

    I am in the process of making a map of Europe to replace the Fall of the Sumurai map.

    EXAMPLE SIZE OF THE MAP

    In the spoiler tab you can check out the size the of the European map will be in comparison to the Fall of the Samurai map:

    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    This is the map
    Click image for larger version. 

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    This is the Fall of the Samurai map
    Click image for larger version. 

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    This is the size of the Europe map on the Fall of the Samurai map for reference


    PROGRESS

    The objective is to start with the UK (specifically Scotland) to keep practicing on until I am happy with the quality of the map. Then I'll use that skill to do the rest of the Europe map - rather than trying to do the whole thing at once.

    In the spoiler tab below you can check out the progress bring made.

    Spoiler Alert, click show to read: 

    To start I built the mainland of the UK and inserted a couple of settlements
    Click image for larger version. 

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    After that, it was a matter of dividing up the settlements into sizes which make sense. I am thinking that with regions this size, conquering Britain (or any other country) will be far more interesting than a couple of battles for one settlement in NTW.

    Click image for larger version. 

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    You can also see that I have begun work on the heights. Still plenty to be done on that but you get an idea of what it is looking like so far.



    If anyone is interested in helping turn this into a new mod, let me know. I'll just plough on with the campaign map for now. Let me know your thoughts
    Last edited by Malcolm; March 03, 2018 at 12:45 PM.

  2. #2
    zxcvmnb's Avatar Semisalis
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    Default Re: Open Source - New Europe Campaign Map

    I had considered working on a similar project some time back. If you have not done so already, I encourage you to look at the work of the North&South II - The American Civil War team as they have released an early map of North America. Although early modders had difficulty with editing voices and weapon sounds, I believe most major issues with sound and UI have been accommodated. Further, Fall of the Samurai offers an outstanding set of features (naval bombardments, railroads, ect.) which could make European based mods some of the most comprehensive across the Total Wars.

    Best of luck with your project!

    TGW Mod Official Unit Cutter-Outer

  3. #3
    Malcolm's Avatar Miles
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    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by zxcvmnb View Post
    I had considered working on a similar project some time back. If you have not done so already, I encourage you to look at the work of the North&South II - The American Civil War team as they have released an early map of North America. Although early modders had difficulty with editing voices and weapon sounds, I believe most major issues with sound and UI have been accommodated. Further, Fall of the Samurai offers an outstanding set of features (naval bombardments, railroads, ect.) which could make European based mods some of the most comprehensive across the Total Wars.

    Best of luck with your project!
    Thanks zxcvmnb!

    I've had a look at the North & South mod. That's what spurred me on to go at Shogun 2 rather than any of the newer games. And it is the Fall of the Samurai campaign that I've started on, just thought the features would make it an interesting one!

  4. #4

    Default Re: Open Source - New Europe Campaign Map

    I made my own new campaign map for my new mod. I added all the raw data on TWC. You can find the link here. Maybe it can help you a bit further

  5. #5
    Malcolm's Avatar Miles
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    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by izzi View Post
    I made my own new campaign map for my new mod. I added all the raw data on TWC. You can find the link here. Maybe it can help you a bit further
    Awesome work Izzi! Looks really good. I am only just starting out, and I'm pretty sure I have everything that I need but I will 100% have questions for you!

    ALSO: UPDATED THE ORIGINAL POST WITH THE PLAN

  6. #6
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    Default Re: Open Source - New Europe Campaign Map

    What would be a good starting year? 1850 perhaps?

  7. #7
    Malcolm's Avatar Miles
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    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by LinusLinothorax View Post
    What would be a good starting year? 1850 perhaps?
    It's actually quite a tricky one. The game features of the Fall of the Samurai campaign suggest it should be around then. Depends on whether the objective is to pick a historic time when Europe was involved in massive conflict (like Napoleonic Wars). The later 1800's seem more dominated by internal revolts rather than massive international war.

  8. #8
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    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by Malcolm View Post
    It's actually quite a tricky one. The game features of the Fall of the Samurai campaign suggest it should be around then. Depends on whether the objective is to pick a historic time when Europe was involved in massive conflict (like Napoleonic Wars). The later 1800's seem more dominated by internal revolts rather than massive international war.
    Perhaps a (preliminary) focus on the Italian unification wars would be a good idea? Obviously doesn't have the appeal of a map covering all of Europe, but it makes way more sense in the "Total War" scheme of things. It is also less ambitious and thus more likely to actually see the day of light. If the release was successful one can still start working on an Europe-wide map afterwards.

  9. #9

    Default Re: Open Source - New Europe Campaign Map

    You could maybe do a Victorian Age mod, that focusses on Europe (and North Africa, Egypt, part of the Middle east and Crimea). Maybe around 1830.

  10. #10
    Malcolm's Avatar Miles
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    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by LinusLinothorax View Post
    Perhaps a (preliminary) focus on the Italian unification wars would be a good idea? Obviously doesn't have the appeal of a map covering all of Europe, but it makes way more sense in the "Total War" scheme of things. It is also less ambitious and thus more likely to actually see the day of light. If the release was successful one can still start working on an Europe-wide map afterwards.
    That could be interesting, and make sense with the time line set out in FoS. I think starting with the map of Europe (while more ambitious) to begin with would be a better call though - more chance of getting more people back involved with modding Shogun 2. I might be wrong about that.

    The wider plan is to use this first map to really get good at building new campaign maps for S2TW. So other ideas, like an Italian Unification mod are always good to hear. I would quite like to do a map that would suit the American Revolution after the Europe map.

    Quote Originally Posted by izzi View Post
    You could maybe do a Victorian Age mod, that focusses on Europe (and North Africa, Egypt, part of the Middle east and Crimea). Maybe around 1830.
    Victorian era makes sense but the map that would need would be much larger - the wars were so global at that point, which is why I would be more swayed towards earlier periods.

    I'll keep at the map and update when I get time. Until then, good to hear these ideas! Keep 'em coming!

  11. #11

    Default Re: Open Source - New Europe Campaign Map

    Can't you just import the map from Empire/Napoleon? I think Izzi mentioned that when he created his campaign map for FoTS.

  12. #12
    Malcolm's Avatar Miles
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    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by Palaiogos View Post
    Can't you just import the map from Empire/Napoleon? I think Izzi mentioned that when he created his campaign map for FoTS.
    I'm pretty sure that's not possible to do.

    Anyway - UPDATED the original post again

    Feel free to have a sneak preview of Scotland

  13. #13
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    Default Re: Open Source - New Europe Campaign Map

    Most recent screenshot looks quite atmospheric. I am worried about the settlement density though. How many settlements can the engine bear before starting to lag?

  14. #14

    Default Re: Open Source - New Europe Campaign Map

    I think the utmost max is around 255 regions (strat map). If it was build on 64 bit engine, than there where no memory limitations. Now off course you have a max of 4GB ram.

  15. #15
    Malcolm's Avatar Miles
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    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by LinusLinothorax View Post
    Most recent screenshot looks quite atmospheric. I am worried about the settlement density though. How many settlements can the engine bear before starting to lag?
    At the moment I am just placing the settlements with similar distances between them as in the FotS original game - though this doesn't necessarily mean that this will be the final make up of the settlements on the map and as Izzi says, plenty of more settlements to add in

    Quote Originally Posted by izzi View Post
    I think the utmost max is around 255 regions (strat map). If it was build on 64 bit engine, than there where no memory limitations. Now off course you have a max of 4GB ram.
    Anyway, at the moment all I have done it added the British Isles and I am testing various parts of the map just figuring out how to do different things and what looks best. I'll keep updating as I go along.

  16. #16

    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by zxcvmnb View Post
    I had considered working on a similar project some time back. If you have not done so already, I encourage you to look at the work of the North&South II - The American Civil War team as they have released an early map of North America. Although early modders had difficulty with editing voices and weapon sounds, I believe most major issues with sound and UI have been accommodated. Further, Fall of the Samurai offers an outstanding set of features (naval bombardments, railroads, ect.) which could make European based mods some of the most comprehensive across the Total Wars.

    Best of luck with your project!
    The america map for shogun 2 was a submod not part of the offical mod The voices i made for north and south rah edition were rather my own style not to mention it is a submod i am not part of the official team

  17. #17
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    Default Re: Open Source - New Europe Campaign Map

    News?

  18. #18
    Malcolm's Avatar Miles
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    Default Re: Open Source - New Europe Campaign Map

    Quote Originally Posted by LinusLinothorax View Post
    News?
    Hey LinusLinothorax!

    No real news at the moment. Had an extremely busy month with work in the real world. Since the last update I was tweaking mountain regions and trying to figure out how to get trees into the map.

    I'll hopefully get back to it at some point soon but looking like the next two weeks are still going to be very busy.

  19. #19
    zxcvmnb's Avatar Semisalis
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    Default Re: Open Source - New Europe Campaign Map

    Godspeed! You're doing amazing work here. I am deeply hopeful that such a project might encourage people to assess the vast potential of Shogun II for complete overhauls.

    TGW Mod Official Unit Cutter-Outer

  20. #20

    Default Re: Open Source - New Europe Campaign Map

    Well done Malcolm Well done! Keep up the great work! You could contact with Uanime5 here he knows lots of stuffs about Shogun 2 mapping, I hope when you becomes expert in mapping come and help in Shogun 2 overhaul mods Such as the epic Middle-Earth campaign!. After Med2 Shogun 2 is the only game has campaign mapping tools and stuffs maybe Three Kingdoms also has this section but (maybe)! We could transfer to that game later if CA would provide for it a map tool but for now it's only Shogun 2. Feel free to ask me if you need something mate, really Good Luck

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