no mate unfortunately the link cant help fine, u have uu3d?? u have same problem like me??
u can see lots of differences in this pic before & after the exportation of a TWR2 mesh & animation:
1. The skeleton is out of the mesh & deserts its own rest pose although i check the export options & I don't know what's my mistake!
2. The Groups & Bones are extremely different from their own vanilla attitude, separated groups are removed & is added a new group, bn_hips isn't assigned despite of its vanilla attitude.
I guess there's a mistake in export options that makes uu3d to write data as its own desire & convert original data, but which options?!
I've a plan to create a mod for lord of the rings story along with other S2 modders if support me & it depends on modifying animations, im prepared to pay money for this too, everyone help to fix this problem i'll give him suitable amount surely!