So, here's an idea for a sub-mod that hasn't been done yet.
Some of you may have heard of the Rome: Total War mod Fourth Age: Total War. It's one of the two Tolkien-themed RTW mods featured on this forum (the other being LotR:TW, which is the spiritual predecessor to TATW). What makes FATW special is
a) the setting, i.e. the Fourth Age, after the War of the Ring and the reign of Aragorn, and
b) its independent design, which tries to be as lore-accurate as possible and doesn't draw from the movie adaptations or other merchandise (although it's difficult not to be influenced by them in some way).
FATW is one of the oldest TW fantasy mods; there have been many suggestions over the years to port it to the M2TW engine, but these were declined because the mod team has been quite small for many years now, and hardly any of the members have experience modding M2TW; also, some have expressed a preference for RTW due to the different battle mechanics (M2TW battles feel laggy and somewhat, um, diffuse?, and unit responses are quite sluggish. Also, there is no lethality parameter).
Nonetheless, after dabbling in TATW and BC, and getting into EB II, I believe the M2TW engine is vastly superior, for two reasons:
One, better diplomacy – RTW's diplomatic system would make even the Nazis blush
Two, a better recruitment system – it can prevent endless stack spam and population depletion, very much unlike in RTW
These are K.O. criteria for anyone playing campaigns and not just custom battles. The graphical improvements etc. are more of an afterthought in this case.
Therefore, I had the idea to ask the TATW community to approach this concept. As for myself, I have no skills as a modeller, skinner, or coder, nor, I'm afraid, do I have the resources to learn these techniques. I have, however, come up with detailed plans to change existing FATW units and implement faction reforms.
Adapting FATW as a sub-mod, instead of rebuilding it from scratch (like the EB II team did) would mean saving a significant portion of the work:
- the maps would be a modified version of TATW maps, with FATW provinces etc. on the strategic map and lore-accurate changes on some of the battlemaps (e.g. Minas Tirith with slightly altered design and a black outermost wall).
- Some of the TATW units might be tweaked with different skinsand weapon sets (I guess).
- The stat system of TATW, or preferably its most realisticsub-mods, could be used.
There are some other positive effects as well:
- Fewer, if any, copyright issues.
- Since most factions in FATW, including Harad, but particularly Rhűn and Dale, are so different from their TATW counterparts interms of design, there would be zero need to use the most iconic TATW skins (there's no place for Loke-rim or full plate armour in FATW). Ergo, fewer permissions to ask for.
- The basic design, the tech trees, the descriptions, the map blueprints, soundtrack, and the unit rosters (complete with balance) are already there and just need to be adapted. There are some changes suggested by yours truly (particularly the Dwarf roster – e.g. adding Dwarf crossbows similar to those in TATW), but they wouldn't really matter in terms of workload.
The main disadvantage I see is that few, if any, of the actual FATW team would be in a position to help out, due to time constraints, unfamiliarity with the engine, or not being active anymore. That's why I'm calling on you guys, both for feedback and to see who might be interested in partaking in such a task.
This would be a chance for the TATW community to explore an entirely different era, a different artistic take on the subject matter, a low-fantasy setting with a more ambiguous, "grey" scale of good and evil instead of the two sides we have in the other eras, and new play styles without having to deal with the quirks of an inferior game engine.
Anyone who wants to get a feel for FATW in order to better understand what I'm raving about, check out the link in my signature, etc.
Alright, now tell me I'm crazy and delusional![]()


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