Results 1 to 8 of 8

Thread: To late for 0.91 Feedback?

  1. #1
    Taneda Santôka's Avatar Artifex
    Join Date
    Jul 2006
    Location
    Begging around.
    Posts
    1,226

    Icon2 To late for 0.91 Feedback?

    Ok, since 0.92 wasnt public, here, beside all my praises, are some little things I noticed :
    # Smyrna has no reion name other then "Smyrna Region". It's also missing its harbour.
    # ".. d'Arles" is correct but you need to apply the same changes to Aquitaine, Auvergne and Anjou, with a " d' " and not a " de ".
    # Korinthois has no road to Larissa and sea trade is going through the Ism.
    # Ràs is not connected to its harbour.
    # Silk and Cereal ressources are mixed north of Baghdad.
    # Double road south of Dimashq.
    # Ther's a border "glitch" between Iasi and Halych.
    # Tiflis is missing its harbour.
    # Some hights problems mainly next to Attala and Salerno. And There's a big mountain in Rhodhos.
    # There are to many castles, the AI never switches to cities, and its problematic, especially in eastern Europe and France.
    # You can upgrade a 1000 pop woodcastle to stonecastle and then change it to an underpopulated town, gining access to new buildings.
    # Something should be done about the "cross" junction of Raska, Nis, Tessalonika and Dyrrhachion's borders.
    It's not much, Ive played about 40turns and it runs well. No CTD, just a big wait for loading...

  2. #2

    Default Re: To late for 0.91 Feedback?

    It's never too late for some helping hand who notices us some bugs, thanks!

  3. #3
    Sinuhet's Avatar Preparing for death
    Join Date
    Mar 2005
    Location
    the Czech republic, EU
    Posts
    1,090

    Default Re: To late for 0.91 Feedback?

    Hi Re Berengario I!

    I am still huntig eventual bugs in 0.91 campaign. As I have mentioned previously in some other place, I have merged the new "graphical parts" of Spurius BigMap 0.99i to update the base for AD 0.91, but I am still stuck with AD 0.91 regions and campaign to large extent, while partially changed for my purposes. Nevertheless, I am doing in AD 0.91 descr_campaign in fact, and I have noticed also several inconsistencies. But it is maybe still more confused, because I have ported the 0.90 descr_campaign to AD 0.91 by copy/paste things, so there could be some below-mentioned things already fixed also in 0.91, but I have made an error during my editing inframes of upgrade...

    1. There are two temples in Cordoba.
    2. there are several (circa 3) named charactrers, which have also "general" albel in the same time. I assume that it si mutually incompatible to ahve them both for one person, but I dont know it exactly. It is suprising for me that it is not reported in log as syntax error ... Or it is a way of definition for "recruited" general??? I am a bit confused in this .... Try evetually to search the file with word "general" and you should notice them, several generals are OK, but several are doubled with named_character labeling ...

    Also the CTD bugs reported for 0.92 have pretty similar behaviour with the random CTDs which I have alredy reported for 0.91 after implementation my changes in AD 0.91. I dont know if it is related mutually, however. But they look very similar (the going way of the bug after restarting, and get the bug during rebels turn or after some on brigands/heretic bound action in some other place on the map .... I am able to graps the rebels, but why it is related to brigands or heretics ???

    I would be grateful to you, if I could download 0.92 also in this stage. I wolud like to compare it with 0.91 and implement the fixed bugs in 0.92 to my 0.91 based campaign. This could be helpful indirectly for debugging of 0.92 eventually... Could you be so kind and send me the link for download via PM, I admit that I am not typical beta tester for 0.92, however.

    Bye, Sinuhet
    My TW games "Battle Formations" projects:
    Sinuhet's ETW Formations v2.0 – for ETW
    Sinuhet's Battle Mechanics v5.0 – for MTW2
    Sinuhet's Battle Mechanics v3.0 – for MTW2
    Sinuhet's AI Battle Formations v7.0 – for RTW 1.5


    In Patrocinivm Svb HorseArcher

  4. #4
    Sinuhet's Avatar Preparing for death
    Join Date
    Mar 2005
    Location
    the Czech republic, EU
    Posts
    1,090

    Default Re: To late for 0.91 Feedback?

    Another thing. I ahve got now "non-random" CTD in the end of Scotland turn (less then 50 turns played ...). The restarting the load game is not helpful in this case ... Now, something really intersting in tracing:

    Code:
    18:53:32.578 [system.io] [trace] pack close,,data/banners/symbols8.tga.dds,,,-16512
    18:53:33.312 [game.script.exec] [trace] exec <wait_monitors> at line 3511 in Bohemia/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:53:40.703 [game.script.trigger] [trace] Trigger <0023_Build_Guards_Quarters> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <sitting_around_town_vnv_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <governing8> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <selfperpetuating23> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 89
    18:53:40.703 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 58
    18:53:40.703 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <selfperpetuating1> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <selfperpetuating4> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <selfperpetuating18> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <cleanup_the_king1> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <cleanup_the_king2> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 99
    18:53:40.703 [game.script.trigger] [trace] Trigger <adultress_she_man_vnv_trigger> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <adultress_she_man> not added - chance 3, random 7
    18:53:40.703 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 49
    18:53:40.703 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <loyalty_check11_mutually_chivalrous> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 100
    18:53:40.703 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 10
    18:53:40.703 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 38
    18:53:40.703 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <foreign_dignitary_vnv_trigger> fired
    18:53:40.703 [game.script.anc] [trace] Ancillary <foreign_dignitary> not added - chance 3, random 6
    18:53:40.703 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <selfperpetuating35> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <selfperpetuating68> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <Far_Loyalty_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    18:53:40.703 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.828 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    18:53:40.906 [bink] [debug] [Bohemia/data/fmv/faction/minor_win.bik]Pause on
    18:53:40.906 [bink] [debug] [Bohemia/data/fmv/faction/minor_win.bik]Pause on
    18:53:41.734 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    So, I ahve two new questions. Is there reported some bug related to campaign script in AD 0.91??? And what about the video files (yes, I ahve the bik file together with all other fmv files in Bohemia folder ...).

    To be honest, I dont know right now after 1 week of intensive debugging, what is causing this CTDs. But it seems related to AD somehow ....

    So, only for inspiration during your bug hunting in AD 0.92 ... Bye Sinuhet
    My TW games "Battle Formations" projects:
    Sinuhet's ETW Formations v2.0 – for ETW
    Sinuhet's Battle Mechanics v5.0 – for MTW2
    Sinuhet's Battle Mechanics v3.0 – for MTW2
    Sinuhet's AI Battle Formations v7.0 – for RTW 1.5


    In Patrocinivm Svb HorseArcher

  5. #5

    Default Re: To late for 0.91 Feedback?

    The CTDs I have now don't involve bik files (it would be tooooooo much easy then lol) but probably some corruption in the data structure because I use named characters for rebels.

    That's the price to stretch the engine to the limits.

  6. #6
    Sinuhet's Avatar Preparing for death
    Join Date
    Mar 2005
    Location
    the Czech republic, EU
    Posts
    1,090

    Default Re: To late for 0.91 Feedback?

    Quote Originally Posted by Re Berengario I View Post
    The CTDs I have now don't involve bik files (it would be tooooooo much easy then lol) but probably some corruption in the data structure because I use named characters for rebels.

    That's the price to stretch the engine to the limits.
    I see. However, from this follows a question for me, have you the named characters for rebels also in AD 0.91 version ???

    And as for the log report above, it seems to be quite different bug, with high probability caused by my own definition of win conditions.....

    Here is another traced CTD report from my HRE campaign after 90 turns of autoplay:

    Code:
    00:09:04.140 [game.script.exec] [trace] exec <wait_monitors> at line 775 in Bohemia/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0171_Muslim_Neighbours> fired
    00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    00:09:07.125 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
    00:09:07.125 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
    00:09:07.125 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    00:09:07.125 [game.script.trigger] [trace] Trigger <0104_High_Income4> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <governor_building> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <governing3> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <governing19> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <architect_vnv_trigger> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <0033_Build_Army_Barracks> fired
    00:10:00.718 [system.io] [trace] exists: 334: caching directory: bohemia/data/ui/units/france
    00:10:00.718 [system.io] [info] exists: directory non-existant: bohemia/data/ui/units/france
    00:10:00.718 [system.io] [info] exists: missing Bohemia/data/ui/units/france/#Armored_Sergeants.tga
    00:10:00.718 [system.io] [info] exists:   found data/ui/units/france/#Armored_Sergeants.tga (from: packs/data_3.pack)
    00:10:00.718 [system.io] [trace] exists: 335: caching directory: bohemia/data/ui/unit_info/france
    00:10:00.718 [system.io] [info] exists: directory non-existant: bohemia/data/ui/unit_info/france
    00:10:00.718 [system.io] [info] exists: missing Bohemia/data/ui/unit_info/france/Armored_Sergeants_info.tga
    00:10:00.718 [system.io] [info] exists:   found data/ui/unit_info/france/Armored_Sergeants_info.tga (from: packs/data_3.pack)
    00:10:00.718 [game.script.trigger] [trace] Trigger <governor_building> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <governing3> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <governing19> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <architect_vnv_trigger> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <0204_Build_Royal_Cavalry_Barracks> fired
    00:10:00.718 [system.io] [info] exists: missing Bohemia/data/ui/units/france/#Crossbow_Militia.tga
    00:10:00.718 [system.io] [info] exists:   found data/ui/units/france/#Crossbow_Militia.tga (from: packs/data_3.pack)
    00:10:00.718 [system.io] [info] exists: missing Bohemia/data/ui/unit_info/france/Crossbow_Militia_info.tga
    00:10:00.718 [system.io] [info] exists:   found data/ui/unit_info/france/Crossbow_Militia_info.tga (from: packs/data_3.pack)
    00:10:00.718 [game.script.trigger] [trace] Trigger <0031_Build_Militia_Drill_Square> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
    00:10:00.718 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 4
    00:10:00.718 [game.script.trigger] [trace] Trigger <bard_vnv_trigger> fired
    00:10:00.718 [game.script.anc] [trace] Ancillary <bard> not added - chance 5, random 25
    00:10:00.718 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    00:10:00.718 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 33
    00:10:00.718 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
    00:10:00.718 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 26
    00:10:00.718 [game.script.trigger] [trace] Trigger <pet_bloodhound_vnv_trigger> fired
    00:10:00.718 [game.script.anc] [trace] Ancillary <pet_bloodhound> not added - chance 10, random 70
    00:10:00.718 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:10:00.718 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 95
    00:10:00.718 [game.script.trigger] [trace] Trigger <treasurer_vnv_trigger> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <0091_Exploring_Fleet_Far> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <agents52> fired
    00:10:00.718 [game.script.anc] [trace] Ancillary <monk> not added - chance 50, random 22 - but could not be received
    00:10:00.718 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <sitting_around_town_with_militaryacademy> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <selfperpetuating16> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <selfperpetuating18> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <selfperpetuating46> fired
    00:10:00.718 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 37
    00:10:00.734 [game.script.trigger] [trace] Trigger <master_smith_vnv_trigger2> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <master_smith> not added - chance 2, random 48
    00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 59
    00:10:00.734 [game.script.trigger] [trace] Trigger <ordinance_master_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <ordinance_master> added - chance 10, random 5
    00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 50
    00:10:00.734 [game.script.trigger] [trace] Trigger <treasurer_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating54> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating64> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <agents53> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 1, random 49
    00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_town_with_militaryacademy> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating18> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 29
    00:10:00.734 [game.script.trigger] [trace] Trigger <bard_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <bard> not added - chance 5, random 27
    00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_judge_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <harsh_judge> not added - chance 10, random 40
    00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> added - chance 5, random 2
    00:10:00.734 [game.script.trigger] [trace] Trigger <ordinance_master_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <ordinance_master> not added - chance 10, random 7 - but could not be received
    00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 86
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating35> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating4> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating34> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_she_man_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <adultress_she_man> not added - chance 3, random 87
    00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating4> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_she_man_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <adultress_she_man> not added - chance 3, random 71
    00:10:00.734 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 71
    00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 89
    00:10:00.734 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 68
    00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 10
    00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_town_with_militaryacademy> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating41a> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 96
    00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 33
    00:10:00.734 [game.script.trigger] [trace] Trigger <ordinance_master_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <ordinance_master> not added - chance 10, random 85
    00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 24
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating33> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating68> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 0 - but could not be received
    00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 71
    00:10:00.734 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 1 - but could not be received
    00:10:00.734 [game.script.trigger] [trace] Trigger <pet_bloodhound_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <pet_bloodhound> not added - chance 10, random 57
    00:10:00.734 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 69
    00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 71
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <agents52> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <monk> added - chance 50, random 36
    00:10:00.734 [game.script.trigger] [trace] Trigger <agents35> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating54> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating58> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <agents53> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 1, random 79
    00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_town_with_militaryacademy> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating68> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 65
    00:10:00.734 [game.script.trigger] [trace] Trigger <bard_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <bard> not added - chance 5, random 21
    00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 26
    00:10:00.734 [game.script.trigger] [trace] Trigger <ordinance_master_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <ordinance_master> not added - chance 10, random 25
    00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 35
    00:10:00.734 [game.script.trigger] [trace] Trigger <treasurer_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating45> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating56> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.734 [game.script.trigger] [trace] Trigger <agents53> fired
    00:10:00.734 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 1, random 68
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_town_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 92
    00:10:00.750 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 82
    00:10:00.750 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 73
    00:10:00.750 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 5
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating45> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents52> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <monk> not added - chance 50, random 94
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents40> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents52> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <monk> not added - chance 50, random 97
    00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents40> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <0090_Exploring_Fleet> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents52> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <monk> not added - chance 50, random 13 - but could not be received
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating68> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 62
    00:10:00.750 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 39
    00:10:00.750 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 0 - but could not be received
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents33> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents35> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents35-worldly> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents40> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating47> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 1 - but could not be received
    00:10:00.750 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 53
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating54> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <agents53> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 1, random 40
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating35> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating41a> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <cleanup_the_king1> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <cleanup_the_king2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 39
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating38> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 69
    00:10:00.750 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 58
    00:10:00.750 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 95
    00:10:00.750 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    00:10:00.750 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 46
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:10:00.828 [bink] [debug] [Bohemia/data/fmv/faction/hre_win.bik]Pause on
    00:10:00.828 [bink] [debug] [Bohemia/data/fmv/faction/hre_win.bik]Pause on
    00:10:01.671 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    I ahve changed the campaign script in this campaign (erased all things after huge cathedral event, i.e. deleted all starting campaign sections for all factions), to avoid eventual bug in this parts. So the line 775 is now end of script in fact. It seems logical, the comp has finished monitoring after achieveing win conditions and then execute still several triggered commands, and then got some bug related to win video or some other command behind the video.

    This my reported thing is something else then the random CTDs during rebels turns, which go away for a while after restarting the saved game, and then hit in some other place in short time ...

    Btw, you have also changed win_conditions, do you think that the holdregion and number of regions hold and eventually also outlive faction are meant as alternative (i.e. OR), or they must be fulfilled concurrently (i.e. AND between them)?

    Bye Sinuhet
    My TW games "Battle Formations" projects:
    Sinuhet's ETW Formations v2.0 – for ETW
    Sinuhet's Battle Mechanics v5.0 – for MTW2
    Sinuhet's Battle Mechanics v3.0 – for MTW2
    Sinuhet's AI Battle Formations v7.0 – for RTW 1.5


    In Patrocinivm Svb HorseArcher

  7. #7

    Default Re: To late for 0.91 Feedback?

    must say this is by far the best mod ive come across , 200 turns and no cdt yet.
    did incounter one problem with the map, when turkey or egypt attempt a jehad(forgot how to spell it) on Constanople they get stuck if they try and approach from the west and just stand there for 20 to 40 turns, i think its becuase there is no land for them to launch an attack from the west, the land bridge ends at Constanople's gateway.

    as to towns populations staying at 0% i hope you keep that feature, it doesnt make sence that every town becomes a meca of trade and commerce.
    Last edited by Alatar98; January 12, 2007 at 04:49 PM.

  8. #8
    Taneda Santôka's Avatar Artifex
    Join Date
    Jul 2006
    Location
    Begging around.
    Posts
    1,226

    Default Re: To late for 0.91 Feedback?

    And what are the plans? When will 0.92 be released, and have you considered implementing Lusted's balances in your mod? Techtree and units really work sweatly his way...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •