Code:
00:09:04.140 [game.script.exec] [trace] exec <wait_monitors> at line 775 in Bohemia/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0171_Muslim_Neighbours> fired
00:09:07.109 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
00:09:07.125 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
00:09:07.125 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
00:09:07.125 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
00:09:07.125 [game.script.trigger] [trace] Trigger <0104_High_Income4> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <governor_building> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <governing3> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <governing19> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <architect_vnv_trigger> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <0033_Build_Army_Barracks> fired
00:10:00.718 [system.io] [trace] exists: 334: caching directory: bohemia/data/ui/units/france
00:10:00.718 [system.io] [info] exists: directory non-existant: bohemia/data/ui/units/france
00:10:00.718 [system.io] [info] exists: missing Bohemia/data/ui/units/france/#Armored_Sergeants.tga
00:10:00.718 [system.io] [info] exists: found data/ui/units/france/#Armored_Sergeants.tga (from: packs/data_3.pack)
00:10:00.718 [system.io] [trace] exists: 335: caching directory: bohemia/data/ui/unit_info/france
00:10:00.718 [system.io] [info] exists: directory non-existant: bohemia/data/ui/unit_info/france
00:10:00.718 [system.io] [info] exists: missing Bohemia/data/ui/unit_info/france/Armored_Sergeants_info.tga
00:10:00.718 [system.io] [info] exists: found data/ui/unit_info/france/Armored_Sergeants_info.tga (from: packs/data_3.pack)
00:10:00.718 [game.script.trigger] [trace] Trigger <governor_building> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <governing3> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <governing19> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <architect_vnv_trigger> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <0204_Build_Royal_Cavalry_Barracks> fired
00:10:00.718 [system.io] [info] exists: missing Bohemia/data/ui/units/france/#Crossbow_Militia.tga
00:10:00.718 [system.io] [info] exists: found data/ui/units/france/#Crossbow_Militia.tga (from: packs/data_3.pack)
00:10:00.718 [system.io] [info] exists: missing Bohemia/data/ui/unit_info/france/Crossbow_Militia_info.tga
00:10:00.718 [system.io] [info] exists: found data/ui/unit_info/france/Crossbow_Militia_info.tga (from: packs/data_3.pack)
00:10:00.718 [game.script.trigger] [trace] Trigger <0031_Build_Militia_Drill_Square> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
00:10:00.718 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 4
00:10:00.718 [game.script.trigger] [trace] Trigger <bard_vnv_trigger> fired
00:10:00.718 [game.script.anc] [trace] Ancillary <bard> not added - chance 5, random 25
00:10:00.718 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
00:10:00.718 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 33
00:10:00.718 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
00:10:00.718 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 26
00:10:00.718 [game.script.trigger] [trace] Trigger <pet_bloodhound_vnv_trigger> fired
00:10:00.718 [game.script.anc] [trace] Ancillary <pet_bloodhound> not added - chance 10, random 70
00:10:00.718 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:10:00.718 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 95
00:10:00.718 [game.script.trigger] [trace] Trigger <treasurer_vnv_trigger> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <0091_Exploring_Fleet_Far> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <agents52> fired
00:10:00.718 [game.script.anc] [trace] Ancillary <monk> not added - chance 50, random 22 - but could not be received
00:10:00.718 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <sitting_around_town_with_militaryacademy> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <selfperpetuating16> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <selfperpetuating18> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <selfperpetuating46> fired
00:10:00.718 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 37
00:10:00.734 [game.script.trigger] [trace] Trigger <master_smith_vnv_trigger2> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <master_smith> not added - chance 2, random 48
00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 59
00:10:00.734 [game.script.trigger] [trace] Trigger <ordinance_master_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <ordinance_master> added - chance 10, random 5
00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 50
00:10:00.734 [game.script.trigger] [trace] Trigger <treasurer_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating54> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating64> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <agents53> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 1, random 49
00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_town_with_militaryacademy> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating18> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 29
00:10:00.734 [game.script.trigger] [trace] Trigger <bard_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <bard> not added - chance 5, random 27
00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_judge_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <harsh_judge> not added - chance 10, random 40
00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> added - chance 5, random 2
00:10:00.734 [game.script.trigger] [trace] Trigger <ordinance_master_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <ordinance_master> not added - chance 10, random 7 - but could not be received
00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 86
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating35> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating4> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating34> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_she_man_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <adultress_she_man> not added - chance 3, random 87
00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating4> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_she_man_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <adultress_she_man> not added - chance 3, random 71
00:10:00.734 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 71
00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 89
00:10:00.734 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 68
00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 10
00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_town_with_militaryacademy> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating41a> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 96
00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 33
00:10:00.734 [game.script.trigger] [trace] Trigger <ordinance_master_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <ordinance_master> not added - chance 10, random 85
00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 24
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating33> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating68> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 0 - but could not be received
00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 71
00:10:00.734 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 1 - but could not be received
00:10:00.734 [game.script.trigger] [trace] Trigger <pet_bloodhound_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <pet_bloodhound> not added - chance 10, random 57
00:10:00.734 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 69
00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 71
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <agents52> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <monk> added - chance 50, random 36
00:10:00.734 [game.script.trigger] [trace] Trigger <agents35> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating54> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating58> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <agents53> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 1, random 79
00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_town_with_militaryacademy> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating68> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <adultress_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <adultress> not added - chance 2, random 65
00:10:00.734 [game.script.trigger] [trace] Trigger <bard_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <bard> not added - chance 5, random 21
00:10:00.734 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 26
00:10:00.734 [game.script.trigger] [trace] Trigger <ordinance_master_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <ordinance_master> not added - chance 10, random 25
00:10:00.734 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 35
00:10:00.734 [game.script.trigger] [trace] Trigger <treasurer_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating45> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <selfperpetuating56> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.734 [game.script.trigger] [trace] Trigger <agents53> fired
00:10:00.734 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 1, random 68
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_town_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 92
00:10:00.750 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 82
00:10:00.750 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 73
00:10:00.750 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 5
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating45> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents52> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <monk> not added - chance 50, random 94
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents40> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents52> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <monk> not added - chance 50, random 97
00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents40> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <0090_Exploring_Fleet> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents52> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <monk> not added - chance 50, random 13 - but could not be received
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating68> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 62
00:10:00.750 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 39
00:10:00.750 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 0 - but could not be received
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents33> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents35> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents35-worldly> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents40> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating47> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <loyalty_check6> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 1 - but could not be received
00:10:00.750 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 53
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating54> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <agents53> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 1, random 40
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating35> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating41a> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <cleanup_the_king1> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <cleanup_the_king2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 39
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <selfperpetuating38> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <loyalty_check7> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 69
00:10:00.750 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 58
00:10:00.750 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 95
00:10:00.750 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
00:10:00.750 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 46
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <drink2_vnv_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.750 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:10:00.828 [bink] [debug] [Bohemia/data/fmv/faction/hre_win.bik]Pause on
00:10:00.828 [bink] [debug] [Bohemia/data/fmv/faction/hre_win.bik]Pause on
00:10:01.671 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
I ahve changed the campaign script in this campaign (erased all things after huge cathedral event, i.e. deleted all starting campaign sections for all factions), to avoid eventual bug in this parts. So the line 775 is now end of script in fact. It seems logical, the comp has finished monitoring after achieveing win conditions and then execute still several triggered commands, and then got some bug related to win video or some other command behind the video.