Results 1 to 19 of 19

Thread: Converting Huge Cities to Castles

  1. #1

    Icon1 Converting Huge Cities to Castles

    I have successfully converted a Huge City into a castle.

    You will need the following:
    export_descr_buildings.txt
    export_descr_buildings_enum.txt
    export_buildings.txt.strings
    strings.bin converter
    editting knowledge

    Step #1: export_descr_buildings.txt

    add this line to every wall stone and up:
    Spoiler Alert, click show to read: 
    stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {

    and add this to the list of convert_to's at the bottom:
    Spoiler Alert, click show to read: 
    building convert_to_castle
    {
    convert_to convert_to_city
    levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle city_to_castle large_city_to_castle huge_city_to_castle
    {
    village_to_wooden_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 0
    capability
    {
    }
    material wooden
    construction 1
    cost 800
    settlement_min village
    upgrades
    {
    small_town_to_stone_keep
    }
    }
    small_town_to_stone_keep city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 1
    capability
    {
    }
    material wooden
    construction 1
    cost 1600
    settlement_min town
    upgrades
    {
    large_town_to_castle
    }
    }
    large_town_to_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    }
    material wooden
    construction 2
    cost 3200
    settlement_min large_town
    upgrades
    {
    city_to_castle
    }
    }
    city_to_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    }
    material wooden
    construction 2
    cost 3200
    settlement_min large_town
    upgrades
    {
    large_city_to_castle
    }
    }
    large_city_to_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    }
    material wooden
    construction 2
    cost 3200
    settlement_min large_town
    upgrades
    {
    huge_city_to_castle
    }
    }
    huge_city_to_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    convert_to 2
    capability
    {
    }
    material wooden
    construction 2
    cost 3200
    settlement_min large_town
    upgrades
    {
    }
    }

    }
    plugins
    {
    }
    }


    step #2: export_descr_buildings_enum.txt

    add this to the bottom:
    Spoiler Alert, click show to read: 
    large_town_to_castle
    large_town_to_castle_desc
    large_town_to_castle_desc_short
    large_town_to_castle_northern_european
    large_town_to_castle_northern_european_desc
    large_town_to_castle_northern_european_desc_short
    large_town_to_castle_mesoamerican
    large_town_to_castle_mesoamerican_desc
    large_town_to_castle_mesoamerican_desc_short
    large_town_to_castle_middle_eastern
    large_town_to_castle_middle_eastern_desc
    large_town_to_castle_middle_eastern_desc_short
    large_town_to_castle_eastern_european
    large_town_to_castle_eastern_european_desc
    large_town_to_castle_eastern_european_desc_short
    large_town_to_castle_greek
    large_town_to_castle_greek_desc
    large_town_to_castle_greek_desc_short
    large_town_to_castle_southern_european
    large_town_to_castle_southern_european_desc
    large_town_to_castle_southern_european_desc_short
    city_to_castle
    city_to_castle_desc
    city_to_castle_desc_short
    city_to_castle_northern_european
    city_to_castle_northern_european_desc
    city_to_castle_northern_european_desc_short
    city_to_castle_mesoamerican
    city_to_castle_mesoamerican_desc
    city_to_castle_mesoamerican_desc_short
    city_to_castle_middle_eastern
    city_to_castle_middle_eastern_desc
    city_to_castle_middle_eastern_desc_short
    city_to_castle_eastern_european
    city_to_castle_eastern_european_desc
    city_to_castle_eastern_european_desc_short
    city_to_castle_greek
    city_to_castle_greek_desc
    city_to_castle_greek_desc_short
    city_to_castle_southern_european
    city_to_castle_southern_european_desc
    city_to_castle_southern_european_desc_short
    large_city_to_castle
    large_city_to_castle_desc
    large_city_to_castle_desc_short
    large_city_to_castle_northern_european
    large_city_to_castle_northern_european_desc
    large_city_to_castle_northern_european_desc_short
    large_city_to_castle_mesoamerican
    large_city_to_castle_mesoamerican_desc
    large_city_to_castle_mesoamerican_desc_short
    large_city_to_castle_middle_eastern
    large_city_to_castle_middle_eastern_desc
    large_city_to_castle_middle_eastern_desc_short
    large_city_to_castle_eastern_european
    large_city_to_castle_eastern_european_desc
    large_city_to_castle_eastern_european_desc_short
    large_city_to_castle_greek
    large_city_to_castle_greek_desc
    large_city_to_castle_greek_desc_short
    large_city_to_castle_southern_european
    large_city_to_castle_southern_european_desc
    large_city_to_castle_southern_european_desc_short
    huge_city_to_castle
    huge_city_to_castle_desc
    huge_city_to_castle_desc_short
    huge_city_to_castle_northern_european
    huge_city_to_castle_northern_european_desc
    huge_city_to_castle_northern_european_desc_short
    huge_city_to_castle_mesoamerican
    huge_city_to_castle_mesoamerican_desc
    huge_city_to_castle_mesoamerican_desc_short
    huge_city_to_castle_middle_eastern
    huge_city_to_castle_middle_eastern_desc
    huge_city_to_castle_middle_eastern_desc_short
    huge_city_to_castle_eastern_european
    huge_city_to_castle_eastern_european_desc
    huge_city_to_castle_eastern_european_desc_short
    huge_city_to_castle_greek
    huge_city_to_castle_greek_desc
    huge_city_to_castle_greek_desc_short
    huge_city_to_castle_southern_european
    huge_city_to_castle_southern_european_desc
    huge_city_to_castle_southern_european_desc_short


    step #3 export_buildings.txt.strings

    use the strings.bin converter found here: http://www.twcenter.net/forums/showthread.php?t=73817

    add these lines to the text file:
    Spoiler Alert, click show to read: 
    {city_to_castle} city_to_castle
    {city_to_castle_desc} DO NOT TRANSLATE
    {city_to_castle_desc_short} DO NOT TRANSLATE
    {city_to_castle_eastern_european} Convert to Castle
    {city_to_castle_eastern_european_desc} The act of converting a City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {city_to_castle_eastern_european_desc_short} Converting a City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {city_to_castle_greek} Convert to Castle
    {city_to_castle_greek_desc} The act of converting a City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {city_to_castle_greek_desc_short} Converting a City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {city_to_castle_mesoamerican} Convert to Castle
    {city_to_castle_mesoamerican_desc} DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    {city_to_castle_mesoamerican_desc_short} DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    {city_to_castle_middle_eastern} Convert to Castle
    {city_to_castle_middle_eastern_desc} The act of converting a City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {city_to_castle_middle_eastern_desc_short} Converting a City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {city_to_castle_northern_european} Convert to Castle
    {city_to_castle_northern_european_desc} The act of converting a City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {city_to_castle_northern_european_desc_short} Converting a City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {city_to_castle_southern_european} Convert to Castle
    {city_to_castle_southern_european_desc} The act of converting a City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {city_to_castle_southern_european_desc_short} Converting a City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {large_city_to_castle} large_city_to_castle
    {large_city_to_castle_desc} DO NOT TRANSLATE
    {large_city_to_castle_desc_short} DO NOT TRANSLATE
    {large_city_to_castle_eastern_european} Convert to Castle
    {large_vity_to_castle_eastern_european_desc} The act of converting a Large City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {large_city_to_castle_eastern_european_desc_short} Converting a Large City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {large_city_to_castle_greek} Convert to Castle
    {large_city_to_castle_greek_desc} The act of converting a Large City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {large_city_to_castle_greek_desc_short} Converting a Large City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {large_city_to_castle_mesoamerican} Convert to Castle
    {large_city_to_castle_mesoamerican_desc} DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    {large_city_to_castle_mesoamerican_desc_short} DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    {large_city_to_castle_middle_eastern} Convert to Castle
    {large_city_to_castle_middle_eastern_desc} The act of converting a Large City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {large_city_to_castle_middle_eastern_desc_short} Converting a Large City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {large_city_to_castle_northern_european} Convert to Castle
    {large_city_to_castle_northern_european_desc} The act of converting a Large City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {large_city_to_castle_northern_european_desc_short} Converting a Large City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {large_city_to_castle_southern_european} Convert to Castle
    {large_city_to_castle_southern_european_desc} The act of converting a Large City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {large_city_to_castle_southern_european_desc_short} Converting a Large City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {huge_city_to_castle} huge_city_to_castle
    {huge_city_to_castle_desc} DO NOT TRANSLATE
    {huge_city_to_castle_desc_short} DO NOT TRANSLATE
    {huge_city_to_castle_eastern_european} Convert to Castle
    {huge_vity_to_castle_eastern_european_desc} The act of converting a Huge City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {huge_city_to_castle_eastern_european_desc_short} Converting a Huge City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {huge_city_to_castle_greek} Convert to Castle
    {huge_city_to_castle_greek_desc} The act of converting a Huge City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {huge_city_to_castle_greek_desc_short} Converting a Huge City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {huge_city_to_castle_mesoamerican} Convert to Castle
    {huge_city_to_castle_mesoamerican_desc} DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    {huge_city_to_castle_mesoamerican_desc_short} DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE
    {huge_city_to_castle_middle_eastern} Convert to Castle
    {huge_city_to_castle_middle_eastern_desc} The act of converting a Huge City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {huge_city_to_castle_middle_eastern_desc_short} Converting a Huge City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {huge_city_to_castle_northern_european} Convert to Castle
    {huge_city_to_castle_northern_european_desc} The act of converting a Huge City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {huge_city_to_castle_northern_european_desc_short} Converting a Huge City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
    {huge_city_to_castle_southern_european} Convert to Castle
    {huge_city_to_castle_southern_european_desc} The act of converting a Huge City into a Castle significantly changes the way that the settlement will work, and what you can build there. Once converted to a castle, this settlement can be upgraded to a fortress as soon as you have the money required, rather than relying upon the population to make it grow. It will also be able to recruit cavalry and missile infantry, units that cities do not produce. This comes at a price however, castles are not conducive to open trade, and the settlement will generate less income as a whole. More importantly buildings that can only exist in a city will be destroyed in the conversion process – Check the building browser to see what structures will and won’t survive.
    {huge_city_to_castle_southern_european_desc_short} Converting a Huge City into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.


    rename the old file and leave the text file in its place, it will automatically be converted back to .strings by the game

    there is one drawback, and that is the convert to castle buildings looks like RTW barracks in upper level cities, can someone help with that?

    Screenshot of Huge city:http://img228.imageshack.us/img228/9...tcastlezz2.jpg
    Screenshot of description:http://img404.imageshack.us/img404/6...castle2ua7.jpg

    Please post any bug reports/problems/insight with this editting. Please do not post questions asking how to use io:file_first or mod switch, there are other forums for that. Tell me what you think!
    Last edited by severdhope; January 09, 2007 at 01:37 AM.
    Idealists are like the captain that knows his destination, but doesn't know how to sail,
    Realists are like a captain who knows how to sail, but not where he is going.

    Huge Cathedral Fix
    Mod Switch for Dummies
    Lite Historical Positions Mod - recruiting!

  2. #2

    Default Re: =Breakthrough= Huge Cities to Castles

    Neat! This could be the first of many modding breakthroughs.

  3. #3
    Giorgos's Avatar Deus Ex Machina
    Join Date
    Jan 2007
    Location
    Larissa/Skiathos Hellas(Greece)
    Posts
    5,557

    Default Re: =Breakthrough= Huge Cities to Castles

    true.


  4. #4
    selenius4tsd's Avatar Happiness Is A Warm Gun
    Join Date
    Sep 2006
    Location
    CT, South Africa.
    Posts
    1,707

    Default Re: =Breakthrough= Huge Cities to Castles

    This isnt the first breakthrough we ve had btw.

    @ severdhope: Great guide - the reason why the RTW barracks and the placeholder sign shows up is because you havent specified which picture should show. The system will then automatically use a generic picture (data\ui\generic) - those two pictures are found in here.
    To change it to something more proper, you need to add the picture in data\ui\northern_european\buildings and in \construction. Obviously it should be done in northern, eastern european and middle east folders as well.
    Under the patronage of vikrant
    Patron of Ramtha, Alletun, finneys13, SirPaladin and GrnEyedDvl

  5. #5
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: =Breakthrough= Huge Cities to Castles

    I think you guys should stop calling everything a breakthrough

    I mean, seriously, you can figure this out within a few hours, it only involves editing one file and you only have to follow what CA did in vanilla.
    It's nice to have a guide about it, but it's hardly what I call a breakthrough (editing the textures was a breakthrough for example).

  6. #6

    Default Re: =Breakthrough= Huge Cities to Castles

    Quote Originally Posted by alpaca View Post
    I think you guys should stop calling everything a breakthrough

    I mean, seriously, you can figure this out within a few hours, it only involves editing one file and you only have to follow what CA did in vanilla.
    It's nice to have a guide about it, but it's hardly what I call a breakthrough (editing the textures was a breakthrough for example).
    I agree, but it's still a nice tutorial.

    No hard feelings, I hope.

  7. #7
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: =Breakthrough= Huge Cities to Castles

    Quote Originally Posted by Arakorn-eir View Post
    I agree, but it's still a nice tutorial.

    No hard feelings, I hope.
    Yes it is, I didn't mean to be rude (well, maybe a little bit), but when I read "breakthrough" I usually think there's something pretty important inside

  8. #8
    Trajan's Avatar Capodecina
    Join Date
    Oct 2004
    Location
    USA
    Posts
    10,934

    Default Re: =Breakthrough= Huge Cities to Castles

    Moved to Tools, Tutorials and Resources.

  9. #9

    Default Re: =Breakthrough= Huge Cities to Castles

    This is wonderful. Well done, Severdhope!

  10. #10

    Default Re: =Breakthrough= Huge Cities to Castles

    Hmm... I was looking for a definitive "how to" guide when it comes to adding these files into the game... is there a step by step guide somewhere for us newbies?

  11. #11
    alpaca's Avatar Harbinger of saliva
    Join Date
    Sep 2005
    Location
    Germany
    Posts
    4,811

    Default Re: =Breakthrough= Huge Cities to Castles

    Quote Originally Posted by ircphoenix View Post
    Hmm... I was looking for a definitive "how to" guide when it comes to adding these files into the game... is there a step by step guide somewhere for us newbies?
    Well I wrote a short article over at the .org, you may view it here - maybe it helps you

  12. #12

    Default Re: =Breakthrough= Huge Cities to Castles

    Okay, I have tried to above guide at least twice. The game runs fine. I see the two screenshot above and is the same thing that my game displays. But here is the problem: After 2 turns pass my Large / Huge Cities stays the same! No change at all. Anyone have the same problem? I'm frustrated when the computer builds up all these Large / Huge cities and I can't convert them to a castle which brings my expansion plans to a halt as my Armies can not resupply themselves!

  13. #13

    Default Re: =Breakthrough= Huge Cities to Castles

    It doesn't work on me, although I did every step.The game runs but still cant convert city to castles.
    R U sure it is "settlement_min large_town " e for city large city and huge city?

    Like Shouldn't it be material wooden
    construction 2
    cost 3200
    settlement_huge city
    for huge city in step 1?


    Need help.

  14. #14

    Default Re: =Breakthrough= Huge Cities to Castles

    Well, I looked through it again to see what I did wrong, but still I have no clue why it isn't converting...

    Anyway anyone know of any mod or program that will do this for you? If not...man we need to get this working on some of the mods out there. :hmmm:

  15. #15

    Default Re: =Breakthrough= Huge Cities to Castles

    Yeah, this guide doesn't work. Congratulations.

  16. #16
    Inarus's Avatar In Laziness We Trust
    Join Date
    May 2009
    Location
    Durham
    Posts
    6,483

    Default Re: =Breakthrough= Huge Cities to Castles

    Anyone managed to get this to work yet?




  17. #17
    EarendilElenthol's Avatar Artifex
    Join Date
    Apr 2008
    Location
    The Netherlands
    Posts
    998

    Default Re: =Breakthrough= Huge Cities to Castles

    What the threadstarter did should work in theory (although the enums are not necessary). Two possibilities why it doesnt work: 1) *dread* hardcoded; 2) you need to start a new game, as the game reads some files only at the start.
    The simplest workaround is removing the requirement city/castle: it enables you to build all buildings that do not require (hidden) resources.

    Spoiler Alert, click show to read: 
    Code:
    building convert_to_castle
    {
        convert_to convert_to_city
        levels village_to_wooden_castle small_town_to_stone_keep  large_town_to_castle city_to_castle large_city_to_castle  huge_city_to_castle
        {
            village_to_wooden_castle city requires factions { denmark, hre,  scotland, france, england, mesoamerican, middle_eastern,  eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                }
    ...etc

    Again: I havent tried this myself, although it should work in theory, it has it's own problems (with all the castle buildings and city buildings buildable while they are each other's pendant, also for the AI. You can remove then nearly all castle or city buildings, although roads and ports are necessary in both versions, otherwise you have a CTD)

  18. #18

    Default Re: Converting Huge Cities to Castles

    the barracks don't even show up. is there something obvious i'm missing, something not expained by the guide?
    and does the converting really works?

  19. #19

    Default Re: Converting Huge Cities to Castles

    Hi, anyone get this to work?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •