Originally Posted by
Roman Soldier
I'd recommend using version II of that mod, III/IV is too complex and somewhat buggy/CTD causing.
I'd like to report that I've been playing Venice and Romaioi with Titanium with BGR_IV (and with KER and plethora of other submods that are available from the setup) and for about 70 turns of each game I haven't experienced any technical issues.
(however, I had a CTD related to graphics on a naked Titanium, without BGR)
The BGR is very complex and it is for very specific player, as said. Be aware that in the Titanium the prices have not been adjusted to income from the settlements so - at least for Venice and Romaioi, the factions I've played - it's pretty much unplayable. In this sense, I agree with Roman Soldier that version II is much better than version IV.
I think the BGR is the pinnacle of modding historical gameplay in the TW games - after it everything looked to me arcady to me. Only EBII and TATW are comparable but they're not historical. However, many of it's ends may be achieved in different ways, as the SSHIP shows.
All in all, in Titanium I'd advise not to use it - because the parameters (prices) were not adjusted.
cheers
JoC
Some thought on the BGR_IV
A few my assessments of the BGR_IV:
Map in both games - at Very Hard the Soulson AI is very active!