1.2.2h has now been released as an update to the main mod. Head over to our download thread to check it out!
Download Thread
Update Notes 1.2.2h March 4
*Only Part 1 updated
*Save game compatible unless otherwise noted
Animations Overhaul
- Large FPS improvement in battles due to new animation changes.
- Many elements of matched combat and prolonged engagements have been removed.
- Most melee deaths should now end with kill animations rather than the old "heart attack" deaths
- Much larger variety of kill animations for all unit types
- New axe, falx and mace animations that better fit the weapon types.
- New animations for spear archers and various mixed ranged units.
- New wounded soldier animations rather than basic deaths.
- Clash animations during infantry charges improved
- Roman legion and auxilia custom animations - new animation when swords are drawn or pila thrown, press F to select melee instead of pila
- Custom standard bearer animations for all factions
- Fast walk/run bug for pikes fixed
- Improved animations for all basic sword and shield units.
- Roman infantry missing weapons in formations fixed, pila now properly held in formations.
- Improved/fixed a couple formation descriptions.
- New formation for Roman units - Solid Square.
New Models (thanks to assurbanippal!)
- Added new hellenic cavalry shield for some Macedonian, Epirote and Pergamon units
- Added new hoplite spear that is slightly longer than the normal spear.
Battle Changes/Fixes
- Completely new HP/Armor system.
- Additional tweaks to morale system
- Weapon types are now more unique and excel at different tasks. Larger differences between ranged weapons.
- Pikes and hoplites have bigger penalties for being flanked.
- Units under fire are slower than before and get bracing penalty
- Many unit stat tweaks, fixed some incorrect animations
- Tweaks to certain general skills like Battle Rythm which had a bit too big bonuses
- Removed or reworked hidden unit stat bonuses from general rank
- Units should be slightly more spaced out when in melee
- Improved shock attacks from fanatic type spear units.
- Various changes to stats shown in UI for some unit types.
- Unarmoured and assault infantry speed slightly increased.
- Spear units attack slightly lower but their defence is increased
- Spear units will now do better at defending from enemy charge rather than doing counter charge
- Cavalry, elephants and chariots now properly cause casualties from charge impact
- Units with formation attack are now much more balanced, especially vs. regular units
- Elephants are much more balanced with a large difference in survivability between armored types.
- Unit stats in general should now be much easier to understand and compare.
Supply System (thanks to Litharion!)
- Enemies, allies and vassals are now recognized properly by the system.
- Removed a large amount of redundant/unused code for optimization, improved multiple parts of the script for performance.
- Reworked supply overproduction shifts to adjacent regions.
- Fixed winter/summer supply cut not working as intended
- Reintroduced supply line blocking by enemy armies near your settlements
- Fixed region tooltip not working under various circumstances
- Fixed various bugs with supply production
- Fixed various issues where supply bundles were not being correctly applied
- Baggage trains: Improved animations, increased unit size, reduced stats and speed, now deploy in rear and have better stats when dismounted.
- Refined supply line text so its clear it is creating a supply line not adding to existing ones.
Other Fixes/Changes
- Added multiple new unit cards for older units, thanks to sourav!
- Fixed hoplite spears disappearing while moving in formation.
- Replaced some loading screens with new images, thanks to Jim_Riley!
- Added Macedon to AI major faction defense auto resolve bonus system.
- Fixed bug when converting british temples to other types.
- Increased slave forum building's effects on the sell slaves edict.
- Increased farm impact on the sell food edict income value.
- Fixed naval land sickness effect reducing wrong stats (dmg and morale), reduced negative a bit to match naval stat inflation.
- Fixed Pergamon pike unit having wrong shield size.
- Added some slightly brighter colors for elite/noble Suebi units.
- Added missing region/auxiliary recruitment to Asia province in IA campaign (new campaign only)
- Large increase to diplomatic bonus from releasing troops after battle.
- Fixed Roman civil town's banditry tier 3/4 bonuses.
- Reduced Melee Attack and Defense bonus values from skills and traits due to new stat system (stats matter more)
- Lowered loyalty bonus from technologies a bit.
- Replaced vanilla factional mercenary units for IA Parthia (new campaign only)
- Fixed Bactrian garrison unit cards.
- Scabbards removed from Roman sword auxilia to reduce clipping.
- Roman Eagle standard bearer lion pelt fixed
- Fixed Scythian foot archers not being recruitable and being assigned to wrong factions in custom battle.
- Moved Saka lancers down one tier in the barracks line.
- Fixed AOR Sarmatian Lancers weapon entry.
- Fixed Roman Scordisci auxiliary infantry unit size.
- Fixed Lugii political party name typo.
- Fixed Spartan general's shield being blank.
- Altered empire government type effects listing so they all show in the UI.
- Fixed unuseable building slot in IA Numidia region (new campaign only)
- Re-added Orthia temple for Sparta built off of tier 4 Artemis temple.
- Fixed Dumnonii emergent faction banner missing icon.
- Fixed IA Iceni having vanilla factional mercenaries (new campaign only)
- Fixed Iceni slinger-spearmen unit missing Stamina ability.
- Fixed Pontic Persian slingers missing from some building types.
- Increased research bonus for barbarian research buildings.
- Increased food bonus for Roman forum food/trade building.
- Added encourage ability to First and Eagle Cohort
Credits
- Welcome and thanks to our new team member assurbanippal who is working on new models.
- Thanks again to sourav for his work updating older unit cards.
- Huge thanks to AllxAMERICAN from Steam for helping with the animation overhaul.
- Big thanks to Jim_Riley for various new screenshots as loading images.
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Previous Beta Pack (remove once you have the latest mod version)