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Thread: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

  1. #1

    Icon4 Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Beta Test 1.2.2h
    If you are interested in trying out the next update for the mod before it is released, please download the fix pack to help us test! This update includes a lot of exciting changes including a large animation overhaul, optimization and large improvements to the supply system scripts, and many other changes and features.

    Beta Pack: Download (Mirror)
    Requires the main DeI mod
    Save game compatible


    To use this, simply download it and place it in your Rome 2 data directory. In the mod manager, make sure you have selected "enable out of date mods" and then select this pack. Then hit play. Please note that this is a work in progress as we are adding some big changes that will require a bit of testing and tweaking as we move forward. This pack will be updated as we go and receive feedback. Thanks for your help!


    Patch Notes

    Animations Overhaul
    - Large FPS improvement in battles due to new animation changes.
    - Matched combat has been removed
    - Most melee deaths should now end with kill animations rather than the old "heart attack" deaths
    - Clash animations during infantry charges improved
    - Roman legion and auxilia custom animations - new animation when swords are drawn or pila thrown, press F to select melee instead of pila
    - Custom standard bearer animations for all factions
    - Fast walk/run bug for pikes fixed
    - Improved animations for all basic sword and shield units.
    - Roman infantry missing weapons in formations fixed, pila now properly held in formations.
    - Improved/fixed a couple formation descriptions.
    - New formation for Roman units - Hold Position.

    New Models (thanks to assurbanippal!)
    - Added new hellenic cavalry shield for some Macedonian, Epirote and Pergamon units
    - Added new hoplite spear that is slightly longer than the normal spear.

    Battle Changes/Fixes
    - Slightly increased unit HP and slowed down combat in general due to increased speed of melee with new animation changes.
    - Additional tweaks to morale system
    - Units under fire are a bit slower than before and get bracing penalty
    - Added encourage ability to First and Eagle Cohort
    - Many unit stat tweaks, fixed some incorrect animations
    - Slightly increased armor value (due to lack of matched combat as above)
    - Tweaks to certain general skills like Battle Rythm which had a bit too big bonuses
    - Removed or reworked hidden unit stat bonuses from general rank (general still increases morale of nearby units and slightly increases their attack and defence) since generals already provide large unit stat boost with their skills from leveling up.
    - Units should be slightly more spaced out when in melee (they were getting a bit too close, which caused more iceskating or too many soldiers attacking single target).
    - Few tweaks to ranged and melee weapon damage.
    - Improved shock attacks from fanatic type spear units.
    - Ranged infantry hp lowered by 5.
    - Ranged cavalry now show charge bonus in their UI
    - Unarmoured and assault infantry speed slightly increased.

    Supply System (thanks to Litharion!)
    - Enemies, allies and vassals are now recognized properly by the system.
    - Removed a large amount of redundant/unused code for optimization, improved multiple parts of the script for performance.
    - Reworked supply overproduction shifts to adjacent regions.
    - Fixed winter/summer supply cut not working as intended
    - Reintroduced supply line blocking by enemy armies near your settlements
    - Fixed region tooltip not working under various circumstances
    - Fixed various bugs with supply production
    - Fixed various issues where supply bundles were not being correctly applied
    - Baggage trains: Improved animations, increased unit size, reduced stats and speed, now deploy in rear and have better stats when dismounted.
    - Refined supply line text so its clear it is creating a supply line not adding to existing ones.

    Other Fixes/Changes
    - Added multiple new unit cards for older units, thanks to sourav!
    - Fixed hoplite spears disappearing while moving in formation.
    - Replaced some loading screens with new images, thanks to Jim_Riley!
    - Added Macedon to AI major faction defense auto resolve bonus system.
    - Fixed bug when converting british temples to other types.
    - Increased slave forum building's effects on the sell slaves edict.
    - Increased farm impact on the sell food edict income value.
    - Fixed naval land sickness effect reducing wrong stats (dmg and morale), reduced negative a bit to match naval stat inflation.
    - Fixed Pergamon pike unit having wrong shield size.
    - Added some slightly brighter colors for elite/noble Suebi units.
    - Added missing region/auxiliary recruitment to Asia province in IA campaign (new campaign only)
    - Large increase to diplomatic bonus from releasing troops after battle.
    - Fixed Roman civil town's banditry tier 3/4 bonuses.
    - Reduced Melee Attack and Defense bonus values from skills and traits due to new stat system (stats matter more)
    - Lowered loyalty bonus from technologies a bit.
    - Replaced vanilla factional mercenary units for IA Parthia (new campaign only)
    - Fixed Bactrian garrison unit cards.
    - Scabbards removed from Roman sword auxilia to reduce clipping.
    - Roman Eagle standard bearer lion pelt fixed
    - Fixed Scythian foot archers not being recruitable and being assigned to wrong factions in custom battle.
    - Moved Saka lancers down one tier in the barracks line.
    - Fixed AOR Sarmatian Lancers weapon entry.
    - Fixed Roman Scordisci auxiliary infantry unit size.
    - Fixed Lugii political party name typo.
    - Fixed Spartan general's shield being blank.
    - Altered empire government type effects listing so they all show in the UI.
    - Fixed unuseable building slot in IA Numidia region (new campaign only)
    - Re-added Orthia temple for Sparta built off of tier 4 Artemis temple.
    - Fixed Dumnonii emergent faction banner missing icon.
    - Fixed IA Iceni having vanilla factional mercenaries.
    - Fixed Iceni slinger-spearmen unit missing Stamina ability.

    Credits
    - Welcome and thanks to our new team member assurbanippal who is working on new models.
    - Huge thanks to AllxAMERICAN from Steam for helping with the animation overhaul.
    - Big thanks to Jim_Riley for various new screenshots as loading images.
    Last edited by Dresden; February 21, 2018 at 06:55 PM.

  2. #2

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    that was fast?!!!!!?!

  3. #3

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    I knew that checking here every hour would eventually pay off! Thanks guys.

  4. #4

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Congratulations and many thanks!!I have a question if you please; Is the slowed down combat speed making the game easier or is it just me thinking.I found that, even the best of the best units, like argyraspides or evocati cohort, are taking serious amount of time to rout the worst levies.Did the combat speed actually toned down or it just adjusted to battle overhaul? Keeping in mind that there is no way to make AI cleverer, means the human player has more time to react/counter any situations.
    What do you think guys ?

  5. #5

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    The DEI team is amazing! Will test.

  6. #6
    Caligula's Avatar Can I Offer You An Egg?
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    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Quote Originally Posted by Dresden View Post
    Animations Overhaul
    - Custom standard bearer animations for all factions

    Supply System (thanks to Litharion!)
    - Still various parts like baggage trains being worked on, this is step one of the overhaul
    What kinda standard bearer animations are there? Just a guy holding a pole, or is the standard itself (if its a flag) animated? Also, what exactly will the baggage train be?

  7. #7

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    I believe the standard bearers mainly defend and wave the standard rather than using it actively.

    I am not sure yet on the baggage train but the idea will be to make it more useful, rather than be a situational advantage during certain times (desert, etc)

  8. #8
    Caligula's Avatar Can I Offer You An Egg?
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    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    What I mean is, is the baggage train an actual unit, or a campaign map mechanic?

  9. #9

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    It seems save compatible, maybe not all changes will be included but nothing gonna be broken right?

  10. #10

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    changes look awesome.

    random bug report - takashila heavy swordsmen (1h+shield) have the same weapon dmg as the 2h falx units.

  11. #11

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Quote Originally Posted by Caligula View Post
    What I mean is, is the baggage train an actual unit, or a campaign map mechanic?
    The baggage train has existed for years in the supply system Its a unit.
    Quote Originally Posted by Bandaro123 View Post
    It seems save compatible, maybe not all changes will be included but nothing gonna be broken right?
    As always, all updates are save compatible unless otherwise stated.

  12. #12

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Does ''- Many unit stat tweaks'' contains Arverni unit stats change?
    Last edited by Bandaro123; January 30, 2018 at 07:42 PM.

  13. #13

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    I've been looking forward to this one, thanks DeI team!

  14. #14

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    You guys are top notch devs. Appreciate the hard work, effort and care.

  15. #15
    Jim_Riley's Avatar Foederatus
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    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Disregard issues, I figured it out. Seems despite deactivating a certain particle effects mod, it still jacked everything up.

    Removed it entirely because it was redundant. Time for the real test now!
    Last edited by Jim_Riley; January 30, 2018 at 09:32 PM.

  16. #16

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    For my first piece of feedback, I had 3 units of Legionarii (2 regular, 1 veteran) use all their pila ammo on a single unit of Pontikoi Thorakitai, and didn't get a single kill.

  17. #17

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Quote Originally Posted by Falco View Post
    For my first piece of feedback, I had 3 units of Legionarii (2 regular, 1 veteran) use all their pila ammo on a single unit of Pontikoi Thorakitai, and didn't get a single kill.
    probably bad rng, but rest assured a bunch of them should be low health and will fare much worse in the ensuing melee.

    unless soemthing is specifically bugged with that unit

  18. #18
    Miles
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    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    I'm getting an alert not to trust the site from Malwarebytes. I haven't had this issue in the past. Would it be possible to add it as a google file download?

  19. #19

    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Sure, I added a google download link. The mediafire one is the same one I have always used so its not a virus, not sure why it got flagged.

  20. #20
    Miles
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    Default Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Got it, thanks Dresden. I'll give it a go in my current campaign.

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