Lands to Conquer v2.1 can be found here:
http://www.twcenter.net/forums/showthread.php?t=80586
Lands to Conquer v2.1 can be found here:
http://www.twcenter.net/forums/showthread.php?t=80586
Last edited by Lusted; January 24, 2007 at 05:47 PM.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Let me be the first one to say it: WOOOPIE! =)
Will try it out immediately, thanks for your efforts!
Oh, and I'm stuck at work.
Great work Lusted! Big cheer!!!
"-Ai recruits better armies. They are more balanced and have more higher tier units in them."
that is so awesome. Can't wait to play this!
Downloading as i said i would
Lucky i got the day off work, you sir have made my day.
Just played as the French for 30 turns. Great fun and a vast improvement on vanilla. Loving it.
IN-HOC-SIGNO-VINCES
Great! I hope that future versions will include some sort of garrison scripting, to make this mod the ultimate one.
Great!!!Downloading...Ai recruits better armies. They are more balanced and have more higher tier units in them
What is your opinion about this,Lusted?hope that future versions will include some sort of garrison scripting, to make this mod the ultimate one.
(It is a nice feature in Hardgame Mod).
Yay , DLing now. Should be good, you're work usually is
If i include this it will only be for important cities like Constantinople or Jerusalem.Great! I hope that future versions will include some sort of garrison scripting, to make this mod the ultimate one.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Hi Lusted thanks for your great work, i have only one question.I began a campaign and in my first siege in a wooden castle(tier 2) the raming rate of the gate was very slow in compare with vanilla(one raming animation- 0.5% gate destruction) so i had 3 rams down and the gate still at 60%.I only ask if this is intended so i can change my strategy.Thanks in advance
I haven't changed anything in relation to the rams.Hi Lusted thanks for your great work, i have only one question.I began a campaign and in my first siege in a wooden castle(tier 2) the raming rate of the gate was very slow in compare with vanilla(one raming animation- 0.5% gate destruction) so i had 3 rams down and the gate still at 60%.I only ask if this is intended so i can change my strategy.Thanks in advance
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
thanks for the quick reply.I tested 2 sieges (sofia and valencia)with the Byzs and the Spanish, vanilla and ltc. Both sieges with vanilla were 1 raming animation -7% and with ltc were 1 raming animation-0.5%. I dont use other mods except skinning mods and horsearchers weather mod. I dont know,maybe someone else can test it.Just feedback
Ah looks like i included the wrong descr_walls.txt file in my mod. I included the one from Darths Mod which also changes gate strength, instead of zxiang1983s files which just fixes the cannon and ballista tower bug.thanks for the quick reply.I tested 2 sieges (sofia and valencia)with the Byzs and the Spanish, vanilla and ltc. Both sieges with vanilla were 1 raming animation -7% and with ltc were 1 raming animation-0.5%. I dont use other mods except skinning mods and horsearchers weather mod. I dont know,maybe someone else can test it.Just feedback
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Great mod! But will you fix the descr_walls issue soon? Or next patch.
It'll be in a patch, i'll see what other bugs come up then i'll release 2.1.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.