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Thread: Lands to Conquer v2.0

  1. #1
    Lusted's Avatar Look to the stars
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    Default Lands to Conquer v2.0

    Lands to Conquer v2.1 can be found here:

    http://www.twcenter.net/forums/showthread.php?t=80586
    Last edited by Lusted; January 24, 2007 at 05:47 PM.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  2. #2

    Default Re: Lands to Conquer v2.0

    Let me be the first one to say it: WOOOPIE! =)

    Will try it out immediately, thanks for your efforts!

  3. #3

    Default Re: Lands to Conquer v2.0

    Oh, and I'm stuck at work.

  4. #4
    Uandwhosearmy's Avatar Miles
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    Default Re: Lands to Conquer v2.0

    Great work Lusted! Big cheer!!!

  5. #5
    Arksa's Avatar Centenarius
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    Default Re: Lands to Conquer v2.0

    "-Ai recruits better armies. They are more balanced and have more higher tier units in them."
    that is so awesome. Can't wait to play this!

  6. #6
    Average British Student
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    Default Re: Lands to Conquer v2.0

    Downloading as i said i would

  7. #7

    Default Re: Lands to Conquer v2.0

    Lucky i got the day off work, you sir have made my day.

  8. #8

    Default Re: Lands to Conquer v2.0

    Looking great Lusted! I'm really looking forward to play 2.0 and it is no coinsidence that you have created the first MTW2 mod I'm gonna play Thanks Lusted








    The Fourth Age: Total War - Map Manager, Editor and Coder

  9. #9
    Black Francis's Avatar -IN-NOMINE-XPI-VINCAS-
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    Default Re: Lands to Conquer v2.0

    Just played as the French for 30 turns. Great fun and a vast improvement on vanilla. Loving it.

    IN-HOC-SIGNO-VINCES

  10. #10
    alexois's Avatar Foederatus
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    Default Re: Lands to Conquer v2.0

    Great! I hope that future versions will include some sort of garrison scripting, to make this mod the ultimate one.

  11. #11
    Ludicus's Avatar Comes Limitis
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    Default Re: Lands to Conquer v2.0

    Ai recruits better armies. They are more balanced and have more higher tier units in them
    Great!!!Downloading...
    hope that future versions will include some sort of garrison scripting, to make this mod the ultimate one.
    What is your opinion about this,Lusted?
    (It is a nice feature in Hardgame Mod).

  12. #12

    Default Re: Lands to Conquer v2.0

    Yay , DLing now. Should be good, you're work usually is

  13. #13
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.0

    Great! I hope that future versions will include some sort of garrison scripting, to make this mod the ultimate one.
    If i include this it will only be for important cities like Constantinople or Jerusalem.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  14. #14
    alexois's Avatar Foederatus
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    Default Re: Lands to Conquer v2.0

    Quote Originally Posted by Lusted View Post
    If i include this it will only be for important cities like Constantinople or Jerusalem.
    Agreed, it should be kept "light", though one city (i.e. most representative one) per faction could also be an option.

  15. #15
    mr.blonde's Avatar Tiro
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    Default Re: Lands to Conquer v2.0

    Hi Lusted thanks for your great work, i have only one question.I began a campaign and in my first siege in a wooden castle(tier 2) the raming rate of the gate was very slow in compare with vanilla(one raming animation- 0.5% gate destruction) so i had 3 rams down and the gate still at 60%.I only ask if this is intended so i can change my strategy.Thanks in advance

    Walk softly and carry a big gun






  16. #16
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.0

    Hi Lusted thanks for your great work, i have only one question.I began a campaign and in my first siege in a wooden castle(tier 2) the raming rate of the gate was very slow in compare with vanilla(one raming animation- 0.5% gate destruction) so i had 3 rams down and the gate still at 60%.I only ask if this is intended so i can change my strategy.Thanks in advance
    I haven't changed anything in relation to the rams.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  17. #17
    mr.blonde's Avatar Tiro
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    Default Re: Lands to Conquer v2.0

    thanks for the quick reply.I tested 2 sieges (sofia and valencia)with the Byzs and the Spanish, vanilla and ltc. Both sieges with vanilla were 1 raming animation -7% and with ltc were 1 raming animation-0.5%. I dont use other mods except skinning mods and horsearchers weather mod. I dont know,maybe someone else can test it.Just feedback

    Walk softly and carry a big gun






  18. #18
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.0

    thanks for the quick reply.I tested 2 sieges (sofia and valencia)with the Byzs and the Spanish, vanilla and ltc. Both sieges with vanilla were 1 raming animation -7% and with ltc were 1 raming animation-0.5%. I dont use other mods except skinning mods and horsearchers weather mod. I dont know,maybe someone else can test it.Just feedback
    Ah looks like i included the wrong descr_walls.txt file in my mod. I included the one from Darths Mod which also changes gate strength, instead of zxiang1983s files which just fixes the cannon and ballista tower bug.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  19. #19

    Default Re: Lands to Conquer v2.0

    Great mod! But will you fix the descr_walls issue soon? Or next patch.

  20. #20
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.0

    It'll be in a patch, i'll see what other bugs come up then i'll release 2.1.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

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