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Thread: AD: Bugs Thread

  1. #181

    Default Re: AD: Bugs, suggestions and discussion thread

    Quote Originally Posted by Mega Dux Bob View Post
    Would it be possible to mod the cavalry to baulk when charging set pikes?

    Would it be possible to make the Papal State unrest go up when the Pope is not a Papal States Cardinal?
    No and no

  2. #182
    Sir_Borna's Avatar Laetus
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    Default Re: AD: Bugs, suggestions and discussion thread

    I started the game with england and the first turn I send a diplomat to speak with french princess I offer them an alliance, a comercial trait, and to marry my heir, and I get 3 settlements fon return from france!
    I did something similar with the german, so get a quite big country without fighting, that is good, but maybe it should be harder.
    Or you should lose lot of reputation for breaking an alliance. If not it wont be fair.

  3. #183

    Default Re: AD: Bugs, suggestions and discussion thread

    Quote Originally Posted by Sir_Borna View Post
    I started the game with england and the first turn I send a diplomat to speak with french princess I offer them an alliance, a comercial trait, and to marry my heir, and I get 3 settlements fon return from france!
    I did something similar with the german, so get a quite big country without fighting, that is good, but maybe it should be harder.
    Or you should lose lot of reputation for breaking an alliance. If not it wont be fair.
    I'm using vanilla values for diplomacy and I still have to understand how exactly the dreaded descr_diplomacy.xml works, maybe if CA will enlighten us modders because for the moment all I have seen relies on a "hit and miss" procedure. Anyway breaking an alliance should give a huge reputation hit.

  4. #184

    Default Re: AD: Bugs, suggestions and discussion thread

    pls add new os from darth as usual in next vers. then add this real arrow mod with sky+blood mod then real combat to darthmods as well
    should be more realisitic

  5. #185

    Default Re: AD: Bugs, suggestions and discussion thread

    pls add new os from darth as usual in next vers. then add this real arrow mod with sky+blood mod then real combat to darthmods as well
    should be more realisitic

  6. #186

    Default Re: AD: Bugs, suggestions and discussion thread

    loading a new turn takes a lot of time, this is very annoying.
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  7. #187

    Default Re: AD: Bugs, suggestions and discussion thread

    Quote Originally Posted by JuliusCaesar83 View Post
    loading a new turn takes a lot of time, this is very annoying.
    And the point is?

  8. #188

    Default Re: AD: Bugs, suggestions and discussion thread

    Turn 3, my Fatimid king is outside Amman planning to siege the city. However, I notice two things. First, the roaming rebel general for the Jordanian territory has moved near by, and that Jerusalem has rebelled against the Seljuks. So, changing my plans, I lay siege to Jerusalem.

    During the rebel phase of the turn, the small force in Jerusalem grows (as you intend). The the Jordanian rebel general and his army follow me into Israel and assault me with the besieged forces in Jerusalem sallying out to his aid. I win the battle. Now, the game does not give me control of the city as it was the outside force that assaulted me, but the city is now empty of troops and I need but await my turn.

    Here is the issue. My turn comes. Due to your auto increase in forces, the city re-garrisons, but because I had technically already won the city, they move out and my forces capture the town. But I now have a large rebel army just outside my town. In essence, I need to defeat the auto-garrison twice to take the town under these circumstances.

    Also note, the way to avoid fighting the auto-garrisons is to have an army capable of immediately fighting the city, i.e., one with a catapult or other wall-breaking unit in it to start with.

    On a personal note, I do like that you have replaced the patch-work farm look, but, the green you have chosen just gets me thinking those lands are radioactive. It's too florescent.

    Regarding some of the new triggered events. I feel you should explain some of the terms a little more in depth. For example, Scutage. I was not quite sure what it meant, but I sort of got the gist of it.

  9. #189

    Default Re: AD: Bugs, suggestions and discussion thread

    Well... it sounds like fun

    (btw, Scutage is explained in the event message... you lazy non reader )

  10. #190

    Default Re: AD: Bugs, suggestions and discussion thread

    Sorry, but it wasn't explained. Well not in any sense that I could follow. Only the broad implication of accepting or not accepting the option.

    Question, now that we are paying for "armies in the field", what is an army? Is a single general moving from one territory to another to take over a new governorship an "army in the field"? Is a general and a couple of units of cavalry for escorts moving around his territory planting watchtowers an "army in the field"?

  11. #191

    Default Re: AD: Bugs, suggestions and discussion thread

    Any chance of a detailed explanation of the new events? For example, I was given the option of setting up a Trade Fair. It would cost me 4000 florins, but would give me a vaguely defined benefit for hosting such.

    Also, I did choose to host the Trade Fair, but now, what my merchant's collect seems to be substantially less than what I am use to. It may be unrelated to the event itself. Did you perhaps alter the way in which merchants work in 93 compared to 92?

  12. #192

    Default Re: AD: Bugs, suggestions and discussion thread

    From historical_events.txt

    Scutage
    "Your nobles successfully asked to pay a smaller Scutage imposition. The tax of scutage or escuage in the law of England under the feudal system, allowed a knight to 'buy out' of the military service due to the Crown from the holder of a knight's fee. Its name derived from the knightly shield (in Latin: scutum). The term sometimes loosely applies to other pecuniary levies on the basis of the knight's fee."

    Is a tax the feudal nobles paid to the king to be exempted or partially exempted from military duties. But it also been used to denominate other royal taxes based on the same system. An Example was the various scutage taxes imposed by the english kings to finance the 100 hundred years war.

    TRADE FAIR
    "Your Faction Leader financed a great trade fair in one of the city that he rules. It attracted traders from all the known world helping to boost trades and raising the prestige of your faction."

    Trade fairs raise the prestige (alas reputation) of your faction, gives high chances for your leader and other nobles to acquire trade skills VnVs and there's also the chance to acquire an ancillary I guess.
    Last edited by Re Berengario I; February 13, 2007 at 04:35 PM.

  13. #193

    Default Re: AD: Bugs, suggestions and discussion thread

    As the Fatimids, I did not get the text message you have posted there for Scutage. Nor the second paragraph of the trade fair (unless you were merely explaining what the first paragraph means).

  14. #194

    Default Re: AD: Bugs, suggestions and discussion thread

    Quote Originally Posted by Treesmasha View Post
    As the Fatimids, I did not get the text message you have posted there for Scutage. Nor the second paragraph of the trade fair (unless you were merely explaining what the first paragraph means).
    Exactly

    And don't tell me I have to write a manual LOL
    Last edited by Re Berengario I; February 13, 2007 at 04:50 PM.

  15. #195

    Default Re: AD: Bugs, suggestions and discussion thread

    Looks like a nuke has gone off near Jerusalem and filled area with Radioactive waste....

    that green is a bit too loud....

  16. #196

    Default Re: AD: Bugs, suggestions and discussion thread

    1092: the Seljuk have lost 6 territories (one third of their empire) to rebellion. The Russians have lost 2 and the Spanish 1.

    Income generated from cities seems to be a lot more than in .92. Also, controlling the cities (i.e., keeping them happy) seems to be a lot easier as well.

    It seems as if the mechanics for merchant income has been changed. I usually send my merchants for silk near Baghdad but he is earning a lot less traveling the 5 or 6 turns to there than he would going to the spice in Alexandria.

    The expense of fielding an army outside of cities is rather painful for the eastern factions. Especially with it based on distance from the capital. The thought of paying some 1600 florins per watchtower is painful to say the least. I can avoid this by turning off the fog of war, but that slows down the game and takes away some of the fun.

    A further question, if I were playing the Scots and I send an army on a crusade to Jerusalem, would I be paying this fielded army fee? If it is free for me as I am on a crusade, once the crusade was over and I start to bring my army home, would I then be paying this fee? Is there a cap on this fee? What might I expect to pay as Scotland with a fielded army in the territory of Jerusalem?

  17. #197

    Default Re: AD: Bugs, suggestions and discussion thread

    Quote Originally Posted by Treesmasha View Post
    Income generated from cities seems to be a lot more than in .92. Also, controlling the cities (i.e., keeping them happy) seems to be a lot easier as well.
    This is because you don't move your capital to keep down your war expenses.

    It's all pretty balanced and historical. If you want to make a Crusade from Scotland (or England) you better conquest first a region near the Holy Lands like Richard Lionheart did with Cyprus, you put your royal court there and be sure for some huge uprise in your homelands maybe leaded by your brother John.

  18. #198
    ♔ST0MPA♔'s Avatar Ordinarius
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    Default Re: AD: Bugs, suggestions and discussion thread

    Try and think outside the square when playing this game, a good example is by what ber said about moving your capital to reduce military expenses.
    I know its slow to play through turns, but is a small price to pay for the game play.
    "Yeah tho I walk through the valley of the shadow of death; I shall fear no evil... for I'm the meanest sonofa in the valley."


  19. #199

    Default Re: AD: Bugs, suggestions and discussion thread

    Hello all, long time watcher, first time caller.

    What might I expect to pay as Scotland with a fielded army in the territory of Jerusalem?
    Well, a lot. I had 3 crusading armies as france. I figured that I could stomach 2k or even 4k per stack as they moved to Jerusalem. By the time I reached Constantinople, I was seriously broke and the entire GNP of France and the low countries couldn't pay the bill anymore. I think it was in the neighborhood of 7k or 8k per stack. I don't know exactly because I got frustrated and turned the game off. I wouldn't be suprised if it gets up to 10k per stack once I get to Jerusalem. For Scotland, hmm, maybe this is why the scots didn't send an army on crusade.

    That being said, I must emphasize that I love this mod. This per stack support cost thing is a good idea in theory, but in practice it gets a little out of control. It should cost more to send troops on campaign. However, I wish it didn't cost as much to support a 6-8 unit stack of light infantry or cav (like for ambushes or scouting) as it does for a 20 unit stack full of knights, heavy foot, and seige engines.

    I'm sure that there are hard coding limitations to be dealt with here and the flat fee per stack is probably the only way to go. It would be nice if the fee could be assessed per unit rather than per stack. It would be even better if it could be a multiplier of the unit's support cost.

    Anyway, I have plenty more to say on this subject. Maybe later.

  20. #200

    Default Re: AD: Bugs, suggestions and discussion thread

    Re Berengario I, I believe you misunderstood my comments regarding income.

    In AD93, the income generated by cities is much HIGHER than in AD92. In AD92, I often had to wait on building items in the early game. I also had to run my cities at low tax levels to prevent rebellions. In AD93, I am able to build most of what I want and have my cities at the highest tax settings. I am not saying any of the changes are wrong, I am, as a beta play tester, commenting on a noted change from your earlier edition in order to provide you useful feedback.

    However, income generated by merchants seems to be radically different. It was based upon a base value for the resource and then modified by distance to your capital. Silk use to be one of my standards for good value as the Fatimids with a capital in Qahirah or Asqalan. Now, I get more from spice in Alexandria (less than 1 turn's move from Qahirah) than I do from silk (5+ turns away).

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