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Thread: Non-Cavalry Shock Units

  1. #21

    Default Re: Non-Cavalry Shock Units

    You might want to play as Konnon Hellenon then. They start with waaaaay too many generals with such bodyguards for their size...

    I do kinda dislike that you don't get the distinction between client rulers and generals for recruitable FM's now, only client rulers, though.

  2. #22

    Default Re: Non-Cavalry Shock Units

    Quote Originally Posted by nvm View Post
    You might want to play as Konnon Hellenon then. They start with waaaaay too many generals with such bodyguards for their size...

    I do kinda dislike that you don't get the distinction between client rulers and generals for recruitable FM's now, only client rulers, though.
    Client Rulers we can justify, historically and politically. Allied Generals we can't.

  3. #23

    Default Re: Non-Cavalry Shock Units

    Quote Originally Posted by QuintusSertorius View Post
    Yes, formations turn into blobs, and there's nothing you can do about it. CA chose to link two completely unrelated things, and you can't compensate for it.
    Why not increase the hitpoints of all units 2 or more? Would that be effective in increasing battle time?

  4. #24

    Default Re: Non-Cavalry Shock Units

    Quote Originally Posted by Tactics Mayers View Post
    Why not increase the hitpoints of all units 2 or more? Would that be effective in increasing battle time?
    It would make missiles useless.

  5. #25

    Default Re: Non-Cavalry Shock Units

    Quote Originally Posted by QuintusSertorius View Post
    It would make missiles useless.
    What about increasing armor, shield, morale and defense skill to increasingly large levels? Like Roman units having a maximum total of 40 defensive stat.

  6. #26

    Default Re: Non-Cavalry Shock Units

    Quote Originally Posted by Tactics Mayers View Post
    What about increasing armor, shield, morale and defense skill to increasingly large levels? Like Roman units having a maximum total of 40 defensive stat.
    Same again, increasing armour would have the biggest impact on missiles. We dropped morale precisely because it turns battles into grinding slogs if it's too high (and there are no break-and-rally moments, just break-and-rout).

    It's all a balancing act, changing things have consequences for the overall balance in different areas. It's taken several years and a lot of playtesting to arrive at the current equilibrium.

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