Originally Posted by
From thread: What do you want TW Warhammer to be like?
Well, I've written miles about this in another threads, so I'm not going to repeat the whole thing again. As a summary (which will most likely confuse more than explain), my ideal Warhammer game would retain large, real time, tactical battles, but would draw some features from other games, like map design (Wargame, Black&White2), physical, raidable, lootable trade routes (Anno 1404), irregular resource placement (Anno 1404, Civilization), strategic resource availability directly tied to unit production (for instance and as an oversimplification, if you had 1000 manpower, 200 iron and 100 horses, you could make 100 mounted knights, 100 armoured soldiers and 800 militiamen, and if u had no iron, you would need to trade, or raid trade routes, conquer a province with the resource, and if you had no way to obtain it, you would be forced to adapt your strategy to fighting with light troops), i'd like the campaign to be understood more as a support platform for the military and trade rather than a citizen welfare simulator, a diplomacy system on par with Europa Universalis 4 and that soldiers managed to feel more like individuals rather than expendable ants.
If I were allowed to dream even further, I'd love to see them try and get rid of the separate turn-based campaign/real time battles system, and make everything happen seamlessly in real time in the same full 3d map instead (as a big rts with TW battles), in which armies would travel slowly, army maneuvering would be key (at the very least in the general lines of Cossacks 2) and hence you should carefully plan your campaigns in advance (as if you were launching dangerous, unpredictable expeditions into the unknown rather than just rightclicking on the next closest city you want to siege as in TW). Leaving the security of a city or your realm should feel really scary and make you thrilled (imagine your troops looking as cool as the orc army leaving Minas Morgul in The Lord of the Rings).
I guess you could understand it as an upscaled, very-slow paced, tactical RTS game. Think of it as Anno 1404 in a much larger map with many more cities, with free camera rather than an isometric view (like Black&White 2 or Wargame), with less/no city-building and Total War like armies (again, an oversimplification to make the point). If they were to keep the turn-based system, I'd like to see battles fought differently, as if the battle represented a region rather than a plaing battlefield, so the battle would take place in real time in several stages in the same map, with different areas and objetives. I guess pretty much what Cossack 2 was, but Total War style and in a larger area..