In this forum, there’re occasional calls to combine the Europa Universalis style (complex campaign management, real-time, “statistical” battles) with the Total War style (simpler campaign, turn-based, complex tactical battles). Actually, in the recent years, the TW moved towards EU with the introduction of technology tree or more complex diplomacy.
To my mind this is welcome and CA could move further. Especially introducing the real time movement of the armies on the campaign map would make the game much more interesting and could give much more “historical immersion”. It would also alleviate the problem of “sniping groups of armies” as is present now in the R2TW or the ATW (see long description here).
Of course, this should be combined with other mechanisms. For instance, more Fog of War should be present. The player (and the AI) should be much less aware of the forces he faces, ie: 1. number of units yes, but the composition of the army very, very rarely, 2. the exact position of the armies very rarely, only the fact that “there’re forces in the province” should be there. However, in own territory the player would have more info, and close to the settlements or any “intelligence” infrastructure – like watchtowers in M2TW – even more.
I wonder what is now being thought about the introduction of the “real time” in to the TW games. Maybe this topic has been discussed by the CA, or maybe there’re analyses how to do it among the moders?
Cheers
JoC