Originally Posted by
Geffalrus
That's brilliant.
I was thinking about it this morning, and the second suggestion (increasing the warning time) was actually something that occurred to me as well. Sounds way simpler from a modding perspective.
Maybe the text could be something like - "Democratic elements in Mytilene warn Athens that the Oligarchic rulers of the city have designs on nearby Methymna. Methymna has requested military aid from Athens in the event that Mytilene marshals its forces and tries to seize the city. The Athenian assembly has agreed to allow a Strategos to be sent with an army to the island of Lesbos to resolve the dispute. Player Note: Historically, Athens was able to subdue the Mytilene Revolt quickly through a combined use of land and sea power. The player should embark an army as soon as possible in order for it to reach Mytilene within the historical time frame. Advanced warning is given to compensate for the slow move speed of armies at sea. If the player does not capture and -Occupy- Mytilene by the Summer of 427, Chios will feel encouraged to join the revolt. 5 Turns after Chios revolts, Ionia will join the rebellion if Mytilene is not occupied."
I really do think giving the player an earlier notice, combined with wording to make it clear that they should act decisively, will make it easier to replicate the historical resolution to the Mytilene situation. In Attica, the player should have sufficient excess armies to send across the Aegean. If they've done extra well, the Olynthus and Thrace situations might also be resolved by this time. Thrace in particular, becomes very quiet once you eliminate Thrace with Byzantion's help. Presumably war with Persia changes that, but that's not an early game problem. So the player should be able to send someone from Euboea, Thrace, or Olynthus to Mytilene within this new time frame.
Make no mistake, the large difference in move speed between navies and armies is very much appreciated. Armies attacking my fleets at sea is one of my pet peeves about Rome 2. The dreaded death ball of slinger transports is nicely mitigated by the fact that an embarked army is unlikely to catch a fleet at sea. This is a solid improvement to naval combat.