Hello team,
Thank you so much for all the effort in this wonderful mod,
however I don't know if I'm doing anything wrong during combat, would someone please give me some advice on how to play battles?
I'm no noob in vanilla rome 2 battles, but in DEI I sometimes find my 4 units surrounding 1 Etruscan hoplite unit and having spacing.
Spamming double RMB sort of fixes it but all the lines get really badly messed up, every fight ends up in a big cluster with half the troops in the back not fighting, or being just a bit too far from attacking.
Some spacing issues are always present, because that's a base game issue. With our pending sumbod to remove match combat though, I believe spacing will be much better.
So stay tuned buddy
Last edited by ♔Greek Strategos♔; January 14, 2018 at 01:16 PM.
Often people have mods that make changes to our combat tables, even if some submods say they do not change it (like most of kill animation mods).
Btw, 4 units attacking 1 unit is pointless as you don't have more men fighting at once due to lack of space and they only tire, never use more than 2-3 units to attack single target.
Often people have mods that make changes to our combat tables, even if some submods say they do not change it (like most of kill animation mods).
Btw, 4 units attacking 1 unit is pointless as you don't have more men fighting at once due to lack of space and they only tire, never use more than 2-3 units to attack single target.
Kam no matched combat is breaking DeI right now? Im using it.
MoraleBooster, welcome to the gangsquad! I am here as your guide, to offer you advice on precarious battle mechanics of total war Series. Let us begin with a short introductory video on the basics of Roman warfare. We will use this video to deconstruct the stages of a battle.
First of all, at 0:40 you see that the army deploys in tight ranks, forming a turtle formation to protect from projectiles. This enables them to minimize casualties during the skirmish phase. Roman infantry tactics (esp early game) do not yield large amount of projectile units so you usually rely on dispatching pilla effectively and using wedge gaps in your ranks to allow for safe using of javelin units. Figure 1 illustrates this phase, and it would be the 1:20 to 1:30 minute segment in the video.
Spoiler Alert, click show to read:
Secondly, it is of utmost importance to control the territory. You are best friends are flanks and other various gaps and wedges that can be produced in a formation. The easiest thing to do is to just engage whole enemy army and move your infantry behind them from both flanks, under the cover of your superior cavalry. But let's not be haste and move to these cheap tactics. The fun part is cutting off certain parts of enemy army and encircling them without moving forward. Hannibal did it once during battle of Karna or smth but doesn't matter. What you want to do is spot a weak part of enemy line, disengage them frontally, draw them a bit inside so they expose their flank as in figure 1, and the crush them with concentrated projectiles, cavalry charges or your reserve infantry. In our video it is covered by the segment 4:00 to 4:15.
Spoiler Alert, click show to read:
Now I bet you are wondering, but principus, how do I accomplish all of this with minimal loses? Well, you should safeguard some of your units to rank them up. Ranked up units increase in attack ability which means more kills per minute, that allows you to create gaps faster and that means, surrounding your enemy faster. 'The gap' is to be exploited quickly through with more forces can move through. That's the whole purpose of it. Send anything you want through there, be it infantry, cavalry, dead men of dunharrow or some slingers.
Hopefully this helps, good luck soldier.
Spoiler Alert, click show to read:
Data Venia hardcore couch general edition: 'Competent' AI, reworked unit stats, realistic speeds, more planning, more strategy, less arcade, less cheese.
Get that feel that you are campaigning, not simply steamrolling, now only Ģ9.99 monthly subscription for your advanced Lucius Licinius Lucullus' guide to subjugating the east.