This post comes with both sadness and excitement. It seems my last 6 months of work has been somewhat for nothing as CA just announced the next title in the total war series will be the three kingdoms.. thus making my mod obsolete. Further development of my mod is no longer likely, but good news for all of you is that I will still release the current beta project we are in.
Heres a quick overview of what ROTK v2.0 is all about:
I started this project because I was always quite disappointed in Koei/omega forces ROTK/Dynasty warriors franchise. ROTK has the most boring battle system and Dynasty warriors has no economic side, with the battle mechanics getting easier and easier. Thus I found Shogun2 and felt it offered a great middle ground. A few years back I made ROTK v1.0 porting a custom Lu Bu model in, then deciding to go all out and turn Shimazu into Shu, Hojo Into Wei Etc. As you may know this mod was fun, BUT the dream of having the whole map converted to China felt out of reach. Finally in the middle of summer of 2017 I decided to return and try to accomplish this.
With the help of Uanime5 I was able to make the map. From there on I managed to port in many Chinese units, re balance the economy and add some pretty unique features. The last 6 months I spent every day working on this project and this is as far as I got. Me and my RL friend were half way through our first multiplayer campaign and bugg testing when CA dropped the news of Total War: Three Kingdoms.
I can't stress enough how many more features were still on the list to be added, things like, a unique Trait and anc system that would have reflected stats from ROTK (such as LEA, WAR, INT, GOV), custom animations, custom siege weapons, custom LUA scripting to recreate how generals frequently defected/ other historical events, new building models, the list goes on....
Anyway,
Here's how far we got:
Description
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So this Mod is sort of in a fantasy period of the Three Kingdoms Era. Unlike ROTK where you can pick multiple time periods to begin your campaign, Shogun doesnt have this. In order to try to incorporate all the main factions I was forced to use a bit of imagination. Otherwise If we started after Lu Bu kills Dong Zhou we wouldnt have Dong Zhou, or Yellow turbans. In addition other challenges were characters Like Sun Jian dying early, diplomatic stances changing so frequently, officers changing sides and factions like Shu moving around constantly. If something isnt 100% historically accurate dont freak out, I did my best to fit everyone in best I could.
Since in History this era began with much turmoil due to famine and rebellions, Most factions start with very high unrest demands. In addition to this the non major clans like bandits will suffer from rebellions asap and be over taken thus replicating the yellow turban rebellions (as Ikko Ikko has a chance to gain control of rebel stacks) and helps to set the stage for which provinces were not under control early on.
The main Factions will ally during this time and you will work together to irradicate the bandits and rebels.
I wanted to really add some difficulty and thought to the economic portion of Shogun2, I felt ROTK town development was a bit deeper, this is quite apparent early game.
I made many buildings require region resources, and units require key buildings to add to the strategy.
The main Factions develop and soon find their units can defeat the bandit units.
Mid game after a few tech research and building management, you find keeping your towns happy much easier.
There are 6 different religions - this adds to the economic difficulty.
Many new buildings with different effects - explained later
Features
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A brand new map of china
54+ new units (brand new models)
New weapon models and textures
100+ General models
All new factions unique to this era
New building and resource system
New religions
New tech tree
New campaign siege battle maps
Trade nodes reduced to 3
Map
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Factions
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Playable
WeiShuSpoiler Alert, click show to read:
Start Position - Xu Chang & Chen Liu
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Faction Effect
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Family Tree
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Generals
Cao Cao
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Xu Haung
Xu ChuSpoiler Alert, click show to read:
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Dian Wei
Li DanSpoiler Alert, click show to read:
Cao RenSpoiler Alert, click show to read:
Xiahou DunSpoiler Alert, click show to read:
Xiahou YuanSpoiler Alert, click show to read:
Cao PiSpoiler Alert, click show to read:
Cao AngSpoiler Alert, click show to read:
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Start Pos - JiangZhou
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Faction Effects
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Family Tree
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Generals
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Liu Bei
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Guan Yu
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Zhang Fei
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Zhao Yun
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Jiang Wei
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***Note Huang Zhong and Wei Yan are serving under Han Xuan and further development of the mod would have utilized scripting to achieve recruitment
WuSpoiler Alert, click show to read:Start Pos - Lu Jiang
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Faction Effects
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Family Tree
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Generals
Sun Jian
https://i.imgur.com/i135K0z.jpg
Sun Ce
https://i.imgur.com/TC9QeD6.jpg
Sun Quan
https://i.imgur.com/mP0Ucel.jpg
Sun ShangXing
https://i.imgur.com/XPK6fN9.jpg
Huang Gai
https://i.imgur.com/lFaSBoC.jpg
Lu Meng
https://i.imgur.com/hbOS34n.jpg
Zhou Tai
https://i.imgur.com/kzhInH1.jpg
Cheng Pu
https://i.imgur.com/u2tvIX3.jpg
*** Note Taishi Ci is servering under Liu Yao and After you take Jian Ye he is easily recruitable by Metsuke, Gan Ning Is Serving under Liu Biao and was meant to be recruit able by scripting if mod ever developed further.
Lu Bu
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Start Position - Xia Pei & Xiao Pei
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Faction Effects
--- note should say decreased loyalty for Lu Bu
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Family Tree
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Generals
Lu Bu (Rare ROTK 11 model)
https://i.imgur.com/GCmjI4l.jpg
Zhang Liao
https://i.imgur.com/MZI0L1A.jpg
Lu LingQi
https://i.imgur.com/LbB6dns.jpg
Gao Shun
https://i.imgur.com/fOfWcX2.jpg
Wei Xu
https://i.imgur.com/SkAUl5t.jpg
Cao Xing
https://i.imgur.com/nqZxEu9.jpg
Song Xian
https://i.imgur.com/2IgoVmz.jpg
Dong Zhou
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Start Positon - Hong Nong, Lou Yang, Chang An, Hulao Gate, Wu Gate, Tong gate
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Faction Effects
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Family Tree
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Img Missing
Generals
Dong Zhou
https://i.imgur.com/vfIcM1x.jpg
Hua Xiong
https://i.imgur.com/TxiZwgg.jpg
Ni Fu
https://i.imgur.com/Eg0z4Gq.jpg
Guo Si
https://i.imgur.com/93Xmj4C.jpg
Li Jue
https://i.imgur.com/LBERTQS.jpg
Dong Min
https://i.imgur.com/bXr4nVq.jpg
Yuan Shao
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Start Positon - Ping Yuan & Nan Pi
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Faction Effects
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Family Tree
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Generals
Yuan Shao
https://i.imgur.com/wCI8hel.jpg
Yuan Tan
https://i.imgur.com/Lv19800.jpg
Yuan Shang
https://i.imgur.com/UH91avw.jpg
Chenyu Qiong
https://i.imgur.com/GXDoRT7.jpg
Gao Gan
https://i.imgur.com/B0vPWUB.jpg
Wen Chao
https://i.imgur.com/G5os0fE.jpg
Yan Liang
https://i.imgur.com/5NzRayt.jpg
Zhang He
https://i.imgur.com/GZBbnOg.jpg
Yuan Shu
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Start Positon - Shou Chun
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Faction Effects
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Family Tree
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Generals
Yuan Shu
https://i.imgur.com/LOu1Ub4.jpg
Qiao Rui
https://i.imgur.com/n6V679w.jpg
Ji Ling
https://i.imgur.com/cINmnmM.jpg
Yan Feng
https://i.imgur.com/gEQKoVl.jpg
Yan Hong
https://i.imgur.com/MFfQSHY.jpg
Zhang Xun
https://i.imgur.com/qlfzFKI.jpg
Yuan Yao
https://i.imgur.com/5E60TQA.jpg
Ma Family
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Start Positon - WuWei & JinCheng
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Faction Effects
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Family Tree
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Generals
Ma Teng
https://i.imgur.com/OGUu442.jpg
Ma Chao ( Rare ROTK Model)
https://i.imgur.com/XRn8Eye.jpg
Ma Dai
https://i.imgur.com/FijMDYT.jpg
Ma Tie
https://i.imgur.com/dZPr61a.jpg
Ma Xiu
https://i.imgur.com/DBDZLjt.jpg
Han Sui
https://i.imgur.com/aX5oPa9.jpg
Pang De
https://i.imgur.com/pjRLgx2.jpg
Gongsun Zan
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Start Positon - BeiPing
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Faction Effects
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Family Tree
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Generals
Gonsun Zan
https://i.imgur.com/tcenlGA.jpg
Zhao Yun ( Rare ROTK model)
https://i.imgur.com/2xg0i1C.jpg
Gongsun Xu
https://i.imgur.com/AGOS3Hs.jpg
Gongsun Fan
https://i.imgur.com/ajL6FJq.jpg
Tian Kai
https://i.imgur.com/0fgaspI.jpg
Liu Biao
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Start Positon - XiangYang & Jiangling
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Faction Effects (unfinished)
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Family Tree
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Generals
Liu Biao
https://i.imgur.com/u2vejtK.jpg
Cai He
https://i.imgur.com/KCb5KwY.jpg
Gan Ning
https://i.imgur.com/mbcccfC.jpg
Haung Zu
https://i.imgur.com/Qdg1rWU.jpg
Liu Qi
https://i.imgur.com/ORtRkqO.jpg
Cai Mao
https://i.imgur.com/auSGY7J.jpg
Yellow Turbans
Spoiler Alert, click show to read:
Start Positon - Julu and Ye
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Faction Effects
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Family Tree
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Generals
Zhang Jiao
https://i.imgur.com/sJ6YxVy.jpg
Zhang Bao
https://i.imgur.com/GZ9pRRQ.jpg
Zhang Liang
IMG MISSING
Li Yi
https://i.imgur.com/u75VUrb.jpg
Bo Cai
https://i.imgur.com/nGICUpt.jpg
Zhang Kai
https://i.imgur.com/3xGDEmT.jpg
Nanman (unfinished)
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Start Positon - Jiang Jing & Yuesi
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Faction Effects
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Family Tree
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Meng Huo
https://i.imgur.com/PHztFEf.jpg
Dong Tuna
King Duosi
King Mulu
Meng Jie
Meng You
Non-Playable
Gongsun Du
Wang Lang
Zhang Lu
Zhang Yang
Zhang Yan
Yan Baihu
Liu Zhang
Liu Yao
Kong Rong
Tao Qian
Zhang Xiu
Han Xuan (vassal of Liu Biao)
Shi Xie
Zhang Cao
Liu Dai
Bao Xin
Units
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Main Unit selection ----> https://youtu.be/E1mbcx-Txqo
Yellow Turban Unit selection ---> https://youtu.be/kErm80l5avw
Main Line
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Spear Infantry
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Peasants
https://i.imgur.com/6ANPMoA.jpg
Yellow Turban Rebels (Bandits Only)
https://i.imgur.com/sqGJZRS.jpg
Jingzhou Civil Corps
https://i.imgur.com/RtFezwO.jpg
Light Spearmen
https://i.imgur.com/e92YpRV.jpg
Yellow Turban Infantry (Bandits Only)
https://i.imgur.com/F9Xej6h.jpg
Bandit Spearmen (Bandits Only)
https://i.imgur.com/4cCmwIw.jpg
Yanzhou Spearmen
https://i.imgur.com/AgSpdQD.jpg
Medium Spearmen
https://i.imgur.com/uw3CVDz.jpg
Trained Bandit Spearmen (Bandits Only)
https://i.imgur.com/IPCIrID.jpg
Bandit Axemen (Bandits Only)
https://i.imgur.com/2nsmADv.jpg
Zhongyuan Heavy Pikemen
https://i.imgur.com/JDDwzP0.jpg
Jingzhou Heavy Infantry
https://i.imgur.com/LGINjwc.jpg
Heavy Spearmen
https://i.imgur.com/S1fGJTV.jpg
Quingzhou Glaive Infantry (Wei Only)
https://i.imgur.com/4CnsLci.jpg
Heavy Halberd
https://i.imgur.com/OSvcTZo.jpg
Wei Royal Heavy Infantry (Wei Only)
https://i.imgur.com/JB9uamT.jpg
Sword Infantry
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Bandits (Bandits Only)
https://i.imgur.com/YoEtWlX.jpg
Wu sailors (Wu Only)
IMG MISSING
Light Swordsmen
https://i.imgur.com/h6ofxVF.jpg
Bandit Warriors (Bandits Only)
https://i.imgur.com/ghha3s1.jpg
Trained Swordsmen
https://i.imgur.com/yNzvo8U.jpg
Medium Swordsmen
https://i.imgur.com/wDAbYgK.jpg
DangYang Infantry (Wu Only)
https://i.imgur.com/DbqyUMp.jpg
Xushou Heavy Infantry
https://i.imgur.com/1qOGZCL.jpg
Bandit Thugs (Bandits Only)
https://i.imgur.com/cXQzbEL.jpg
Xuzhou Elite Strike troop
https://i.imgur.com/YKdAfHFr.jpg
Bandit Elites (Bandit Only)
https://i.imgur.com/0tesdSG.jpg
Heavy Swordsmen
https://i.imgur.com/vtBXhcC.jpg
Jiefan Infantry (Wu Only)
https://i.imgur.com/PReEvvy.jpg
NanZhong Infantry (Shu Only)
https://i.imgur.com/C0O0Bs7.jpg
Bow Infantry
Spoiler Alert, click show to read:
Peasant Archers
https://i.imgur.com/xSCr9Qi.jpg
Bandit Archers (Bandits Only)
https://i.imgur.com/QUcnef2.jpg
Village Shooters
https://i.imgur.com/aE5Vlh8.jpg
Hillsman Shooters
https://i.imgur.com/IPHiErD.jpg
Jiangdong Archers (Wu Only)
https://i.imgur.com/aAd9VSL.jpg
Royal Archers
https://i.imgur.com/oPVHoBNr.jpg
Jingzhou Crossbowmen (Shu Only)
https://i.imgur.com/0t10ov3.jpg
Cavalry
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Light Cavalry
https://i.imgur.com/Lx28EOy.jpg
Righteous Cavalry
https://i.imgur.com/OkDprFJ.jpg
Sword Cavalry
https://i.imgur.com/La1MySe.jpg
Spear Cavalry
https://i.imgur.com/488OSHIr.jpg
Heavy Cavalry
https://i.imgur.com/aeBQmha.jpg
Xibei Archers
https://i.imgur.com/e4kYMhD.jpg
Righteous White Horse Riders
https://i.imgur.com/kAUMwqy.jpg
Wei Tiger Knights (Wei Only)
https://i.imgur.com/MFdqn66.jpg
Nanman ---> https://youtu.be/7gSLMYFDU9k
Spoiler Alert, click show to read:
Nanman Militia (sword)
https://i.imgur.com/RJd3Ktz.jpg
Nanman Shooters (archer)
https://i.imgur.com/xNhNLJD.jpg
Nanman Raiders (sword)
https://i.imgur.com/RXiif1Y.jpg
Nanman Spearmen (spear)
https://i.imgur.com/bP7T5e6.jpg
Nanman Swordsmen (sword)
https://i.imgur.com/PqK3Hhk.jpg
Nanman Elite Spearmen (spear)
https://i.imgur.com/lqDnF8m.jpg
Nanman Rattan Elite (sword)
https://i.imgur.com/zrAZb8t.jpg
Custom Buildings
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This building system has alot going on and is challenging to find the best way to show/explain it. This will be very brief and sloppy for now
What I will do is include a image of the new starting levels and try to explain how the branch out in order from the image
Spoiler Alert, click show to read:
1) Settlements
First things first there is a Fork in the main settlement chain
It goes
Farming town 1 ---> farming village ---> Farming stronghold
OR
Farming town 1 ---> Fort ---> etc
Where as the farming village has a bonus to farm GDP and access to a unique farm upgrade
The second is the main town chain and will have access to town unique buildings and much better defenses
2) Market
-- now adds town growth, later on happiness, later on forks into different resources like producing gems. No food penalty
3) Generals office
-- Can recruit generals
4) Stable
--- Required warhorses region resource to upgrade
5)Farming upgrade
---only in farming chain, provides food and income, later on branches onto many options like produce silk, horses etc. During beta test realized this needs a nerf later on in the chain if i ever update this
6) Merc camp
-- lowers happiness locally, but allows to recruit strong mercenary units that are cheap to recruit but costly to upkeep
7) Religion chain
---No monk thats else where now
8) Feast hall
-- Raises officer loyalty (global becuz I couldnt get local to work)
9) Barracks
--Main bulk of units here, costs food and lowers town growth to replicate needing to use pop to train soldiers
10) Public Water
--- A happiness chain
11)BlackSmith
-- Now buildable anywhere as long as you have access to iron (or copper? i forget which)
-- needed later on for better troop recruitment
12) Diplomat office
-- This was still a work in progress, it raises diplomatic relations and is currently the location for a ninja
13) Archery Range
--- Same as barracks but also adds a garrison effect
14) Admin Office
-- requires silk, can recruit metsuke, raises tax rate in local province
15) Encampment
--Similar to vanilla but allows some unique units to be recruited here
16) Garrison (defense)
-- adds a garrison effect, costs food, but adds repression and siege defense length time
17) School
--- Now build able anywhere , Forks into a strategist platform which is where monks are now, and is a placeholder for something else i was working on
18ish) Also there are 4 gates on the map, these are a custom battlefield and settlement with only 1 slot. Gates cost food but provide large repression and a strong garrison.
Religions
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Revival (liu bei , Liu Biao, Han emperor, Tao Qian? Kong Rong?, others
Dynastic Change ( Cao Cao, Yuan Shao, Yuan Shu)
Isolationism ( Sun Ce, others in south)
Factionism ( Lu Bu, Ma Family, Zhang xiu?)
Rebellion ( Yellow turbans, Zhang yan , zhang yang, all bandit factions)
Foreign (nanman)
Tech Tree
Spoiler Alert, click show to read:
I may write more on the exact changes to the tech tree later on, but here is a photo of the new tree for the main factions
Custom Campaign Siege Battle Maps
Spoiler Alert, click show to read:
7 New custom Battle maps were added to the campaign and all evolve as in Vanilla.
A feature to keep in mind Is I added the non-wall settlements theme from ROTS for the base level 1 farming town and lvl 2 farming village .
Something I wanted to incorporate was more of a theme that people actually lived in/around these towns etc, this means more houses and details.
I have to give a huge shout out to Engineer Weierstrass as I used and edited many of his maps, and he taught me everything I know about using TED.
His maps were meant to hold as a placeholder till I made more of my own. TED is a huge pain in the ass though and making maps is a very tedious process .
Gate Map:
https://i.imgur.com/V5whMaa.jpg
Hulao Gate Battle preview
https://youtu.be/5K4P-Micdm4?t=12m10s
Others:
https://i.imgur.com/ksR3HYv.jpg
https://i.imgur.com/UXTrYZ0.jpg
https://i.imgur.com/Jx5U5yl.jpg
https://i.imgur.com/UmnCOIm.jpg
https://i.imgur.com/7WJKYoJ.jpg
https://i.imgur.com/DNDiciC.jpg
Battlefield locations on map for reference:
https://i.imgur.com/jt4x4sE.jpg
Other Features
Spoiler Alert, click show to read:
Honest to god there are so many changes in this mod its gonna take some serious thinking to remember all of them, Some off the top of my head:
New sound track - taken from Kessen and ROTK 7-12. (The kessen sound track mod I recommended to go with with my ROTK 1 mod was huge help. You can find that back in the original post)
New-ish /edited Load screens
Unit Balances, different battle entities for many troops as far as walk, run and charge speed based on armor/shield weight.
Different campaign variables such as Higher zone of controls, reinforcement radius, loyalty defection chances, research point caps for characters
Unique diplomacy changes
Nerf to minor clans
Decrease A.I cheats in terms of spawning cheat armies, and free upgrades
Edited Major clan personalities
CREDITS
Spoiler Alert, click show to read:
More Detail on this later but
This wouldnt be do-able without;
Uanime5
EngineerWeirstrass
Gigantus (and his Rise of the three kingdoms team)
DJ Rah
hi1
Note:
This has been thrown together quite quickly given the news of Total War: Three kingdoms, many features were not listed and much more credit needs to be given in depth to the resources I received.
Also heres a link to the mod this was built off of.
ROTK V1.0
http://www.twcenter.net/forums/showt...-Full-ROTK-Mod