Chinese games market is the world's biggest at $25.6bn
Expected to grow to $29bn by the end of 2017, currently represents 25% of the global market
http://www.gamesindustry.biz/article...t-at-USD25-6bn
New figures from the video games market in China shows the nation to be leaps and bounds ahead of the rest of the world.
The market was valued at $25.6bn in 2016, according to a report from IHS Markit, representing a quarter of all money generated by video games around the globe.
IHS forecasts that this value will grow to $29bn this year, led by the already dominant mobile and PC games sectors. China is also the world's largest games market for both these platforms.
Steam games in China: Making the most of a lucrative opportunity
April 20, 2017 | By Chris Priestman
https://www.gamasutra.com/view/news/...pportunity.php
There are now over 15 million Steam users based in China (according to SteamSpy). That makes it the country with the third largest number of Steam account holders, behind only Russia and the USA. Numbers like that should be enough to convince any game developer to make efforts to appeal to the Chinese audience. Yet many don’t.
Thanks to PUBG, China may now have more Steam users than any other country
http://www.pcgamer.com/thanks-to-pub...other-country/
By Tyler Wilde December 11, 2017
Chinese-readers account for
64.35 percent of Steam Hardware Survey respondents, compared to just 8.6 percent last year.