Results 1 to 20 of 20

Thread: Rise of the Republic v 1.1 Preview

  1. #1
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Rise of the Republic v 1.1 Preview





    As a new version for Rise of the Republic is on the horizon, let me summarize what we've done in the past years and what will be new in the next release.

    4 new Factions are added and completely reworked. So apart from France and Great Britain there are the USA, the Kingdom of Prussia and the Electorates of Saxony and Hannover. Furthermore you can already recruit some new Swedish and Russian units in the Battle mode.

    Units
    At first there are of course the units.
    France and Great Britain will still have there old roster, with a few additions as the Rifle Corps or Scots Greys (or historically correct: the Royal North British Dragoons) for Great Britain or the Chasseurs à Cheval or Légion Noire for the French Republic.
    Rifle Corps
    Scots Greys
    Légion Noire


    The 4 new Factions have all their unique roster.
    So the US will have a relatively strong militia while not having a lot of regulars.
    US Units

    Prussia will have a large amount of units from every type but there cavalry will be inferior.
    Prussian Units
    Fusiliers
    Guard
    Dragoons
    Cuirassiers

    On the other hand Hannover will have a number of great cavalry units and a few elite light units and average infantry. Furthermore the relatively good training level of the Hanoverian army will be reflected.
    Hanoverian Units
    Guard Grenadiers
    Hanoverian East India Regiments
    Yes Hannover sent 2 regiments to India in order to help the EIC during the 1780s
    Hanoverian Guard
    Hanoverian General and Staff officer
    14th Light Infantry

    Saxony was after the devastating Seven Years War in no state to uphold a good working army. So Saxony has only average infantry and cavalry units. Light units will only appear late in the game.
    Saxon Units
    Infantry:
    Spoiler Alert, click show to read: 
    Line Infantry:
    Spoiler Alert, click show to read: 

    Grenadiers:
    Spoiler Alert, click show to read: 

    Schützen:
    Spoiler Alert, click show to read: 

    Guard Grenadiers:
    Spoiler Alert, click show to read: 

    Invalids:
    Spoiler Alert, click show to read: 


    Artillery:
    Spoiler Alert, click show to read: 


    Cavalry:
    Spoiler Alert, click show to read: 
    Hussars:
    Spoiler Alert, click show to read: 

    Chevaulegers (dragoons):
    Spoiler Alert, click show to read: 

    Cuirassiers:
    Spoiler Alert, click show to read: 

    Carabiniers:
    Spoiler Alert, click show to read: 

    Garde du Corps:
    Spoiler Alert, click show to read: 

    General's Staff:
    Spoiler Alert, click show to read: 


    Note this is not a complete list of units!


    Tech trees
    As you may have noticed in the previous version, we started on creating new tech-trees. This work was continued for the next version. But only to the Army and Philosophy tech-trees. It reflects the Factions focus and specialities.
    As example:
    US Philosophy tech-tree

    1.2 Social Contract
    2.1 Empiricism
    3.2 Separation of Powers
    4.1 Encyclopedie
    5.2 Common Government
    6.1 Learned Society
    6.2 Declaration of Independence
    6.3 Virginia Declaration of Rights
    7.2 Articles of Confederation
    8.1 Scientific Method
    8.2 Federalism
    8.4 National Bank
    9.2 Constitution
    9.3 Judiciary Act
    9.4 Coinage Act
    10.2 Alien and Sedition Acts

    US Army tech-tree




    Buildings
    We create new building chains in order to let you have to choose. You can no longer simply build up to 5 different chains in the cities and choose between a few possibilities for the towns. Now there are much more possibilities with their strengths and weaknesses.
    Further many new building models where created an Hannover and London have their unique city model.
    City models
    Here is Hannover:

    And here London:


    Historical Characters
    Many many have been added and many will be added in the future. Furthermore you can now recruit historical generals, admirals, gentleman and envoys (yes the former rakes are envoys now because they always where diplomats and spy's in one). They will have the correct portraits.
    A few examples (even more you find here)
    Governments
    France

    Roi des Français: Louis XVI
    Secrétaire d'Etat des Affaires étrangères: Charles Gravier
    Contrôleur général des Finances Charles Alexandre de Calonne
    Garde des sceaux Armand Thomas Hue de Miromesnil
    Secrétaire d'État à la Guerre Philippe Henri de Ségur
    Secrétaire d'État à la Marine: Charles de La Croix
    Gouverneur général: Guillaume Léonard de Bellecombe

    Candidates:

    Jacques Necker
    Charles Claude Flahaut de La Billarderie
    Louis Auguste Le Tonnelier de Breteuil
    Étienne Charles de Loménie de Brienne
    Louis-Marie-Athanase de Loménie
    USA

    President: Elias Boudinot
    Secretary of State: Robert R. Livingston
    Secretary of the Treasury: Robert Morris
    Attorney General: Thomas McKean
    Secretary of War: Benjamin Lincoln
    Secretary of the Navy: Gouverneur Morris

    Opposition:

    1st: George Washington
    2nd: John Adams
    3rd: Thomas Jefferson
    4th: Alexander Hamilton
    5th: Henry Knox
    Hanoverian Generals

    1. Wilhelm von Freytag
    2. Rudolf von Hammerstein
    3. Gerhard Scharnhorst
    4. Ernst zu Mecklenburg
    5. August de la Motte
    6. Heinrich Bernhard von Sydow
    7. Carl von Alten
    8. Christian von Ompteda
    British admirals

    1. Richard Howe
    2. Edward Hughes
    3. Samuel Hood
    4. George Keith Elphinstone
    5. Horatio Nelson
    6. John Jervis
    7. Adam Duncan
    8. Alexander Hood
    9. Edward Pellew
    10. Sidney Smith
    11. Thomas Graves
    12. James Saumarez
    13. Andrew Mitchell
    14. Cuthbert Collingwood

    And a special character is Gen. Blücher who has his own battlemap model:
    Gen. Blücher


    UI
    There is a new Ui for Britain and all eventpics have been replaced
    British UI
    with new histical generals:
    Government screen
    some new eventpics


    Music
    We created a completely new soundtrack containing only classical music pieces:
    Music list
    Wolfgang Amadeus Mozart - Requiem in D minor, K. 626, performer: Markus Staab and Papalin

    Franz Joseph Haydn - String Quartet 'The Lark', Hob. III:63, performer: Musopen String Quartet

    Emerico Lobo de Mesquita - Salve Regina, performer: Coral ARS NOVA

    José Lidon - Organ Sonata de primo tono, performer: Rob Peters

    Francesco Gasparini - Adoramus te, performer: Michel Rondeau

    Carl Philipp Emanuel Bach - Prelude and 6 Organ Sonatas, Wq. 265, performer: Michael Schopen

    Franz Joseph Haydn - L'isola disabitata, Hob. XXVIII:9, performer: Salvador Porter Orchestra

    Carl Philipp Emanuel Bach - Solfeggio in C minor, H. 220, performer: Dick Koomans

    Franz Joseph Haydn - String Quartets, Op. 74, performer: Amadeo Modigliani Quartet

    Franz Joseph Haydn - Symphony no. 45 in F sharp minor 'Farewell', Hob. I:45, performer: European Archive

    Giuseppe Maria Cambini - Wind Quintet no. 2 in D minor, performer: Soni Ventorum Wind Quintet

    Wolfgang Amadeus Mozart - Overture to The marriage of Figaro, K. 492, performer: Musopen Symphony

    Luigi Boccherini - Cello Concerto No. 9 in B-flat major, G.482; preformer: European Archive

    Wolfgang Amadeus Mozart - Overture to The Magic Flute, K. 620, performer: Musopen Symphony

    Wolfgang Amadeus Mozart - The Magic Flute, K. 620 - aria Der Hölle Rache kocht in meinem Herzen, performer: Sandra Partridge, soprano; Trisdee na Patalung, conductor; Siam Philharmonic Orchestra

    Wolfgang Amadeus Mozart - The Magic Flute, K. 620 - Marsch der Priester, performer: Trisdee na Patalung, conductor; Siam Philharmonic Orchestra

    Wolfgang Amadeus Mozart - Sonata for Piano Four-Hands in C, K. 521, performer: Simone Renzi

    Ludwig van Beethoven - Symphony no. 3 in Eb 'Eroica', Op. 55, performer: Musopen Symphony

    Wolfgang Amadeus Mozart - Violin Concerto no. 3 in G major, K. 216, performer: NOVA Community Chorus

    Wolfgang Amadeus Mozart - Misera, dove son!, K.369, performer: Jeanine De Bique

    Wolfgang Amadeus Mozart - Symphony no. 40 in G minor, K. 550, I. Molto Allegro and IV. Allegro, performer: Musopen Symphony

    Maria Theresia von Paradis - Sicilienne in E-flat major, performer: Stefano Ligoratti

    Luigi Boccherini - String Quartet no. 7 in G minor, Op. 32, I. Allegro comodo, III. Minuetto con moto, IV. Allegro giusto; performer: European Archive

    Hyacinthe Jadin - 3 Sonatas, Op. 3 - III. Sonata in C major - 2. Adagio; performer: Jean Dubé

    Carl Philipp Emanuel Bach - 12 Variations on 'Follies of Spain', H. 263 (Piano version); performer: Stefano Ligoratti

    Carl Philipp Emanuel Bach - Flute Sonata in A minor, H. 562 - II. Allegro; performer: Lydia J. Roth

    Manoel Dias de Oliveira - Attende cælum; performer: Coro e Orquestra Domine Maris

    Ludwig van Beethoven - 7 Variations on 'Bei Männern, welche Liebe fühlen', WoO 46; performer: Wendy Warner

    Giuseppe Maria Cambini - Wind Quintet no. 3 in F major- II. Larghetto sostenuto and III. Rondo: Allegro con brio; performer: Soni Ventorum Wind Quintet

    Ludwig van Beethoven - Sextet in E flat major, Op. 81b; performer: Marlboro Music

    Wolfgang Amadeus Mozart - 12 Variations on a French Nursery Theme K 265; performer: Simone Renzi

    Johann Philipp Kirnberger - Chaconne in D major, EngK 59; performer: Mark Rich

    Wolfgang Amadeus Mozart - Clarinet Concerto in A major, K. 622 - I. Allegro; performer: Sabato Morretta

    Ludwig van Beethoven - String Quartet No. 6 in B Flat Major, Op. 18, No. 6; performer: Musopen String Quartet
    Last edited by Quintus Hortensius Hortalus; January 28, 2018 at 05:42 PM.
    Under the patronage of wangrin my workshop

  2. #2
    ztrain909's Avatar Biarchus
    Join Date
    Jan 2009
    Location
    Chicago, Illinois
    Posts
    636

    Default Re: Rise of the Republic v 1.1 Preview

    Congratulations, on the future release of what was a wonderful mod for ETW.

    Will there be a mp campaign available? Even if both players have the ETW MP Keys.

    I have not played ETW in quite some time but this mod was such a good mod it would be worth it if there was the ability to play the Rise of The Republic Campaign in a mp capability.

    Thanks in advance and good luck with the mod.

  3. #3
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by ztrain909 View Post
    Congratulations, on the future release of what was a wonderful mod for ETW.

    Will there be a mp campaign available? Even if both players have the ETW MP Keys.

    I have not played ETW in quite some time but this mod was such a good mod it would be worth it if there was the ability to play the Rise of The Republic Campaign in a mp capability.

    Thanks in advance and good luck with the mod.
    Thank you

    To your question: sadly I don't know how MP campaigns are working so you have to try after the release. Sorry that I couldn't help you.
    Under the patronage of wangrin my workshop

  4. #4
    izzi's Avatar A true man hates no one
    Join Date
    Jan 2010
    Location
    Flanders
    Posts
    1,112

    Default Re: Rise of the Republic v 1.1 Preview

    Congrats on releasing your update. It looks marvelous!
    Knowledge + Understanding = Wisdom.


  5. #5

    Default Re: Rise of the Republic v 1.1 Preview

    This looks great! Thanks Quintas

  6. #6
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by izzi View Post
    Congrats on releasing your update. It looks marvelous!
    Quote Originally Posted by Switz View Post
    This looks great! Thanks Quintas
    Thank you both
    Under the patronage of wangrin my workshop

  7. #7

    Default Re: Rise of the Republic v 1.1 Preview

    This looks great indeed.

    Is it just me or this thread wasn't posted till a few days ago at the latest? Says January 9th, i could swear i haven't seen it till today though

  8. #8
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Anubis88 View Post
    This looks great indeed.

    Is it just me or this thread wasn't posted till a few days ago at the latest? Says January 9th, i could swear i haven't seen it till today though
    Thanks And I prepared the thread in our hidden developers forums and moved it to this place when it was ready a few days ago
    Under the patronage of wangrin my workshop

  9. #9

    Default Re: Rise of the Republic v 1.1 Preview

    Could you give a round-about ETA on release? I know exact day or even week may be tough to say even if you are close to getting to a stopping point you are happy with. But if no ETA can be given, can you at least say whether or not it will be over a month?

    I'm getting a Empire TW itch again, so this definitely is on my radar.

  10. #10
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Switz View Post
    Could you give a round-about ETA on release? I know exact day or even week may be tough to say even if you are close to getting to a stopping point you are happy with. But if no ETA can be given, can you at least say whether or not it will be over a month?

    I'm getting a Empire TW itch again, so this definitely is on my radar.
    Hopefully I get it done this week-end. But definitely this mouth.
    Under the patronage of wangrin my workshop

  11. #11
    Skillreaver's Avatar Civis
    Join Date
    Mar 2012
    Location
    Cracow , Poland
    Posts
    134

    Default Re: Rise of the Republic v 1.1 Preview

    Fantastic news! Those units and everything is incredible! Will you implement battle gameplay changes and new CAI in this new release?

  12. #12
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Skillreaver View Post
    Fantastic news! Those units and everything is incredible! Will you implement battle gameplay changes and new CAI in this new release?
    Thanks And to your question: No, this has not been completed yet.
    Under the patronage of wangrin my workshop

  13. #13
    Alwyn's Avatar Frothy Goodness
    Citizen

    Join Date
    Feb 2014
    Location
    United Kingdom
    Posts
    4,443

    Default Re: Rise of the Republic v 1.1 Preview

    Wow, the attention to detail, the historical research (for example, the tech trees and historical characters), the building chains and other features look very impressive, congratulations!
    New Town (Carthage AAR) | Under the Patronage of PikeStance
    Mods for Empire Total War
    | ETW basic Modding Guides






  14. #14
    Civis
    Join Date
    Jul 2009
    Location
    Norway
    Posts
    126

    Default Re: Rise of the Republic v 1.1 Preview

    Hi. I am just wonderng which AI you use? Battle and CAI.
    Or can I use any AI mod to run with it.

    Regards

    Trym

  15. #15
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Trym View Post
    Hi. I am just wonderng which AI you use? Battle and CAI.
    Or can I use any AI mod to run with it.

    Regards

    Trym
    I'll release a tutorial on how to install other mods using the installer once I fixed the campaign CTD.
    Under the patronage of wangrin my workshop

  16. #16
    Civis
    Join Date
    Jul 2009
    Location
    Norway
    Posts
    126

    Default Re: Rise of the Republic v 1.1 Preview

    I know how to do that. I was just wondering if the mod has its own custom AI or if I can use any AI?

  17. #17

    Default Re: Rise of the Republic v 1.1 Preview

    Can't wait to give RotR another go now that the crash patch is out. Really hope that it is fixed and runs smooth for everyone.

    Slight glitch in getting into it today or tommorow, I am having a AMAZING campaign in Imperial Splendor as the United Provinces (and using RotR battle effects). One of my most enjoyable campaigns ever in a TW game with AI giving me a hard (but not unfair) fight and using every single unit I can afford right down to militias as I dance with Spain and Pirates for control of the Carribean. So no way am I uninstalling/Reinstalling just yet haha!

  18. #18
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Trym View Post
    I know how to do that. I was just wondering if the mod has its own custom AI or if I can use any AI?
    It has it's own but you can use other AI mods but I'm not complete sure if there might be a conflict. Just give it a try.

    Quote Originally Posted by Switz View Post
    Can't wait to give RotR another go now that the crash patch is out. Really hope that it is fixed and runs smooth for everyone.

    Slight glitch in getting into it today or tommorow, I am having a AMAZING campaign in Imperial Splendor as the United Provinces (and using RotR battle effects). One of my most enjoyable campaigns ever in a TW game with AI giving me a hard (but not unfair) fight and using every single unit I can afford right down to militias as I dance with Spain and Pirates for control of the Carribean. So no way am I uninstalling/Reinstalling just yet haha!
    Great, post some screenshots I want to see more
    Under the patronage of wangrin my workshop

  19. #19

    Default Re: Rise of the Republic v 1.1 Preview

    I'm rely looking forward to the next version. And from what I've played dose far despite the crashes is awesome thank you for your hard work.

  20. #20
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Electorate of Hannover
    Posts
    1,597

    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Blackshamrock View Post
    I'm rely looking forward to the next version. And from what I've played dose far despite the crashes is awesome thank you for your hard work.
    There will be a patch soon!

    What I can tell from testing so far. It seems that we have a stable startpos again. But I still have to rewrite the Prussian techtrees into the startpos.

    Furthermore Denmark won't have any strange alien soldiers anymore!
    Under the patronage of wangrin my workshop

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •