Results 1 to 13 of 13

Thread: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

  1. #1

    Default Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    In here you can find models_naval of ETW and NTW which I've adapted and imported to S2. The models_naval of ETW and NTW are not exactly similar to S2, and such need a little bit of editing for those to be used in S2.
    Note that this resource only contains the models_naval and sail logics of the ship, and not the appearance model of the units, as I do not have the expertise in modelling to port them from their rigid_naval_models format to the rigid_model.v2 used in S2.
    Thus if you use it as-is, you'll only get invisible hulls.

    To apply the models into the game, simply replace the ship model used in the units_stats_naval table.

    If you're interested in using this resource, please give proper credit.

    Some Screenshots
    Spoiler Alert, click show to read: 






    LINK:
    https://www.dropbox.com/s/0qtsq973lc...naval.rar?dl=0

  2. #2

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    RESERVED FOR FUNCTIONAL SAIL ADDITIONS FOR S2 AND FOTS SHIP PROJECT

  3. #3

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    I would give you rep but cannot as already did. Looking foward new ships for fots.

  4. #4
    izzi's Avatar A true man hates no one
    Join Date
    Jan 2010
    Location
    Flanders
    Posts
    1,021

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Nice work man. Have you fully tested all ships? Can you give me a an example file (unit_stats_naval), so i can test it? Just to see. I have been doing it a bit different with Tweak. I don't know if it will work, but i think yes. It looks that Tweak creates a new models_naval.pack, but not as models_naval, but as "name_of_ship_models_naval". So i think it is not necessary to have models_naval.pack, but only the custom one (i think). I am still working on it. As i was a bit busy the last few weeks.
    Knowledge + Understanding = Wisdom.


  5. #5

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Quote Originally Posted by izzi View Post
    Nice work man. Have you fully tested all ships? Can you give me a an example file (unit_stats_naval), so i can test it? Just to see.
    I've PM'd you before I made this thread. It have link to the unit_stats_naval test mod. I have tested most of the ship representing all of the ship types, so I'd say all of it are OK.

  6. #6
    izzi's Avatar A true man hates no one
    Join Date
    Jan 2010
    Location
    Flanders
    Posts
    1,021

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Looks i got it to work:
    Click to view content: 

    It's just beta. I still need to texture it. I know now how to import them.
    But it's perfect. Thanks for the files You_Guess_Who.
    Last edited by izzi; January 19, 2018 at 09:35 PM.
    Knowledge + Understanding = Wisdom.


  7. #7

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Great! Now I'll move to the next project. Hope you can help too for it.

  8. #8
    izzi's Avatar A true man hates no one
    Join Date
    Jan 2010
    Location
    Flanders
    Posts
    1,021

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Quote Originally Posted by You_Guess_Who View Post
    Great! Now I'll move to the next project. Hope you can help too for it.
    Depends what the next project is. Adding ships is already a huge project. This was just a basic model. I still need to figure out the destruction animation (when ships sink) and the destruction pieces (wood) that fall of the ship (or the holes going trough the ship). But this is already a great step forward.
    Knowledge + Understanding = Wisdom.


  9. #9

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Adding sails to FoTS ship. I know in-theory what makes a ship have functional sails that reefs and furls in the models_naval. Simply adding the logic.xml of a sailing ship into the naval models directories of ships without sails do not work unless the models_naval of said ships are edited. But I certainly not able to plot the coordinates for the rigging logic; it has to be someone that can at least open FoTS ships' mast models.
    Last edited by You_Guess_Who; Yesterday at 04:14 PM.

  10. #10
    izzi's Avatar A true man hates no one
    Join Date
    Jan 2010
    Location
    Flanders
    Posts
    1,021

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Quote Originally Posted by You_Guess_Who View Post
    Adding sails to FoTS ship. I know in-theory what makes a ship have functional sails that reefs and furls in the models_naval. Simply adding the logic.xml of a sailing ship into the naval models directories of ships without sails do not work unless the models_naval of said ships are edited. But I certainly not able to plot the coordinates for the rigging logic; it has to be someone that can at least open FoTS ships' mast models.
    I just send you a PM about it. Normally sails are based on the logic_rigging file.
    Knowledge + Understanding = Wisdom.


  11. #11

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    True, but its little bit more than just that. models_naval plays a role as well.

    I'll make a proof of concept mod for that, and report back with screenshots and comparison with mikoyan's test on sails if it succeeds.
    Last edited by You_Guess_Who; Yesterday at 04:38 PM.

  12. #12
    izzi's Avatar A true man hates no one
    Join Date
    Jan 2010
    Location
    Flanders
    Posts
    1,021

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Quote Originally Posted by You_Guess_Who View Post
    True, but its little bit more than that.
    Yeah, i guess so...nothing can be easy with modding ships.
    Knowledge + Understanding = Wisdom.


  13. #13
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
    Citizen

    Join Date
    Jun 2011
    Location
    Hannover, Electorate of Hannover
    Posts
    1,502

    Default Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Great find! Btw can this be working with NTW and ETW too?
    Anyway good work from both of you.
    Under the patronage of wangrin my workshop

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •