building mints
{
levels minor_mint large_mint royal_mint
{
minor_mint requires factions { eastern, roxolani, roman, } and building_present_min_level hinterland_mines mines
{
capability
{
law_bonus bonus -1
mine_resource 2 requires resource copper
mine_resource 4 requires resource silver
mine_resource 6 requires resource gold
taxable_income_bonus bonus 1 requires resource copper
taxable_income_bonus bonus 2 requires resource silver
taxable_income_bonus bonus 3 requires resource gold
}
construction 2
cost 3000
settlement_min city
upgrades
{
large_mint
royal_mint
}
}
large_mint requires factions { eastern, roxolani, roman, } and building_present_min_level hinterland_mines mines+1
{
capability
{
law_bonus bonus -2
mine_resource 4 requires resource copper
mine_resource 8 requires resource silver
mine_resource 12 requires resource gold
taxable_income_bonus bonus 2 requires resource copper
taxable_income_bonus bonus 4 requires resource silver
taxable_income_bonus bonus 6 requires resource gold
}
construction 3
cost 6000
settlement_min city
upgrades
{
royal_mint
}
}
royal_mint requires factions { eastern, roxolani, roman, } and building_present_min_level hinterland_mines mines+2
{
capability
{
law_bonus bonus -3
mine_resource 10 requires resource copper
mine_resource 18 requires resource silver
mine_resource 24 requires resource gold
taxable_income_bonus bonus 4 requires resource copper
taxable_income_bonus bonus 8 requires resource silver
taxable_income_bonus bonus 6 requires resource gold
}
construction 4
cost 9000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}