progress halted till the release of MKTW on Attila total war engine ,
1400-1700
1500-1700
1600-1700
1450-1700
1800-1870
progress halted till the release of MKTW on Attila total war engine ,
I Came,I Saw I Partially Differentiate
Will you be porting your mod to Attila, or porting the MKTW models to Medieval 2?
If you're doing it in Attila, its just a suggestion but have you thought about perhaps just doing a series of historical battles based on the decisive battles of the era like Agincourt and stuff? Either a campaign made up of historical battles, or separate ones from across the entire era.
work is halted till the release of MKtw on Atilla engine i may consider Porting my mod as a Submod on Atilla Engine
I Came,I Saw I Partially Differentiate
Note: The Work on M2tw Engine is Halted till the release of MKTW on Attila Engine then maybe adding this as a Submod on Medieval Kingdoms as 1400-1600 Submod
I have A Fair Handling of Attila Engine and i Can make a Submod on Attila Engine as Most of my supporters outside and inside TOtal war Centre see M2tw as an old Memory and get enough of repeating it, However i may start test Current Troops Build by making Battles Pack of Some Major Scenes and try to Make some Ships Models
Last edited by Frunk; February 26, 2018 at 02:55 AM. Reason: Posts merged.
I Came,I Saw I Partially Differentiate
M2tw has a lot of modding cabability but most of the realism in 1400-1700 can be integrated in Attila Engine, Mu mod focused on Politics no Art no Units iso i will rebuild my scripts and put it as a submod to Medieval kingdoms mod, it will take long but it will be massive -maybe for a bit of entertain i can make a sequel of custom battles with cut scene as Alexander the great or Naplean TW Custom battles sequel,But The Best Start Would Be the 100's Years War.
I Came,I Saw I Partially Differentiate
There are enough mods that take place in the 1400s, and not enough that take place in the 1500s, the 1600s, the 1700s, or the 1800s. I think those would be better time periods to explore rather than the 15th century (1400s) again.
I Came,I Saw I Partially Differentiate
Just discovered this, hope you're still working on it.
Coincidentally, I'm also making 16th-century European units for two other mods I'm working on using some assets from The Italian Wars. If you need any unit models, I'd be glad to lend them to you:
P.S.: I too would like 1400 to 1700, because I'd love to restore Rome to its former glory.Spoiler Alert, click show to read:
Ooh Really ?!.... i was holding this mod off bec i only made some scripts for the mentioned at later posts,but i was too busy to make units if you just help me in Creating the units or Just Imports some units for the Testing release it would be very appreciated
P.S: I love scripting than 3d models and unit creation and love to restore roman empire too and may include a nice script on that thou
I Came,I Saw I Partially Differentiate
okay Gentlemen ! This Mod is a live and Start Working ...The Starting Date is 1453AD, The Byzantium Empire will be in ... But Have A Massive Ottoman Armies at he Gates of Constantinople that way we Enjoy Renaissance and Restoring Rome to Romans while Keeping Our Historian Chief Happy ....Please refer to the New Factions List(some are not pretty Accurate to the Timeline but pretty sure at 1400-1500 time-frame)...Support The Mod by Contributing to it in Units,Art,Graphics,Scripts,Sharing ... We Only Accept That .... if you can Help why not P.M me ?
I Came,I Saw I Partially Differentiate
Now that I'm kind of a part of the team, I guess I'll make my first meaningful post.
Naturally, since the Roman Empire historically collapsed in 1453 (when the mod begins), a good part of their roster will have to be hypothetical. Still, as a die-hard Roman fan, I want them to maintain a unique style throughout the course of the campaign. Their roster will contain both accurate 15th century units as well as some fictional units to pad them out in the 1500s and 1600s.
I'd like some feedback here, since the Romans are inevitably going to be a bit difficult to put together.Spoiler Alert, click show to read:
and i have another Poll what about making this as a submod to mk 1212AD as a 1400-1600AD it will be much of easier to represent the scripts i am working on and hello ! it will be much easier,faster,detailed work.
thoughts guys ?
I Came,I Saw I Partially Differentiate
Ribauldequin seems to be the more period-appropriate term for ribaults, which are in vanilla. Maybe we can have a Balkan levy unit as AoR?
No offense or anything, but I probably wouldn't be able to help much if you moved to Attila. Most of what I'm making is stuff that I already plan on using in my mods, and I prefer the M2TW engine. Plus, I don't know anything about modding other Total War games (aside from Rome, I guess).
okay your Argument is noted,but did you tried Mk1212AD newiest release it is very near to complete rosters which i can make my scripts as a submod on steam and upload it with autosync .. it is just more user-wise game ..wtf ! you have a family tree which can feel more dynamic than mid2tw at the 1453-1600s
I Came,I Saw I Partially Differentiate
I Came,I Saw I Partially Differentiate