View Poll Results: Time-Period Campaign

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  • 1400-1700

    10 38.46%
  • 1500-1700

    9 34.62%
  • 1600-1700

    4 15.38%
  • 1450-1700

    2 7.69%
  • 1800-1870

    2 7.69%
Multiple Choice Poll.
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Thread: Imperium Total War(Still in Develpment)

  1. #1
    M.A.E's Avatar Civis
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    Icon3 Imperium Total War(Still in Develpment)

    Imperium Total War


    a mod combining Heritage of Medieval warfare old mods with pike and Shot Campaign and Re-Worked Renaissance Experience,containig mostly new Factions(see list below). and of Course Using all-up to-date Features used by modding Comunity to Create A new Experience in The Essence Of a Total War Mod.

    Main Features:
    -Rebublics , Electrorates, Absolute Monarchy, Sultanate,Dutchy,Union,...etc ( The Faction Type ,Family-Tree and Game-play Options )
    -New Custom Cities Warfar
    -Native Voices Hawks Mod
    -Stainless Steel Mechanics and Submods Mostly Meloo Great Bugfixes is integrated
    -Titanium Submod Mechanics integrated
    -Army Organization System now is Obligatory to Both Player and AI to be In Check to use The Proper Per0Faction Historic Army and Generals Stratigies, Also Gives More Mercenaries Role to all Factions ig they Lack Technology Needed.
    -Economy Is Faction Dependent Use Your Position on Map Wisely
    -Specific Traits For Evey Factions
    -New Cannons and Projectiles
    -Marriage is now Apowefull Weopon Your Princess may Sustain Your Faction To Combine with Other Factions by Peace or By Force .
    -Re-Emerging Factions (No more Rebels on Map) Every Spot Has A Liberity Code And Has The Right To Become A Nation,Free Will
    -New Buildings
    -and many more.....to list Here I will Make A Chang-log PDF.

    This is list of all factions: (till Further Notice)( \Historically Accurate)

    1453 start date
    -Western:
    1-Kingdom of France
    2-Kingdom of England
    3-Kingdom of Aragon
    4-Kingdom of Castile
    5-Teutonic Order
    6-Kingdom of Denmark
    7-Kingdom of Norway
    8-Papal States
    9-Kingdom of Poland and Lithuania
    10-Kingdom of Portugal
    11-Kingdom of Scotland
    12-Kingdom of Sweden
    13-Republic of Venice
    14-Holy Roman Empire
    15-Duchy of Prussia
    16-Principality of Moldavia
    17-Kingdom of Naples
    18-Byzantine Empire
    19-Serbian Principality
    20-Emirate of Granada
    -----------------------
    -Middle Eastern:
    21-Mamluk Sultanate of Egypt
    22-Kingdom of Cyprus
    23-Ottoman Empire
    ------------
    -Asian:
    24-Ilkhanate
    25-Timurid dynasty
    26-Tsardom of Russia
    -Proposed/Fictional:
    27-Wales

    Credits:
    -Potop TW(
    Map,Units,Characters,...)
    -Eras Total War(
    Units and Settelments)
    -Stailess Steel(
    Scripts,Units)
    -1648 Thirty Years of War(
    Units,Flags,Ships,..)
    -Titanium(Mechanics and ArtWorks)
    -The Italian Wars(
    Alot of Contents and Units)-
    -Renaissance total war(
    Units and Banners)
    -Native Voices Mod by Hawks(
    Voices Of Cource)
    -Tsardoms(
    Units and Mechanics)
    ......and many more to list Here but these are the main Contributors and I Want There Premission To Use Their Content.

    Release: Due to the Mod Combination it Will Be Released as Submods till it is Really Finished.However, it Will Not Long To Finish .

    Recruiting :
    Any Help is Appreciated just Send Me A Message

    Team:
    -M.A.E (Factions\Traits\DB\Units)-Metal.Pigeon (Units\DB)

    Change-log:
    -Start work on :Western Factions Units and Starting Positions\Units\Economics....etc
    -Optimizing Scripts For The Western Factions Events and Trait System
    -Building up The DB From Scratch
    Last edited by M.A.E; Yesterday at 03:57 PM.

  2. #2
    M.A.E's Avatar Civis
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    Default Re: Ricci Total War " 1460-1700" mod (Wip)

    Reserved For Factions Preview

  3. #3
    M.A.E's Avatar Civis
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    Default Re: Ricci Total War " 1460-1700" mod (Wip)

    Reserved For Scripts Overview(OpenSource)

    -Inheriting Throne for Habsburgs
    http://www.twcenter.net/forums/showt...-marriage-ties
    this can be A base for further development and Represent the Habsburgs dominion on Spain and Other royal Dynasties,however. it is still Under Test and may need some improvement to make Some Lord of a State(Bavaria) if Married into France Royal Family Goes with his State into France and Both France and Bavaria Old Authority or Relatives to this City Can Make Reclaim Royal Title and so one (this can be done for major factions)

    -Republics(Titanium -KER) Script
    I Enjoyed this scripts Very Much playing Venice , and Can Be Also Done For Other Factions

    -Holy Roman Empire(Title System)
    the Emperor of Romans , The Title Can Be Only Done by two Ways Eiether Replacing the Papal State with un HRE and Make the Electors of every Royal Family take place replacing Cardinal,However . this is the hard war
    Other workaround is to Go to Traits.it is More Simple and More Easy on the Campaign Script ,But not like old traits, the new traits Gives Claim to Certain Power and Authority Even More can Be Descused ...

    -Army Organization
    this mostly not A new script only Developing Byg and AI into 16th Century Titles and System

    -Princess Claim into Throneit is manly new way to make Princess more Useful. This Can Be Combined with Claim to Thrones as Above Described in Habsburgs,but the princess canot be Solely King only Male Faction Leader Limitation.Thus if A princess is Only Remainig From the Faction and that Faction Family Generals is dead the Princess can Give all its Cities into Her Hasbund from the other faction

    -Economy Per Faction Type
    this is Tricky,the Republic maintain High Merchant Activities and more Trade,But Absolute Monorachy Maintain more Farming and the Old Feudal Client Lords States
    Last edited by M.A.E; January 14, 2018 at 03:35 PM.

  4. #4
    Hannibal2001's Avatar Imperator
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    Default Re: Ricci Total War mod (Wip)

    If you really want to add Principality of Transilvania then you must add Principality of Wallachia and Moldova as well . Other than that the ideea is pretty good.
    Last edited by Hannibal2001; January 09, 2018 at 08:00 AM.

  5. #5
    Vladyvid's Avatar Centenarius
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    Default Re: Ricci Total War mod (Wip)

    Voted 1500-1700. Good luck.

  6. #6
    M.A.E's Avatar Civis
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    Default Re: Ricci Total War mod (Wip)

    Quote Originally Posted by Hannibal2001 View Post
    If you really want to add Principality of Transilvania then you must add Principality of Wallachia and Moldova as well . Other than that the ideea is pretty good.
    Does they exist Historically in 1500-1700 time-frame ? , if not i can add them as client Faction for Ottoman Empire... who knows there is 3 factions slot Available
    let Me Know your thoughts..,

  7. #7
    M.A.E's Avatar Civis
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    Default Re: Ricci Total War mod (Wip)

    update: Final Faction and Main Time Period 1580AD For Main Campaign And 1805-1890 for Secondry Mod

  8. #8

    Default Re: Ricci Total War mod (Wip)

    Good luck. Wanted to something simmilar for a long time, never found the time to do it. I would definetly suggest the start after Carlos V inherits his maximum empire and gives the Austrian Archduchy to Ferdindand. Basically the fight of that era was against Habsburg domination, something that is impossible to represent without Habsburgers having possessions all over Europe

  9. #9
    M.A.E's Avatar Civis
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    Default Re: Ricci Total War mod (Wip)

    Quote Originally Posted by Anubis88 View Post
    Good luck. Wanted to something simmilar for a long time, never found the time to do it. I would definetly suggest the start after Carlos V inherits his maximum empire and gives the Austrian Archduchy to Ferdindand. Basically the fight of that era was against Habsburg domination, something that is impossible to represent without Habsburgers having possessions all over Europe
    Thank You For Your Support and Suggestions , I think 1580 Would Be Very Good

  10. #10

    Default Re: Ricci Total War mod (Wip)

    I voted 1500-1700 but I would be more pleased with period 1500-1650 since there are only pike and shot tactics in western Europe and no modern regiments with flintlocks and bayonets that have appeared in the late 17th century.

  11. #11
    ComnenusTheOne's Avatar Primicerius
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    Default Re: Imperium Total War(Still in Develpment)

    Voted 1400-1700 just because i wanna make you include a byzantine faction in the game

  12. #12
    M.A.E's Avatar Civis
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    Default

    Quote Originally Posted by Gustav Mahler View Post
    I voted 1500-1700 but I would be more pleased with period 1500-1650 since there are only pike and shot tactics in western Europe and no modern regiments with flintlocks and bayonets that have appeared in the late 17th century.
    I can include line infantry and bayonets as elite units in the very late game .

    Quote Originally Posted by ComnenusTheOne View Post
    Voted 1400-1700 just because i wanna make you include a byzantine faction in the game
    Byzantiummm ? What !! Try to Imagine Byzantium vs Great Britain it will be epic....
    Last edited by Frunk; January 15, 2018 at 07:53 AM. Reason: Posts merged.

  13. #13
    M.A.E's Avatar Civis
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    Default Re: Imperium Total War(Still in Develpment)

    Update: Map Is Ready and will be Shown Soon.

  14. #14

  15. #15
    tomySVK's Avatar Campidoctor
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    Default Re: Ricci Total War mod (Wip)

    Great idea and I wish you good luck with the mod!

    Also I voted for 1500-1700 time frame.

    Quote Originally Posted by M.A.E View Post
    Does they exist Historically in 1500-1700 time-frame ? , if not i can add them as client Faction for Ottoman Empire... who knows there is 3 factions slot Available
    let Me Know your thoughts..,
    Yes, they were established during the 14th century.


  16. #16
    M.A.E's Avatar Civis
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    Default Re: Ricci Total War mod (Wip)

    Quote Originally Posted by tomySVK View Post
    Great idea and I wish you good luck with the mod!

    Also I voted for 1500-1700 time frame.



    Yes, they were established during the 14th century.
    okay then i will add them we already made the map but not added full factions units yet, thus giving a 45 units for two more factions. Maybe adding mamluks ,balkan or Cossacks

  17. #17
    isa0005's Avatar Senator
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    Default Re: Imperium Total War(Still in Develpment)

    1400-1700 so that I can play the Byzantines and bring the Empire back from the brink of doom!

    "In the shadow of the Eagle"
    A Napoleonic Adventure
    AND

    A Cyberpunk Short Story
    By isa0005





  18. #18
    M.A.E's Avatar Civis
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    Default Re: Imperium Total War(Still in Develpment)

    Quote Originally Posted by isa0005 View Post
    1400-1700 so that I can play the Byzantines and bring the Empire back from the brink of doom!
    I See There Are Many Byzantium Supporters Here

  19. #19
    M.A.E's Avatar Civis
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    Default Re: Imperium Total War(Still in Develpment)

    Here Is Under-Develpment Map Still WIP But Would Be Similar To this so
    http://www.twcenter.net/forums/downl...o=file&id=4339

  20. #20

    Default Re: Imperium Total War(Still in Develpment)

    I voted for 1500-1700, good luck mate!

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