Results 1 to 3 of 3

Thread: Gaining experience

  1. #1

    Default Gaining experience

    Hey guys i want to mod experience thing. So when you win a battle some of units get experienced right? so if they had 2 experience they can be 3 or some shield and armour experience. Like mongols coming with experience of 6. Is there a value in game that efects this? So if its like max, then after one battle whole army go to 9 experience of golden colour for example. I want to find this anyone can help me?

  2. #2
    paleologos's Avatar Moderator
    Artifex Content Staff

    Join Date
    Feb 2011

    Default Re: Gaining experience

    I've been modding this game and the previous one (R:TW) for longer than I care to remember and I have not found a way to mod the amount of experience gained from killing.
    Nor have I ever read any posts from anyone else who found a way to mod that.
    What you can mod is the experience bonuses that the various buildings may confer to the troops.

    Some hints that you might find useful:

    Experience is gained by killing enemy soldiers, not by winning a battle.
    The game may show you the average experience of a unit but it does keep record of the individual experience of every soldier in the troop.
    So a unit may lose a battle but if there are survivors and they have killed enough enemies they will gain experience.
    Likewise, if a unit is of mixed experience, they may win a battle but still lose experience.
    This happens if the soldiers that were killed were more experienced before the battle than the ones who survive in the end.
    As a matter of fact, experience is both gained and lost during battle, not after it, provided that it is a manually played battle.

    For every new experience point that must be gained more enemies than before need to be killed.
    This makes the first experience points seemingly easy to gain in relation to the points that make the golden chevrons.

    There is a difference in the way battle kills are counted between manually played battles and auto-resolved battles:
    In manual battles the soldiers at the front of a unit are the ones doing the fighting, therefore they are the ones doing both the killing and the dying.
    So there will be kills that will not count towards the increase of experience because the soldiers that killed those enemies were themselves killed.
    In auto-resolve battles the computer counts the number of enemies killed and then divides the number of survivors by the number of enemies killed to derive the kills per soldier.
    So only the survivors get credited with enemies killed and they get credited with all the enemies killed - or captured: prisoners caught count as kills.
    If you don't mind losing too many troops (maybe you can replenish them), then it seems to me that auto-resolving your battles may be a faster way to gain experience but only for melee troops.

    In the original version of M2:TW experience points would increase both the attack and the defense stat of soldiers.
    In M2:TWK experience only increases attack: from +1 to +3 (bronze chevrons) it's +1 to attack, from +4 to +6 (silver chevrons) it's +2 to attack and from +7 to +9 (golden chevrons) it's +3 to attack.

    In M2:TWK it is possible to retrain an experienced unit in order to replenish their numbers and the new recruits will immediately gain the experience of the veterans.
    For this to happen you must make certain that you give the retrain orders right before you end the turn.
    If you give the retrain orders, then save, then re-load the last saved game, you must give the retrain orders again before you end the turn, or the new recruits will have zero experience.
    In this way it is possible to eventually get an army of very experienced units, but it will take many battles and careful (micro)management of the survivors.

    The best way for troops to get experience is to chase down routing enemies.
    This is because routing enemies (that are not "fighting to the death" that is) don't cause any casualties to your troops, so every kill gets counted.
    For this to work you would need troop types that are fast enough to catch their routing enemies.
    Cavalry of course is a prime candidate for this kind of work, especially light (fast) cavalry.

    Other troop types that are very good for the "experience building" sport are missile troops and artillery.
    I wouldn't expect anyone to have ranged specialists doing the close quarters fighting -and dying- anyway.
    As a matter of fact, if you apply the advice in this post you may find yourself extremely annoyed at watching highly experienced troops taking losses.

    A tricky thing about missile troops and artillery:
    In the original version of M2:TW experience points would increase the missile attack stats as well as the melee attack and defense stats of missile troops and artillery crews.
    In M2:TWK experience points increase the melee attack stats and the accuracy of shooting.
    This is not something that you can readily see in the unit stats.
    But you can observe it in battle.
    Experienced archers may have the same missile attack stats as fresh recruits of the same type but they are significantly more lethal due to increased accuracy.
    This is more easily observable in artillery.

    All of the above mean that heavy cavalry (more difficult than light cavalry to catch routers) and missile troops (lethal at range without taking losses themselves) that have gone into the silver chevrons are going to be you most valuable troops.

    I hope this helps.
    Last edited by paleologos; January 04, 2018 at 04:33 AM.

  3. #3

    Default Re: Gaining experience

    Thank you so much for giving me your time for long explanation

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts