The old militia call up system
Levy
AI Lords will build their Levy as 75% Light Infantry and 25% Archers.
Militia
Elite units cannot be included as part of a Militia.
It can be assumed AI Lords will build buildings/enact edicts to create a Militia worth 50% of their Levy Points value. For example, if an AI Lord has 5,000 Points of Levy and you want to call up his Militia, you may assume he can send 2,500 Points of Militia.
AI Lords will build their Militia as follows:
40% Polearms
20% Archers
20% Heavy Infantry
10% Light Cavalry
10% Heavy Cavalry
Except Ironborn Militias, which are built as follows:
20% Polearms
40% Archers
30% Heavy Infantry
10% Heavy Cavalry
This is to better reflect the Iron Islands generally not using cavalry or polearm-equipped troops, opting instead for more swordsman-based formations that can fit in ships and conduct raids more effectively.
Professional Troops
AI Lords will never purchase professional troops. They also cannot be assumed to supply 50 Household Knights to your armies: those free retainers are for Players only.
It was always assumed the AI answering the call would give full militia Strength
Under the new system the AI answering the call would subject it to a second d-20 roll as follows
I contend that this change greatly destroys the balance of the regions and greatly benefits regions full of players. As it is a player region can already greatly outpace a region with lacking in player between professional troops and militia edicts available to it. Now the Lord of a region with a low player count relies on good rolls to even be able to field his strength. As such if this is reverted the AI will automatically give 100% of their militia if they answer the call to arms.Mobilising numbers: 20%+D20*4% (This applies only to AI Militia, your own militia will always muster at 100% strength)