Is it at all possible? Cant find anything on the subject
Is it at all possible? Cant find anything on the subject
Thank you I will watch this video later on. Basically trying to export to Rome 2 rome_man_lance_sword_bow_composite_horse animation that would enable unit to use lance, sword and bow. Copied animation and fragments from Attila to new Rome 2 pack made in PFM. Rome will not start - CTD and this error message:
[IMG][/IMG]
Very informative video but sadly its not helping me. Unlike Attila Rome 2 will not allow 3 weapons animation for the units. Based on animations fragments I tried :
version 1
animation_table rome_man_lance_sword_bow_horse
{
skeleton_type rome_man_game
skeleton_type_cinematic rome_man
mount_table rome_mount_horse_sword
fragment rome_man_unarmed_fragment
fragment rome_man_cinematic_fragment
fragment rome_man_sword_fragment
fragment rome_man_sword_matched_combat_fragment
fragment rome_man_bow_fragment
fragment rome_horse_rider_fragment
fragment rome_horse_rider_sword_fragment
fragment rome_horse_rider_sword_matched_combat_fragment
fragment rome_horse_rider_lance_fragment
fragment rome_horse_rider_bow_fragment
}
CTD on loading custom battle screen
All fragments are in the data pack .Maybe its not possible to use three weapons animations in one model
I finally remembered to make this mod for ya. Here you go.
https://drive.google.com/open?id=1lU...Dwbem2c2MeBieM
I've made an animation called rome_man_lance_bow_sword_cavalry and I've assigned it to Greek Companion Cavalry (available as Macedon). At the moment, the cavalry use skirmish mode, so they'll automatically run away from enemies that get too close and you have to toggle their melee mode ON. If you don't want this, go to land_units_tables and change the class from cav_mis to cav_shk
many thanks I will try in couple of days when get more time for tests
It works perfectly Thank you so much
I'm trying to do the same thing but with the "spy_male" campaign agent animations, as part of a project to import the male spies from Attila (they can't use the Rome 2 "spy_male" animations / skeleton). I managed to get the Attila male spies out of the T-Pose, but they've turned into the monstrosity in the image below (the rigid_model_v2 shown is "roman_spy_02" from Attila, supposedly using Attila's animations and its "spy_male" skeleton). Does anyone know what's going on?
Last edited by Benjin; August 08, 2018 at 06:03 AM.