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Thread: *STATE OF THE MOD*

  1. #41
    Biarchus
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    Default Re: STATE OF THE MOD - ANCIENT EMPIRES

    $682,288 in money? Wow, talk about building an Empire! With that kind of money wimpy Rome won't stand a chance against Mighty Carthage!

    Pics look amazing. Well done AE team.

    This mod WILL be worth the wait.

  2. #42
    UMCenturion's Avatar Ducenarius
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    Default Re: STATE OF THE MOD - ANCIENT EMPIRES

    haha - for testing - but yes income and expenses will be completely different. will have to make you really thing on how to build and manage wisely.

    Mod Lead - UI/2D Art - Custom Map Editing

  3. #43

    Default Re: *STATE OF THE MOD*

    Great news!! Then Panteon and triumph arch that Attila comes would be the icing on the cake for the Roman campaign map. Great work!!

  4. #44
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: *STATE OF THE MOD*

    Another question, when can we see some youtube videos coming out for AE campaign play?





















































  5. #45
    UMCenturion's Avatar Ducenarius
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    Default Re: *STATE OF THE MOD*

    Quote Originally Posted by San Felipe View Post
    Another question, when can we see some youtube videos coming out for AE campaign play?
    That is the plan - we have been working with Havoc in the past to showcase a lot of things, so i see that as a possibility for a commentary playthrough for Rome or Carthage while i may do a short cinematic version. No decision on that right this moment.

    Mod Lead - UI/2D Art - Custom Map Editing

  6. #46
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: *STATE OF THE MOD*

    Quote Originally Posted by UMCenturion View Post
    That is the plan - we have been working with Havoc in the past to showcase a lot of things, so i see that as a possibility for a commentary playthrough for Rome or Carthage while i may do a short cinematic version. No decision on that right this moment.
    This would be a good plan, because at least then you won't have all the complaints of why is this not getting released. Havoc would do great, maybe in the future have Pixalleted Apollo and others do it when the mod's finally released.

    Do make a trailer soon. Because your trailers are the best!





















































  7. #47

    Default Re: *STATE OF THE MOD*

    Quote Originally Posted by San Felipe View Post
    This would be a good plan, because at least then you won't have all the complaints of why is this not getting released. Havoc would do great, maybe in the future have Pixalleted Apollo and others do it when the mod's finally released.

    Do make a trailer soon. Because your trailers are the best!

    Jackie Fish is starting to go over the mod soon I think, he'll probably start uploading once I give him the green light.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  8. #48
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: *STATE OF THE MOD*

    Quote Originally Posted by Petellius View Post
    Jackie Fish is starting to go over the mod soon I think, he'll probably start uploading once I give him the green light.





















































  9. #49

    Default Re: *STATE OF THE MOD*


  10. #50
    Decanus
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    Default Re: *STATE OF THE MOD*

    I think I have a killer idea: food exports should be restricted by a given cities port capacity or roads development. So instead of a new farm automatically increasing food for armies or far away empire-linked cities the maximum exported may be less than a province is producing... maybe this feature already exists. I'm trying to inspect the campaign through Jackie Fish's latest video..

  11. #51

    Default Re: *STATE OF THE MOD*

    I'm not sure if I can do that. I'll take a look.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  12. #52

    Default Re: *STATE OF THE MOD*

    Do you think I can join as a campaign tester? Yeah I am quite excited to play the campaign but I do still mean I can do some dedicated testing where I'm told what to test. I'm an experienced TW player with good historical knowledge. I can make sure buildings, units and events have the right effects, etc. And check various areas of bugs or unintended adverse effects. I would love to do this for the AE team even for future patches, not just this release. I offer my allegiance!

  13. #53
    UMCenturion's Avatar Ducenarius
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    Default Re: *STATE OF THE MOD*

    Quote Originally Posted by The_Blank97 View Post
    Do you think I can join as a campaign tester? Yeah I am quite excited to play the campaign but I do still mean I can do some dedicated testing where I'm told what to test. I'm an experienced TW player with good historical knowledge. I can make sure buildings, units and events have the right effects, etc. And check various areas of bugs or unintended adverse effects. I would love to do this for the AE team even for future patches, not just this release. I offer my allegiance!
    I will be releasing details behind the testing in the next 24 hours.

    Mod Lead - UI/2D Art - Custom Map Editing

  14. #54

    Default Re: *STATE OF THE MOD*

    Quote Originally Posted by UMCenturion View Post
    I will be releasing details behind the testing in the next 24 hours.
    Jeez, I'm all ears/eyes

  15. #55

    Default Re: *STATE OF THE MOD*

    I'm so excited then!

  16. #56
    1.Spear's Avatar Civis
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    Default Re: *STATE OF THE MOD*

    Itīs happening....

  17. #57

    Default Re: *STATE OF THE MOD*

    I may be stoned to death for asking but could you please update the state of the mod and tell us how beta testing is progressing and when we all may download and enjoy this delightfull mod of yours?

    Best Regards
    Maalek

  18. #58

    Default Re: *STATE OF THE MOD*

    Quote Originally Posted by Maalek View Post
    I may be stoned to death for asking but could you please update the state of the mod and tell us how beta testing is progressing and when we all may download and enjoy this delightfull mod of yours?

    Best Regards
    Maalek
    Right now we're pretty happy with Rome and will be shortly moving onto testing Carthage. There is a few bugs still floating about though.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  19. #59
    UMCenturion's Avatar Ducenarius
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    Default Re: *STATE OF THE MOD*

    Testers have been great. things are moving along nicely at a solid pace.

    Mod Lead - UI/2D Art - Custom Map Editing

  20. #60

    Default Re: *STATE OF THE MOD*

    Quote Originally Posted by UMCenturion View Post
    Testers have been great. things are moving along nicely at a solid pace.
    Great to hear! i'm very excited to play as carthage. what "dei" ist for romeII - is "ancient empires" for attila - one of the biggest modifications

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