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Thread: [HS] Dance of Dragons II (ENDED!)

  1. #1

    Default [HS] Dance of Dragons II (ENDED!)

    Dance of Dragons II

    Using the Dance of the Dragons Submod
    Created by Luume

    DoDII Descr_Strat File

    House Targaryen (Greens)
    OPEN!

    House Lannister
    ScotlandIsBest

    House Tully
    OPEN!

    House Greyjoy
    OPEN!

    House Baratheon

    OPEN!

    House Tyrell
    paladinbob123

    House Stark
    OPEN!

    House Targaryen (Blacks)
    REDBOOSTY

    House Arryn
    PeaMan

    Admin

    CommodusIV

    Co-Admin
    Belthasar Bolton

    The small council's decision to crown Aegon II Targaryen instead of his older half-sister Rhaenyra Targaryen has ignited the first Targaryen civil war. Consequently, the great game of diplomacy now begins as each Targaryen faction will require the support of multiple great houses for their cause to succeed. It will be left to each Lord to decide whether to support the Greens or the Blacks in the coming battles. However, consider the possibilities carefully as the lore of Westeros is littered with stories of once great houses now reduced to long forgotten graves and whispers warning about the fate of men that choose poorly.
    This will be the second hotseats hosted on the Dance of the Dragons submod. There is no RP requirement for players to fulfill, but I strongly encourage writing and posting RP as it adds an extra level of interest to the game.
    Please read the rules over carefully and post with your three preferred factions. We will begin as soon as all positions are filled.


    Admin Faction
    This faction will be used to create mini events.
    For example;
    Faith uprising
    Slaver, Bandit, and Dornish Raids
    White Walkers
    Iron Bank debt collectors

    Dorne exists as part of the admin faction in this hotseat so players are strictly forbidden from marching their armies through Dornish lands. However, players may sail around Dorne so long as you avoid getting too close to Dornish ports or navies. From time to time there may be opportunistic Dornish Lords seeking to attack undefended castles so watch your southern borders carefully.

    Each Admin faction force will hold ancillaries which can be taken upon defeat.
    For example;
    Chests of Gold
    Lost Valyrian Swords
    Special armor
    The Iron Bank of Braavos
    The Iron Bank will now be open for business.
    The Bank will be run via the Admin Faction, all players can send diplomats & messages requesting loans at their discretion.
    Loan interest is set at a fixed rate of 20%
    Warning - Unpayed debts will result in the Bank finding its due one way or the other
    Sellswords
    Players may hire sellsword companies.
    Any player can message the admin via pm and request to hire these mercenaries at roughly twice their regular recruitment cost. The mercs are spawned at the factions starting capital and cannot be spawned anywhere else. Once the units are spawned in they're prohibited from moving or participating in battles for one turn. (This includes serving as reinforcements)
    If this rule is broken the recruitment cost is forfeited the men will be disbanded and the player will be barred from recruiting mercenaries again. Only one group can be recruited every three turns. Lastly, each group can only be recruited twice per player. The composition of these groups is as followed:

    Small Sellsword Company: 4,000 Gold
    1 Armoured Spearmen
    2 Levy Spearmen

    Medium Sellsword Company: 8,500 Gold
    1 Armoured Swordsman
    2 Amoured Spearmen
    2 Levy Spearmen

    Large Sellsword Company: 11,000 Gold

    1 Armoured Swordsman
    2 Armoured Spearmen
    4 Levy Spearmen
    Finances
    Each faction will be held responsible for keeping it's finances under control. If any faction goes bankrupt, the following fines will be issued.
    -2000 = Minor Troop Desertion
    -4000 = Small Stacks of Deserters Begin Pillaging Home Territories
    -6000 = Major Troop Desertion
    -8000 = The Loss of General Loyalty Traits
    -12000 = Faction Destruction
    Agents & Captives
    Agents can be captured if they are inside a fort/settlement captured by the enemy
    or if they are surrounded with units on each side (North, South, East, West)
    Enemy agents can only be surrounded and captured if they are inside of you or your allies territory.
    Diplomats can be bribed.
    Merchants can be bribed at 35% odds.
    Princesses can steal enemy generals at 35% odds. However, princesses cannot be used to steal generals from an army that is sieging.
    Pictures must always be provided whenever an agent is bribed or a general is stolen.
    A general can be captured if you have him trapped in a fort/castle you are besieging or could have killed him in battle. You can ransom generals
    back or trade them for other prisoners. There will be no trial by combat option for captured generals.
    Spoils of War
    After killing an enemy, you may request the ancillaries of fallen enemies.
    For example; If Targaryen defeats Robert Baratheon and kills him, Targaryen may claim his Warhammer.
    Random ancillaries will be decided by the admin, however lordships cannot be taken.
    Rules

    1. 2 forts per region
    2. 6 forts max per faction and 5 (half-strength) unit requirement for each fort
    3. Adoptions and Man of the Hour generals are not allowed
    4. No excessive replays to insure victories
    5. No watchtowers
    6. No one turn peace, unless the player has yet not played. (No attacking / entering / forting in enemy territory unless they have already played)
    7. No Destroying Buildings
    8. No diplomat / agent stomping.
    9. PM/VM the next player that it is their turn. You have 24 hours to play each turn before you are skipped.
    10. No bug abuse! When you think someone has used a bug report it here and the admin will look into it. If in doubt, just ask us. No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule.
    Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
    No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
    No YoYo army bug.
    11. Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    12. Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances. (Pictures must be 100% of what is required, no exceptions). Pics are not necessary if the battle is 10:1 odds or better for the attacker. However, any battles with odds less than this require pics (no exceptions).
    13. Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
    14. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this.
    15. Armies and agents bribed are not allowed to move the turn they are bribed.
    16. No sacking home regions. If you lose a home region and then reclaim it you're barred from sacking or annihilating the population.
    17. There is no odds requirement for initiating a naval battle. However, the admin will evaluate each battle result and the odds of the battle to decide whether or not to allow it. You may message the admin before posting the results of a battle for a preemptive decision on whether the battle is allowed or not.
    18. The admin retains the right to make decisions on anything not explicitly covered by these rules.


    Last edited by Belthasar Bolton; July 30, 2018 at 06:28 PM. Reason: OP Update

  2. #2

    Default Re: [HS] Dance of Dragons II

    I'll be making some small changes to the descr_strat file before the save is posted. Also, I may alter some of the rules before the hotseat begins.

  3. #3
    cowcow's Avatar Ordinarius
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    Default Re: [HS] Dance of Dragons II

    gj, gj, greens, arryn

  4. #4
    Captainnorway's Avatar Primicerius
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    Default Re: [HS] Dance of Dragons II

    Baratheon, Baratheon, Baratheon

  5. #5

    Default Re: [HS] Dance of Dragons II

    Tyrell for me please

  6. #6

    Default Re: [HS] Dance of Dragons II

    Strak, GJ, Arryn

  7. #7
    LordPureLegacy's Avatar Decanus
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    Default Re: [HS] Dance of Dragons II

    I will take Lannister first time in westeros btw anybody wanna give me advice that isn't in the hotseat?.

    this will probably be the last hotseat I join for awhile.
    Study Strategy Over The Years And Achieve The Spirit Of A Warrior. Today Is Victory Over Yourself Of Yesterday; Tomorrow Is Victory Over Lesser Men.- Miyamoto Musashi

  8. #8

    Default Re: [HS] Dance of Dragons II

    Here is the link for DoDII Descr_Strat File


    I'll also include a link to the descr_strat file in the OP. In order to apply the descr_strat file you will need to follow this route: mods/DanceoftheDragons/Data/World/Maps/Campaign/Imperial_Campaign. Once you reach the Imperial_Campaign folder it is as simple as overwriting the existing descr_strat file.

    I've made some small changes:

    1. Fixed Elmo Tully and Steffon Tully loyalty
    2. Alan Tarly given Heartsbane
    3. Every faction now has the ability to recruit to War Galleys

  9. #9

    Default Re: [HS] Dance of Dragons II

    Quote Originally Posted by LordPureLegacy View Post
    I will take Lannister first time in westeros btw anybody wanna give me advice that isn't in the hotseat?.

    this will probably be the last hotseat I join for awhile.
    Success in Westeros hotseats usually come down to three things. 1. The constant recruiting of a navy as control of the seas is control of the game. 2. Diplomacy. The stronger the allies and the more of them the better. 3. The ability to properly fort in order to protect both your lands and armies. There are no spies or artillery units available in most current westeros mods so forts are powerful tools to use in game.

  10. #10
    Captainnorway's Avatar Primicerius
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    Default Re: [HS] Dance of Dragons II

    is martell in the game btw?

  11. #11

    Default Re: [HS] Dance of Dragons II

    Martell isn't apart of the 7Kingdoms during the Dance, so it's not involved. If it was I'd suggest it be Admin controlled and used as an End Game objective of sorts.

  12. #12
    Dismounted Feudal Knight's Avatar my horse for a unicode
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    Default Re: [HS] Dance of Dragons II

    Martell is noted as being under Admin control in the OP.
    With great power, comes great chonky dragons to feed enemies of the state. --Targaryens?
    Spoiler for wait what dragons?



  13. #13
    HouseStarkFTW's Avatar Ducenarius
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    Default Re: [HS] Dance of Dragons II

    If Tully isn't taken, I'll take it.

    I'm good to start doing more hotseats once more.

  14. #14

    Default Re: [HS] Dance of Dragons II

    I'm willing to play either Targaryen faction, if they aren't already taken.

  15. #15

    Default Re: [HS] Dance of Dragons II

    Arryn if not already taken


    Sent from my iPhone using Tapatalk

  16. #16
    REDBOOSTY's Avatar Ducenarius
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    Default Re: [HS] Dance of Dragons II

    I wish to take the last Targ spot, if it isn't taken
    "I never asked for this, no more than I asked to be king. Yet dare I disregard her? We do not choose our destinies. Yet we must ... we must do our duty, no? Great or small, we must do our duty"

    -Stannis Baratheon

  17. #17

    Default Re: [HS] Dance of Dragons II

    It's yours I'll update the OP and post the starting save tonight.

    Edit: Lannister: http://www.filedropper.com/dodiilannister1

    Please make sure you have my descr_strat file downloaded and installed or the saves won't work. Good luck to everyone and remember to read the rules over again before playing. I would hate to have to replay turns because someone assumed certain rules weren't changed in this hotseat.

    Edit II: Please note that rule 17 has been altered. This will be the rule for naval battles moving forward.
    Last edited by Belthasar Bolton; December 19, 2017 at 11:01 AM.

  18. #18
    LordPureLegacy's Avatar Decanus
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    Default Re: [HS] Dance of Dragons II

    Study Strategy Over The Years And Achieve The Spirit Of A Warrior. Today Is Victory Over Yourself Of Yesterday; Tomorrow Is Victory Over Lesser Men.- Miyamoto Musashi

  19. #19
    HouseStarkFTW's Avatar Ducenarius
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    Default Re: [HS] Dance of Dragons II


  20. #20
    cowcow's Avatar Ordinarius
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    Default Re: [HS] Dance of Dragons II

    turn may be a tad bit late but I'm playing it now

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