Originally Posted by
Titus le Chmakus
Did you do your tests with Piety ? Because it is the attribute that replaces managment in RTW. It is the one with double effect, not influence !
EDIT : I've done a quick test and it seems I was right, the guy with the higher Piety becomes governor of the city ! Chiv/Dread has nothing to see in the choice.
Nope, or you are playing a mod that somehow managed to change which atrribute govern the choice of governor. And I would like to know the secret. On what did you test?
Or it's always possible that I explained badly. Negative 'chivalry'/dread is counted as negative governing points by the engine, and the hightest chivalry always win.
Try this, a ten dread and max piety is governor, move a 9 dread with less piety in the settlement and you will see he become governor, or stay the governor if you do the opposite, move the super piety and 10 dread in his settlement. Try again with a 3 chivalry vs 4 chivalry and any score you want, you will see what I mean.
I tested on two DBM versions, including the new official build, and vanilla M2. So unless my gold version has a alien inside, it must work that way for everyone, unless it's not hardcoded but I doubt it. I wish it was changeable? (not a genie wish that one eh, just a thought)
Originally Posted by
paleologos
Keep in mind that generals with a lot of dread are more useful in battles and in the control of maxed out cities in late game.
Chivalry-positive traits of the general increase the morale of your own troops so that they can take a lot more punishment before they rout.
It is only useful in defensive battle when you are being ambushed and don't have the time to deploy your forces properly to face the enemy.
In a normal case, where your troops are at least moderately seasoned (such as in mid game) and you have positioned them properly so that they do not present exposed flanks to the enemy, the morale boost from a chivalry-positive general will not make a difference because your troops won't be needing it.
A highly dreaded general on the other hand can make enemy troops rout much sooner therefore limiting the casualties your troops will take during the battle.
The problem is that generals that execute prisoners and massacre conquered civilians (two sure ways to get them a high dread rating) lower the reputation of your faction dramatically, thus making diplomacy even more difficult that it normally is. These are all considerations to be made when using generals. If you are playing a game with intend to conquer the world you will need to put some attention in the development of you key people.
None of this is hardcoded, nor is the dread itself responsible for bad reputation, it's the action that cause dread that lower reputation, among other things. Look in descr_faction_standing.
Code:
;------------------------------------------
Trigger 0100b_prisoners_executed_decrease_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType execute
FactionStanding target_faction normalise -1.0 30
FactionStanding target_allies normalise -1.0 120
FactionStanding exclude_factions { } normalise -1.0 360
You will find plenty of triggers, you can even make new ones and rethink the entire ways of CA, but this file is sadly ignored, like almost everything related to the ai. I know there are plenty of hardcode in the engine but there are also plenty of moddable in the files or this game woudn't have lasted the way it keep lasting, don't you think?
To get back on my problem, I started to change the 'chivalry/dread' into a governor/general system, so it will be actually consistent and logic that a highter score win the post of governor. I am changing the triggers and effect of + chivalry to events and traits actually related to governing, while replacing the old ones, and - chivalry to military events and traits. It won't mean that a hight chivalry make a absolute looser on battle but he will be less efficient, and vice versa, so I can keep the related bonus of 'dread' and chivalry, it save me a little work.
Don't tell me that you guys find logic that the current system, whether it's dread/chivalry or aristocraty/democraty, same principle in DBM, decide who is the 'better' governor?
Granted, I never paid attention myself until I needed it for some triggers but it now seem like a other of CA land mines.
Regarding the characters preferences of people/aristocraty or the like, I am converting the old traits in a other system. The all business pains my backside but I already sailed away so...