Information Thread Beastiary for Potential New Monsters
Information Thread Beastiary for Potential New Monsters
The Warhammer Fantasy universe has an incredibly diverse list of monsters, so I thought it was best to try and collect them all in one place. I'll separate the monsters into different categories to do with the type of monster that they are. This will be a work in progress, it'll take awhile to collect them all together into one place but eventually it'll be a full list of every monster in the setting.
Amphibian
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Giant Frog = "The Giant Carnivorous Frog is a Lustrian monster that lives in the steaming back-waters of the Amoco-Cadiz river system. It preys on just about any living animal it can fit into its accommodating stomach - including the primitive lizardmen and Pygmies who hunt it. Pygmies maintain that they make excellent eating, and will spend hours enlightening a curious traveller as to the myriad ways of baking a frog. A frog's skin is poisonous, and is used as the prime ingredient of blow-pipe poison, and in tiny amounts during the preparation of a potent Pygmy beverage." https://i.imgur.com/X3M5VTG.pngWarhammer 3rd Edition Rulebook
Aquatic
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Albion Loch-Monster = "it is not unknown for mercenary generals to ride on Albion Loch-monsters" https://i.imgur.com/fpYwD5z.pngWhite Dwarf 234
Bog Octopus = ”It has the look of a huge Octopus, with eight tentacles, huge round eyes, and green skin - but there the resemblance ends. These creatures live in the cold and forbidding marshes and bogs of the Old World. Their entire lives are spent squelching menacingly around in stinking mud and quagmires, surfacing occasionally to drag down and eat some passing creature. Living in such a dense medium, they are incredibly strong and, once caught by a tentacle, it is very hard for all but the strongest creatures to escape.” http://warhammerfantasy.wikia.com/wiki/Bog_Octopus
Giant Crab Swarm = ”At night all manner of strange creatures emerge from their hiding places to seek food. One of the more dangerous of these native beasts are the giant crabs. Vast swarms of them scuttle up the beach in the darkness, the gnashing of their razor sharp claws, an eerie noise that fills the night. The hard carapace of these terrible monsters is virtually impenetrable to all but the sharpest blades. The giant crabs feast well on the corpses of those slain in battle, but they have been known to attack the living for they are a highly territorial creature.” http://web.archive.org/web/200212270...muddypoint.htm
Giant Flying Fish = Sky-ships, their timbers infused with magic, scout the reefs and archipelagos in search of raiders, while messengers mounted on the giant flying fish of the outer isles carry news landward. http://warhammerfantasy.wikia.com/wiki/Cothique
Giant Sea Turtle = ”A sort of massive turtle, the beasts huge flippers pushed its armoured bulk through the waves at an astonishing pace. A strange construction of stone and wood had been placed on the monsters back, upon which waited rank upon rank of silent and malevolent Lizardmen warriors, each clutching a crude hand weapon.” https://web.archive.org/web/20080115...ip/default.htm
Giant Starfish = "it is not unknown for mercenary generals to ride on Giant Starfish" https://i.imgur.com/fpYwD5z.pngWhite Dwarf 234
Helldrake Clutch = “Helldrakes are so fierce that they will attack anything that is not their own pack. All the Doomreavers in a squadron are pulled by Helldrakes raised from the same clutch of eggs, but even they will sometimes attack each other in the fervour of battle.” I imagine these are hatchlings, a pack of them. http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf
Kharibdyss = The Kharibdyss' digestive juices are ferociously efficient, and can dissolve flesh, metal and bone in a matter of minutes. The gemstones, however, are curiously resistant to the attentions of the monster's gullet. Indeed, the belly of a slain Kharibdyss is often something of a treasure trove, full of whatever magical possessions adorned its victims at the moment of digestion.
[U]http://warhammerfantasy.wikia.com/wiki/Kharibdyss[U]
Kraken = The Kraken is a giant squid-like creature with hundreds of tentacles that end in cruel suckers and vicious barbs. It grabs its prey with these appendages and propels them into its evilly beaked mouth. There are many tales of Kraken emptying ships of crew and leaving them ravaged and drifting with no sails or masts. http://www.collecting-citadel-miniat...he_Sea_Box.jpg http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Mermanticores = Before her tenth year, Aranessa was spear-fishing for sharks, fanged rays and mermanticores. https://i.imgur.com/JvgVNC5.pngDreadfleet Rulebook
Merwyrm = The mages of Lothern are able to summon forth and bind the beasts of the deep, imposing their will upon the creatures’ primitive minds. The Merwyrm is a rare example of such a beast that is capable of fighting on land, and this distant relation (some would say ancestor) of the dragons of Caledor is a truly deadly and terrifying foe. This is from the Storm of Chaos Lothern Sea Patrol Army List, so should be limited to that faction. https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos https://i.imgur.com/rB0cUEh.pngWhite Dwarf 320
Pagowyrm = Other rare sub-breeds are known to exist, such as the Pagowyrm which dwells in the frigid seas of Naggaroth. Warhammer Supplement: Monstrous Arcanum
Sea Dragon = As the name suggests, it’s a close relative of the dragons of Ulthuan. Legend has it that in the sundering wars between Elves, a dark elf dragon was struck from the sky by a mightly high elf champion. The dragon fell into the sea, where the dark, cooling waters bathed his wounds and provided refuge from battle. It’s said that the sea dragons are descended from that beast. http://www.collecting-citadel-miniat...e_Deep_Box.jpg http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
Sea-Gargoyles = She became the ship’s lucky charm, then its first mate, and eventually, when her captain was devoured by sea-gargoyles, it’s commanding officer. https://i.imgur.com/Axc3DCU.pngDreadfleet Rulebook
Sea-Scorpions = ”sea-scorpions were driven away howling by darts of burning light” https://i.imgur.com/7AsVFbP.pngDreadfleet Rulebook
Sciowyrm = Other rare sub-breeds are known to exist, such as the Sciowyrm found only in the deepest ocean trenches. They are masters of the primordial darkness that surrounds them in the depths. Warhammer Supplement: Monstrous Arcanum
Triton Lords = Said to be in the Sea of Chaos, potentially not “Triton” himself but similar creatures https://i.imgur.com/50cDTN9.pngDreadfleet Rulebook
Arachnids
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Arachnarok Spider = Those Man-sized victims are often wrapped into web-casings within the spider's lair, where they would begin to dissolve within a matter of hours by the highly corrosive spider venom, until the victim turns into a protein-rich puddle from which these Spiders can easily drink from. Despite its immense bulk, Arachnarok Spiders are relatively efficient solitary hunters, able to move silently through dense wilderness and ensnare their unsuspecting prey with webs as thick as an Orcs muscular arm. http://warhammerfantasy.wikia.com/wi...chnarok_Spider
Cave Spiders = Warped by chaos, these horrors have bloated to twice the size of Giant Spiders and are often barely able to squeeze themselves through passages. Their massive grey bodies almost blend into the cavern walls making them difficult to see and they move quickly using their powerful legs, in spite of their size. Monstrous Arcanum lists spiders as a 'Kinship' monster to the Beastmen. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wiki/Cave_Spider
Giant Spiders = "The forests of the Old World are infested with all kinds of horrible creatures of which spiders are the most numerous. There are all sorts and shapes of spiders, including the creatures about the size of small ponies which Forest Goblins capture and ride." https://i.imgur.com/XdFf09Z.pngWarhammer 3rd Edition Battle Bestiary
Giant Spider Swarm = A swarm of those spiders that forest goblins ride. Monstrous Arcanum lists spiders as a 'Kinship' monster to the Beastmen. Warhammer Supplement: Monstrous Arcanum
Gigantic Spider = "The Spiders that crawl through the dark forests of the Old World are huge and bloated creatures, many so large that the Forest Goblins ride them as other races ride horses. The Night Goblins worship them, and sometimes eaten by them, and occasionally, just once or twice in every hundred years, a Night Goblin Shaman crazed with spider bites will successfully master a gigantic spider to ride into battle." https://i.imgur.com/dqaPK18.pngWarhammer 3rd Edition Battle Bestiary https://i.imgur.com/FJaKrIY.pngWhite Dwarf 336
Pit Spiders = "The Spiders that crawl through the dark forests of the Old World are huge and bloated creatures, many so large that the Forest Goblins ride them as other races ride horses. The Night Goblins worship them, and sometimes eaten by them, and occasionally, just once or twice in every hundred years, a Night Goblin Shaman crazed with spider bites will successfully master a gigantic spider to ride into battle." https://i.imgur.com/dqaPK18.pngWarhammer 3rd Edition Battle Bestiary
Bol-A-Hat Flock = ”One of the most popular sights of Bol-a-Hat is the great flocks of grey birds that gathers in the centre paddock, perching on tents and stone statues, as well as on the shoulders and heads of passers-by. The people of Albion take great delight in this sight, for these birds are considered a great delicacy, and it seems the birds always return, no matter how many of their number are eaten” http://web.archive.org/web/200303061...er/bolahat.htm
Carrion Birds = "The skies turn black with flocks of harpies and carrion birds that gather for the bloody feast to come, scattering and screaming as older, fouler things flap through the skies towards the banquet below." https://i.imgur.com/6EjTTyW.png
Coatl, Guardians of the Sacred Places = One of the rarest creatures to be found in Lustria. They have a snake-like body and massive feathered wings. The Coatl are highly intelligent, and are powerful mages. They are said to have the power to alter the jungle around them. They are said to be a manifestation of Tepok, and are venerated by Skink as sacred creatures of the air and magic. When they attack, they rarely leave any witnesses. Those few who have lived to tell the tale speak of a terrible force of nature that is able to call upon the ancient mystical power that permeates the jungle. http://i.imgur.com/OzBRcwf.png https://i.imgur.com/KA641g7.pngWarhammer Realms - Lustria https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book
Culchan = Huge, flightless, carnivorous birds that live on the grasslands of Lustria. Prized by pygmies, I’d imagine these as a flock of them. https://i.imgur.com/klow2Wn.pngWarhammer Realms - Lustria
Doom Wings = ”The noble Cold Ones, watch-serpents, doom wings and even the sorcerous murder-hounds and so many bizarre creatures who follow us now began their service to our race in those heady days, and for that Nagor must have its share of the credit.” https://i.imgur.com/zbu5eVT.jpg
Flock of Ravens = "Ravens are said to be Morai-heg's messengers. They soar across Ulthuan and the barbaric lands of the younger races, bearing snippets of the Crone Goddess' wisdom to those that have the wit to interpret the signs. Thus, Ulthuan's archer regiments hark at every coarse raven song, and mourn the passing of each member of the chorus. Such actions are thought to be the obsessions of simple minds by some of the nobility, but the archers care not. It does not do to mock Morai-heg, they say. She knows whether the arrows they loose will find their mark or not, and such knowledge grants a power that should not be offended." http://warhammerfantasy.wikia.com/wiki/Morai-heg
Vultures = ”Except for a few vultures wheeling overhead, drawn by the carrion stink of Huskk’s zombies, there was only one sign of life in the valley.” Storm of Magic: The Hour of Shadows novel by C. L. Werner
Warhawks = Many large birds of prey cover the forest, especially where where it covers the foothills, ravines and crags of the Grey Mountains. These hawks and buzzards often grow to be far larger than the similar species elsewhere in the Old World. Some are so big and have such a broad wingspan that they can carry a rider on their back. http://warhammerfantasy.wikia.com/wiki/Warhawks
Wind Lord of the Eagles = "Of old their greatest friends amongst the races of the Old World were the High Elves, and in former times the Wind Lords of the Eagles would fly to the towers of the Elves to talk of movements amongst the Orc tribes and the progress of Chaos. Nowadays the High Elf towers are ruined and abandoned, but the Wind Lords still fly to the forests of Loren to commune with the Wood Elves." https://i.imgur.com/8zSJjk1.pngWarhammer 3rd Edition Battle Bestiary
Chaotic
Spoiler Alert, click show to read:
Amalgamation Beast = When mortal emotions reach the Realm of Chaos, they often take the form of individual daemons. On occasion, though, they clump together to form unruly blobs of energy that function like cancers in the void. When they get too large, they are ejected into the Chaos Wastes where they take shape, becoming something out of a madman’s nightmares. http://warhammerfantasy.wikia.com/wi...gamation_Beast
Bale Taurus = In form no two Taurus are ever quite alike, and the mightiest of them are truly massive beasts that never die except by violence, named as Bale Taurus in dark legend. http://warhammerfantasy.wikia.com/wiki/Great_Taurus
Basilisk = The most potent weapon in the Basilisk’s arsenal is their deadly gaze. Renowned in folklore across the Old World for its lethal nature, the Basilisks’ sickly pale eyes are able to focus the destructive potential of their poisonous soul, withering their prey until its skin and flesh slough away. https://www.fichier-pdf.fr/2012/11/0...eview/page/43/
Bellowing Titan = "Bellowing titans of molten flesh, Daemon-cannons that belch balefire, and two-headed dragons turned inside out by the mutating power of Chaos stomp and soar into battle." https://i.imgur.com/7x65QoP.png
Bloodwrack Medusae = A Bloodwrack Medusa's gaze is a fearsome weapon; should a victim's eyes lock with hers for even a second, his lifeblood violently rebels, flooding from every pore until his body collapses into a pool of its own gore. It is to guard against this that the shrinekeepers -- priestesses so beguiled by their goddess that the act of worship has become their chief pleasure -- wear masks polished to a mirror-like sheen. http://warhammerfantasy.wikia.com/wi...dwrack_Medusae
Chimerae = The three-headed Chimerae is one of the most fearsome of all Children of Chaos, a beast whose progenitors were so warped that it is now impossible to say what manner of creatures they might once have been. Chimerae are more susceptible than most monsters to the twisting power of Chaos. The heads of some breathe fire in the manner of Dragons, whilst other heads sprout razor-sharp fangs or jaws that drip with a poisonous slime. https://i.imgur.com/fnMLUGj.pngWarhammer 3rd Edition Rulebook http://warhammerfantasy.wikia.com/wiki/Chimerae
Cockatrice = The Cockatrice is a repulsive Chaos-influenced beast with sorcerous capabilities. While this curious creature has very fast reactions and a great number of claws, it is not very strong, martially skilled or even particularly resistant to damage. However, the sorcerous capabilities of this monster allow it simply turn the assailants into stone with a simple stare. Enemies should not ever look it in the eye if they hope to emerge victorious. Even if they manage to wound the agile beast, it is likely that it will simply fly away, prefering to live long then die hard. According to Monstrous Arcanum it has 'kinship' with the Beastmen. https://i.imgur.com/1m21yjL.pngWhite Dwarf 88 https://i.imgur.com/T6Vq5s1.pngWarhammer 3rd Edition Rulebook Warhammer Supplement: Monstrous Arcanum http://whfb.lexicanum.com/wiki/Cockatrice
Colossal Slime-Skinned Monsters = "Beasts more dangerous still lurk in cavernous lairs beneath the Blackspine Mountains, colossal slime-skinned monstrosities of aeons past that the Dark Elves delight in unleashing upon their enemies." https://i.imgur.com/7MAC8CB.png
Flame-wyrm = ”spellbound at the vortex of shifting colours that manifested above them, a great roaring tendril of flame burst from the glowing seas, crested by eight screaming heads that belched clouds of black acid” https://i.imgur.com/89OKzQ7.pngDreadfleet Rulebook
Gorgons = "The Gorgon is a horrifying snake-headed she-monster with long thin claws and small sharp teeth through which the creature hisses like a serpent. Like a Cockatrice the gaze of a Gorgon is magical and can turn a victim to stone. Gorgons sometimes carry weapons which they clutch awkwardly in their misshapen hands, and they dress in robes pulled from battle corpses." https://i.imgur.com/6OTDKZN.pngWarhammer 3rd Edition Battle Bestiary https://i.imgur.com/g1EokYx.pngWarhammer 3rd Edition Rulebook https://i.imgur.com/iqsjHiB.pngWarhammer 3rd Edition Rulebook
Great Taurus = The supreme terrors of the crags and craters of ash and fire, some claim the Great Taurus is less a beast than a manifestation of the rage and deadly savagery of the Dark Lands themselves. To the Chaos Dwarfs, their resemblance, both in form and molten fury to the icons of their terrible god, Hashut, Father of Darkness, is no mere coincidence. http://warhammerfantasy.wikia.com/wiki/Great_Taurus https://i.imgur.com/TSgTs75.pngWhite Dwarf 161
Harpies = Harpies are vicious and spiteful, displaying only the meaning glimmerings of intelligence and, even then, only malicious, purpose. Innately cowardly creatures, Harpies band together in great sky-borne flocks, which roam high above the mountainsides and valleys in search of prey defenceless enough to risk attacking. http://warhammerfantasy.wikia.com/wiki/Harpies
Hydra = The Hydra is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery. http://warhammerfantasy.wikia.com/wiki/War_Hydras https://i.imgur.com/1m21yjL.pngWhite Dwarf 88 https://i.imgur.com/jagJt7p.pngWarhammer 3rd Edition Battle Bestiary https://i.imgur.com/MRUHIlq.png3rd Edition Rulebook
Hydra (Leonine) = A typical hydra has serpent heads and a scaled serpentine body, although some have quadrupedal, mammalian bodies like a lion or a huge, squat hound. These are a lot faster than reptilian hydras https://i.imgur.com/MRUHIlq.png3rd Edition Rulebook
Jabberslythe = The beating of the Beastmen’s war drums often serves to draw Jabberslythes from their lairs, for they know that there will be rich pickings indeed at such times. The sounds of braying, shouting or even of celebration can be enough to bring a Jabberslythe lolloping and flapping from its lair, and they are always hungry. http://warhammerfantasy.wikia.com/wiki/Jabberslythe
Jabberwock = ”As creatures of Chaos, Jabberwocks run the gamut in appearance and characteristics. Jabberwocks are generally twelve-foot tall or more. Perched on its long, scrawny neck is a hideous head with a great slobbering maw and wattles on its cheeks. Many Jabberwocks have wings, though none fly—or, at least, none discovered have been able to fly. Instead, they flap their wings when excited, creating a disconcerting noise. Jabberwocks can be of any colour, and many are faintly luminous.” http://warhammerfantasy.wikia.com/wiki/Jabberwock
Lammasu = The Lammasu has the body of a gigantic bull, a powerful mace-tipped tail and a massive, ugly head. The Chaos Dwarfs believe that the Lammasu is a rare mutation of the Great Taurus, a creature whose forbears were once Chaos Dwarfs, but which has become twisted by the powers of Chaos into a huge bull-shaped monster. http://warhammerfantasy.wikia.com/wiki/Lammasu https://i.imgur.com/Yj2DwYG.pngWhite Dwarf 161
Night Hags = ”These wicked creatures of the night creep through open windows and enter the dreams of their slumbering victims, using dark magic to poison and corrupt minds in the name of the Dark Powers.” https://drive.google.com/drive/folde...FBzUm5uc0EzV28 Witch Hunters Handbook
Preytons = They are a savage and hateful breed of creature that haunts the forested lands of Bretonnia. So renowned is their ferocity that sighting of Preytons will draw knights from many miles around, seeking to prove their valor by slaying the beasts. Mighty and winged creatures of Chaos, hybrid in form like the Chimera, Preytons bear upon their vaguely equine heads a pair of blackened and serrated antlers which have caused foolhardy knights to mistake them for majestic Great Stags, much to their error. http://warhammerfantasy.wikia.com/wiki/Preytons Warhammer Supplement: Monstrous Arcanum
Salt-Harpies = ”Whilst the captain entertained the archmage in a feast to celebrate their victory over a squall of salt-harpies” https://i.imgur.com/7AsVFbP.pngDreadfleet Rulebook
Slaughterbrute = A Slaughterbrute is a hulking monster of muscle and aggression. Such a creature cannot be broken by conventional means, and those foolish enough to try are torn apart and eaten for their efforts. Instead, a Slaughterbrute’s mind is enslaved, through magic, to that of a Chaos champin. The binding ritual for a Slaughterbrute is long and arduous. http://warhammerfantasy.wikia.com/wiki/Slaughterbrute
Sunworm = They are mutated maggots grown fat and oily with the power of Chaos. Unlike their natural kin, these creatures lack mouths and feed by rubbing their bodies against their meals and excreting their wastes through their pale, segmented hides. Strangely, these creatures supplement their diet by devouring sunlight. During the day, their undulating bodies writhe in the delicious energy cast by the sun. As a result of this light, they build up a charge of energy that allows them to survive through the dark hours. This energy can also be used defensively. If a creature comes within a yard of a Sunworm, the creature reflexively releases a jolt of powerful energy. http://warhammerfantasy.wikia.com/wiki/Sunworm
The Bloodcursed = The Bloodcursed are unholy entities trapped in unending servitude to Khorne. They are usually created when they have offended the Blood God, they are flayed until there is nothing left but a pile of bones in a pool of blood. The spirit of the human is trapped within their blood, reforming in a mist of blood. https://www.scribd.com/doc/58009747/Warhammer-Fantasy-Roleplay-2Ed-Paths-of-the-Damned-1-Ashes-of-Middenheim Warhammer Fantasy RPG
Toad Dragon = Toad Dragons are huge, repulsive, and tainted primeval creatures that are a mutated off-shoot of the more pure-breed Dragon race. These creatures are known to be very few in numbers, and are usually confined largely to the trackless, otherworldly fens known as Cold Mire under the coruscating skies of the uttermost north. http://warhammerfantasy.wikia.com/wiki/Toad_Dragon
Warpslime = Warpslime is a living, partially aware, and entirely unnatural creature that is born as a result of extensive Warpstone experimentation in a contained environment. http://warhammerfantasy.wikia.com/wiki/Warpslime
Constructs
Spoiler Alert, click show to read:
Avatar of Khaine = ”Using stranger sorceries still, Malekith has learned to imbue armoured steel giants with the souls of killers, creating fell embodiments of Khaine that carve through the ranks of those born of flesh and blood.” Could also be named as an Avatar of Khaine. https://us.v-cdn.net/5022456/uploads...nku53xrmet.png
Crow-Men = Crow-men are living statues of onyx - neither raven nor man in shape - that fight in Cathayan armies. They attack their enemies by flying and drawing them bellowing and helpless into the air, and then gutting them with their glittering talons. http://warhammerfantasy.wikia.com/wiki/Crow-men
Dread Abyssals = The priests of ancient Nehekhara taught that upon death, the spirit traveled to the Underworld - the fabled Realm of Souls. After passing through the kingdom's gates, the spirits of the dead were separated according to their worthiness in life. Those the gods deemed to have lived a laudable existence entered a golden paradise, while the cursed or wretched were instead cast to the dreadful lower depths, to be hunted and devoured by the Hounds of Usirian - the dread abyssals. http://warhammerfantasy.wikia.com/wiki/Dread_Abyssals
Golems = Golems are self-moving magical constructs. They are not truly intelligent, but they can respond well to different events within their remit. Thus, a warrior Golem is good in battle but cannot comprehend social interactions at all, while a servitor Golem would be an excellent servant but could not learn a new culture and might not even know to run away in battle. http://warhammerfantasy.wikia.com/wiki/Golem
K’Daai Fireborn = The priests of Hashut, through their dark arts, have forged a race of powerful warriors, half-daemon and half-raging fire. Drawn from the magma of the deep earth, birthed in the blood sacrifices of Hashut’s altars, and bound and given form within an armoured framework of articulated iron and rune-stamped bronze. These are the ‘rank and file’ version of the K’Daai. https://www.forgeworld.co.uk/en-GB/K-Daai-Fireborn http://warhammerfantasy.wikia.com/wi...7daai_Fireborn
Khemric Titan = While there are those who scoff at stories of scarabs the size of fortress keeps raising up wrathful sandstorms against all who intrude upon the lands of Khemri, there are those few beyond the Lands of the Dead who know that a terrible truth lies behind them. Known to the loremasters of Tilea and the Empire as Khemric Titans, these arcane constructs of stone and onyx, bejewlled and enamelled with the wealth of a bygone age, tower above even the dreaded Necrosphinx. Warhammer Supplement: Monstrous Arcanum
Necrofex Colossus = The largest, most dangerous version of the Necrofex Colossus. Warhammer Supplement: Monstrous Arcanum
Nightmare Colossus (Necrofex Colossus) = An even bigger version of it. Warhammer Supplement: Monstrous Arcanum
Pha’a Necrosphinx = Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. Devoted to Pha’a. http://warhammerfantasy.wikia.com/wiki/Necrosphinx
Rogue Idol of Gork= When greenskin tribes gather for war, foetid effigies depicting the Orc gods Gork and Mork will be constructed. Using rock, dung, old battle trophies and other detritus, these ‘statues’ are intended to bring the favour of Mork to the Orcs and Goblins mustering in their shadow. Some are no more than a heap of stones or no larger than a chapel door, but when a Waaagh! is brewing they can grow to immense proportions, and become so infused with the greenskins’ lust for battle that they are roused into life and will lumber forth to crush and bludgeon the enemy. http://web.archive.org/web/201203051...OGUE_IDOL.html
Rogue Idol of Mork= When greenskin tribes gather for war, foetid effigies depicting the Orc gods Gork and Mork will be constructed. Using rock, dung, old battle trophies and other detritus, these ‘statues’ are intended to bring the favour of Mork to the Orcs and Goblins mustering in their shadow. Some are no more than a heap of stones or no larger than a chapel door, but when a Waaagh! is brewing they can grow to immense proportions, and become so infused with the greenskins’ lust for battle that they are roused into life and will lumber forth to crush and bludgeon the enemy. http://web.archive.org/web/201203051...OGUE_IDOL.html
Royal Warsphinx = Some kings even had a Warsphinx constructed to stand watch over their own sacred sarcophagi, and these were especially lavish and ornate. Upon awakening, a Tomb King would ride his royal Warsphinx into battle, leading his army out of the burial chambers and into the blinding light of day. http://warhammerfantasy.wikia.com/wi...rian_Warsphinx
Rune Guardians = "The first Rune Guardians were built millennia ago, when the first Dwarf strongholds began to fall to Goblin forces. Realising they would be forced to leave the tombs of their honoured ancestors unguarded, the greatest Runesmiths of the time collaborated with the Engineers Guild to create tireless sentries that could be left behind. That at one time they could create such marvels is a source of both great pride and great sorrow for the Dwarfs. It would seem that the knowledge of the Master Rune of Waking is lost to the Runesmiths of today, and the schematics needed to construct one are nowhere to be found." http://warhammerfantasy.wikia.com/wiki/Rune_Guardians
Temple Dogs = They resemble nothing so much as a cross between a giant pekinese and a lion. In times of war, the power of the temple gods is channelled into these statues to animate them. http://warhammerfantasy.wikia.com/wiki/Temple_Dogs
Terracotta Automatons = Assumedly terracotta warriors. They fought to hold back the forces of Chaos when the Great Bastion was damaged. http://warhammerfantasy.wikia.com/wiki/Cathay
The Guardians = ”They arrived with the gods, and with the gods do dwell their spirits. Their wrath is beyond imagining. Any who pass with evil intent will be struck down from afar.” Unsure what they could be in Tlaxtlan. Saurus, Skink, and Kroxigors were all created from the planet and were not brought to it. Slann did arrive with the Old Ones. https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 6th Edition Army Book
Usekph Necrosphinx = Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. Devoted to Usekph. http://warhammerfantasy.wikia.com/wiki/Necrosphinx
Wicker Man = Wicker Men typically have monstrous heads and are equipped with long, curved blades attached to their hands. Around their necks hang the talismans that give them life. These talismans are usually a maimed creature or damaged body part—a hand will be missing a finger, a cat missing a paw. The missing part goes into the construction of a marionette used to control the Wicker Man. http://warhammerfantasy.wikia.com/wiki/Wicker_Man
Artois Boars = Artois Boars are Wild Boars that have been touched by Chaos. Whilst they are found throughout the Forest of Arden, they have never been seen beyond it, and most are found within the dukedom of Artois. They are even more bad-tempered than normal Wild Boars and are entirely carnivorous, preferring to eat living prey. Prey that screams and curses whilst it is being eaten is particularly popular. Peasants say if you can stay still and quiet whilst the boar is eating you, it will lose interest. Peasants say a lot of stupid things. http://warhammerfantasy.wikia.com/wiki/Artois_Boars
Chaos Warhounds = Drawn to the lure of fresh meat, Warhounds often prowl around encampments searching for lone or vulnerable creatures to attack. These slinking predators have an innate connection with the Beastmen of the forests, and freely wander through the filthy and bonestrewn encampments that serve as lairs for each warherd. http://warhammerfantasy.wikia.com/wiki/Chaos_Warhounds
Chaos War Mammoth = These massive creatures, whose footfalls shake the earth like thunder, are capable through sheer bulk and roused fury of demolishing buildings, trampling forests flat and crushing anything smaller than themselves into an unrecognisable, bloody smear. Although not actually evil as such, they are entirely belligerent and uncaring beasts that cut a swathe of destruction wherever they go, a factor magnified a thousand-fold by the fact that when they have young they travel in communal family herds, are fiercely territorial and respond to any other creature that manages to gather their notice by smashing it into the ground, or if it is a large enough monster in its own right, impaling it with huge tusks the size of mighty tree trunks. http://warhammerfantasy.wikia.com/wi...s_War_Mammoths https://i.imgur.com/AgHtB4L.pngWarhammer 3rd Edition Rulebook
Daemonvine = Whether the Daemonvine is merely a mutated form of plant or a Daemonic being in and of itself is a mystery no one has survived to solve. Whatever the beast may be, it is most assuredly deadly. https://wiki.returnofreckoning.com/i...wn,_Daemonvine
Gorgers = The caves of the Mountains of Mourn are home to many monstrosities and it would take extreme good luck for a full* grown Ogre to survive for a week. http://warhammerfantasy.wikia.com/wiki/Gorgers
Grey Men = ”A Grey Man is a shambling, hulking creature one and a half times the size of a man and of roughly humanoid shape. Its body seems made of compacted ooze and swamp debris, and its face is mostly featureless except for its small, glinting eyes, which alone suggest some intelligence in the creatures. Its oozing paws conceal claws of splintered bone and its upper body can open up to reveal a gory black maw filled with spinelike teeth.” http://warhammerfantasy.wikia.com/wiki/Grey_Men
Hag-Trees = "Obscene fusions of hag-tree and gigantic mutant shriek from dozens of mouths as they snatch up their prey in their poisonous tendrils." https://i.imgur.com/6EjTTyW.png
Quill-spined Brutes = "Quill-spined brutes from the northern forests thunder out of the night to smash apart iron gates and portcullises in one unstoppable charge." https://i.imgur.com/6EjTTyW.png
Razorgor Herd = As with all children of Chaos, Razorgor are disfigured by hideous mutations, but they generally have the aspect of a nightmarish, gigantic boar covered in vicious spines, coarse hair and boasting lethally sharp tusks and fangs. http://warhammerfantasy.wikia.com/wiki/Razorgors
Wolf Rats = Wolf Rats are distinctive creatures, blending the appearance of both Skaven and Wolves. Covered in a thick pelt of grey fur flecked with white, they have shorter legs than their Skaven ancestors, keeping them low to the ground and suggesting that they are always ready to pounce. Their natural gait is to move on four legs, which only makes their ability to clumsily grasp and manipulate objects with their forepaws that much more horrifying. http://warhammerfantasy.wikia.com/wiki/Wolf_Rats
Yhetee Pack = The Yhetee packs inhabit the highest slopes of many mountain ranges, but are particularly common amongst the Mountains of Mourn and, the place of their birth - the towering peaks of the Ancient Giant Holds. There, high on the roof of the world, the Yhetees survive by preying on the beast herds of the highlands. The pale pelts of the Yhetees make them hard to spot in the snowy landscape, and only when their shaggy hair is overly matted and blood-speckled are they easy to pick out. http://whfb.lexicanum.com/wiki/Yhetee
Re: Information Thread Beastiary for Potential New Monsters
Daemonic
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Hashut
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Shadows of Hashut = The air around the Sorcerer grows cold and a shadowy form begins to coalesce next to him. It forms into a visage of Hashut, the mighty God of the Chaos Dwarfs. With a deafening roar, the shadow bull charges forward smashing everything out of its way. http://warhammerfantasy.wikia.com/wi...warf_Sorcerers
Horned Rat
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Exalted Vermin Lord = The Vermin Lords are the arch-daemons of the Skaven god the Horned Rat, and embody all that is foul and cruel in that misbegotten race of rat men. At once mighty and vile, cunning and savage, they are creatures of creeping decay and lightning fast fury — they are ruin made manifest. Warhammer Supplement: Monstrous Arcanum
Verminlord = The Vermin Lords are thought to be the daemonic forms of ancient Lords of Decay, warped by the influence of the Horned Rat into his immortal servants. A Vermin Lord is at once majestic and disgusting, a living icon of ruin, the ultimate scavenger. Although such a being towers in height, it is lithe and quick, its movements evoking the fluid, yet twitchy, scuttling of rats. http://warhammerfantasy.wikia.com/wiki/Verminlord
Khorne
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Bloodbeast = Battle-maddened creatures living only to take the lives of others and reap skulls in the name of the Blood God. Brimming with this mindless fury, they will charge headlong into the forefront of battle, not caring whom or what it is engaged with. They can have many sorts of limbs and/or tentacles lined with razor-sharp barbs, rippling with muscle and dripping with gore. These are used to lash at enemies as the creature charges its foes, resulting in disarming and disembowelment. http://whfb.lexicanum.com/wiki/Bloodbeast
Bloodthirster of Khorne = The Bloodthirster is the very fury of war made manifest existing of unfettered primal rage and frenzy. Of all Daemons, of all the Chaos Gods, they bear the greatest resemblance to the stereotypical daemon, having a humanoid body, cloven hooves instead of feet, leathery bat-like wings and horned bull-like heads. They are armed with both a fiery whip and a massive two-headed battleaxe. They are without doubt the most warlike and aggressive of all Daemons. http://whfb.lexicanum.com/wiki/Bloodthirster
Bloodthirster of Insensate Rage = A Greater Daemon of Khorne that wields great weapon and heavy armour. Subject to Frenzy. http://i.imgur.com/4rEwPc6.png
Bloodthirster of Unfettered Fury = A Greater Daemon of Khorne that wields axe, whip and heavy armour. http://i.imgur.com/4rEwPc6.png
Exalted Bloodthirster of Khorne = The Bloodthirster is the very fury of war made manifest existing of unfettered primal rage and frenzy. Of all Daemons, of all the Chaos Gods, they bear the greatest resemblance to the stereotypical daemon, having a humanoid body, cloven hooves instead of feet, leathery bat-like wings and horned bull-like heads. They are armed with both a fiery whip and a massive two-headed battleaxe. They are without doubt the most warlike and aggressive of all Daemons. http://whfb.lexicanum.com/wiki/Bloodthirster
Flesh Hounds = Flesh Hounds of Khorne are the Daemonic Hounds of Khorne. They are the terrible hunting beasts which Khorne unleashes upon those who have earned his wrathful displeasure, relentlessly pursuing their prey to the ends of the world. http://whfb.lexicanum.com/wiki/Flesh_Hound
Juggernauts = They are massive daemons cloaked in sheets of steel and brass instead of flesh. Half-daemon, half-enchanted steel and sinew they stand taller than a man with blood of liquid fire. Juggernauts are ridden into battle by powerful mortal and daemonic minions of Khorne, for only those possessed of exceptional willpower can hope to control such a raging beast. http://whfb.lexicanum.com/wiki/Juggernaut_of_Khorne
Slaughterbrute = A Slaughterbrute is a hulking monster of muscle and aggression. Such a creature cannot be broken by conventional means, and those foolish enough to try are torn apart and eaten for their efforts. Instead, a Slaughterbrute’s mind is enslaved, through magic, to that of a Chaos champin. The binding ritual for a Slaughterbrute is long and arduous. http://warhammerfantasy.wikia.com/wiki/Slaughterbrute
Wrath of Khorne Bloodthirster = A Greater Daemon of Khorne that has a flaming breath weapon, and wields a Wrathaxe and Bloodflail. http://i.imgur.com/4rEwPc6.png
Kweethul
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Exalted Six Eyed Slayer = A Greater Daemon devoted to the god Kweethul. Ten feet tall, rounded body, two goats heads with three eyes each, carries a chaos weapon that mutates those it touches. https://www.scribd.com/doc/190349236...and-the-Damned
Six Eyed Slayer = A Greater Daemon devoted to the god Kweethul. Ten feet tall, rounded body, two goats heads with three eyes each, carries a chaos weapon that mutates those it touches. https://www.scribd.com/doc/190349236...and-the-Damned
Beast of Nurgle = The Beast is driven by its craving for attention, greeting newcomers by slobbering all over them with its tentacles. This attention poses no threat to other creatures of Nurgle, but it proves fatal to mortals. Once its new playmate has stopped moving, it shifts attention to another victim. In this way, in its excitement it leaves a trail of death and destruction. http://whfb.lexicanum.com/wiki/Beast_of_Nurgle
Exalted Great Unclean One = Great Unclean Ones are Greater Daemons of Nurgle, the Lord of Decay. They appear as large bloated creatures, oozing pus and revealing diseased organs through their ragged skin. They are often accompanied by Nurglings, who gaggle about the Great Unclean One's feet, nibbling on whatever carrion he may discard as he advances. Great Unclean Ones carry immense rusty blades, capable of infecting whomever it slices. Often they also carry flails, made of rusty chains and skulls of those, who died through their diseases. The Daemon is despicably tough, from being both large in stature, as well as numb to pain through aeons of disease. http://whfb.lexicanum.com/wiki/Great_Unclean_One
Great Unclean One = Great Unclean Ones are Greater Daemons of Nurgle, the Lord of Decay. They appear as large bloated creatures, oozing pus and revealing diseased organs through their ragged skin. They are often accompanied by Nurglings, who gaggle about the Great Unclean One's feet, nibbling on whatever carrion he may discard as he advances. Great Unclean Ones carry immense rusty blades, capable of infecting whomever it slices. Often they also carry flails, made of rusty chains and skulls of those, who died through their diseases. The Daemon is despicably tough, from being both large in stature, as well as numb to pain through aeons of disease. http://whfb.lexicanum.com/wiki/Great_Unclean_One
Gutterlings = They were once men of the north. Every one of them fell foul of the Glottkin, and as was so often the fate of such individuals, they were eaten whole by Ghurk. They were slowly twisted into terrifying Chaos Spawns in his guts, their twisted flesh echoing the mutations of Ghurk himself. http://warhammerfantasy.wikia.com/wiki/The_Gutterlings
Plague Drones = High-ranking Plaguebearers are known as Plague Drones; a title that conveys commendable humility, yet belies the power beneath. These stewards of Nurgle’s Garden ride into the mortal realm mounted upon Rot Flies. From their lofty positions the Plague Drones can properly tally the diseases running rife across the battlefield, as well as swiftly intervene should Nurgle’s divine plans meet with heavily-armed resistance. http://warhammerfantasy.wikia.com/wi...ones_of_Nurgle
Plague Toads of Nurgle = Plague Toads are mutated, pseudo-amphibian sacs of brackish filth and pus whose wide maws can swallow a man whole. Plague Toads are drawn to places of disease and decay, and in such places those versed in the lore of the Plague Father can summon these daemon-vermin and bind them to their will. https://www.forgeworld.co.uk/en-GB/D...oads-of-Nurgle
Rot Flies = As the Rot Flies fall upon their prey, blade-sharp legs sink into flesh and leathery wings buzz in a flapping purr of motion. Prehensile probosces and posterior mouth-parts latch onto the faces of their victims, and the Rot Flies let out titters of mean-spirited laughter as they pluck heads from necks and swallow them whole. Given the chance Rot Flies will hunt down the impertinent mortals that slew their previous incarnations. http://warhammerfantasy.wikia.com/wi...ones_of_Nurgle
Slimehounds = When the hordes of Nurgle have grown great and the area is thick with the stench of disease and the slime of mutation, the Slime Hounds of Nurgle will crawl out from the depths to feed. Taking the form of a massive, black-spotted slug, the monster is a terrible amalgamation of razor sharp teeth, useless limbs, and barbed tentacles. It seems as if whatever mutations were left after creating his Spawns, the Father of Flies gifted these terrible creatures. https://wiki.returnofreckoning.com/index.php/Slimehound
Tallymen = ”With them came a fresh coterie of Nurgle’s Daemon-get; Plague Riders and Tallymen, half-formed slug-like nightmares.” https://drive.google.com/drive/folde...FktWlFnTkNnZ28Tamurkhan: The Throne of Chaos
Slaanesh
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Exalted Keeper of Secrets = They are the Greater Daemons of Slaanesh and as with many daemons they go under many names, each varied and perverse. A Keeper of Secrets has a large, bipedal form with four arms and horned head. Two of the four arms possess claws. These daemons are known for their typically Slaaneshi treatment of pain and suffering as another form of pleasure, and dispense that pleasure to their opponents with surprising speed and strength. Like daemonettes, their appearance is often cloaked in illusions but in addition to those minor illusions these daemons also tend to possess much stronger magical abilities. http://whfb.lexicanum.com/wiki/Keeper_of_Secrets
Fiends of Slaanesh = They are bizarre daemons, hybrid creatures which combine reptilian, insectoid and anthropomorphic characteristics. They possess a segmented body, a tail covered in fine scales and two pairs of humanoid legs that end in cloven hooves. Each also has a pair of claw-tipped arms that it uses as front legs. Their bodies emit an intoxicating odour known as 'Sporific Musk' which is effective at overwhelming an enemies senses. http://whfb.lexicanum.com/wiki/Fiend_of_Slaanesh
Hellflayers = Slaanesh prides himself on the splendour of his decadent realm. Alas, the constant warfare and anarchy that so defines the Realm of Chaos has ever worked against his pursuit of perfection by leaving battle-slain corpses littered across his lands like the petals of a repulsive plant. Thus do the Hellflayers ride hither and yon across the plains, their reaping blades cutting and slicing the distaff flesh into small pieces that Slaanesh’s otherworldly flora can easily devour. http://warhammerfantasy.wikia.com/wi...rs_of_Slaanesh
Keepers of Secrets = They are the Greater Daemons of Slaanesh and as with many daemons they go under many names, each varied and perverse. A Keeper of Secrets has a large, bipedal form with four arms and horned head. Two of the four arms possess claws. These daemons are known for their typically Slaaneshi treatment of pain and suffering as another form of pleasure, and dispense that pleasure to their opponents with surprising speed and strength. Like daemonettes, their appearance is often cloaked in illusions but in addition to those minor illusions these daemons also tend to possess much stronger magical abilities. http://whfb.lexicanum.com/wiki/Keeper_of_Secrets
Tzeentch
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Exalted Lord of Change = When a Lord of Change reveals itself, it is a vision of horror. A massive feathered creature with the head of carrion bird wobbling on top of a wattled neck, it seems almost frail, almost too weak to support what it does. No secret can be kept from the all-seeing gaze of a Lord of Change, for all ambitions and woes are laid bare before its immortal stare. With bright multi-coloured wings, and a gigantic bird-like face, a Lord of Change is the most bizarre of all Greater Daemons. Its skin writhes with unnatural energies — magic courses through its warping body as blood pumps through a mortal. http://warhammerfantasy.wikia.com/wiki/Lord_of_Change
Firewyrms = Firewyrms of Tzeentch are ever-changing daemonic spawns of the Chaos God Tzeentch. They are bizarre creatures that constantly ripple and shift with the powers of change from their patron deity. Firewyrms vary tremendously in appearance due to this constant, lingering change. They have bluish, purplish skin that blisters with eyes and maws. They often have bird-like features such as beaks and feathers on their bodies as well. In battle Firewyrms mindlessly charge at the enemies of Tzeentch blasting out fire from every orifice in a similar manner to some of Tzeentch’s other daemon servants. http://whfb.lexicanum.com/wiki/Firewyrm_of_Tzeentch
Screamers = Screamers are ray-like daemonic creatures that swoop down on foes and cut them apart with their sharp tusks, but prefer to emit an unholy scream, that damages and terrifies most mortals. http://whfb.lexicanum.com/wiki/Screamer
Sorrow Swarm = Tzeentch unit. The Sorrow Swarm is a cloud of beautiful, multicoloured butterflies. Individually, they are about the size of an apple and look like ordinary specimens, though of particularly vivid-colours. Under close inspection, their nature is clear. Each of the butterfly’s legs ends in a sharp, curving claw that can pierce skin easily. http://warhammerfantasy.wikia.com/wiki/Sorrow_Swarm
Watchers = Floating serenely in nearly every corner of the Inevitable City, the Watchers of Tzeentch silently observe the events of the city. The Watchers are anchored to the ground by thick chains, and are little more than seemingly harmless, if unsettling, eyeballs. However few interfere with their vigil, less they risk the wrath of powers unseen. https://wiki.returnofreckoning.com/index.php/Watcher
Undivided
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Amalgamation Beast = When mortal emotions reach the Realm of Chaos, they often take the form of individual daemons. On occasion, though, they clump together to form unruly blobs of energy that function like cancers in the void. When they get too large, they are ejected into the Chaos Wastes where they take shape, becoming something out of a madman’s nightmares. http://warhammerfantasy.wikia.com/wi...gamation_Beast
Mutalith Vortex Beast = It is an utter abomination of nature; a terrifying fusion of monster and magic, a creature mutated beyond all reason by the powers of Chaos. In battle, tentacles smash into the ranks of the foe. Those not flung through the air are dragged screaming into its maw, where hundreds of needle-like teeth shred flesh and crunch bones to powder. As horrifying as such a fate is, though, it is not the thought of being eaten alive by a Mutalith that gives its enemies waking nightmares. http://warhammerfantasy.wikia.com/wi...h_Vortex_Beast
Flaming Vultures = ””From the south came the witch-cabal of Urak Soulbane, Arch-Sorcerer and daemon-priest, at whose beckoning the earth and rocks themselves spat forth twisted killing shapes, and above whose head vultures whirled on wings of flame.”” https://drive.google.com/drive/folde...FktWlFnTkNnZ28Tamurkhan: The Throne of Chaos
Blackspine Mountain Griffon = ”This potent magical brew, created from Troll blood, Chimerae bile and the heart of a Blackspine Mountain Griffon, is distilled by Crone Hellebron and gifted only to her most trusted servant.” http://warhammerfantasy.wikia.com/wiki/Shadowblade
Boar Centaur = A few Boar Centaurs became the object of experimentation by chaos dwarf Artisans, and were subsequently enslaved upon the machines of the chaos dwarfs, providing the motive power for their fiendish war engines. http://warhammerfantasy.wikia.com/wiki/Boar_Centaur
Bull Centaur Renders = They are hulking, savage creatures whose strength far exceeds that of a chaos dwarf, and thanks to their strange forms, they are far swifter in battle. As they age, their flesh hardens and distorts to the consistency of a living metal, and rather than heal naturally from injuries, they must instead rely upon their Sorcerer-masters to repair their wounds with poultices of molten mercury, steel sutures and brazen splints. I view these as the more recent models shown in forge world. http://warhammerfantasy.wikia.com/wi...entaur_Renders
Dark Pegasus = It is from these eyries that the Dark Elves steal young Pegasi to serve as steeds, knowing that the adults are too savage to be trained, the Dark Elves steal the young. http://warhammerfantasy.wikia.com/wiki/Dark_Pegasi
Demigryph = At the heart of this great Forest lurks many foul and ancient beast of many ages past. But none are so noble and majestic in their heritage as the prides of Demigryphs who ruthlessly claim this patch of territory as their own. http://warhammerfantasy.wikia.com/wiki/Demigryph_Knight
Dragon Steed = A very old mount for Dark Elf characters. Looks like a daemonic horse, it has hard scales on the spine and has claws. Very evil lookin, very suitable! http://www.sodemons.com/rhmisc/c13degeneral/index.htm
Frostfiend = But they are very real. Luckily, they make their home in the snows of the far north—and some scholars believe they are a part of those snows, as the Treemen of Athel Loren are with their forest. Due to their white fur, these bat-winged monstrosities are invisible amongst the blizzards in which they fly. Thankfully, they tend to shriek with bloodlust when their heat-sensitive eyes detect their next meal. http://warhammerfantasy.wikia.com/wiki/Frostfiend
Griffons = ”Many travel the length of Albion to take part in the Great Hunt, and at this time, the mountains echo with their bellowing cries of child-like excitement. Many Giants meet their fate in this contest of might, rolling off treacherous cliffs while wrestling ferocious griffons, or trying to overcome one of the great Dragons awoken by their noisy antics.” For anyone to have the slightest hope of mastering a Griffon, the beast must be captured and trained while young, forcing a bond that only death can shatter. http://web.archive.org/web/200303061...beastpeaks.htm http://warhammerfantasy.wikia.com/wiki/Griffons
Harpies = Harpies are vicious and spiteful, displaying only the meaning glimmerings of intelligence and, even then, only malicious, purpose. Innately cowardly creatures, Harpies band together in great sky-borne flocks, which roam high above the mountainsides and valleys in search of prey defenceless enough to risk attacking. http://warhammerfantasy.wikia.com/wiki/Harpies
Hippogryph = The Hippogryph species inhabit the upper reaches of the Grey Mountains, occasionally prowling the green lands below for prey such as sheep and cattle, although they have also been known to hunt Humans, Greenskins or just about any creature than cannot quickly hide from its vision. http://warhammerfantasy.wikia.com/wiki/Hippogryph https://i.imgur.com/DspRZOs.pngWarhammer 3rd Edition Battle Bestiary
Ki-rin = Ki-rin are creatures of wholly unnatural composition, although appearing not unlike normal flesh and blood. They live amongst the devastating forces of lightning, storm and thunder. Ki-rin are aerial creatures that ride the roaring winds and storm clouds, bellowing like thunder and sceaming great cracks of lightning through the disturbed air. https://i.imgur.com/fK3PRof.jpg3rd Ed. Armies Book http://warhammerfantasy.wikia.com/wiki/Ki-rin
Naga = ”To the frightful serpent Naga of dim Khuresh whose lives are said to be counted as the ages of the world, and whose appetite for blood shames even the ancient queens of thrice-cursed Lahmia.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Pegasus (Black) = Even more awesome than the White Pegasus is the rare and beautiful black pegasus, whose foaming red mouth and glowing crimson eyes are especially impressive. https://i.imgur.com/CuObsBl.png3rd Ed. Armies Book
Questing Beast = Shown in the following piece of concept art from a Warhammer event, the art depicts knights (possibly questing or grail knights) riding on the backs of strange beasts that are highly likely to be based on the Questing Beasts of Arthurian legend. For this reason I've included a wiki entry on the questing beasts from mythology for those interested in them. https://img.fireden.net/tg/image/146...1260662189.jpg https://en.wikipedia.org/wiki/Questing_Beast
Radiant Pegasus = "A notable breed of Pegasus, Radiant Pegasi are most commonly found upon the sunlit plateaus of Arabyan mountains. They absorb the sun's heat, transmuting it into the burning light that flows over their skin like ripples of brightest flame. When threatened, a radiant pegasus can discharge this magic at its attackers in a searing and crackling flash." http://warhammerfantasy.wikia.com/wiki/Radiant_Pegasus
Royal Ki’lin = A fire horse of some kind, a magical mount. In the army made for White Dwarf, it sounded as if it would act like a Pegasus, so a flier despite having no wings. It’s a sort of dragon horse. https://pbs.twimg.com/media/CmG9JrEWIAA3Lw3.jpg
Questing Beast = Shown in the following piece of concept art from a Warhammer event, the art depicts knights (possibly questing or grail knights) riding on the backs of strange beasts that are highly likely to be based on the Questing Beasts of Arthurian legend. For this reason I've included a wiki entry on the questing beasts from mythology for those interested in them. https://img.fireden.net/tg/image/146...1260662189.jpg https://en.wikipedia.org/wiki/Questing_Beast
Sirens = This is the only great city on the western shore of the Tilean Sea, situated on a rugged coastline made up of dozens of small islands. There are strange birdlike creatures called Sirens that live among these islands. It is said they sing such a rapturous song that they lure unwary ships to their doom. http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 28
Unicorn = Unicorns are drawn to female mages as moths to a flame, and find the taste of magic intoxicating. Most Spellsingers find this an acceptable situation, as a tame Unicorn makes for an excellent steed. Furthermore, the beast’s nature protects its rider against hostile magics, with a devastating spell often resulting in little more than a slightly inebriated and emboldened steed. Apparently has 'kinship' with Bretonnia according to the appendix chart in Monstrous Arcanum. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wiki/Unicorn
Zoats = The Zoats are a race of large, strange, centaur-like, reptiles. Zoats are powerful forest magicians, but also secretive isolationists, living only in the deepest woodlands and avoiding contact with outsiders if at all possible. They fight with heavy stone maces called sky-staves. Warhammer Supplement: Storm of Magic http://whfb.wikia.com/wiki/Zoats
Dragons
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Black Dragon = Black Dragons are relatively similar to their more pure-blooded cousins in appearance, however they have lost the ability to belch flaming breath, and instead gained the ability to breathe a noxious gas that can wither the lungs of its victims and rot their flesh. http://warhammerfantasy.wikia.com/wiki/Black_Dragon https://i.imgur.com/oA8yVpg.pngWarhammer 3rd Edition Battle Bestiary
Blue Dragon = "Blue dragons generate an electric charge which they spit out in the form of arcing forks of lightning. The lightning bolts keeps leaping and striking a new target." https://i.imgur.com/fZCt0Gi.pngWarhammer 3rd Edition Battle Bestiary
Carmine Dragon = Carmine, or Encarmine Dragons, are a corrupted variant of the Dragon race known famously for its dark crimson colour as a result of an over-exposure to "Death Magic". Contrary to popular belief, Carmine Dragons are actually not a separate sub-species of Dragons, rather these Dragons are born this way when a Dragon egg has become saturated by Shyish, the Wind of Death. When the unborn dragon is exposed to this, the death magic is gathered and magnified within the heart and soul of the dragon once it is born. http://warhammerfantasy.wikia.com/wiki/Carmine_Dragon
Chaos Dragon = A Chaos Dragon dimly resembles its uncorrupted kin. It has a massive bloated body that splits into two long trunk-like necks that end in heads of horns and fangs. One head smokes with the fires that burn in its gullet, whilst the other sends plumes of acidic gasses into the air to scorch the land. Thick scales cover the body in places, but in others, its organs and muscles are revealed, pumping the corruption through a system of exposed veins and arteries. Its fiery heart beats within, sending showers of sparks onto the ground as it passes. Monstrous Arcanum lists it as a 'Kinship' monster to the Beastmen. http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon Warhammer Supplement: Monstrous Arcanum
Dragon = ”Many travel the length of Albion to take part in the Great Hunt, and at this time, the mountains echo with their bellowing cries of child-like excitement. Many Giants meet their fate in this contest of might, rolling off treacherous cliffs while wrestling ferocious griffons, or trying to overcome one of the great Dragons awoken by their noisy antics.” http://web.archive.org/web/200303061...beastpeaks.htm https://i.imgur.com/oA8yVpg.pngWarhammer 3rd Edition Battle Bestiary
Emperor Blue Dragon = Same as Blue Dragon, but far more powerful and can cast spells. https://i.imgur.com/fZCt0Gi.pngWarhammer 3rd Edition Battle Bestiary
Emperor Chaos Dragon = An incredibly powerful Chaos Dragon that is huge, and is able to cast devastating spells. http://warhammerfantasy.wikia.com/wiki/Chaos_Dragon Warhammer Supplement: Monstrous Arcanum
Emperor Dragon = Indeed, the only recorded occasions on which Emperor Dragons have seen defeat have been when many thousands of foes have been arrayed against them, or some sorcerous trickery was employed. If few warriors can be counted on to defeat an Emperor Dragon, there are still fewer individuals capable of taming one. Even the famed Dragon Riders of Caledor were never able to tame the oldest and greatest of the Emperor Dragons. http://warhammerfantasy.wikia.com/wiki/Emperor_Dragon https://i.imgur.com/oA8yVpg.pngWarhammer 3rd Edition Battle Bestiary
Emperor Spined Dragon = Appears to be a wingless dragon. The largest, most powerful version of it. https://i.imgur.com/UBPTEUf.pngWhite Dwarf 151
Emperor White Dragon = Same as White Dragon, but far more powerful and can cast spells. https://i.imgur.com/fZCt0Gi.pngWarhammer 3rd Edition Battle Bestiary
Forest Dragon = Despite their monstrous appearance, Forest Dragons are actually highly intelligent, and maintain a keen interest in events that occur far beyond the boundaries of Athel Loren. They are particularly voracious for tidings that relate to their long months of slumber. In part, this hunger is fed by the Elves who petition them for aid, but the Dragons do not necessarily consider the Elves to be wholly unbiased observers and often seek out others to provide counterpoint. http://warhammerfantasy.wikia.com/wiki/Forest_Dragon https://i.imgur.com/oA8yVpg.pngWarhammer 3rd Edition Battle Bestiary
Magma Dragon = These primordial and vicious beasts are among the strongest and most malignant of dragon-kind, their huge jaws burn with furnace-heat and their powerful claws can crush stone and steel with ease. Their most deadly weapon however is their Brimstone Dragonfire which burns so bright that nothing but cinders remains of whatever it touches. They’re found mostly in Naggoroth. https://www.forgeworld.co.uk/en-GB/Magma-Dragon http://warhammerfantasy.wikia.com/wiki/Magma_Dragon
Star Dragons = The oldest and most powerful of Ulthuan's Dragons are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail. http://warhammerfantasy.wikia.com/wiki/Moon_Dragon
Sun Dragons = Few young Dragons are hatched now on Ulthuan. The youngest Dragons are referred to by the Elves as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. http://warhammerfantasy.wikia.com/wiki/Moon_Dragon
Warpfire Dragon = Spite-filled and ruinous creatures, they delight in destroying and mutilating their foes with blasts of Warpfire exhaled from the burning morass of ruinous energies that seethe within their bodies, the mere proximity to which can kill. Even in death are these mutated creatures deadly as their demise brings about a raging blast of unleashed fire to scorch the land around them. https://www.forgeworld.co.uk/en-GB/Warpfire-Dragon
White Dragon = "White Dragons breathe a freezing chill mist so cold that enemy are numbed and frozen." https://i.imgur.com/fZCt0Gi.pngWarhammer 3rd Edition Battle Bestiary
Land Wyvern = When the Orcs moved into the tunnels, they brought with them a rare breed of Wyverns—one slightly smaller and meaner than others of its kind but without wings. These are generally solitary creatures unless they’ve been tamed by the Orcs, and appear quite similar to normal Wyverns, complete with a poisonous tail. Land Wyverns are famously stupid and one will fling itself into combat without concern for numbers or the threat to its own life. http://warhammerfantasy.wikia.com/wiki/Land_Wyvern
Shard Dragon = Shard Dragons are not ‘true dragons’ as such, but the devolved remains of some draconic offshoot that migrated into the dark heart of the world. Untold centuries in lightless umbra have filled them with malign power and distorted their forms, some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of terror to slay their prey. It was the Dwarfs that first returned these creatures to the light of the sun, having learned to bind Shard Dragons with powerful runic collars and turning them upon their foes to rend and tear. Warhammer Supplement: Monstrous Arcanum https://www.fichier-pdf.fr/2012/11/0...eview/page/69/
Shard Dragon (Breath of Nightmares) = Untold centuries in lightless umbra have filled them with malign power and distorted their forms, and some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of soul-destroying terror to silently slay their prey. Warhammer Supplement: Monstrous Arcanum https://www.fichier-pdf.fr/2012/11/0...eview/page/70/
Shard Dragon (Gromril Scales) = Coated in blood, these protective plates are as much a weapon as a defence, slicing flesh and puncturing the armour of those foolish enough to confront such creatures in battle. Warhammer Supplement: Monstrous Arcanum https://www.fichier-pdf.fr/2012/11/0...eview/page/70/
Shard Dragon (Rock Burner) = Untold centuries in lightless umbra have filled them with malign power and distorted their forms, and some now venomous enough that they burn the very rock beneath them, while others are able to exhale to vaporous essence of soul-destroying terror to silently slay their prey. Warhammer Supplement: Monstrous Arcanum https://www.fichier-pdf.fr/2012/11/0...eview/page/70/
Wyvern = Wyverns are cannibalistic predators that are known to be a distant off-shoot of the Dragon race. These creatures have been known to be oppurtunistic hunters, able to eat just about anything from rotting carcasses to bloated bodies amongst other filthy habits, making the Wyvern one of the most foul-smelling creatures to ever plague the World's Edge Mountains. Monstrous Arcanum lists it as a 'Kinship' monster to the Beastmen. Warhammer Supplement: Monstrous Arcanum https://i.imgur.com/0X8uuxG.png3rd Edition Rulebook
Young Wyvern = A young, less experienced and powerful Wyvern. Warhammer Supplement: Monstrous Arcanum https://i.imgur.com/0X8uuxG.png3rd Edition Rulebook
Arcane Phoenix = Arcane Phoenis are majestic and fearsome creatures as great as any of the mighty war-eagles of the High Elves. They are cloaked in blazing feathers that turn the sharpest arrow, their true power bound to their nature as a creature of spirit and fire, for they are the living embodiment of the destructive and purging Wind of Aqshy. Warhammer Supplement: Monstrous Arcanum
Flamespyre Phoenix = Flamespyre Phoenixes lack the gift of a civilized tongue. However, they understand Eltharin well enough and, if treated with proper respect, can be bargained with. Indeed, an accord exists between them and the Phoenix Guard, with the latter often calling upon the birds to serve as war-mounts. http://warhammerfantasy.wikia.com/wi...espyre_Phoenix
Frostheart Phoenix = Whilst they may not possess the vigour and fire it commanded in its youth, it is a much hardier mount. The ice that sheathes its form is as hard as glass, and enemies -- not having the benefit of the rider's enchanted armour -- find their own strength and resolve eaten away by its chill presence. Knowing they can no longer resurrect themselves in magical fire, they fight even harder in the defence of their homeland, determined to end their existence striking a final blow against the enemies of Ulthuan. http://warhammerfantasy.wikia.com/wi...theart_Phoenix
Ki-rin = Ki-rin are creatures of wholly unnatural composition, although appearing not unlike normal flesh and blood. They live amongst the devastating forces of lightning, storm and thunder. Ki-rin are aerial creatures that ride the roaring winds and storm clouds, bellowing like thunder and sceaming great cracks of lightning through the disturbed air. http://warhammerfantasy.wikia.com/wiki/Ki-rin
Life Elementals = Life Elementals are allied to the Elementals of the Earth. Unlike those, however, they are tall and graceful, as a young tree or a beautiful woman. They are creatures of the growing earth, the motivating force that gives life to plants and plant spirits. As such, they are revered especially by the Elves (presumably High/Wood Elves). https://www.scribd.com/document/1421...on-Compilation http://www.collecting-citadel-miniat...ile:C34-07.jpg
Royal Ki’lin = A fire horse of some kind, a magical mount. In the army made for White Dwarf, it sounded as if it would act like a Pegasus, so a flier despite having no wings. It’s a sort of dragon horse. https://pbs.twimg.com/media/CmG9JrEWIAA3Lw3.jpg
Wisentlich = "Actually, it's not a statue at all. It's a Wisentlich - an intelligent elemental being. If Elementals are the dumb animals of the elemental domain of Earth, Wisentliches are the higher life forms, roughly equivalent in intelligence and personality to a human being." https://i.imgur.com/XM8TcNw.pngWhite Dwarf 107 https://i.imgur.com/eDu8Q5y.pngWhite Dwarf 107
Incarnate Elemental of Beasts = Summoned through savage and secret rituals known to few humans outside the initiates of the Amber Order of Wizards — and dark lore has it the Bray Shamans of the unholy Chaos Beastmen herds — the Incarnate Elemental of Beasts is known in legend as the Bloody Hidesman, the Horned Man or the Faceless Hunter. It is a towering, half-human figure that embodies the ferocity and merciless hunger of the wild and contains within it the turbulent spirits of numberless predators, both animalistic and cruel. Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Death = Those who call forth an Incarnate Elemental of Death risk bringing about their own untimely demise, for to summon such a fearsome creature is to invite death itself unto themselves. Eerily silent save for the whisperings of the grave that follow in its wake, the Incarnate Elemental of Death is a nightmarish apparition Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Fire = Known in the lore and legend of the Empire as the Charred Ones, the Black Harvestmen, and Jack O’Cinders, stories speak of the wrath of the wizards of the Bright College during the brutally fratricidal wars that wracked the Empire in centuries past, where these conjured creatures were used wantonly to destroy entire towns and villages that had provoked the ire of one or other Imperial faction, laying swathes of the land to ash-strewn waste. Warhammer Supplement: Monstrous Arcanum
Re: Information Thread Beastiary for Potential New Monsters
Giants
Spoiler Alert, click show to read:
Bloodgreed Giant = "Cleaver-armed giants roar with pure bloodgreed as they storm towards the foe, saliva drooling in thick ropes from their freakish maws." https://i.imgur.com/6EjTTyW.png
Bonegrinder Giant = Gargants whose sheer size, stupidity and propensity for drunken, ill-tempered violence makes others of their kind seem positively mundane by comparison, Bonegrinder Giants are walking catastrophes capable of levelling an entire town without breaking a sweat—assuming they can stay on their feet long enough. Listed as having 'kinship' with Beastmen in Monstrous Arcanum. Warhammer Supplement: Monstrous Arcanum https://www.forgeworld.co.uk/en-GB/Warhammer-Giant
Chaos Giant = Chaos Giants are twisted, monstrous humanoids that have divulge from the rest of the Giant race and became warped into a creature that possess a greater prodigious appetite for violence. http://warhammerfantasy.wikia.com/wiki/Chaos_Giant
Chaos Siege Giant = A mutilated, half-insane creature made proof against attack by layer upon layer of iron and bronze plates nailed deep into the creature’s flesh and even directly to its massive skeleton, armed with huge blades spliced onto its truncated arms, the Chaos Siege Giant. Listed as having 'kinship' with Beastmen in Monstrous Arcanum. Warhammer Supplement: Monstrous Arcanum http://web.archive.org/web/201203051...EGE-GIANT.html
Curs’d Ettin = They are fell creatures renowned in the dreaded sagas of the norse. Even in that barbarous, warp-touched land, few are as feared or reviled as they. Twin-headed abominations born of Chaos, they are the terror of the high moorlands and mountains of the North, dwelling in lonely caverns and the once-proud ruins of Citadels. Hulking and twisted creatures, they greatly resemble the more commonplace Giants in size and strength, as well as in hunger for flesh and blood. Yet they are also easily distinguished from those already brutal creatures by their horrific deformities and cruel intellects. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin
Curs'd Ettin Gibberers = One of the Curs'd Ettin's heads has degenerated into infantile imbecility, drooling and wailing constantly, making enemies lose leadership around them. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Man Scyther = Less common than hammer-hands, these have wicked bone growths or talons that slice through the enemy. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Rune-Callers = Some Ettins are capable spell-casters, recalling dimly the tribal magic they once wielded as men. These Ettins are branded with magical runes that burn with unholy power, allowing them to call upon the various Lores of Magic, such as those of Shadow and Death. Though their power cannot hope to approach that of a true Sorcerer, the combination of adept magical knowledge and brute strength makes the Ettin even more dangerous. Such savage magicians are known as Rune-Callers. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin Warhammer Supplement: Monstrous Arcanum
Curs'd Ettin Scaled Horrors = Amongst the Curs'd Ettin clans living close to the Chaos Wastes, some are born with scabrous scales, while their blood is rancid and poisonous to any it touches. http://warhammerfantasy.wikia.com/wiki/Curs%27d_Ettin Warhammer Supplement: Monstrous Arcanum
Cygor = Assailed by such visions since birth, Cygors are all quite mad. Thus, a Cygor will blunder indiscriminately through the material world, unable to catch the prey it so insatiably wants to devour. They hunger constantly, for they can scarcely perceive the prey other Minotaurs might hunt down and devour. http://warhammerfantasy.wikia.com/wiki/Cygor
“Giant Beastlord” = A Golden Daemon entry conversion that won silver place, it was of a Giant that mutated into one of the beastmen, it was rather amazing. Found in White Dwarf Issue 264
Ice Giants = "According to myth, Grimnir the fearless protected the dwarf people on their ancient migration by fighting Ice Giants, huge Trolls, Dragons and bands of marauding Orcs." https://i.imgur.com/6ltf4Yx.pngWhite Dwarf 153
Slave Giant = Giants are enormous, stupid monsters who blunder clumsily around searching for food and beer. Although they could never know it, things was not always so. http://www.alamogt.com/pdf/Gnoblar-Horde.pdf
Dread Maw = With their circular mouths, studded with rows of sickle-shaped teeth, Dread Maws can seize and devour a fully armoured man in seconds. Often, smaller prey is swallowed whole, but even the largest creatures will fall foul of the Dread Maw's ravenous appetite. Bursting forth from beneath the ground and latching on with their hooked teeth, they can tear their way inside the greatest of beasts, eviscerating them from within and quickly hollowing out their ruptured carcass. https://www.forgeworld.co.uk/en-IE/Dread-Maw
Giant Leeches = The giant leech is a truly disgusting parasite and a constant menace to tropical adventurers. It lives in the humid jungles of Lustria, the Southlands and Cathay. Fortunately it can only survive in hot, tropical conditions and is altogether unknown in the Old World. It reaches well over 10 feet long, has a huge circular maw and can suck a victim dry in seconds. https://i.imgur.com/hWnxIkn.pngWarhammer 3rd Edition Rulebook
Giant Moths = "The walls of this room seem to be covered with a thick layer of white mould. In itself this is not unusual, as the Dwarfs cultivated mushrooms for fod. However, the white material on the walls reveals itself to be a huge swarm of gigantic moths." https://i.imgur.com/GmLJ5DG.pngWhite Dwarf 125
Giant Snails = "The Giant Snail is a peaceable vegetarian with little interest in anything and almost no brain. Few people would attack one. The Bretonnians hunt them during the winter, when the Snails hibernate in the forests around Mousillon. Hunting sleeping snails is an exacting sport, and one for which the famous Bretonnian Snail Hound is superbly adapted: it is said these large, indolent animals can catch the scent of a giant snail from up to a mile away, indicating their excitement by slowly wagging their tails and loping towards their prey. Apart from Bretonnians, who eat them, these creatures are largely left alone, although their shells are sometimes used to make windows, lamp fittings, combs and other small decorative items." https://i.imgur.com/YjzFnrL.pngWarhammer 3rd Edition Rulebook
Giant Scorpion = "The dank underground passageways and caverns of the Worlds Edge Mountains conceal many huge and evil monsters. They breed in the darkness and grow huge, and fat, on a diet of unnameable crawling things that live deep below the earth." https://i.imgur.com/Tgcf4lr.pngWarhammer 3rd Edition Battle Bestiary Found in White Dwarf Issue 290 https://i.imgur.com/fK3PRof.jpg3rd Ed. Armies Book
Rock Worm = ”These monstrous worms are a sickly brown colour and can grow over 15 feet long. Their powerful maw has three rows of teeth and can cut through rock aided by the strong acid secreted by glands in their mouth. In combat, the Rock Worm vomits this acid at its enemies. It is not uncommon to find gems and other ores in the stomach of these creatures after they have been slain.” http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Djinn = This is the generic name given by Arabian magicians to many different kinds of elemental spirits, which can be imprisoned within magical jars and bound to do a sorcerer's bidding. When one of these jars is shattered, spirits inside will manifest, billowing and spilling out of the broken jar to coalesce into a mighty elemental spirit hundreds of feet tall. http://warhammerfantasy.wikia.com/wiki/Djinn
Fire Efreets = Those vessels that contain powdered sulphur and dried naptha may be ignited with a spark to release a gigantic Fire Efreet. A Fire Efreet is a creature of savage delight that cackles as it hurtles through the air; searing the decks of enemy ships and setting aflame their crew as it shouts curses that sound for all the world like the spit-crack of raw fresh melting on open fire.The blood of one of these spirits was used to temper the blade of the Hellfire Sword, which was forged from a single flame that was hammered into material form. http://warhammerfantasy.wikia.com/wiki/Djinn https://i.imgur.com/FkccK9v.pngDreadfleet Rulebook
Royal Djinn = Only three of these are rumoured to exist, and are kept within jewelled and gilded Great Urns in the hidden rooms under the decks of the Flaming Scimitar of the Golden Magus. Each urn has an intricate spiral of skulls winding around its outside, crested by one of the three symbols that represent the elements ascendant over the forces of darkness. They are said to have once belonged to the Great Necromancer Nagash himself, and that each contains a spirit powerful enough to eclipse the sun. The Golden Magus will not say a single word on the matter. Perhaps even the redoubtable Sultan of the Seas is afraid to open them... http://warhammerfantasy.wikia.com/wiki/Djinn https://i.imgur.com/FkccK9v.pngDreadfleet Rulebook Dreadfleet by Phil Kelly - Chapter 10
Sea-Nymphs = Those magical jars that are filled with sparkling seawater contain the essence of Sea-nymphs - or Salt Devils as they are known to the pirates of Sartosa - who can freeze solid around seabound foes or seal a hole in their master’s warship with living ice. Though they took the form of lissom wenches, the Sea-nymphs are perhaps the most inhuman of all the djinn spirits, and delight in dragging those struggling to tread water so deep into the sea that their fragile human bodies crumple in upon themselves under the pressures of the abyss. http://warhammerfantasy.wikia.com/wiki/Djinn https://i.imgur.com/bA1QXDc.pngDreadfleet Rulebook https://i.imgur.com/FkccK9v.pngDreadfleet Rulebook Dreadfleet by Phil Kelly - Chapter 6
Tempest Djinn = The jars that contain a portion of each of the four winds will shatter into dust when the whispered word of their owner falls upon them, releasing Tempest Djinns that funnel their hurricane breath into the sails of ships. These storm-born spirits are capricious as zephyrs in temperament, but their raw might is that of a tornado, and they can pull even the most fearsome winds unto themselves like a shroud. http://warhammerfantasy.wikia.com/wiki/Djinn https://i.imgur.com/FkccK9v.pngDreadfleet Rulebook
Alari = "You ask Dazh to illuminate the night, and he answers with his warrior-consorts— the Alari. The northern sky lights up with eerie fires as the Alari dance. This illumination is enough light to see by." http://warhammerfantasy.wikia.com/wiki/Dazh
Arari = "Thus, if Dazh needs to communicate, he sends his firebirds or the Arari as messengers. The Arari are great fire spirits that dwell in Dazh’s golden palace. When they are not serving him, they often dance, producing a colourful display in the northern sky." http://warhammerfantasy.wikia.com/wiki/Dazh
Deepwood Fetchlings = Mentioned in regards to people who enter the Wildwood and return with their soul eaten and replaced by a Shadow-naiads or deepwood fetchlings. It doesn’t say what they are when they aren’t possessing bodies of mortals, but I’d assume they are some kind of changeling sprite. http://warhammerfantasy.wikia.com/wiki/Cythral
Dryads (Birch Aspect) = ”Dryads which shape shift into their Birch aspect take on a silvery-white appearance like birch trees, with a mass of delicate yellow green or tawny yellow foliage for hair. They are extremely vicious and spiteful and lash the foe with their long fingers which cut into flesh.” http://warhammerfantasy.wikia.com/wiki/Dryad
Dryads (Oak Aspect) = ”When Dryads shape shift into their Oak aspect, they become more robust and resilient to wounds. They assume a green or brown skin and their limbs thicken. Their hair becomes a mass of oak leaves and acorns.” http://warhammerfantasy.wikia.com/wiki/Dryad
Dryads (War Form) = ”In battle a Dryad transforms into the personification of the forest’s vengeance. The switch to this war form can be made as a free action and it grants the Dryad the Frightening Talent and 2 Armour Points on all locations.” https://i.imgur.com/5xE7ZFb.png
Dryads (Willow Aspect) = ”In their Willow aspect, Dryads change into creatures with green skin and extremely long yellowish green hair which hangs down around them like the leaves of the weeping willow tree. Their fingers extend into incredibly long, whip-like willow twigs. In hand-to-hand combat they entwine their fingers around the foe and grip his weapon making it difficult for him to wield it at all.” http://warhammerfantasy.wikia.com/wiki/Dryad
Fey Spirits = "Stranger still, there are legends of fey spirits appearing from forests, lakes and other natural places to aid the Bretonnians - otherworldly guardians, ghostly bowmen from ages past, the souls of long-lost knights, and even transluencent spirits of the land itself." https://i.imgur.com/qzUHTKn.png
Ghostly Bowmen = "Stranger still, there are legends of fey spirits appearing from forests, lakes and other natural places to aid the Bretonnians - otherworldly guardians, ghostly bowmen from ages past, the souls of long-lost knights, and even transluencent spirits of the land itself." https://i.imgur.com/qzUHTKn.png
Guardian Trees (Abyssal Wood) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit causes Terror. https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Guardian Trees (Blood Forest) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit is subject to Frenzy. https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Guardian Trees (Fungus Forest) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Regeneration. https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Guardian Trees (Venom Thicket) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Poisoned Attacks. https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Guardian Trees (Wildwood) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Hatred. https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Knights of the Long-Lost Souls = "Stranger still, there are legends of fey spirits appearing from forests, lakes and other natural places to aid the Bretonnians - otherworldly guardians, ghostly bowmen from ages past, the souls of long-lost knights, and even transluencent spirits of the land itself." https://i.imgur.com/qzUHTKn.png
Otherworldly Guardians = "Stranger still, there are legends of fey spirits appearing from forests, lakes and other natural places to aid the Bretonnians - otherworldly guardians, ghostly bowmen from ages past, the souls of long-lost knights, and even transluencent spirits of the land itself." https://i.imgur.com/qzUHTKn.png
Shadow-Naiads = Mentioned in regards to people who enter the Wildwood and return with their soul eaten and replaced by a Shadow-naiads or deepwood fetchlings. It doesn’t say what they are when they aren’t possessing bodies of mortals, but I’d assume they are some kind of changeling sprite. http://warhammerfantasy.wikia.com/wiki/Cythral
Spirits of the Land = "Stranger still, there are legends of fey spirits appearing from forests, lakes and other natural places to aid the Bretonnians - otherworldly guardians, ghostly bowmen from ages past, the souls of long-lost knights, and even transluencent spirits of the land itself." https://i.imgur.com/qzUHTKn.png
Spirits of the Waves = Beneath Tor Elyr, the waters churn wrathfully, their foam-flecked tips dashing against the city's alabaster walls. Should Tor Elyr ever fall, they say, the spirits of the waves will rise up one last, terrible time to drown the city and all within. http://warhammerfantasy.wikia.com/wiki/Ellyrion
Treeman = These incredibly old beings have seen entire races rise and fall like the ascent and descent of the sun, and understand the passing of time in a completely different way to mortal creatures. Even the long-lived Elves seem to pass into dust at an alarming rate to the Treemen, the oldest of whom can remember times before the footsteps of the Elves left a mark upon the world and can expect to remain when the Elves walk no more. http://warhammerfantasy.wikia.com/wiki/Treemen
Water-horses = ”They burst from a mystical lake, riding upon bestial water-horses which snorted and grunted through dagger like teeth. Their hair rippled, swirling as if underwater and their voices roared in unison, untold years of rage waiting to be unleashed. Scaled warbeasts snapped and kicked and thrashed, hooked flails tore limbs from joints, tridents and spears sent bodies flying through the air.” http://warhammerfantasy.wikia.com/wi...s_of_Bretonnia Hammer and Bolter: The Court Beneath, Issue 25
Spirits
Spoiler Alert, click show to read:
Domovoi = "The Domovoi, or “kindly grandfather,” is the most common of all Kislevite spirits, a well-meaning, though thoroughly mischievous, spirit that can take the appearance of an old, withered peasant with a long, grey beard or even a cat or a mouse. One cautionary folk tale of Kislev tells of a man who tried to rid his house of the Domovoi only to be suffocated by it in his sleep." http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50
Leshii = "The Leshii is known to hide woodcutters’ axes just when a vicious bear or wolf is approaching, so it is customary for woodcutters to carry a spare knife (known as a Leshii blade) for just such occasions. Particularly comely girls are often forbidden to walk alone near forests for fear that a Leshii might carry them off to an unknown but doubtless unpleasant fate." http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50
Polevoi = "When working in the fields, peasants often ask for the blessing of the Polevoi and the Poludnitsa, spirits of nature
said to bestow fertility on the soil of farms that honour them. Similarly, it is considered good luck to offer these spirits a little grain from the harvest to ensure they do not become angry and render the soil barren." http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50
Poludnitsa = "When working in the fields, peasants often ask for the blessing of the Polevoi and the Poludnitsa, spirits of nature
said to bestow fertility on the soil of farms that honour them. Similarly, it is considered good luck to offer these spirits a little grain from the harvest to ensure they do not become angry and render the soil barren." http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50
Ryzhnyi Khoziain = "The Ryzhnyi Khoziain is one of the most feared spirits of Kislev, for no folk tale dares describe it other than as an evil, winged spirit that howls across the steppe on the darkest, coldest nights. None who have seen the Ryzhnyi Khoziain have lived to tell of it, and chilling tales persist of riders discovering entire villages vanished overnight, no trace remaining of its inhabitants or livestock. Unlike many other Kislevite spirits, there appears to be no way to placate the Ryzhnyi Khoziain, and all peasants can do when they hear its mournful howling is close their eyes and pray to the Gods that it will pass them by." http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50
Rusalka = "This spirit may also be linked to the Rusalka, which is said to be the spirit of a drowned maiden that is angry at her untimely death and seeks to drown passers-by to present to the underworld in exchange for her own life." http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50
Vodianoi = "The Vodianoi is a particularly evil and dangerous water spirit who entices people to the edge of rivers or pools and drowns them for its own vulgar enjoyment. It often appears as a naked old man with a long beard and green hair who sits at a river’s edge and begs for help (a plight most Kislevites could not ignore), but in the north of Kislev, there are more outlandish tales of it appearing as a creature that is half-fish, half-Human and drips with slime—though how such a repulsive creature is able to entice people to approach it is never explained." http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50
Spite Swarms
Spoiler Alert, click show to read:
Spite swarms are listed in the army book, but these are the different types of spites I was able to find information on. It could lead to a number of different types of spites that have different roles on the battlefield, or just a few variant units. https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Malevolents = is a term used for a vast array of spites who act as defenders of Athel Loren. Many Malevolents use small bows or poisoned darts. Getting wounded by a Malevolent can mean a long and painful death, or nightmarish comatose state that can last years. http://warhammerfantasy.wikia.com/wiki/Spite
Mischiefs = also known as Marshlights, often appear as balls of light or as glowing miniature Elves with ragged wings. They fly in patterns that stultify viewers and, when feeling mischievous, they use this ability to lure travellers into bogs or off the edges of cliffs. http://warhammerfantasy.wikia.com/wiki/Spite
Radiants = have the ability to sap magic out of their enemies. They appear most commonly as simple blurred and glowing shapes, and sometimes as small humanoid figures. They do not commiserate with any mortal creatures, but only the most ancient forest spirits. http://warhammerfantasy.wikia.com/wiki/Spite
Shrikes = appear as red-capped creatures or miniature knights and either ride insects or black birds, or flit about on razor-sharp wings. The fastest and deadliest of the Spites, they form a kind of warrior class. They target their enemies’ weak points expertly, aiming for the eyes and veins. http://warhammerfantasy.wikia.com/wiki/Spite
Terrors = are cruel-hearted spites who delight in taking on frightening forms and scaring travelers. They find it especially amusing to frighten people to death. http://warhammerfantasy.wikia.com/wiki/Spite
The Despairs = are three sister spites who are much feared in Athel Loren. They almost always appear to an individual to announce that their demise is imminent. They can take the forms of empty-eyed crones with twigs for hair, red-eyed ravens, or an old crone, a beautiful woman, and a small child. http://warhammerfantasy.wikia.com/wiki/Spite
Bat Swarm = I know that there are already bats, but those are fell bats and in the tabletop they were larger and stronger than the Bat Swarms. These would likely be cheap, a bit useless but exceptionally numerous. It’s my belief that they combined the Bat Swarm and the Fell Bats from the tabletop into one unit, so I’d recommend if you were to add the Bat Swarm, change the Fell Bats to be more powerful, larger and have smaller unit size, to make the two more noticeably different. http://whfb.lexicanum.com/wiki/Bat_Swarm
Bears = The bear shares his life with the people of the oblast and shares their struggles. When winters are harsh, he goes hungry just as they do. When spring comes again, he takes his young to the river to play just as they do. In summer’s bloom, he trains his young to hunt, and he hunts as well as any man. The only difference is that the bear hunts men, and men hunt the bear. http://warhammerfantasy.wikia.com/wiki/Bears
Bretonnian Warhorse = The horses were big, powerful and not lacking in stamina. The Bretonnian Knights therefore made every effort to maintain and improve their special breed. A very important factor in this was the peace pact with the Wood Elves of Athel Loren. By the terms of this pact, from time to time the Elves allow the Bretonnians to have some of their precious steeds. http://warhammerfantasy.wikia.com/wi...nnian_Warhorse
Cave Bears = "Larger, stronger, and with grey-speckled fur are the cave or mountain bears. Unlike their forest-dwelling cousins, cave bears are strictly carnivorous and are far more territorial and given to violence. Many an adage turns on the bad temper or destructive fury of a cave bear." http://warhammerfantasy.wikia.com/wiki/Bears
Direwolf"The Direwolf is the largest and most feared of all the wolves that inhabit the Old World. Direwolves are at least as intelligent as humans and far stronger. It is rumoured that they converse in their own secret tongue. They can certainly understand the speech of some other creatures, although they are unable to speak ordinary humanoid languages." https://i.imgur.com/gvfjkID.pngWarhammer 3rd Edition Rulebook
Ellyrion Steeds = "The best and most highly prized Elf steeds are the sleek dappled horses of Ellyrion. None can match the nobility of the Ellyrian breed which come only from the Kingdom of Ellyrion and nowhere else in the world. Elven Steeds are almost always grey or dappled, and more occasionally pure white. Bays and chestnuts are very uncommon and are regarded as a indication of poor blood. Black horses are said to have evil tempers and are shunned." https://i.imgur.com/dSItWeA.pngWarhammer 3rd Edition Battle Bestiary
Giant Bats = "The Giant Bats of the Old World are not only very large, but also very aggressive. They are scavengers that feed upon the carcasses of forest animals, although they are quite capable of attacking and killing an animal the size of a man. They come from the eastern regions of The Empire, notably the Grand County of Averland, the County of Sylvania and the League of Ostermark." https://i.imgur.com/7pmCPoz.pngWarhammer 3rd Edition Rulebook
Great Stags = They are magical beasts that are closely connected to the most ancient of forests. It is said that when a Great Stag emerges from its dark arboreal shelter, great deeds are at hand. Thus, in a great many lands, the appearance of a Great Stag is thought to signal the onset of portentous times. This has led many an unscrupulous wizard to bind a Great Stag to their will purely as a means of gathering wealth and support from their more credulous allies. That such plans inevitably backfire in a spectacularly gory fashion — the Great Stag invariably chafes at servitude to an unrighteous master, and will likely trample the fool to death the moment the spell lapses — seems to serve as little Oiworning to the next charlatan. http://warhammerfantasy.wikia.com/wiki/Great_Stag
Great White Bears = Great White Bears guard the iron gates of this formidable place and the time of its inhabitants is devouted to the learning of the arts of war. http://warhammerfantasy.wikia.com/wiki/Sons_of_Ursa
Hagranyms = The Hagranyms are the predatory mounts of those Orcs that have made the mountains of Bretonnia their home. The Hagranyms are not just simple animals; many are more intelligent than the Orcs riding them. This is one reason why all attempts by Bretonnians to tame them have failed; the Hagranyms refuse to cooperate and are clever enough to cause all kinds of problems. The other reason is that all Hagranyms are bloodthirsty killers, delighting in slaughter for its own sake as well as for food. http://warhammerfantasy.wikia.com/wiki/Hagranyms
High Elf Steeds = "Elven Steeds are almost always grey or dappled, and more occasionally pure white. Bays and chestnuts are very uncommon and are regarded as a indication of poor blood. Black horses are said to have evil tempers and are shunned." https://i.imgur.com/dSItWeA.pngWarhammer 3rd Edition Battle Bestiary
Ice Bears = "Finally, in the far north live the enormous ice bears. These creatures use their white fur to hunt invisibly on the tundra. They are frequently man-eaters and can smell such prey from miles away. To hunt and slay an ice bear is a deed worthy of many songs; to tame one, as Boris Ursus did, is a deed of legend." http://warhammerfantasy.wikia.com/wiki/Bears
Indrika = "Indrika can rear up and bring both front legs down hard, creating powerful vibrations. At the same time, it opens up its massive chest and throat and expels a deep baritone call. The combined effect of the vibrations, the call, and the echoing effect of the valleys below means this bellow can be heard more than twenty miles away. Indrika use this to communicate and also to cause avalanches. They are intelligent enough to realise small avalanches at regular intervals prevent larger ones that would destroy the trees from which they get the mosses and lichen they feed upon. Thus they are seen by the Ungol tribes as caretakers of the mountains and their fellow creatures. When frightened or angered, however, they can also use their voices to cause terrible destruction." http://warhammerfantasy.wikia.com/wiki/Indrika
Jade Lions = In far Cathay, the Jade Lions are revered for their courage and level-headedness. Occasionally an Ogre may be found carrying the likeness of one of these as an amulet, and they still contain some of their power, although showing cowardice will cause the magic to depart. http://warhammerfantasy.wikia.com/wiki/Jade_Lion
Jaguars = The Lustrian Jaguar is a large animal, larger than any living big-cat from our world. They cannot be ridden, but if captured young and carefully hand-reared they can be kept as pets, guards or animals of war. https://www.scribd.com/document/1170...attle-Bestiary
Mournfang = Aggressive predators that stalk the icy slopes, Mournfang packs are led by the largest of their kind and, working together, they can hunt and kill anything that lives in that harsh domain. Mournfangs have a notorious tenacity that makes even the most powerful of creatures think twice about confronting them. Ogres' tales tell of defiant Mournfangs blocking cave entrances or refusing to give ground and every tribe has a story about a beast continuing to fight long after drawing its last breath. http://warhammerfantasy.wikia.com/wi...rnfang_Cavalry
Murder-hounds = ”The noble Cold Ones, watch-serpents, doom wings and even the sorcerous murder-hounds and so many bizarre creatures who follow us now began their service to our race in those heady days, and for that Nagor must have its share of the credit.” https://i.imgur.com/zbu5eVT.jpg https://i.imgur.com/6V6fKzG.pngWarhammer 3rd Edition Rulebook
Rhinox = Like a horned mountain with legs, the Rhinox is a foul-tempered, enormous beast that can wreak havoc when roused. Being so large, they are understandably strong and resilient, with the coat of fur thick enough to deflect blows. A charging Rhinox rumbles like thunder, and its hooves churn the earth like an earthquake. It takes a brave man to stand against the charge of Rhinox cavalry. http://warhammerfantasy.wikia.com/wiki/Rhinoxen
Sabre-Toothed Tiger = ”As the warband stalks the jungle, so too does the jungle stalk the warband. The primeval predator has found its prey!” https://drive.google.com/drive/folde...Eg2dHIxbGpaMlkTown Cryer Issue 11
Sabretusk = Although the sabertusk are predators, there have been reports of them being tamed and used by Ogres as hunting dogs, or companions to their masters. http://warhammerfantasy.wikia.com/wiki/Sabretusk
Snail Hounds = "The Giant Snail is a peaceable vegetarian with little interest in anything and almost no brain. Few people would attack one. The Bretonnians hunt them during the winter, when the Snails hibernate in the forests around Mousillon. Hunting sleeping snails is an exacting sport, and one for which the famous Bretonnian Snail Hound is superbly adapted: it is said these large, indolent animals can catch the scent of a giant snail from up to a mile away, indicating their excitement by slowly wagging their tails and loping towards their prey. Apart from Bretonnians, who eat them, these creatures are largely left alone, although their shells are sometimes used to make windows, lamp fittings, combs and other small decorative items." https://i.imgur.com/YjzFnrL.pngWarhammer 3rd Edition Rulebook https://i.imgur.com/6V6fKzG.pngWarhammer 3rd Edition Rulebook
Thundertusk = Their hulking mass exudes an aura, a subzero blast of arctic air so cold it congeals blood and freezes their prey. Thundertusks advance as relentlessly as a winter storm, using their numbing airs to slow their victims down, allowing the beasts to bring their cumbersome but crushing mass to bear. http://warhammerfantasy.wikia.com/wiki/Thundertusk
Trained Bears = There are also bears who are specifically trained for combat by men who train and use bears in combat for a trade, known simply as "Bear Handlers". It can take years for a human to win their trust and obedience, but the effort to train one is well worth it. Once bears reach this stage they prove themselves many times over as loyal friends and useful allies in bad situations. http://whfb.lexicanum.com/wiki/Trained_Bears
Unicorn = Unicorns are drawn to female mages as moths to a flame, and find the taste of magic intoxicating. Most Spellsingers find this an acceptable situation, as a tame Unicorn makes for an excellent steed. Furthermore, the beast’s nature protects its rider against hostile magics, with a devastating spell often resulting in little more than a slightly inebriated and emboldened steed. https://i.imgur.com/oejblIP.jpg3rd Ed. Armies Book Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wiki/Unicorn
War Lions of Chrace = Whilst Scrolls of Binding will unify and direct the War Lions for a time, a cunning Mage will strive to bond with her predatory companions. Once accepted by the pride, the War Lions will remain loyal to the wizard long after the rites of binding have dissipated and all magical bonds are gone. One who has been adopted by a pride of War Lions in this way can find herself with a bodyguard that even the Phoenix King himself might envy. http://warhammerfantasy.wikia.com/wiki/War_Lions
Re: Information Thread Beastiary for Potential New Monsters
Mutated
Spoiler Alert, click show to read:
Aberration = They are beyond classification, the aborted experiments of crazed Moulders whose ambitions outweigh their skills. Invariably driven mad by their fate, they will go to every length they can to ensure that their miserable lives are drawn to a close as quickly as possible. http://ruinouspowers.com/skaven/rules/hell_pit_list.pdf
Alligator Rats = Only mentioned once in Deathmaster Snikch’s wiki page, apparently they were a Southlands Clan who sold mutant mixes of Giant Rats and Alligators. http://warhammerfantasy.wikia.com/wi...hmaster_Snikch
Amber Coloured Fiends = ”They appear as a huge, hairy man-like beast, seemingly dressed in ragged furs. Its eyes are wild, its teeth like fangs and its fingers long claws. It attacks by pouncing upon its victims like a wild animal and tearing at its flesh in a bloody frenzy. They can use Ghur spells.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Blindwyrms = ”Throt's rise to power has been marked by an ability to create and lead to battle any number of bloodthirsty creatures, along with a knack for capturing new beasts on which to experiment. Whether it is obtaining Blindwyrms, discovering the applications for Trollspleen, or cultivating the best "growing juices" to increase the size of Rat Ogres, few can match the deeds of Throt.” http://warhammerfantasy.wikia.com/wi...ot_the_Unclean
Blue Coloured Fiends = ”They appear as a lanky figure in long, flowing robes, covered in shimmering stars. Its body insubstantial, no flesh can be discerned. The stars float around the figure as if independent of it. They can use Azyr spells.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Bonechewers = These five-foot-long mole-like rodents feed on bones, and they find plenty available around Skaven cities and settlements. They are entirely sightless, but their heightened sense of smell leads them unerringly to fresh corpses where they use their huge saw-like incisors to devour the entire skeleton. http://warhammerfantasy.wikia.com/wiki/Bonechewers
Burrowing Behemoth = The vast, balding monstrosities that burrow blindly in the deepest tunnels of Hell Pit were originally pioneered as a way of expanding Moulder’s subterranean empire. However, these blind and twisted beasts are no less effective in battle. http://ruinouspowers.com/skaven/rules/hell_pit_list.pdf
Chaos Spawn = Once the first mutation takes hold, the creature that was once now faces the inevitable dissolution of his mind and will, becoming something less than yet more than mortal. The fate that awaits nearly all surviving mutants is to become a Chaos Spawn, a gibbering abomination existing only to serve the whims of its infernal masters. http://warhammerfantasy.wikia.com/wiki/Chaos_Spawn
Chaos Steeds = "Chaos Steeds are mounts given by the Gods of Chaos to particularly favoured followers. Chaos Steeds have a great diversity of forms; many closely resemble warhorses, while others look like giant reptiles, wolves or bears. Some Chaos steeds are unique or so badly mutated they bear no visible relationship to other creatures." https://i.imgur.com/t5m31ye.pngWarhammer 3rd Edition Rulebook
Chimaerat = The rarest of all Moulder’s creations, the Chimaerat defies all logic in its form and is a blasphemy against nature. The Chimaerat is to a common rat what a Hydra is to a common lizard. Inevitably multi-headed, it wheezes sickly green warpstone fire as it hauls its benighted bulk across the battlefield. http://ruinouspowers.com/skaven/rules/hell_pit_list.pdf
Coloured Fiends = ”If that human is a wizard, the effects are more severe and varied, resulting in a Coloured Fiend – a feathered fiend with a connection to one of the colours of magic. Each colour fiend looks and behaves differently. They are parodies of college wizards and appear at first glance similar to a wizard of that order, only strangely exaggerated.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Feathered Fiends = ”They are twisted mutations spawned by Tzeentch’s influence. They are birdlike creatures created when a human eats food tainted with warpstone dust and ritualistically infected by the Cult of the Broken Wheel.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Giant Bilge Rat = Ships made from wood and iron are not the only vessels upon the seas of the Warhammer world. Boats of bone, fur, and scale also ply the oceans, bearing sailors of many races to destinations all across the Old World and beyond. The Skaven of Clan Moulder claim to have bred a giant bilge rat to carry troops to islands where the Under-Empires tunnels cannot reach. https://web.archive.org/web/20080115...ip/default.htm
Green Coloured Fiends = ”They look like large muscular humans with ragged hair bedecked in a cloak of leaves and thorns. Where it steps the city becomes suddenly lost to nature. Cobbles and bricks crumble to sand. Weeds and shrubs grow up suddenly. They can use Ghyran spells.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Grey Coloured Fiends = ”The fiend is almost a living shadow, barely discernible, except for glowing red eyes. It leaves long tendrils of darkness in its wake, like a cloak. In combat, it prefers to emerge from the darkness to strangle its victims with illusory hands. They can use Ulgu spells.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Hell-Pit Abomination= It is the greatest and most horrific monstrosity that Clan Moulder has ever created. The creature is a mountain of misshapen flesh that moves in a rippling tide of unnatural spasms, writhing worm-like and using its many limbs to pull and drag its hideous bulk forward. http://warhammerfantasy.wikia.com/wi...it_Abomination
Purple Coloured Fiends = ”They are dressed seemingly in the darkness itself, trailing an air of emptiness and even death in its wake. It floats above the ground and its empty black gaze brings terror to any who looks upon it. They can use Shyish spells.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Rat Spawn = The path to glory is perilous indeed, and one fate awaiting those who falter upon it is transformation into something too terrible to contemplate… Appears to be a skaven themed chaos spawn? https://www.scribd.com/document/3664...y-rules-skaven
Red Coloured Fiends = ”The fiend simply strolls through the city in a billow of angry smoke, setting fires wherever it steps, leaving scorched ground and embers in its wake. It takes the form of a blazing pyre in human shape, its two eyes burning even more brightly than the rest of it. They can use Aqshy spells.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Skin Wolves = Things of pure nightmare that were once men, Skin Wolves, draped in tatters of human skin, are terrors of incomparable malice and fury, able to shred their victims to ribbons with their long-clawed fingers and feast upon their flesh with their fang-studded canine snouts. https://www.forgeworld.co.uk/en-GB/Skin-Wolves Warhammer Supplement: Monstrous Arcanum
Throtlings = They are named because of Throt the Unclean’s obsessive habit of grafting together unfortunate creatures with warpstone-infused salve when he is between projects. The resulting nightmarish assortment of limbs, mouths and horribly abused minds crawl through the depths of the Hell Pit and are unleashed as cannon fodder in times of war. http://ruinouspowers.com/skaven/rules/hell_pit_list.pdf
Warp Bats = Warp Bats are similar in appearance to normal bats, although their fur is pale and their bodies are bloated, distorted by constant exposure to Warpstone. Due to their increased size, which can occasionally rival that of a horse, Warp Bats are unable to fly. Instead they move by crawling quickly across the ground and walls of their underground domain. http://warhammerfantasy.wikia.com/wiki/Warp_Bat
White Coloured Fiends = ”The fiend appears as a ghostly, shining apparition, bedecked in silver and white. It floats serenely through the air just above the ground. Everywhere it casts its gaze burns under the brightest light and when it is attacked it shimmers and becomes suddenly ethereal. They can use Hysh spells.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Yellow Coloured Fiends = ”The yellow fiend appears as a shining statue of pure gold, brought to life. It wields a sword and shield and is bedecked in golden armour, with a long golden cloak trailing behind it. A yellow fiend can use Chamon spells.” http://warhammerfantasy.wikia.com/wiki/Feathered_Fiend
Ancient Serpents (Constrictor) = Every temple of Sotek has a snake-pit of great depth, at the bottom of the pit dwells an ancient and enormous serpent. These serpents have been nurtured for centuries by the skinks because they are sacred to Sotek. Lustria is home to many varieties of venomous or constrictor snakes that can live to great age and grow to an enormous size https://i.imgur.com/pgHpGb9.pngWarhammer Realms - Lustria
Ancient Serpents (Venomous) = Every temple of Sotek has a snake-pit of great depth, at the bottom of the pit dwells an ancient and enormous serpent. These serpents have been nurtured for centuries by the skinks because they are sacred to Sotek. Lustria is home to many varieties of venomous or constrictor snakes that can live to great age and grow to an enormous size https://i.imgur.com/pgHpGb9.pngWarhammer Realms - Lustria
Geckamand = ”The many volcanic and geothermal areas of the Under-Empire are inhabited by a variety of strange and marvellous creatures. One such beast is the pack-hunting geckamand, a dog-sized fire lizard that changes the colour of its scales to blend in with its surroundings. Geckamands are warm-blooded reptiles that thrive in extreme heat. Their spiny scales are naturally a reddish-brown in colour, but the creatures can change the colour of their skin at will, much like a chameleon. Geckamands can also exhale gusts of superheated gas from their mouths, even as they trip and entangle foes with their rubbery, elastic tongues.” http://warhammerfantasy.wikia.com/wiki/Geckamand
Lesser Swarms = Countless numbers of lesser creatures of the jungle https://i.imgur.com/prE3zPk.pngWarhammer Realms - Lustria
Ripperdactyls = Ripperdactyls are a unique and terrifyingly dangerous species of flying reptiles whose sheer aggression puts it in a class above even the fearsome Terradons that haunt the skies above Lustria. To such a vicious creature, Skinks are little more than a meal to be snatched up, snipped in two by a razor-sharp beak and then gulped down. http://warhammerfantasy.wikia.com/wiki/Ripperdactyl
Terradons = Terradons dwell in high crags and atop the jungle canopy, hundreds of metres above the ground. Their keen eyesight can pierce the gloom of the jungle, enabling them to spot potential prey at great distances. They will attack anything man-sized or smaller, and are known to swoop down and snatch their victims before finding a perch where they can leisurely pull their prey apart and feed. Their huge, leathery wings can propel them at great velocity, and they are surprisingly agile, able to fly at full speed through the thick jungle, avoiding branches, vines and trees with relative ease. http://warhammerfantasy.wikia.com/wiki/Terradon
Watch-Serpents = ”The noble Cold Ones, watch-serpents, doom wings and even the sorcerous murder-hounds and so many bizarre creatures who follow us now began their service to our race in those heady days, and for that Nagor must have its share of the credit.” https://i.imgur.com/zbu5eVT.jpg
Saurian
Spoiler Alert, click show to read:
Ancient Stegadon = Ancient Stegadons are amongst the largest and most ferocious of their entire race. The eldest Stegadons have grown yet thicker hides, larger horns and tower above even their own pack. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. http://warhammerfantasy.wikia.com/wiki/Ancient_Stegadon
Arcanodon = The Engine of the Gods is borne on the back of a mighty arcanodon, a rare beast of the deep jungles of Lustria. The energies unleashed by the Engine are terrifying to behold, as is the charge of the beast that carries it https://i.imgur.com/BgpM5GU.pngWarhammer Realms - Lustria https://i.imgur.com/L1YCgUM.pngWarhammer Realms - Lustria
Bastiladon = Bastiladon, sometimes known as Living Bastions, are a mighty and hulking species of armored reptiles whose heavily armoured shell is perhaps one of the strongest within the continent of Lustria. It is a walking fortress, a living bastion covered in a rock-hard bony skin, and then further protected by massive iron-like plates — a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. http://warhammerfantasy.wikia.com/wiki/Bastiladon
Carnivorous Snappers = ”Carnivorous Snappers are the last remnants of a race of great lizards from the days when reptiles ruled the Known World. They are fast-moving and ferocious, but extremely stupid and are sometimes used as hunting beasts by Lizardmen, although it is thought that they once walked the surface. The Carnivorous Snapper is a bipedal reptile, about 10 feet long from nose to tail and standing about 5 feet high, although - in combat - it can rear to a height of 7 feet. Most of its weight is distributed around its hind legs and it has a heavy tail, which is uses to balance itself while running. Its forelimbs are small and almost useless. Colour varies from dark green to dark brown.” http://warhammerfantasy.wikia.com/wi...vorous_Snapper
Carnosaur = Carnosaurs are large apex predators that have terrorised the darkness of the primordial jungles since the dawn of this world's existence. Considered by many as the ultimate jungle hunter, with some growing nearly two stories tall, these massive reptilian beasts are powerfully built and highly aggressive creatures, with long, muscular hind limbs and a heavy tail that is used to balance its enlarged and powerful skull. http://warhammerfantasy.wikia.com/wiki/Carnosaur
Cold One = They are large and scaly reptilian beasts with sharp teeth and large claws. Lustrian Cold Ones hunt in the tropical jungles, while Cold Ones in Naggaroth prefer the damp warmth of caves to the cold weather outside. Cold Ones may be solitary, or they may hunt in packs. They are aggressive and have a liking of horseflesh, normal horses are terrified by them.*They are remarkably long lived and notoriously stupid. The oldest Cold One known to the Dark Elves, dubbed Kintearer, lived 1732 years after being brought into captivity. http://warhammerfantasy.wikia.com/wiki/Cold_Ones
Cold One Beasthounds = The Dark Elves capture and breed many exotic creatures to fight for them and fights between pets are often staged as a form of entertainment amongst the Dark Elves. Distantly related to Cold Ones, these creatures live in swamps and bogs. They are larger than war dogs and of a similar build, but are in all other respect reptilian. http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 12 https://www.scribd.com/doc/59162764/...sy-Armies-Book
Cold One Warhounds = "Larger Cold Ones fulfil the roles of horses, beasts of burden and cattle, whilst smaller species serve as hunting animals and domestic pets. The Cold One Warhound is the largest and most fiercesome of this lesser breed. It is an ugly, alligator-like animal with coarse, scaly skin and menacing pointed teeth. Warhounds are aggressive pack creatures." https://i.imgur.com/54jZztW.pngWarhammer 3rd Edition Rulebook
Dread Saurian = Dread Saurian Of all the reptillian nightmares that inhabit the jungle-shrouded continent of Lustria, Dread Saurians are one of the most feared; an echo of ancient days when huge beasts such as they did battle with the forefathers of dragons for supremacy. Immense creatures, larger than the towering Carnosaur, Dread Saurians are few in number and sacred to the Lizardmen, and the fury of each that prowls the fetid jungles is moderated only by the arcane power of the ceremonial armour that bedecks them. https://www.forgeworld.co.uk/en-GB/Dread-Saurian
Horned Ones = There exists in the deepest jungles a rare breed of Cold One referred to as*Horned Ones. These beasts breed within dank caverns, emerging into the rainforests to hunt. They are startlingly aggressive and extremely territorial, so much so that they will take on any other beasts they perceive as a threat, no matter its size. http://warhammerfantasy.wikia.com/wiki/Cold_Ones
Megasaur = A megasaur found in Lustria. Mentioned in a warhammer rulebook, 7th edition I believe. https://i.imgur.com/RkWwpzZ.png
Razordon = Barbed Razordons are covered with a profusion of great spines — hardened spikes made of bone that project menacingly out of their bodies. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures. http://warhammerfantasy.wikia.com/wiki/Razordon
Stegadon = Stegadons are mighty beasts that have dwelt within the primeval jungles since long before the coming of the Old Ones. They are bulky creatures whose heads are covered by armoured crests, out of which project massive horns. With bony scales and spikes shielding their bodies, there are few predators that dare challenge them. http://warhammerfantasy.wikia.com/wiki/Stegadon
Troglodon = Lone cave-dwellers, Troglodons haunt subterranean grottos, emerging only to feed. These creatures are virtually blind, but hunt using senses other than sight. Swaying sinuously, the Troglodon uses its quill-like whiskers to track motion, while its forked tongue tastes the air. http://warhammerfantasy.wikia.com/wiki/Troglodon
Squiggly Beasts
Spoiler Alert, click show to read:
Cave Squigs (Bizarre Colourations) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This is a cosmetic change. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Blood Lust) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them Frenzy. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Eye Stalks) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them increased perception. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Foul Stench) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives enemies a decrease in weapon skill. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Grossly Fat) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them less strength but they’re harder to wound. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Horrific Appearance) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them Fear. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Large Ears) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. Gives them acute hearing talent. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Metallic Skin) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them increased armour protection. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Regeneration) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. Gives them the ability to regenerate health points. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Scaly Skin) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them increased armour. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Cave Squigs (Wings) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them the ability to fly! http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Colossal Squig = Colossal Squigs are enormous, improbable and quite insane. These fungoid beasts possess insatiable appetites and boundless energy which, coupled with their mountainous size, means they can unleash untold havoc in battle! Their impossibly large, fleshy mouths can messily devour swathes of foes in an instant, while their rush to eat usually means anything that escapes their grisly jaws is squashed flat by the beast as it careens headlong towards its next meal. https://www.forgeworld.co.uk/en-GB/Colossal-Squig
Great Cave Squig = A Great Cave Squig is simply a larger variant of the more common Cave Squig that has grown to such a magnificent size that it has become as large as an Imperial warhorse. The fangs of these beast are as sharp as swords and their ravenous appetite would often mean they will snap at anything that moves in front of them. Their hides are tough and leathery and their small eyes gleam with an endless desire for meat and carnage. http://warhammerfantasy.wikia.com/wiki/Great_Cave_Squig
Monstrous Squigs = ”Monstrous Squigs come in many shapes and sizes, but they are at least three times the size of normal Squigs and often have many more legs to support their weight. Upon hearing the roar of this creature, many an adventurer has cowered in fear. These creatures have a huge maw filled with sharp teeth that they use to swallow their prey whole.” http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Sea Squig = Ships made from wood and iron are not the only vessels upon the seas of the Warhammer world. Boats of bone, fur, and scale also ply the oceans, bearing sailors of many races to destinations all across the Old World and beyond. There are whispered rumours that certain Orc tribes have discovered a massive Sea Squig and are using it to raid shipping lanes. https://web.archive.org/web/20080115...ip/default.htm
Squiggadon = In White Dwarf 340 there was a Warhammer version of a Squiggoth, however I cannot find this model anywhere, nor any pdf of this issue. It’s driving me nuts! Anyway, look up the Warhammer 40k Squiggoth, then remove all the metal plates and cannons, and replace it with a massive wooden howdah teeming with orcs and goblins and maybe some kind of catapult. http://www.librarium-online.com/foru...ntasy-40k.html
Squig Gobba = Dragged and prodded onto the battlefield by its malevolent Goblin tenders, it is a huge beast with an oversized gaping maw, a set of extremely powerful lungs and an appetite to rival even that of a Troll! With the Squig heavily chained into position to prevent it bounding off after the first tasty morsel it spies, its tenders start dragging lesser squigs as battle is joined, slicking these beasts with noxious liquids. This renders the creatures senseless, but also prevents the Squig Gobba from immediately swallowing them as the stunned squigs are unceremoniously stuffed into its jaws! Soon its mouth will be full to bursting point, with thick globs of frothing acidic saliva dribbling constantly forth. Then it is only a matter of time before one of two things happen: either the Squig Gobba will vomit forth its mouthful of now monumentally furious lesser kin, causing chaos and panic on a grand scale amongst the enemy army’s ranks; or the great beast itself will explode in a blazing fireball, as the Goblin ‘concoctions’ that the squigs were coated in react spectacularly with the Squig Gobba’s stomach juices. https://www.forgeworld.co.uk/en-GB/N...in-Squig-Gobba
Squig Hounds = Four legged Squigs from the game Warhammer Quest; Lair of the Orc Lord. Found in White Dwarf Issue 208
Squigs (Bizarre Colourations) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This is a cosmetic change. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Squigs (Eye Stalks) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them increased perception. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Squigs (Metallic Skin) = Occasionally, the unpredictable warping powers of chaos cause Squigs to mutate in strange ways. This gives them increased armour protection. http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Bile Trolls = Bile Trolls were tainted in ancient days by consuming the rancid corpses of a defeated Nurgle-worshipping horde, and now suffer a twisted, hellish existence; poised in an eternal struggle between the formidable regenerative powers of their unnatural metabolism and the most potent plague-gifts of the Rot-Lord. https://www.forgeworld.co.uk/en-GB/Bile-Trolls Warhammer Supplement: Monstrous Arcanum
Chaos Trolls = They are malformed monsters whose lack of intelligence is as legendary as their great strength, as well as their unthinking ferocity and indiscriminate appetites. All Trolls have been affected by Chaos to some extent, as their species is the result of thousands of years of warping influence from the corrupting power of the north. Those that are sometimes seen accompanying warbands of Beastmen, however, have been altered by the power of Chaos more directly http://warhammerfantasy.wikia.com/wiki/Chaos_Troll
Giant River Troll Hag = A monstrously colossal river troll, the Troll Hag is both rapaciously hungry and all but impossible to kill. As well as being far more clever and dangerous than her kin, she is possessed not only of malign cunning but innate arcane power drawn from the foetid rivers and swamps in which she dwells. The Troll Hag can pulverise her victims with her Deadwood Staff or spray great gouts of corrosive vomit over them, condemning them to a horrific and agonizing death. Listed as having 'kinship' with Beastmen in Monstrous Arcanum. Warhammer Supplement: Monstrous Arcanum https://www.forgeworld.co.uk/en-GB/G...iver-Troll-Hag
Giant Troll = "In Kislev, Garagrim Ironfist has faced a gigantic troll-beast from the Northern Wastes, and unfortunately has lived to tell the tale. Though the gigantic creature, ten times the height of a Dwarf, slew scores of Slayers, the War-mourner's axes were to prove its bane and the creature was felled, it's legs shorn in two beneath its knees." The Loremaster's Journal
Lava Trolls = These are mentioned in this wiki page, but also in a list in the one below. The problem is, the second link says that there are rules for these, but I wasn’t able to find it anywhere. If anyone finds them, could they help. Listed as having 'kinship' with Beastmen in Monstrous Arcanum. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wi...ocket_Launcher https://en.wikipedia.org/wiki/List_o...asy_characters
Night Trolls = "These terrifying creatures are similar in appearance to their kin the Stone Trolls but of a much darker complexion. Clad in tattered rags and adorned in the bones of their victims, these trolls seek the flesh of the living on which to feed. They are attributed in myth to utter a deep guttural sound, akin to mocking laughter before they tear their prey to pieces." https://www.scribd.com/document/2231...del-Journal-24 Page 11
River Trolls = Are Trolls that, as their name suggests, live in shallow waters such as rivers or marshes. They usually pray on fish, yet there have been numerous reports of fishermen gone missing. These Trolls are foul, their rancid smell noticeable from afar. These Trolls are rightly feared for their ability to vomit acid onto their victims. Listed as having 'kinship' with Beastmen in Monstrous Arcanum. Warhammer Supplement: Monstrous Arcanum https://www.scribd.com/doc/223223608/Citadel-Journal-47 http://warhammerfantasy.wikia.com/wiki/Troll
Shugon = ”They came up from the darkness of the cavern, wet and pale. First one, then a dozen, then a score. Hulking, corpse-pale bulks, scaled and distended, wide mouths filled with shark teeth yawning like crescent moons, eyes silver-white and blind, long ape-like arms juddering and grasping their way up from the dark. They were a childhood nightmare come to life, a legend long known but never till this day I had seen, the Shugon - the ravers, the Trolls of the sea depths.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Sorcerous Trolls = "After consulting the Skull of Katam, Egrimm van Horstmann attempts to fuse the sorcerous powers of his chosen cabal with the unholy resilience of Trolls, but his magicks go awry. Egrimm is forced to flee the Citadel of Sorcerersas the newly created breed of trolls that vomit pure magic run amok, devoouring all of the acolytes and apprentices with ravenous hunger." https://i.imgur.com/jzQLhwR.png Warhammer 8th Edition Warriors of Chaos Army Book
Stone Trolls = Are native to mountainous and rocky regions, and occasionally eat rocks and stones. As a result they have acquired stone-like characteristics, like a very tough hide. Another extraordinary characteristic is that they are extremely resistant towards magic. Listed as having 'kinship' with Beastmen in Monstrous Arcanum. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wiki/Troll
Swamp Trolls = Listed on one map in Warhammer Chronicles 2003, likely just River Trolls.
Trolls = Trolls are voracious creatures, mostly motivated by food and eating than anything else, and appropriately, their digestive systems can cope with almost anything, including, as rumored, rock and metal. Listed as having 'kinship' with Beastmen in Monstrous Arcanum. Warhammer Supplement: Monstrous Arcanum http://warhammerfantasy.wikia.com/wiki/Troll
Undead
Spoiler Alert, click show to read:
Abyssal Terrors = Some of these monsters are creatures of Chaos born from the mountains, the resurrected hybrids of rapacious beasts or resurrected monsters that were given life with the use of necromancy. Others are nightmarish creations that were given bodies of writhing blood and flayed skin thanks to the use of science and dark magic. The most common of these variants are generally winged creatures. http://warhammerfantasy.wikia.com/wiki/Abyssal_Terrors
Archai = The greatest of their number, the archai - Nagash's elite guard who had been fused from the mightiest of Ptra's heralds - felt the waning draw nigh. They bade their minions forge ebon-wrought armour to channel the magic of the world into their accursed forms. http://warhammerfantasy.wikia.com/wiki/Morghasts
Basethi = ”They are deadly combatants, retaining some of their animal cunning and regal bearing. Guardian Undead similar to the Bastethi have also been found amongst the ancient barrows of the Old World, particularly in the Border Princes. Scholars still debate whether these barrows are evidence of a Nehekharan colony in the Old World or if the primitive inhabitants of the region were merely imitating the practices of the great civilisation to the south.” http://warhammerfantasy.wikia.com/wiki/Bastethi
Bone Giants = The resurrected skeletons of dead Giants. Though not in the rulebook, White Dwarf issue 234 has a massive Bretonnian themed Vampire Counts army from the Games Workshop exhibition centre that has a bone giant in its forces.
Bone Golems = Vast as this great army is, it is but a tiny fraction of the legions who once served Nagash. Four mighty gates guard the approaches to Nagashizzar, each watched over by mighty war machines of the most dangerous type - animated golems of bone, bolt throwers that fire the thigh bones of giants, catapults that throw screaming skulls and worse. http://whfb.lexicanum.com/wiki/Nagashizzar
Carrion Birds = I believe in older rulebooks, the undead in Sylvania had access to Carrion Birds as well as the Tomb Kings. The old models of them had tiny little skeletons dressed like Reapers riding on their backs. There is a picture in White Dwarf issue 226. http://warhammerfantasy.wikia.com/wiki/Carrion
Corpse Giant (Necrofex Colossus) = A gigantic construction of wood, metal, bone, meat, skin, souls, all sorts of evil necromatic stuff. Sometimes a vampire will bind their own soul into it. Warhammer Supplement: Monstrous Arcanum
Doom Wolves = Vampires sometimes keep the largest of these creatures in pens deep below their castles and towers, feeding them on local peasants until they are large and glutted, then goading them to new heights of viciousness. The Vampires imbue their creations with Dark Magic to increase vitality and bestow a callous cunning. These monstrous creations are known as Doom Wolves. http://whfb.lexicanum.com/wiki/Dire_Wolves
Dracholeech = The creatures are serpentine in form, between twenty and thirty feet long and about four feet across. Their skin is rubbery, slimy, and rotten, and there are no bones within. For mouths, they have circles of teeth, constantly pulsing, that can swallow a child or halfling in one gulp. Their preferred mode of attack is to come up under a boat, tipping any passengers and crew into the water where they can be chewed at leisure. They can also jump onto a small boat, smashing it, but they cannot stay out of the water for long. http://warhammerfantasy.wikia.com/wiki/Dracoleech
Fleet Carrion = Carrion are huge winged beasts from the chaos wastes, called forth from their hunting grounds by the intense magic that surrounds an undead fleet. On their back sits a small wraith-like figure, which feeds off the escaping life force of the dying. https://www.scribd.com/document/2230...del-Journal-06
Greater Basethi = ”They are the mummified remains of the Temple cats revered as sacred by the ancient Nehekharans. These Undead felines are reservoirs of necromantic power, causing other Undead near them to become more dangerous, even raising nearby corpses as Zombies or Skeletons. Necromancers sometimes seek out Greater Bastethi in order to strip them of their power or use them as servants, but to date, only the Undead Liche Priests of Nehekhara have managed to secure their loyalty.” http://warhammerfantasy.wikia.com/wiki/Bastethi
Morghasts = Feathers that had once gleamed golden beneath the sun's rays rotted to nothing, leaving only membranous and leathery tatters behind. By the time the final incantation had been uttered, the hammurai were ossified parodies of their former selves, remade in an image abhorrent to the gods, but greatly pleasing to Nagash. http://warhammerfantasy.wikia.com/wiki/Morghasts
Mourngul = Dreadful tales are told around huddled fires of those lost in the killing cold of a mountain winter, driven by famine and pain to hunt their own companions and former friends for their meat and the warmth of their blood. There is no salvation for these damned souls, for the horrors in which they indulge cannot save them and they become things neither dead nor alive, condemned to an eternity of empty hunger and terrible isolation. https://www.forgeworld.co.uk/en-GB/Mourngul
Mummified Crocodile = Ships made from wood and iron are not the only vessels upon the seas of the Warhammer world. Boats of bone, fur, and scale also ply the oceans, bearing sailors of many races to destinations all across the Old World and beyond. According to legend, one of the proud Tomb Kings of Khemri commands a huge crocodile made of mummified bones to transport his retinue along the coast. https://web.archive.org/web/20080115...ip/default.htm
Necrofex Colossus = The largest, most dangerous version of the Necrofex Colossus. Warhammer Supplement: Monstrous Arcanum
Rotting Leviathan = There are many great and wondrous creatures in the seas of the Old World. From the Sea Dragons and Krakens of the Great Ocean, to the crab-like Prometheans of the Lustrian coastline, the sea’s bounty is truly as varied as that of land-going life. Not that Harkon cares much about either. He waits until they’re dead and infinitely more controllable. From the Zombie Pirate army list. http://sgabetto.free.fr/Telechargeme...biePirates.pdf
Sacrificed = ”They are the spirits bound against their will to protect a location against all intruders. The Sacrificed attack anyone who approaches them, including whoever bound them there. For this reason they are usually found in remote locations, guarding the tombs of powerful servants of Chaos.” http://warhammerfantasy.wikia.com/wiki/Sacrificed
Scurvy Dogs = Many pirate settlements are filthy dives of scum and villainy, infested with all manner of vermin and wild dogs, many of which are pitied by drunken pirates and brought aboard ship as affectionate, if somewhat noisome pets. Many such dogs serve their masters beyond the death of both. These dogs are less affectionate and much more noisome. From the Zombie Pirates army list. http://sgabetto.free.fr/Telechargeme...biePirates.pdf
Sokth Scorpion Swarm = Of all the dead creatures that make up the bulk of a Tomb Swarm, the creature was the black-clawed desert scorpion. The scorpion is the form chosen by Sokth, the god of treachery and murderers. http://warhammerfantasy.wikia.com/wiki/Tomb_Swarms
Tomb Kings Undead Scorpion = A gigantic scorpion from Warmaster, in the picture it has a man in its pincer and he looks pretty tiny, so it must be immense. From White Dwarf Issue 288
Tomb Squigs = ”The first sign of a Tomb Squig infestation is usually the white fungus and mushrooms found growing nearby. Tomb Squigs feed upon the remains of the dead, finding bones particularly appetising. Often found in Dwarfen tombs that have been broken open and looted, they are sometimes also found in graveyards, where they burrow through the soft soil, going from corpse to corpse. Slightly smaller than regular Squigs, they are pasty white or pale grey in colour and have small, blood red eyes. They possess amazingly powerful jaws, which they use to break open stone sarcophagi and to bite through the ceremonial armour Dwarfs often bury their dead in. Tomb Squigs can really ruin a tomb robber’s day—not only do they present a threat to life and limb, they can also destroy valuable weapons and armour hidden in the tomb.” http://warhammerfantasy.wikia.com/wiki/Tomb_Squigs https://www.scribd.com/doc/313681727...hronicles-2003
Usirian Khepra Swarm = Of all the dead creatures that make up the bulk of a Tomb Swarm, the flesh-eating, skull-caparaced Khepra beetles were believed to be messengers of Usirian, god of the Underworld. They were his agents in the mortal world, and through their eyes would Usirian know the sins of all men. http://warhammerfantasy.wikia.com/wiki/Tomb_Swarms
Winged Nightmare = These horrifying creatures are an unholy fusion of the reanimated corpses of great monsters such as manticores and griffons. Only the most powerful of all Necromancers attempt to forge such a beast, for the magics involved are capricious and wilful at best and, at worst, can leave the caster a twisted and (more) insane wreck. His foothold within Athel Loren secure, Kemmler summoned several of these horrifying beasts to him, confident that their might would help him prevail. From the Army of the Cairns army list, White Dwarf 311. http://sgabetto.free.fr/Telechargeme...VOComplete.pdf
Zombie Dragon = Animated by Dark Magic, a Zombie Dragon is borne aloft by great tattered wings, its body covered with thick, withered hide. Though in life it once breathed fire capable of melting steel, a Zombie Dragon can only belch forth a cloud of pestilent gas which strips flesh from bones and corrodes armour. http://warhammerfantasy.wikia.com/wiki/Zombie_Dragon https://i.imgur.com/lMPP8s8.pngWhite Dwarf 142
Zombie Griffon = ”"Some mounts are stranger still, such as the twin-headed winged serpant that is said to have carried Frederick Van Hal into battle against the Skaven. The chronicles of the Grand Theogonists record that at the Siege of Altdorf by Vlad von Carstein, Vampires took to the skies on zombified Wyverns and Griffons."” https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy Vampire Counts 7th Edition Army Book
Zombie Wyvern = ”"Some mounts are stranger still, such as the twin-headed winged serpant that is said to have carried Frederick Van Hal into battle against the Skaven. The chronicles of the Grand Theogonists record that at the Siege of Altdorf by Vlad von Carstein, Vampires took to the skies on zombified Wyverns and Griffons."” https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy Vampire Counts 7th Edition Army Book
Monmos = ”The truth is that while Kadon’s greatest works - the scrolls such as he used to bind the legendary leviathan Monmos to his will and ensnare the Seven Drakes of Mourn - were works that none now living could attempt to fully comprehend, let alone imitate.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Silak One-Eye = ”From the sea came my own galleon, The Pride of Zora, cannons thundering, and with me the fruits of my expedition’s own tribulations; a great Merwyrm of the depths. Silak I had named him - after the old tales - when I had bound him with Kadon’s scroll.” Bound by Orsini Sardus https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
The ‘Orrible Sea Monster = ”Don’t forget the dastardly pirates led by the fearsome Captain Redbeard, his vicious parrot, Barnacle and The ‘Orrible Sea Monster that drag many an unfortunate soul to its underwater lair!” https://i.imgur.com/nn0bLV7.pngWhite Dwarf Issue 241
Avian
Spoiler Alert, click show to read:
Corrawk Greywing = A named great eagle in the Guardians of the Cairns army list. https://i.imgur.com/JHhhc41.pngWhite Dwarf Issue 199
Scraaw’s Flock = ”Ywain fought back a feeling of fear as she watched a fourth warhawk dive upon the cockatrice. The brown bird with white markings was Scraaw himself.” Storm of Magic: The Hour of Shadows novel by C. L. Werner
Blackfang = ”The ancient Chimaera Blackfang awoke from his slumbers amidst the Annulii Mountains and rampages through Avelorn. Hundreds of Harpies, Manticores, and other beasts were drawn to the destruction.” http://warhammerfantasy.wikia.com/wiki/Book_of_Days
Daerlythe = "Rakarth vowed never to be defeated by High magic again, and forged a pact with Morathi. She spun her spells over the surviving Hydra, known as Daerlythe, or ‘Burning Fury’. Dark magic mutated the creature tremendously. Daerlythe’s skin began to glow with burning blue-black energy; and great rents opened in his flesh where Morathi had ritually carved dread runes. During his next appearance on the battlefield it was found that he was physically weakened but had also developed a strong resistance to magic, especially High Magic. A breeding program was soon established, and Daerlythe was retired from battle." https://i.imgur.com/JRMlkCs.pngWhite Dwarf 261 https://i.imgur.com/VB60AR5.pngWhite Dwarf 261
Deathwatcher = ”The bird-beast fluttered its wings, then uttered its shrill cackle. Dozens of arrows shot down at it from the trees, but not one struck their target, glancing away as though striking an invisible wall. The protective talisman chained to the cockatrice’s foot guarded the beast against such concerns as arrows and spells. Huskk had been reluctant to part with such a potent artefact, a relic plundered from the barrow of an ancient Bretonni horse lord, but he knew that if he would reach the Golden Pool he must keep the cockatrice safe. It represented his most potent weapon against the elves and their forest.” Storm of Magic: The Hour of Shadows novel by C. L. Werner
Rakarth’s Vendetta = Beastmaster Rakarth once fought a particularly bitter battle against the traitorous High Elves of Ulthuan. e led an army in which he had amassed the largest force of War Hydras in Druchii history. With 9 of the mighty beasts at his command, he predicted a swift victory. The wizards Liandus, Ellyunnor and Aliana, however, accompanied the enemy. Within minutes, their combined magical barrage had whittled the Hydra’s number down to three; two of which broke and fled the field. Rakarth vowed never to be defeated by High magic again, and forged a pact with Morathi. She spun her spells over the surviving Hydra, known as Daerlythe, or ‘Burning Fury’. Dark magic mutated the creature tremendously. Daerlythe’s skin began to glow with burning blue-black energy; and great rents opened in his flesh where Morathi had ritually carved dread runes. During his next appearance on the battlefield it was found that he was physically weakened but had also developed a strong resistance to magic, especially High Magic. A breeding program was soon established, and Daerlythe was retired from battle. To this day only one in ten of his offspring shares his abilities. It has only three heads, and it has an aura that gives magic resistance to nearby Dark Elves but also High Spells get rebound towards the caster. https://i.imgur.com/JRMlkCs.pngWhite Dwarf 261
The Claws of Khaine= If a War Hydra survives and remains with the same Beastmasters for long enough, they can become a truly fierce fighting team. Hydras are intelligent enough to learn from each battle, and a good beast master can refine their abilities with rewards and lashings. For notable battlefield successes, generals may reward their beast masters with minor incantations to augment their Hydra’s already impressive battlefield prowess. Recognisable on the battlefield by the number of adornments and tropics, experienced Hydras are a terrifying and unpredictable foe. Has a random ability; Fetch (The Hydra will nominate a hero/lord and endeavour to bring it’s corpse back to its owner), Escort (Bodyguards a unit), Battle Lover (Impetuous, always charges off to the enemy), Chameleon Skinned (can hide itself), and Bloodthirsty (aggressive). Found in White Dwarf Issue 260
The Cockatrice of Inconsolable Mountain = ” Many of his best had been immortalised in stone with a single glance of the cockatrice that haunted the Inconsolable Mountain.” Archaon: Everchosen novel by Rob Sanders
The Royal Hydra = Lord Malekith believes in rewarding his subjects for successes in war. When word reaches him of a stunning victory, or a great feat of carnage wrought by one of his War Hydra’s and its team of Beastmaster apprentices, the Witch King will summon them all to Naggarond. There, the beast masters will engage in a two-week binge of decadence in Malekith’s palace. They eat the finest foods, and drink the rarest wines, all of which have dark blessings from the Witch King himself. On the final night of revelry, Malekith casts a final spell upon them and they are led to the royal bestiary where their Hydra awaits. It is a great honour that Lord Malekith himself, the rightful ruler of all Elvenkind, commands their Hydra to devour them both alive. It is then that the dark energies woven over the fortnight take full effect. Howls of agony echo throughout Naggarond as the Hydra is warped by the Witch King’s sorcery. The creature’s blood transforms into a powerful acid, and protective plates of bone burst through its hide. Every mutation is unique, but the resulting creature (along with a new beast master team) will stay in the Witch King’s personal bestiary until it dies or is sent to one of Malekith’s generals. Has armour plates for more defence, acid breath and if it is wounded acid blood spills over the attackers. https://i.imgur.com/FBuqC2W.pngWhite Dwarf 261 https://i.imgur.com/35dw15h.pngWhite Dwarf 261
The Sleeper = A gigantic, Chaos-twisted insectoid creature buried beneath the Dwarven city of Karak Hirn, the Sleeper escaped from its imprisonment and used its powerful psychic abilities to enslave a large number of Orcs, Goblins and Dwarves to do its bidding, in preparation for a war that would allow it to spread its corrupting influence across the world. http://warhammerfantasy.wikia.com/wi..._Felix#Enemies
The Spellthirster = Beastmaster Rakarth once fought a particularly bitter battle against the traitorous High Elves of Ulthuan. e led an army in which he had amassed the largest force of War Hydras in Druchii history. With 9 of the mighty beasts at his command, he predicted a swift victory. The wizards Liandus, Ellyunnor and Aliana, however, accompanied the enemy. Within minutes, their combined magical barrage had whittled the Hydra’s number down to three; two of which broke and fled the field. Rakarth vowed never to be defeated by High magic again, and forged a pact with Morathi. She spun her spells over the surviving Hydra, known as Daerlythe, or ‘Burning Fury’. Dark magic mutated the creature tremendously. Daerlythe’s skin began to glow with burning blue-black energy; and great rents opened in his flesh where Morathi had ritually carved dread runes. During his next appearance on the battlefield it was found that he was physically weakened but had also developed a strong resistance to magic, especially High Magic. A breeding program was soon established, and Daerlythe was retired from battle. To this day only one in ten of his offspring shares his abilities. It has only three heads, and it has an aura that gives magic resistance to nearby Dark Elves but also High Spells get rebound towards the caster. Found in White Dwarf Issue 260
Xeratheen = ”Xeratheen has been blessed by the mark of Chaos, he has power of rapid regeneration as well as the less-obviously beneficial gift of rotting flesh.” The Book of Battalion - Page 28
Ferocious Familiars = ”A host of tiny but vicious and needle-toothed familiars dwell within the tower. Though not brave enough to attack directly, these mischievous imps nip at ankles, feet and shins when the opponent’s attention is elsewhere.” https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 77
Flying Gargoyles of Barda = Barda Von Micklestein was neither the most famous, nor the most powerful wizard ever to live within the confines of the busy seaport of Marienburg. He was, however, almost certainly the most careless. It was as a result of his personal ineptitude that a horde of flying Gargoyles were to be released upon the unsuspecting folk of the city. The ensuing orgy of destruction lasted for a week; 7 days in which hellish, abhuman forms stalked and slew the petrified citizenry. http://www.solegends.com/citrr/1rr12barda/index.htm http://www.sodemons.com/rhror/1rr12barda/index.htm
Kollossus = It is described as a "great mechanical giant" with the head of a bull. It is powered not only by machinery, but by the daemonic powers of bound-souls. It is made up of plated and riveted iron constructed in the shape of a great bull-headed man. It is crewed by chaos dwarfs, who ride within the armoured body. On its shoulders are firing platforms where additional Chaos Dwarf crew man flame-throwers which incinerate their enemies. Inside the mouth of its bull-head lies a rapid-firing cannon. The Kollossus also uses its heavy feet to crush its foes. http://www.chaos-dwarfs.com/wiki/ind...itle=Kollossus
Verag = ”You have learned well, my friends. Now has come the time of your first trial. You must first enter the catacombs which contain Fellmarg’s Tomb. You must seek out and destroy Verag, a foul gargoyle who hides in the catacombs.” https://www.hasbro.com/common/instru...Quest_Book.PDF
The Thing in the Woods = Suddenly you notice that the woods you have been walking through have taken on a distinctly more ominous feeling. The shadows are much deeper here, and strange sounds may be heard. You heard rumours about the woods in this area of the Empire being haunted by malevolent spirits and creatures of the night, but you dismissed them as old wives’ tales, until now. Also known as Balewolves. http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 25 http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 28
Aeson the Fallen = Once King of the Baersonlings, now a mutated leviathan of tentacles and creeping insanity, Aeson remembered only enough of his former life to follow his former minions into battle. As Aeson lumbered forward, the swirling portal upon his back ushered madness and death upon his friends and foes. Aeson cared not. He smelt the blood of the slain, dimly remembering the frenzies to which it drove him. http://warhammerfantasy.wikia.com/wiki/Aeson_the_Fallen
Dechala, the Denied One = Originally a*High Elven*maiden during the first Chaos invasion, her parents sacrificed her to Slaanesh in exchange for protection from the Slaaneshi*Daemons that were overrunning*Ulthuan. Slaanesh agreed to the pact, and he returned her to the mortal world empowered as a Greater Daemon. She immediately slew her parents, who were then consumed by Slaanesh. http://warhammerfantasy.wikia.com/wi...the_Denied_One
Kargharak the Bloodthirster = To aid in this, Mortkin bound Kargharak the Bloodthirster and his host of Daemons to his banner. In time, Mortkin's horde arrived upon the icy plains and laid waste to all those who would not bow before him.* http://warhammerfantasy.wikia.com/wiki/Mortkin
N’kari = N'kari is a notorious Keeper of Secrets that can trace its origins to the Great Chaos Incursion that occurred during the time of the Old Ones, long ago. During that great struggle, the first Phoenix King Aenarion destroyed N’kari’s mortal form, banishing it back to the Realm of Chaos. http://warhammerfantasy.wikia.com/wiki/N%27kari
Skarbrand = In all of history, there have been none to serve the Lord of Skulls as completely as Skarbrand. He has taken mountains and mountains of skulls for the Blood God, and filled vast oceans with gore. He is a bloodthirster. http://warhammerfantasy.wikia.com/wiki/Skarbrand
Skarr Bloodwrath = Skarr Bloodwrath, Daemonic Lord of Khorne began killing in Khorne's name from the moment he was strong enough to heft an axe, swiftly garnering a reputation of a bloodthirsty butcher of the worst kind. http://warhammerfantasy.wikia.com/wiki/Skarr_Bloodwrath
Xathrodox Incarnadine = A monstrous horror of impossible size, Xathrodox the Red Flayer, also known as Xathrodox Incarnadine, stands over twenty feet tall. It has red skin that bristles with black hairs that seem to move of their own accord. Its face is a mass of snarling teeth and horns, dripping acidic drool that scorches the earth where it falls. A mane of black hair frames the flaming red eyes and brutish features. Armoured in the skins of fallen knights, their faces wailing with each movement, he hefts a mighty axe that ignites with unholy black flames. http://warhammerfantasy.wikia.com/wiki/Xathrodox
Demi-Beasts
Spoiler Alert, click show to read:
Hellmounts = Chaos Centaurs, twisted versions of the once noble centaur who have been decimating Kislev Border Patrols and leading unprovoked raids on villages. From the torso up they have the visage of a foul creature of chaos. Due to it’s warping effects, they’ve lost their once renowned abilities with the bow and instead lust for close combat using axes or halberds. https://www.scribd.com/doc/223220763/Citadel-Journal-41
Swiftwing = The pegasus mount of Lord Aenur the Tall, a high elven lord. https://i.imgur.com/966XjoF.pngWhite Dwarf Issue 204
Khar-mel the Djinn = Djinn are creatures born of the elements and may assume many different forms. As with all daemons, anyone learning a djinn’s true name will receive great power over it. Khar-mel is one of the few known djinn of araby. She has oft been encountered in the western desert over the centuries. She appears as a beautiful arabian woman or as a pillar of fire. Like all djinn, she knows many secrets forgotten by mortal man and has a weakness for knowledge. http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Embertongue, Fire Dragon = "Below this is the crimson shield of Manis of Montfort, devoured when attempting to slay the Dragon Embertongue, and the golden heraldry of his eventual avenger, Duke Obald Ironson." https://i.imgur.com/3RTF5LH.png
Flamefang = ”It was Gwion who single-handedly held at bay the forces of the Orc Chieftain Grubnok the Filthy with a unrelenting hail of arrows. It was an arrow fired from Gwion’s bow that finally slew the great Red Dragon Flamefang…” https://i.imgur.com/ywx2jhf.pngWhite Dwarf Issue 198
Galrauch, the Great Drake = ”Legend has it that he was the first of the Chaos Dragons, and that many were the dark creatures born of his blood and of his evil sorcery. It was Galrauch who slaughtered King Thurgrim Rockarm and all his kin and sacked their ancient halls. It was he who single-handedly destroyed the city of Languerre de Lac and plunged its ruins into eternal night. Hundreds of noble heroes have tried to slay him, but they have all failed, and their remains hang high in Galrauch’s lair as a testament to the Dragon’s sorcerous might.” http://warhammerfantasy.wikia.com/wiki/Galrauch
Grelmalarch = ”He was renowned as the slayer of the monstrous Dragon Grelmalarch and beheaded the Devil Troll of Carcassone with a single strike.” http://warhammerfantasy.wikia.com/wiki/Reolus
Hagar, First of the Magma Dragons = ”Once a Fire Dragon, he was taken captive many centuries ago by the Chaos Dwarfs of the Tower of Gorgoth. Binding him securely with chains made from ensorcelled iron, the Sorcerer Lords turned him into a living vessel capable of sustaining possession by a Daemon, their experiments undoubtedly a forerunner to those that would eventually create the Chaos Dwarf K’daai.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Mordax, the Great Imperial Dragon = This is the earliest lore I've found on the Imperial Dragon and it provides a clue as to why it fights for the Empire. To kill its chaos tainted offspring. https://i.imgur.com/YJ5zI5S.pngWhite Dwarf 91
Omdra the Dread = ”This monster of legend had stirred once more and soon its dominion carried across the northern Plain of Bones and its colossal black-winged shadow scattered all before it in nightmare and terror. No mere beast - however great its size - was Omdra, but an ancient and wicked creature with dark magics to match even the vaunted Sayl, and at whose inhuman will gargantuan Maw Wyrms rose up from the black sands to give battle alongside packs of wanton and hungry Crypt Ghouls, to whom the dragon was no less than a god, and threw themselves with savage piety against the Kurgan.” https://drive.google.com/drive/folde...FktWlFnTkNnZ28Tamurkhan: The Throne of Chaos
Plaguefang = "A zombie dragon, slain at the battle of Sabet and raised by Lady Elysabet to join her undead forces" https://i.imgur.com/udl3k7B.pngWhite Dwarf 234
Polly = "The Marrow Sucker Orcs had all but forgotten Hogblud, their onetime chief. He had gone away some time ago, and nothing had been heard of him since. So when a stranger wandered into the village claiming to be Hogblud and wanting to take over again, they were skeptical. Then he introduced them to his new friends, Zogzog the Shaman and Polly the Wyvern. And he explained why they hadn't heard anything from the neighbouring Neck Snapper tribe for awhile. At this point the Marrow Suckers realised how happy they were to have their old chief back." https://i.imgur.com/SYrOuhI.pngWhite Dwarf 92
Pren Draig = The forest dragon ridden by Lord Cormac Airt of the Wood Elves. https://i.imgur.com/PquND1s.pngWhite Dwarf Issue 199
Seven Drakes of Mourn = ”The truth is that while Kadon’s greatest works - the scrolls such as he used to bind the legendary leviathan Monmos to his will and ensnare the Seven Drakes of Mourn - were works that none now living could attempt to fully comprehend, let alone imitate.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
She = ”She had come at last. No more burning words came, but without waiting the Warpfire Dragon spread her wings and tore off into the yawning entrance of the cavern.” She fought at the side of Vedenza, but I get the impression from the story that she made a deal for Warpstone and probably would again in the right circumstances. https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Yien-Ya-Long = ”They called upon my Lord Tzeentch to reveal to them the secrets of releasing the serpent spirit of the Yien-Ya-Long – a mighty beast of antiquity that once laid waste to Grand Cathay – riding the winds of change and visiting the fires of transfiguration on the simple people of the provinces.The terror of Grand Cathay was flesh and doom once again – and what a horror it had become. It was a dragon – that was for sure. Its lithe body was long and serpentine, like some colossal serpent of the sky, simultaneously sinewy and powerful. Its spindly limbs supported scythe-like claws that could cut through the trunks of trees, while the beast’s wings were colossal, sun-blacking shelters of gnarled bone and stretched flesh. The thick, whipping coils of its tail, which seemed simply a continuation of its snaking body, balanced the length of a slithering neck, in turn supporting a gargantuan head: an armoured skull of twisted horn, gavial jaws and twisted teeth.” Archaon: Everchosen novel by Rob Sanders
Khar-mel the Djinn = Djinn are creatures born of the elements and may assume many different forms. As with all daemons, anyone learning a djinn’s true name will receive great power over it. Khar-mel is one of the few known djinn of araby. She has oft been encountered in the western desert over the centuries. She appears as a beautiful arabian woman or as a pillar of fire. Like all djinn, she knows many secrets forgotten by mortal man and has a weakness for knowledge. http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21
Korakagrakk’s Magma Beasts = ”During their proud history they saved Talabheim from a Waaagh!, giant vermin, and the magma beasts of the chaos dwarf sorcerer Korakagrakk.” http://warhammerfantasy.wikia.com/wiki/Craterblades
Master Iz-Zat Tres-Ayle = "The earth shook, and the stone within the circle rippled, then flowed like clay to form the shape of a man. Then Iz-Zat gestured to the sky, spoke in an unintelligible language - and clouds began to swirl, lightning forked, and heavy raindrops struck the rocks - and spattered hissing into the braziers." https://i.imgur.com/PEhrC0v.pngWhite Dwarf 107 https://i.imgur.com/XM8TcNw.pngWhite Dwarf 107 https://i.imgur.com/eDu8Q5y.pngWhite Dwarf 107
The Eight Fathers = "Some two thousand four hundred years ago the Druids bid these elementals to rise and follow, and led them to the top of this mountain, where they were to stand guard over the ancient place of power, this ancient site sacred to the Earth Mother. From time to time, during certain rituals of the Old Faith, these stones are awakened, for reasons of little relevance to our purpose here. During the centuries thereafter, the Eight Father slept. Until another Elementalist came along and started making such a racket..." https://i.imgur.com/6tu8r8E.pngWhite Dwarf 107
Fey
Spoiler Alert, click show to read:
Daernidd = Named Treeman from Return of the Lichemaster scenario. White Dwarf 309
Daernidd’s Handmaidens = Named Dryad regiment from Return of the Lichemaster scenario. White Dwarf 309
Daithru = ”The great maple tree stretched its upper branches, the limbs closing upon one another to form two mighty arms with claw-like talons. The hollows in the trunk opened and closed with a rapid flutter, as though blinking away the haze of sleep.” Storm of Magic: The Hour of Shadows novel by C. L. Werner
Durthu’s Wargrove = The eldest of ancients had begun to glimpse fragments of the future - he could see the irreparable damage that the minions of Chaos were wreaking on the Weave. Thus did he awaken those gnarled titans who had fought at his side in ages past to serve as his lieutenants in an army of spirits greater than any seen for long centuries. http://warhammerfantasy.wikia.com/wi...u%27s_Wargrove
Sceolan’s Resplendents = Resplendence of Luminescents from Return of the Lichemaster scenario. White Dwarf 309
Sisters of the Eternal Grove = The Sisters of the Eternal Grove were daughters of no less tree than the Oak of Ages itself, and its fire and might echoed through their being also. Moreover, where most dryads were cruel and malicious, the sisters were haughty and aloof, more akin to elves than their fellow spirits. http://warhammerfantasy.wikia.com/wi..._Eternal_Grove
The Awakened = Named Tree Kin regiment from Return of the Lichemaster scenario. White Dwarf 309
”Treebrain” the Treeman = ”The aged and rambling Treeman took pity on the poor halflings and decided to help them.” The Book of Battalions - Page 9
Wildkin = Drycha's army was a strange mix of the lost and the damned, of those forest spirits caught up in their mistress' flawed ideology, and those twisted by the seeping taint of Chaos. Not all were mad. Some were quite rational, if lost in self-delusion. Others were given to cruelty simply because it was their nature, or because the trees to which they were bound had been eaten away by malice or Morghur's creeping influence. Mad or otherwise, they were not opponents to be taken lightly - not since the days of Coeddil's rebellion had the elves needed to face so many forest spirits in battle. http://warhammerfantasy.wikia.com/wiki/Wildkin
Blacklegges the Giant = ”On the opposite jetty, the notorious stevedore Blacklegges the giant, roused from his rum-sodden slumbers by the resounding crack of cannon fire, used the remains of a loading crane to sweep men o’ bones and pirates alike in the frothing waters.” Dreadfleet by Phil Kelly - Chapter 1
Bologs = "Greatest of all the Giants of Albion is Bologs. He is worshipped as a god by the primitive, cave-dwelling tribes of Albion, who have carved his image into the chalk hills of their land, brandishing his mighty chopper. Awesome though he is, Bologs' intellect is dim, even for a Giant of Albion." https://i.imgur.com/DDy6RVZ.pngWhite Dwarf 233 https://i.imgur.com/eieOWQX.pngWhite Dwarf 233
Cachtorr = "The next greatest Giant in Albion is Cachtorr, twin brother of the mighty Bologs. He is slightly more intellgent than Bologs and is able to understand the speech of the Druids. It was Cachtorr who fought against the mighty Dong and his mate, Mae-Dong, two terrible Giants from the far north of Albion. This legendary fight lasted for several hundred years and involved hurling huge boulders whenever the mist cleared long enough for one Giant to see the other." https://i.imgur.com/DDy6RVZ.pngWhite Dwarf 233 https://i.imgur.com/eieOWQX.pngWhite Dwarf 233
Glune = ”The mountain valleys filled up with snow to such a depth that even Glune, the largest and most powerful of all the giants, found himself up to his nose in the drifts. This was not to be borne. What made matters worse was that the Giant’s natural food, people, refused to budge from their cosy and well-provisioned firesides in the south. All this made Glune extremely angry, and he did what he always did when he was angry. He got mindlessly drunk.” https://docviewer.yandex.com/view/0/...%3D%3D&page=10
Jorundr the Betrayer = ”Jorundr was undone, lust for power his bane, troth sundered, his masters brought forth a curse on all his blood. Brothers, sons, all suffered his fate, two-faced now in form and thought, swollen and twisted, faithless hearts made plain.” The first Curs’d Ettin. https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Little Gork = The giant was raiding a Dwarf brewery when he was hit in the face with a stone from a Grudge Thrower. It failed to kill him, although it did remove what little wits he had. When he woke up he was convinced that he was Gork. He smeared his hands and feet with green paint, and now delights in jumping up and down on any non-greenskin that gets in his way, shouting 'Waaagh!' at the top of his lungs. http://whfb.lexicanum.com/wiki/Little_Gork
The Rottenhides = ”Their leader is the Cyclops Hanglightly, while the rest of the band comprise of an assortment of distorted and mutated creatures resembling minotaurs, ogres and trolls.” The Book of Battalions - Page 11
The Spindlelimbs = ”Griper and Pulp Spindlelimb are giants. Gripper is the elder and theoretically their leader.” The Book of Battalions - Page 11
The Wayfoots = ”The Wayfoots are giants, all except for Stunto Wayfoot, who accidentally swallowed a shrink potion as a baby and never quite recovered.” The Book of Battalions - Page 10
Whisprensk Giant Gymnastic Team and their Pyramid of Death = The Whisprensk Giant Gymnastic Team and their Pyramid of Death were a siege unit of Giants, that formed a living pyramid like artists in a carnival to scale fortress walls. http://whfb.lexicanum.com/wiki/Whisp...ramid_of_Death
Insectoids
Spoiler Alert, click show to read:
Itsy-Bitsy Spider = ”The presence of the wyrdstone has mutated this common household pest into a monster of titanic proportions! This Gigantic Spider has the following characteristics.” https://i.imgur.com/KCP4Uhy.pngWhite Dwarf Issue 241
Werner Silbermann’s Wolf Pack = ”Werner Silbermann was a young and fairly successful wizard in the city of Nuln when he became a werewolf in an experiment that went dreadfully wrong. He drifted from place to place. Werner gratefully accepted the hospitality of the wolf-pack, and lived among them as a wolf for almost a year. He became their leader.” https://www.scribd.com/document/2479...hite-Dwarf-132 Page 67
Glottkin = Mutated beyond their mortal forms, the Glottkins rank as the mightiest champions Nurgle has ever chosen, laying a virulent wake of destruction in their paths as they seek to corrupt the very heart of the Empire of Man, and turn its lands into a garden paradise of pus and disease. http://warhammerfantasy.wikia.com/wiki/Glottkin
Great Chaos Spawn Garth’grak = ”In this battle were thousands slain, both Kurgan and Chaos Dwarf together, and here did the Great Chaos Spawn Garth’grak fall, and even mighty Bubebolos suffered grievous wounds as the Nightmare Dragon and its servants ambushed the horde’s main column in the dead of night.” https://drive.google.com/drive/folde...FktWlFnTkNnZ28Tamurkhan: The Throne of Chaos
Hellbeast of Seep-Gore = "The Hellbeast of Seep-Gore is one of Clan Gritus greatest monsters. The Clan have become so successful in preying on weakling clans that in recent years they have amassed a large surplus of wealth. The Clan's chieftains have traded chests filled with warpstone and commissioned the Master Moulders of Hell Pit to create for them a hideous creature of unparalleled size and ferocity – the Hellbeast of Seep-Gore. With it, Clan Gritus plan to attack and slaughter their former masters, Clan Mors; the time of their revenge being almost at hand." http://warhammerfantasy.wikia.com/wiki/Blackarc_Battery
Nightmaw the Spawn = ”The glittering, armoured knights of the Empire counter-charged and were instantly smashed apart and sent reeling and splintered through a vortex of stabbing spears and flailing axes, and at the heart of the storm was Sayl the Faithless, raining down blasts of bale-lightning and malevolent curses from his high throne like a wrathful god, as the shifting horror that was Nightmaw the Spawn screamed and flailed behind him to be let loose in the carnage below.” https://drive.google.com/drive/folde...FktWlFnTkNnZ28Tamurkhan: The Throne of Chaos
Stenomys = ”Archaon executed much of the dross that surrendered to him from the Ogvaldr’s warband but took the scampering plague that was the giant rat-thing Stenomys. Even the monster proved more trouble than it was worth, the infestations making their home in its fur afflicting Archaon’s Kvellig cult warriors. The hairless tribesmen and their shamans suffered a pox that turned them into a herd of shambling corpses that couldn’t be shepherded and ultimately ended up walking into the Wastes in all directions.” Archaon: Everchosen novel by Rob Sanders
The Harbinger of Stormfels = An Avatar of the Storm God, Stromfels, the Harbinger is a gigantic creature composed of the lower body of a human and the upper body of a shark. The Harbinger was created when a gem called the 'Heart of Stromfels', was fused to the body of a willing host: while the 'Heart' is attached to the Harbinger, it is invulnerable to all wounds. The Harbinger sought to destroy the city of Marienburg. The Harbinger, however, was slain by Gotrek in Marienburg: the Slayer tore the 'Heart' away, rendering the Harbinger vulnerable, then split its skull with his axe. http://warhammerfantasy.wikia.com/wi..._Felix#Enemies
The Loathsome Monsters of the Dolorous Glade = "Leftmost can be seen the livery and shield of Leofric Beastslayer of Lyonesse, famous for purging the Dolorous Glade of the eight loathsome monsters that terrorised the lands all about." https://i.imgur.com/3RTF5LH.png
The Werekin of Fjirgard = ”The Graelings tribe, meanwhile, saw fit to unleash the Werekin of Fjirgard upon Archaon’s warband. For weeks the lycanthropes dogged their progress, tracking the rank scent of Gorst as the flagellant followed the dark templar and his warband this way and that across the insanity of the Shadowlands.” Archaon: Everchosen novel by Rob Sanders
Throt’s Latest Obsession = ”Throt's latest obsession is his most ambitious project yet, inspired by witnessing some of the immense creatures dwelling within the tropical jungles of Lustria. His fevered, insanely brilliant mind is now consumed with creating a monstrous rat-creature, mutated out of all proportion so that it will tower over even the largest of Rat Ogres.” http://warhammerfantasy.wikia.com/wi...ot_the_Unclean
Whelps of the Warp = A rabid pack of Chaos Hounds bound into service by the sorcery of the Hordes wizards https://i.imgur.com/smSi94s.png3rd Ed. Armies Book
Reptiles
Spoiler Alert, click show to read:
Avatar of Sotek = ”Worst, as they finally reached the epicenter of the temple, the entire warband came across a monstrously titanic snake, the Prophet of Sotek's source of power. Yet even as all the other ratmen and humans ran out the chamber and left Thanquol to his fate, one ratmen stayed behind. This Rat Ogre, previously a bodyguard of Eshin Sorcerer Shen Tsinge before being given over to Thanquol, stood behind and fought the titanic snake.” http://warhammerfantasy.wikia.com/wiki/Thanquol
Fire Lizards = Skink priests claimed they could see the serpent shape of the almighty Sotek within the fiery blasts emitted by these salamanders. Whether or not this was true, it was undeniable that the reptilian beasts became enraged in the presence of the hated ratspawn. Even the charred and ripped remains drew the beasts’ ire, for when all living targets were destroyed, the salamanders continued to maul the shrivelled and blackened corpses. http://warhammerfantasy.wikia.com/wiki/Fire_Lizards
Sky Cohort = They were led by Tiktaq’to, Hexoatl’s Master of Skies. For his steed, and those of his formation, Tiktaq'to chose terradons from the Blacksun Cliffs. Those lime green beasts were known to be especially vicious and were trained to carry heavy weights which they would always drop perfectly on target. http://warhammerfantasy.wikia.com/wiki/Sky_Cohort
Wind That Hungers = A squadron of ripperdactyls, they earned their name when the Red Host witnessed the unridden beasts drop from the skies and rip apart a skaven patrol. Taking this as a gift of divine vengeance from Sotek, the Red Host named the beasts the Wind That Hungers. http://warhammerfantasy.wikia.com/wi...d_That_Hungers
Saurian
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Kintearer = They are large and scaly reptilian beasts with sharp teeth and large claws. Lustrian Cold Ones hunt in the tropical jungles, while Cold Ones in Naggaroth prefer the damp warmth of caves to the cold weather outside. Cold Ones may be solitary, or they may hunt in packs. They are aggressive and have a liking of horseflesh, normal horses are terrified by them. They are remarkably long lived and notoriously stupid. The oldest Cold One known to the Dark Elves, dubbed Kintearer, lived 1732 years after being brought into captivity. http://warhammerfantasy.wikia.com/wiki/Cold_Ones
Living Bastions = The twin bastiladons known as the Living Bastions served their crew with an obedience rarely seen in the jungle reptiles. What's more, they showed outright reverence for the great Tehenhauin, lowering their heads in his presence. Upon the armoured back of each was an ark of Sotek, its ancient weathered stone banded by stripes of precious gold. http://warhammerfantasy.wikia.com/wiki/Living_Bastions
Trolls
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Badbreath Beaters = "The Beaters are simple, every day, troll folk. They'll go along with Boggrub's army for the chance of a decent meal." https://i.imgur.com/WSOL08z.pngWhite Dwarf 88
Black River Trolls = ”A less civilized bunch, if that is possible, the River Trolls are distinguished by their dark colouration and a propensity for rending their enemies limb from limb without the least provocation.” The Book of Battalion - Page 28
Devil Troll of Carcassone = ”He was renowned as the slayer of the monstrous Dragon Grelmalarch and beheaded the Devil Troll of Carcassone with a single strike.” http://warhammerfantasy.wikia.com/wiki/Reolus
Dimmy's Trolls = Stone Trolls belonging to Dimmy. Part of Warlord Blackstab's army. https://i.imgur.com/9hvhPvw.pngWhite Dwarf 229
Kharl the Blunt = ”The last member of the warband is Kharl the Blunt, a troll of some renown and little brain, who often stands perplexed, unable to choose between beating his opponents senseless with a gnarled club or roasting them with his fiery breath.” https://drive.google.com/drive/folde...WEzbzJSWkZEWFURealms of Chaos - Slaves to Darkness
Raak Stoneshatterer = ”Raak and his monstrous kin grew fat and arrogant, until on the plain of Scorched Bones they confronted the vast horde of Gulvas Bloatchild, favoured son of the Plague Father. After days fighting beneath the howling aurora, Raak and his kin stood triumphant. Wracked with unholy hunger from their exertions, the Trolls descended on the dead of the battlefield and devoured the fallen and sealed their doom.” The first of the Bile Trolls. https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Rok Eataz = It was Grulsik's idea to tempt the hungry trolls using long trails of food. Following the line of tied-up stunties, the trolls amble over to the Moonclaws camp and stayed there. http://warhammerfantasy.wikia.com/wiki/Rok_Eataz
Throgg, the Troll King = Throgg, King of Trolls, is among the most unnaturally intelligent of his kind, intent on bringing the world under the rule of a new ice age with himself at its head. http://warhammerfantasy.wikia.com/wiki/Throgg
Thulgul = "A huge horn-headed shadow looms towards you. The creature was once a Troll. Now it is hideously changed. It has a gnarly hide covered in huge, dripping tumours and three enormously muscular arms, one of which terminates in a pincer claw. Growing from its left shoulder, like some obscene fruit, is a small babyish head which glares at you with wise malign eyes. It chitters horridly in a language that you do not recognise. Pus dribbles down its chest from a huge leech mouth set below its neck." Found in Karak Eight Peaks. https://i.imgur.com/na5oQQt.pngWhite Dwarf 125 https://i.imgur.com/qZzCFtc.pngWhite Dwarf 125 https://i.imgur.com/rlKHeoN.pngWhite Dwarf 125
Ugma, Chief of the River Trolls = ”Ugma was blessed with an abnormally high intelligence. He speculates it has something to do with his exposure to a significant amount of warpstone when he was a cub. Ugma is quite content to live here in the reservoir.” http://khorne.ru/2nd/wfrp_web/Karak_Azgal.pdf
Undead
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Bloodbeasts = In their quest for fresh blood, a trio of varghulfs followed Druthor, for where he led, slaughter followed. They were wild, feral things; Druthor had been known to keep them heavily manacled and chained, so that only when the time was right would they be unbound and set forth to unleash their infinite rage against the foe. http://warhammerfantasy.wikia.com/wiki/Bloodbeasts
Bone Giants of Bhagar = Only a dozen of the fabled Bone Giants of Bhagar remained intact, and five of these were sent north at the behest of Settra. In fact, Settra had ordered them all, but two possessed faulty hieroglyphics that required extra necrotect work and Ahnosh, a tomb king of Bhagar, along with his attendant Mortuary Priests, felt safer with at least half of their guardian statuary near their own necropolis. http://warhammerfantasy.wikia.com/wi...ants_of_Bhagar
Brachanasta, Vargulf of the Nosantra = Those who remained possessed either the raw brute strength to fight their way clear, or more good sense than Mannfred had suspected. Mannfred had marked the latter group upon his arrival, and had resolved never to underestimate them in the future - if any in the Dead and Buried survived to see one. The Nosantra include Karkanoth, a Strigoi Ghoul King; Brachanasta, a Varghulf; and Zaphaniah, Igorin, Bastarno, and Marja, each of which were also Vampires. http://warhammerfantasy.wikia.com/wiki/Nosantra
Deathwalker = ”The ‘Deathwalker’ of Sorn Ghoulskin, who fashioned perhaps the largest Necrofex Colossus from the wreckage of the ‘Iron Fetter,’ a great galleass hulk used as a floating prison, after it sank in a terrible storm he had summoned, and articulated it with the bodies of the drowned.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Eternity Guardians = "Lord Kroak's Star Chamber atop the Great Pyramid of Itza is guarded by a cadre of Saurus Temple Guard said to be almost as old as the Relic Priest himself. It is not entirely certain whether these guardians are alive, or if they have expired during their millennia on guard and are now merely dried corpses animated by the prodigious will of their master." https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book
Gallows Giant of Bogenhafen = ”In the history of the Old World, the creation of Necrofex Colossus has been thankfully rare, but in their terrible wake many dark stories have been spawned, from the terror of the ‘Gallows Giant’ of Bogenhafen to the ‘Deathwalker’ of Sorn Ghoulskin.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
Skull Guardians = Furthermore, Settra demanded that all the guardians from the Charnel Valley to set forth across the desert. There strode the Necrolith Colossi known as the Skull Guardians. http://warhammerfantasy.wikia.com/wi...es_of_Ramhotep
The Beast of Nordland = ”Enthralled by his words the Beast of Nordland quickly succumbed to Helsnitch’s will, and with total obedience followed the Necromancer as he walked into the darkness of the Forest of Shadows, another addition to the army the Doomlord was gathering for the battles soon to come.” https://drive.google.com/drive/folde...V96TFBvQ1dNZGcMonstrous Arcanum
The Hounds of Nagash = ”Just after dusk the Warriors look for a campsite in the lee of a huge granite obelisk surrounded by dusty flagstones. The sound of hunting horns blares out nearby, and the crash of pursuit echoes across the stones. Suddenly, a huge lion, shimmering with golden light, leaps out of the surrounding scrub. It gazes at the Warriors with all-seeing eyes and then unleashes a mighty roar*before turning and running off. Moments later the Warriors see the hunters. The riders are clad in dark armour, horns and batwings adorn their ornate helms. They ride dark chariots pulled by skeletal steeds and a pack of*daemonic, red-eyed jackals surrounds them.” https://www.scribd.com/doc/299387257...ombs-of-Terror
Those That Stalk Beneath the Sand = There were two formations of sepulchral stalkers, to be released as a shock attack on any foe's most formidable-looking formation, for any foe that caught even a glimpse of these creatures would crumble to dust. http://warhammerfantasy.wikia.com/wi...neath_the_Sand
Usirian’s Keeper = Bone giant servant of Usirian, the faceless Tomb King god of the underworld, in the Temple of the Vulture Lord located in the Land of the Dead in Warhammer Online. https://en.wikipedia.org/wiki/List_o...racters#Undead
Van Hal's Twin-headed Winged Serpent = ”"Some mounts are stranger still, such as the twin-headed winged serpant that is said to have carried Frederick Van Hal into battle against the Skaven. The chronicles of the Grand Theogonists record that at the Siege of Altdorf by Vlad von Carstein, Vampires took to the skies on zombified Wyverns and Griffons."” https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Fantasy Vampire Counts 7th Edition Army Book
Completed:
Albion
Amazons
Araby
Beastmen
Border Princes
Bretonnia
Cathay
Chaos
Chaos Dwarfs
Dark Elves
Dogs of War
Dwarf
Empire
Estalia
Gnoblar Horde
High Elves
Hobgoblin Khanate
Kislev
Lizardmen
Marienburg
Nagashizzar
Norse
Ogre Kingdoms
Orc and Goblins
Rogue Armies
Skaven