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Thread: European High Middle Ages 1.3 - (All factions playable) - Updated 13.02.2018

  1. #21

    Default Re: European High Middle Ages 1.0

    Apart of tastes, year preferences or historic events, the base of the mod is the "startpos.esf" file (all "start_pos" tables, the most important thing for structure), and that would depend of a single idea, that is, of a single person.

  2. #22

    Default Re: European High Middle Ages 1.0

    MOD UPDATED. Now if you select the "Grand Campaign", you will have a menu where you can have select all factions of European High Middle Ages mod.





  3. #23

    Default Re: European High Middle Ages 1.0

    I had never seen do that. It has been a very good idea. But, The AoC menu interface could not be changed? Instead of making a duplicate in the main campaign.

  4. #24

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Thanks Gladius! That's what I was trying to do, but I not find the files of the main campaign menu. Maybe are hardcoded.

  5. #25
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Good job

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  6. #26

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Do you plan to change the unit rosters or buildings at all?

  7. #27

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Quote Originally Posted by Ngugi View Post
    Good job
    Thanks Ngugi!


    Quote Originally Posted by robtim92 View Post
    Do you plan to change the unit rosters or buildings at all?
    Yes, but not at all. There will be more changes in the rosters.

  8. #28
    Hrobatos's Avatar Praeses
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    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Amazing work!

    Are you planing to redo the units as well? I would gladly help with Croats.

  9. #29

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Many thanks Hrobatos! I'm planning the rosters, so that they are not generic and the main factions have their own.

  10. #30

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    When can we expect next update?

  11. #31

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    After Christmas

  12. #32
    claymore833's Avatar Civis
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    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Hmm, what can we expect in the next update?
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  13. #33

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Principally that the important factions will have their own military groups, not generic by default. I will also test with scripts, spawn armies, etc...


  14. #34

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Hi Miguel ! Do you changed/modified CAI-BAI behaviour also ? Or this is a simple time frame(startpos) MOD ? ( i mean overhaul mod )
    thx, and happy xmas!

  15. #35

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Nice work! You should make Byzantines playable


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  16. #36

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Quote Originally Posted by Hunor View Post
    Hi Miguel ! Do you changed/modified CAI-BAI behaviour also ? Or this is a simple time frame(startpos) MOD ? ( i mean overhaul mod )
    thx, and happy xmas!
    Hello Hunor. At the moment, I haven't modified any CAI table. I haven't played much for lack of time and I would not know what change or adjust. Merry Christmas equally.


    Quote Originally Posted by Cpt. Cortes View Post
    Nice work! You should make Byzantines playable
    Thanks Cpt.Cortes! They are playable (along with the rest of factions) but is now the Catepanate of Italy.



  17. #37

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Hi! In my translation (German), I noticed that the dynasty of the Staufer does not appear there. How far does the mod go? I mean where to have read something, but I can be fooled. In my translation I have the dynasties of the Carolingians for Lorraine, Billunger for Saxony, Salier for Franks, the Konradiner for Swabia and the Capetan for France? to be included. Some were already included as the Ottonen for Bavaria. I ask only because there was a lot of tension in the German duchies right at that time.
    Last edited by Sedulus; December 26, 2017 at 02:04 PM.

  18. #38

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Ok Sedulus. I have already added the languages submods in the first post.

  19. #39

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    Ah, very nice, thanks! One question, do the separatists each get their own coat of arms? Then you could divide them a little bit more specific in Westphalia, Eastphalia, Engern, East Franconia, West Franconia, etc.

  20. #40

    Default Re: European High Middle Ages 1.0 - (All factions playable)

    The separatist factions only exist for the 8 playable factions of the AoC. In this case, there is only Westphalia Separatists. Sincerely, for me, the cloned separatist factions are a hindrance, with generic rebels by culture/area is enough.

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