Tier I
Militia Armoury: +500 Militia Points
Market Square: +10% income
(Coastal Only) Dockyard: +500 naval militia points, +10% income
Tier II
Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
Merchant's Square: +10% province income
(Coastal Only) Large Dockyard: +750 naval militia points, 5% cheaper naval mercs, +5% income
Tier III
Barracks: +1,000 Militia Points, 10% cheaper professional troop hire.
(Coastal Only) Major Dockyard: +1,000 naval militia points, 10% cheaper naval mercs, +5% income
Tier IV
Militia Network
Bonuses: +2,000 Land Militia, if your home is besieged, 250 Heavy Infantry, 500 Archers and 500 Light Infantry appear as additions to your garrison.
Drawbacks: -10% province income.
Create a militia obligation that requires all smallfolk to maintain proficiency with a weapon through regular practice, allowing for a larger semi-professional militia to be summoned for wartime. Reduced economic activity resulting from this time being spent on training, however, results in less reaching you in taxation.
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