Results 1 to 3 of 3

Thread: Redwyne/Tarbeck/Daeron

  1. #1

    Default Redwyne/Tarbeck/Daeron

    Tarbeck

    240 AC
    Starting income: 60,000
    Income: 50,000+22'5%=61,250
    Trade: 0
    Expenses: 60,000 (buildings)
    Total: 61,250 GD


    241 AC
    Starting income: 61,250
    Income: 50,000x5=250,000 GD
    Total: 311,250 GD

    Expenses:
    1st week) Buildings: 80,000
    -Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
    -Merchant's Square: +10% province income

    2nd week) Buildings: 120,000
    -Barracks: +1,000 Militia Points, 10% cheaper professional troop hire.
    -Trade Hub: Allows owners of the province to gain an additional trade route.

    3rd week) Edicts: 20,000-20,000=0 GD
    Militias. 10,000 Dragons. +1,000 militia points.
    Military Infrastructure. 10,000 Dragons. +1,000 militia points.
    Merchant Taxation. +20,000 Dragons income, -1 trade route.
    4th week) Buildings: 40,000 GD
    Keep Expansions: +25% castle garrison size permitted
    Wall Reinforcements: +1 Siege Defence rolls

    5th week) None.
    ----------------------------------
    Total: 240,000 GD

    Grand total: 71,250.



    Redwyne

    240 AC
    Starting income: 60,000
    Income: 70,000+3%=72,100
    Trade: 0
    Expenses: 60,000 (buildings)+10,000 (tourney)
    Total: 62,100 GD


    241 AC
    Starting income: 62,100
    Income: 70,000x6=420,000

    Expenses:
    1st) Buildings: 80,000
    -Merchant's Square: +10% province income
    (Coastal Only) Large Dockyard: +750 naval militia points, 5% cheaper naval mercs, +5% income
    2nd) Buildings: 60,000
    -(Coastal Only) Major Dockyard: +1,000 naval militia points, 10% cheaper naval mercs, +5% income
    3rd) Buildings: 150,000
    -Military Dockyard
    Bonuses: +3,000 naval professional points cap, 10% cheaper hiring and maintenance of professional ships, +50% ship speed.
    Drawbacks: Can no longer maintain a land militia.

    Fully commit the resources of your province to maintaining a fleet by disbanding all land-based local militias and requiring that those men conduct their service within the naval militia instead and retooling local industries to fully support the construction of warships. Your province will become a centre for naval industries and shipbuilding, producing more ships of superior quality and creating the facilities needed to maintain them effectively.

    4th) Edicts: Naval Infrastructure. 10,000 Dragons. +1,000 naval militia points.
    5th) Edicts: Naval Infrastructure. 10,000 Dragons. +1,000 naval militia points.
    -----------------------------------
    Total: 350,000

    Grand Total: 142,100 GD


    242 AC

    Starting income: 142,100
    Income: 70,000+33%=92,100
    Trade: 0
    Expenses: 20,000 (edicts)-91,250
    Total: 120,850 GD



    Daeron

    240 AC
    Starting income: 80,000
    Income: 0
    Trade: 0
    Expenses: 0
    Total: 80,000 GD


    241 AC
    Starting income: 80,000
    Income: 20,000x5=100,000

    Expenses:
    -Full plate: 60,000 GD.
    -Bastard sword: 25,000 GD.
    -Seasoned sellsword: 15,000 GD.
    -Merchant (for rp purposes, he is the steward of Sharp Point): 15,000 GD
    -------------------------
    115,000 GD

    Total: 65,000 GD


    Last edited by Oznerol; December 11, 2017 at 09:54 AM.

    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

  2. #2

    Default Re: Redwyne/Tarbeck/Daeron

    Redwyne

    240 AC
    Starting income: 60,000
    Income: 70,000+3%=72,100
    Trade: 0
    Expenses: 60,000 (buildings)+10,000 (tourney)
    Total: 62,100 GD


    241 AC
    Starting income: 62,100
    Income: 70,000x6=420,000

    Expenses:
    1st) Buildings: 80,000
    -Merchant's Square: +10% province income
    (Coastal Only) Large Dockyard: +750 naval militia points, 5% cheaper naval mercs, +5% income
    2nd) Buildings: 60,000
    -(Coastal Only) Major Dockyard: +1,000 naval militia points, 10% cheaper naval mercs, +5% income
    3rd) Buildings: 150,000
    -Military Dockyard
    Bonuses: +3,000 naval professional points cap, 10% cheaper hiring and maintenance of professional ships, +50% ship speed.
    Drawbacks: Can no longer maintain a land militia.

    Fully commit the resources of your province to maintaining a fleet by disbanding all land-based local militias and requiring that those men conduct their service within the naval militia instead and retooling local industries to fully support the construction of warships. Your province will become a centre for naval industries and shipbuilding, producing more ships of superior quality and creating the facilities needed to maintain them effectively.

    4th) Edicts: Naval Infrastructure. 10,000 Dragons. +1,000 naval militia points.
    5th) Edicts: Naval Infrastructure. 10,000 Dragons. +1,000 naval militia points.
    -----------------------------------
    Total: 350,000

    Grand Total: 142,100 GD


    242 AC

    Starting income: 142,100
    Income: 70,000+33%=92,100
    Trade: 0
    Expenses: 20,000 (edicts)-91,250
    Total: 120,850 GD


    243 AC

    Starting income: 128,850
    Income: 70,000+33%=92,100
    Trade: 0
    Expenses: 20,000 (edicts)+7,020 (upkeep)+40,000 (buildings)
    Total: 53,830 GD



    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

  3. #3

    Default Re: Redwyne/Tarbeck/Daeron

    Daeron

    240 AC
    Starting income: 80,000
    Income: 0
    Trade: 0
    Expenses: 0
    Total: 80,000 GD


    241 AC
    Starting income: 80,000
    Income: 20,000x5=100,000

    Expenses:
    -Full plate: 60,000 GD.
    -Bastard sword: 25,000 GD.
    -Seasoned sellsword: 15,000 GD.
    -Merchant (for rp purposes, he is the steward of Sharp Point): 15,000 GD
    -------------------------
    115,000 GD

    Total: 65,000 GD


    242 AC
    Starting income: 65,000 GD
    Income: 20,000+15%=23,000 GD

    Expenses:
    -Seasoned sellsword: 5,000 GD.
    -Merchant (for rp purposes, he is the steward of Sharp Point): 5,000 GD
    -------------------------
    10,000 GD

    Total: 78,000 GD


    243 AC
    Starting income: 78,000 GD
    Income: 20,000+15%=23,000 GD

    Expenses:
    -Seasoned sellsword: 5,000 GD.
    -Merchant (for rp purposes, he is the steward of Sharp Point): 5,000 GD
    -------------------------
    10,000 GD

    Total: 91,000 GD



    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •