House Tully
Vassals
Riverrun - House Tully of Riverrun, High Lords of Riverrun, Lords Paramount of The Trident.
- Lolliston - House Lolliston of Lolliston.
- Branston - House Shawney of Branston.
- Turnbridge - House Lychester of Turnbridge.
- Kanet - House Paege, Knights of Kanet.Harrenhal - House Whent of Harrenhal, High Lords of The God's Eye.
- Shoreham - House Wode, Knights of Shoreham.
- Esgaroth - House Blanetree, Knights of Esgaroth.
- Atranta - House Vance of Atranta.
- Willow Wood - House Ryger of Willow Wood.
The Twins - House Frey of the Twins, High Lords of the Crossing.
-Cape of Eagles - House Haigh, Knights The of Cape of Eagles.
-Mistlewood - House Charlton of Mistlewood.
-Erenford - House Erenford, Knights of Erenford.
-Freylands - House Nayland, Knights of Hag's Mire.
Seagard - House Mallister of Seagard, High Lords of Ironman's Bay.
- Rushmoor - House Rushmoor of Rushmoor.
- Martlet Bay - House Grell of Martlet Bay.
- Gravesham - House Hawick of Gravesham.
- Oldstones (Ruined: See 'Ruined Holdfasts' Rules). No House.
Stone Hedge (Southstone) - House Bracken of Stone Hedge, High Lords of Southstone.
- Medway - House Deddings of Medway.
- Goodsbrook - House Goodbrook of Goodsbrook.
Wayfarer's Rest - House Vance of Wayfarer's Rest, Highlords of Wayfarer’s Rest
- High Heart - House Weirhill of High Heart.
- Acorn Hall - House Smallwood of Acorn Hall
Blackwood - House Blackwood of Raventree Hall, High Lords of Blackwood Vale*
- Maidstone - House Perryn of Maidstone.
- Blackrush - House Bigglestone of Blackrush.
- Fairmarket - House Chambers of Fairmarket.
Darry (Bay of Crabs) - House Darry of Darry, High Lords of Trident Mouth.
- Maidenpool - House Mooton of Maidenpool.
- Saltpans - House Cox, Knights of Saltpans.
- Lord Harroway's Town - House Roote of Lord Harroway's Town.
Pinkmaiden (Acorn's Ridge) - House Piper of Pinkmaiden, High Lords of Acorn's Ridge
- Stoney Sept - House Brydge of Stoney Sept.
- Castlewood - House Harlton of Castlewood.
The Trident - No High Lord
- Stillfen - House Vypren of Stillfen,
- Green Fork - House Keath of Green Fork.
- Chiltern - House Wayn of Chiltern.
- Wycombe - House Terrick of Wycombe.
- Red Fork - Special non-hereditary title bestowed by House Tully. Bearer titled "Guardian of the Ruby Ford." Fealty owed directly to Riverrun.
- Blue Fork. - Special non-hereditary title bestowed by House Tully. Bearer titled "Lord Warden of The One Trident." Fealty owed directly to Riverrun.
Edicts
Militias. 10,000 Dragons. +1,000 militia points.
Military Infrastructure. 10,000 Dragons. +1,000 militia points.
Merchant Taxation. +20,000 Dragons income, -1 trade route.
Upgrades
Tier I
Militia Armoury: +500 Militia Points
Market Square: +10% income
Small Trade Market - Gives access to the trade system, provides one resource to select to trade.
(River provinces only) Small Riverport: +10% income, mutually exclusive with the Coastal Dockyards
Tier II
Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
Merchant's Square: +10% province income
(River provinces only) Large Riverport:+5% income
Tier III
Barracks: +1,000 Militia Points, 10% cheaper professional troop hire.
(River Provinces Only) Major Riverport: +5% income,
Tier IV
Militia Network
Bonuses: +2,000 Land Militia, if your home is besieged, 250 Heavy Infantry, 500 Archers and 500 Light Infantry appear as additions to your garrison.
Drawbacks: -10% province income.
Create a militia obligation that requires all smallfolk to maintain proficiency with a weapon through regular practice, allowing for a larger semi-professional militia to be summoned for wartime. Reduced economic activity resulting from this time being spent on training, however, results in less reaching you in taxation.
Military
Levy
79'500 Points
59'624 Light Infantry
9'876 Archers
Militia
Vassal Militia
10'600 Polearms
7'950 Archer
3'976 Heavy Infantry
3'976 Light Cavalry
1'324 Heavy Cavalry
Personal Militia
6'700 Points
1'340 Polearms
670 Heavy Infantry
670 Archers
1'340 Light Cavalry
447 Heavy Cavalry
Livery and Maintenance
Lord Axel Tully
Lord Axel Tully's men wear the Tully livery of blue and red split party per pale. As a badge, Tully's men use the silver trout.
1'500 Heavy Cavalry
Ser Jasper Tully
Ser Jasper Tully's livery men use Tully blue and red split party per fess. However, instead of a silver trout they use a black trout.
1'200 Heavy Infantry
Trade
Resources:
1) Grain (+1'200 Militia Points)
Trade Lanes:
N/A
Regional Bonus
River Defenses: Riverrun has excellent natural defenses, as it is situated at the meeting point of two roaring rivers, the Tumblestone and the Red Fork. It even has a third man-made ditch covering the land around the walls between the two rivers, which can easily be filled with water from a sluice gate in times of siege. This effectively turns Riverrun into an island, making any attacks all but impossible. +3 to siege defense rolls.
Well Watered Lands: Fed by the many rivers coursing through it, the Riverlands are one of the most fertile regions of Westeros, matching the Reach in its bounty. Riverrun's vast stocks are usually stuffed to bursting by the bounty reaped by the Riverlords, providing an ample reserve to last through a siege. +6 months to siege holdout time.