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Thread: About playing Rome historically !

  1. #1
    colonel klinck's Avatar Libertus
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    Default About playing Rome historically !

    Hy,
    Since weeks I've been actually playing Rome in an historical way at hard level (DEI V1.2) but the other factions are growing too strong and the diplomacy doesn't work well. I mean it's very rare to get a ceasefire with an ennemy's faction. For exemple I went to war agains Karthadast in 264 BC. But I cannot make peace with them. I'm now in 222BC and still fighting them.
    I don't take all the Sicilia island letting Syracuse alone (Rome took the city after a long and hard siege in 212BC).. I take the two other cities in west and south but the punic keep on trying to disembark naval troops on my shores...
    Now The Syracusan have two full stacks armies and and a 20boats navy...
    Karthadast and his african allies dominate about 70% of the peninsula Iberica and Narbo provincia.
    I manage to take all of Corsica and Sardinia islands and I barely securised my northern boundaries despite having two full armies here ! I'm at war with the Arverni who grewed up very strong dominating actually all of the Gauls territory including Massilia. I took Genoa but the gauls keep on trying to retake it. I've destroyed many full stacks of his armies but he's still recruiting and rebuilding them in just a couple of turns. I barely manage to resplenish mine.
    Mediolanum and N/NE boundaries are held by a germanic tribe, the LEUGOZ, at war with me too... They dominate a territory which is more or less the actual Germany and Autria !
    They also are numerous and I can not planning to take Mediolanum due to the pressure of both Arverns and Leugoz. They force me to a defensive stance.
    I'm lacking of money, "sinews of wars". My income is too weak. I barely hold it in positive (not more than 1000/1500mnai /turn and often only a few hundreds...)
    I've only a 11boats navy (no ballista) and unable to afford more (damn boats upkeep is so huge !!!).
    So I'm at war with Getai and always fearing them to disembark troops on my unprotected eastern shores (Asculum...)
    Patavium is held by an other daco-thracian tribe basylikon or stg like that... They are hostile...

    No one wants to have a trade agreement with me. The Atheninans used to but they were destroyed.

    To conclude : Playing DEI 1.1 in very hard difficulty was relatively easy but playing DEI V.1.2 "only" on hard level seems to be too difficult due to the lack of diplomatic exchanges...
    Having all known factions to be hostile or contemptuous from the very beginning is not realistic. So I'm actually pleading for a just little more "gentle" diplomacy.
    Does anyone knows a cheat code ( typing the "~" button does not open a console as before ) or a mod which gives you the possibility to force some diplomatic decisions. I reapeat here I'm playing historically and facing 3 or even 4 superpowers in 222 BC isn't realistic !

  2. #2
    KAM 2150's Avatar Artifex
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    Default Re: About playing Rome historically !

    Use our official softcore submod with diplomacy only version. You can disable it once it gets to easy.
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  3. #3

    Default Re: About playing Rome historically !

    There are multiple options here, the softcore CAI one being the easiest to use but you could also play on Normal as it is recommended to do.

    Also, of course there should be super powers by 222 BC because thats hundreds of turns into the game with 4TPY. I wouldn't worry about the year so much as the turns.

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  4. #4
    colonel klinck's Avatar Libertus
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    Default Re: About playing Rome historically !

    "I wouldn't worry about the year so much as the turns."
    I'm still holding and destroyed arverni armies or Cathaginian fleets one after another but I didn't have enough money to afford one more army and slowly take the initiative in the north by securing Gallia Cisalpina. This is frustrating ! Ok I'll see your "official softcore submod".

  5. #5
    Civis
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    Default Re: About playing Rome historically !

    Quote Originally Posted by colonel klinck View Post
    "I wouldn't worry about the year so much as the turns."
    I'm still holding and destroyed arverni armies or Cathaginian fleets one after another but I didn't have enough money to afford one more army and slowly take the initiative in the north by securing Gallia Cisalpina. This is frustrating ! Ok I'll see your "official softcore submod".
    Then dont play on hard and stop moaning for s sake. Grow some balls child and stop sharing your frustration if already solved.

  6. #6

    Default Re: About playing Rome historically !

    Maybe a bit harsh but true. Play on normal

  7. #7
    colonel klinck's Avatar Libertus
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    Default Re: About playing Rome historically !

    Quote Originally Posted by Stilldead View Post
    Then dont play on hard and stop moaning for s sake. Grow some balls child and stop sharing your frustration if already solved.
    You mean ! So I begun on hard level vith version 1.2 knowing it was a bit harder than previous version. I was used to play on very hard and was gone so far as -45Bc playing historically. As a moron I'm not able playing any other faction than Rome and as a moron I'm always trying to play historically despite the fact that I've of course to adapt myself to other factions evolving.
    So thanks to your tactfull remark I firmly decided as a moron to continue playing on hard level ! Ave Caesar etc..

  8. #8

    Default Re: About playing Rome historically !

    I've actually been playing a historical Rome campaign on Normal with Hardcore mod. I find this to be a sweet spot for me in terms of campaign difficulty^^

    I'm at about year 190~ B.C. right in the middle of my first roman-syrian war. The thing with long semi-historical campaigns is that even one province nations can have elite armies (thank you DeI^^) that late in the game, and yet most of your problems will come from managing your nation in terms of economy and public order.
    Although I do have like 500k denari in the treasury, and can easily make 10000+ on mid tax, I can never have enough armies and fleets to defend the borders + expand when the time comes + quell rebellions. Which means I'm finding myself investing a lot in PO and food buildings which doesn't help much boosting your economy to counter the increase in EM and to keep your money gain in the +ve.

    This delicate balance is what I love with such marathon campaigns with DeI

  9. #9

    Default Re: About playing Rome historically !

    Quote Originally Posted by hoho96 View Post
    I can never have enough armies and fleets to defend the borders + expand when the time comes + quell rebellions.

    This delicate balance is what I love with such marathon campaigns with DeI
    Liberate nations is your friend to pacifiy some borders - and historical very accurate.

    I also enjoyed my historical correct campaign with Rome. You can't make peace with Carthage once the war started, but you can seperate your actions and make it like the 3 punic wars

  10. #10

    Default Re: About playing Rome historically !

    If you want to play entirely historical, you have to use some scripting. This will keep factions from expanding unhistorically to some degree. To get peace with faction you have to add peace treaty lines. Look for the line "--temporary peace", the next two lines are commented out. If you put them back in, the game will declare peace with Carthage every turn until you turn it off.

  11. #11
    colonel klinck's Avatar Libertus
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    Default Re: About playing Rome historically !

    [QUOTE=hoho96;15454818] I can never have enough armies and fleets to defend the borders + expand when the time comes + quell rebellions. Which means I'm finding myself investing a lot in PO and food buildings which doesn't help much boosting your economy to counter the increase in EM and to keep your money gain in the +ve.

    Man, this was a constant problem for the extending Roman Republic and an even more acute one for the Empire. Finally it was one reason of it's slow collapse.

  12. #12
    gibbstar's Avatar Laetus
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    Default Re: About playing Rome historically !

    A few things I've learned playing DeI:
    Diplomacy: sweeten up the factions that are 'yellow' by sending them some monetary gifts. After that, you can a lot of times get them to start trading (if applicable) and then get non-aggression pacts, even though this seems somewhat out of order
    Navies: Early on, you can beat almost any navy by just having a bunch of pursuit ships and biremes. these have awesome ramming power, and you can sink even the big ships if you hit them with 3 of your small ones. just ram all the ships with 2-3 of your small boats and you sink them. then, as you advance, you can upgrade to the ballista boats and just sit back and sink them before they get close enough to board. this also works great for intercepting huge armies while they are on the water. just have your intercept ramming fleet patrolling the ocean cross points (this helps to have a supply ship for your troops crossing water as well) and can you crush their troop ships by ramming them, with little to no loss of your own navy. even if they start a boarding action, you can ram their transport ship with other ships and sink it before it can kill yours.
    Garrisons: I try and put buildings that add garrison troops to cities that make good choke points strategically. This frees up your legions from having to stick around as garrisons, and will at least slow the enemy down considerably by weakening their attacking force if they do win.
    Also, don't underestimate sacking a strong enemies undefended towns when possible. this not only gives you a nice cash bonus and slaves, but also weakens their economy considerably.

  13. #13
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: About playing Rome historically !

    Quote Originally Posted by CIaagent11 View Post
    If you want to play entirely historical, you have to use some scripting. This will keep factions from expanding unhistorically to some degree. To get peace with faction you have to add peace treaty lines. Look for the line "--temporary peace", the next two lines are commented out. If you put them back in, the game will declare peace with Carthage every turn until you turn it off.
    Have you added anything new mate ?

  14. #14

    Default Re: About playing Rome historically !

    You mean in the expansion limit script? I continually update it, although not as much lately. Usually I say so in the thread and change the version number for bigger changes. I recommend updating, if you haven't recently, since the WinBonus (aka. that a faction wins the next autocalc battle under certain conditions) did not get applied some times. I did not know why, my script ran to the end, the game seemed to just not apply the effect some times. I assumed because the autoresolve script was not designed to turn very low odds into a victory. But by changing the effects of the autoresolve modification right after the win modification (a piece of code I had stolen from Guranteed Major Faction Empires), got it to apply roughly 29 out of 30 times in my testing.

    I mentioned my script in this thread, because it in general leads to a more historical expansion and also protects small factions like Pergamum. If the OP wants to play historically, it is just most likely that Pergamum will have been eradicated by the time the romans get there without the script. (Indeed it is most likely most of the map will be a bactrian empire by turn 150 without my script.) So he can simulate events like the transfer of Pergamum via the will of the king in 133BC.

    My description of adding a temporary peace was so he can manually make peace with carthage. I happen to have a commented-out line in the code, that I used to declare peace between rome and carthage for the same reason; I wanted to have several punic wars but carthage never wants to make peace after the first one.
    Last edited by CIaagent11; December 08, 2017 at 05:27 AM.

  15. #15
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: About playing Rome historically !

    Quote Originally Posted by CIaagent11 View Post
    You mean in the expansion limit script? I continually update it, although not as much lately. Usually I say so in the thread and change the version number for bigger changes. I recommend updating, if you haven't recently, since the WinBonus (aka. that a faction wins the next autocalc battle under certain conditions) did not get applied some times. I did not know why, my script ran to the end, the game seemed to just not apply the effect some times. I assumed because the autoresolve script was not designed to turn very low odds into a victory. But by changing the effects of the autoresolve modification right after the win modification (a piece of code I had stolen from Guranteed Major Faction Empires), got it to apply roughly 29 out of 30 times in my testing.

    I mentioned my script in this thread, because it in general leads to a more historical expansion and also protects small factions like Pergamum. If the OP wants to play historically, it is just most likely that Pergamum will have been eradicated by the time the romans get there without the script. (Indeed it is most likely most of the map will be a bactrian empire by turn 150 without my script.) So he can simulate events like the transfer of Pergamum via the will of the king in 133BC.

    My description of adding a temporary peace was so he can manually make peace with carthage. I happen to have a commented-out line in the code, that I used to declare peace between rome and carthage for the same reason; I wanted to have several punic wars but carthage never wants to make peace after the first one.
    So the line in the script for Carthage is disabled, right ? I'll have it in mind.
    Cool. Thanks for letting me know buddy.
    Cheers.

  16. #16

    Default Re: About playing Rome historically !

    Yes, it is disabled by default.

  17. #17

    Default Re: About playing Rome historically !

    Quote Originally Posted by CIaagent11 View Post
    Yes, it is disabled by default.
    My apologies but, how exactly do you turn the force peace script on? I know you said previously to look for "--temporary peace" but I can't seem to find that anywhere. The closest I can find is the functionCallPeace and function IslandPeace. Sorry, I have very little experience with pack file manager... I would really like to be able to make peace with Carthage to do a series of Punic Wars.

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