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Thread: The Barracks Thread (Duncan)

  1. #1

    Default The Barracks Thread (Duncan)

    SOLDIER HIRE and RECRUITMENT
    Post the soldiers you hired / recruited here! Include numbers and calculations for total cost and total upkeep p.a.
    For more information about soldiers, unit classes and special things like mercenary advantages, check the Rules Thread.



    These men are professional soldiers who can be used to bolster your levy or offer an advantage in battle. These men can be invaluable, if you have the coin to pay for them. Make sure you update your home thread with the size of your troops and your income thread for the expenses. All troops/ships listed below take THREE DAYS to recruit.

    Important Note for Sellswords: Only sellswords signed up AT GAME START get their first units without any waiting period. All units puchased by Sellswords after the game starts, even by newly signed up Sellswords, take 3 days to train. This does mean that Sellswords signed up after the game has started will spend their first three days without a sellsword company.


    Unit Point Values


    1 point: Light Infantry, Archers, Crossbowmen, Light Cavalry
    1.5 point: Polearms
    2 point: Heavy Infantry
    3 point: Heavy Cavalry, Elite Infantry
    3.5 point: Elite Cavalry

    Standing Forces Caps

    All Lords may have 5,000 Points of Professional troops, with a Tier IV building is available that can increase it to 7,000. They may also have 5,000 points of Professional Warships alongside this.
    All below the Lord or Merchant Prince rank (except Sellsword characters) may have 2,500 points worth of Professional Soldiers and 2,500 points worth of Professional Warships as well.

    Standing Forces do not have percentage caps on how many more men you can have. you can choose to have an all elite cavalry and elite infantry army (as long as you can afford it) but do realize that they will take up more points while giving you an overall lesser number of men.

    Please note that the caps for Land-based soldiers and Sea-based warships are separate: you may have both 5,000 points of soldiers and 5,000 points of ships. You may not exceed 5,000 points either on land or sea, however, by using one points cap for the other. For example, you cannot have 8,000 points of soldiers by hiring only 2,000 points of ships. 5,000 is the absolute maximum (or 7,000 if the correct buildings are purchased) in either individual category.

    Standard Soldiers


    All units are 300 men in size unless stated otherwise. Points values will vary depending on which type of soldier is in the unit, and the points values can be viewed in the first content box. Per unit points values are listed below for convenience: please refer to the "Standing Forces Caps" content box to see what your limit on points is.

    Mercenary Light Infantry
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Heavy Infantry

    Hire Cost: 7800 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 600

    Mercenary Polearm Infantry
    Hire Cost: 5850 Dragons
    Upkeep Cost: 1350 Dragons
    Points: 450

    Mercenary Archers
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Crossbowmen
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Light Cavalry
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300

    Mercenary Heavy Cavalry
    Hire Cost: 11,700 Dragons
    Upkeep Cost: 2700 Dragons
    Points: 900

    Specialist Troops


    Raider Infantry (light infantry)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: More bandit than soldier, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -2 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Raider Archers (archers)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: More bandit than soldier, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -2 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Raider Cavalry (light cavalry, cannot be used to scout or screen)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: More bandit than soldier, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -2 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Outriders (light cavalry)
    Hire Cost: 6300 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 300
    Skill: The fastest riders available: young, fit horses and no armour or baggage. These horsemen get +2 scout rolls. This bonus only applies to the destination the Outriders are specifically scouting.

    Household Knights (elite cavalry)
    Hire Cost: 16,800 Dragons
    Upkeep Cost: 5250 Dragons
    Points: 1,050
    Skill: These troops form the personal bodyguard of the Lord in a battlefield situation. Formed of minor nobility, wards, trusted retainers and second sons of wealthy lords, these men represent the best equipped fighting force Westeros can field, composed of men with the financial means to buy the best and spend most of their time in training. If these men are present as the Lord's bodyguard the Lord gains +2 to the post-battle condition roll (eg dead, captured, wounded, free) and, if the Lord to which they are attached leads a cavalry charge, these men form the highly-armoured spear tip granting the charge an additional +1 modifier.

    Night Watchmen (light infantry)
    Cost: 4800 Dragons
    Upkeep: 1500 Dragons
    Points: 300
    Skill: Skilled watchmen, these troops interdict raiders. If they are in a province that is raided and a peasant militia forms to oppose the raiders, these troops will also oppose the raiders. In addition, for every 300 watchmen (1 unit), 2.5% of the province levy can be mobilised to aid the defence.

    Longbowmen:
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 450

    AOR Units


    These troops may only be hired by native Lords, but may be then sent into service with others. For example, only a Reachman Lord may hire Reach AOR units.

    Westerlands:

    Guardians of Casterly Rock (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Westerlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Westerlander Knights
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Westerlands, they gain +2 to rolls, subject to ratio calculations.

    * * *

    Reach:

    Hightower Axemen (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Reach. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Reachman Lancers
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: Knights from the home of Chivalry, these men are highly skilled knights. If fighting in the Reach, they gain +3 to rolls, subject to ratio calculations.

    * * *

    Dorne:

    Guardians of Sunspear (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in Dorne. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Dornish Raiders
    (all raider types)
    Hire Cost: See Raider units
    Upkeep Cost: See Raider units
    Skill: Skilled Dornish guerillas, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -4 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Dornish Outriders (light cavalry)
    Hire Cost: 6300 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 300
    Skill: The fastest riders available: young, fit horses and no armour or baggage. These horsemen get +3 scout rolls. This bonus only applies to the destination the Outriders are specifically scouting.

    * * *

    Stormlands:

    Bronzegate Axemen (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Stormlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Stormlander Knights
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Stormlands, they gain +2 to rolls, subject to ratio calculations.

    * * *

    Crownlands:

    Capital Militia (light infantry)
    Size: 500 men
    Cost: 6500 Dragons
    Upkeep: 1000 Dragons
    Points: 500
    Knights of the Blackwater (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Crownlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Crownlander Knights
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Crownlands, they gain +2 to rolls, subject to ratio calculations.

    Kingswood Gamekeepers (archers)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: Veteran woodsmen. If these men comprise at least 2.5% of a marching army, the movement pentalty for moving through forest tiles can be ignored. They may fight in the battle line as archers.

    * * *

    Riverlands:

    Ringmail Greycloaks (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Riverlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Seagard Watchmen (light infantry)
    Cost: 4800 Dragons
    Upkeep: 1500 Dragons
    Points: 300
    Skill: Skilled watchmen, these troops interdict raiders. If they are in a province that is raided and a peasant militia forms to oppose the raiders, these troops will also oppose the raiders. In addition, for every 300 watchmen (1 unit), 5% of the province levy can be mobilised to aid the defence.

    Knights of the Riverlands
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Riverlands, they gain +2 to rolls, subject to ratio calculations.

    * * *

    Vale of Arryn:

    Knights of the Bloody Gate (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Vale. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Knights of the Vale
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Vale, they gain +2 to rolls, subject to ratio calculations.

    Falconguard (polearms)
    Hire Cost: 5850 Dragons
    Upkeep Cost: 1350 Dragons
    Points: 450
    Skill: +6 to the pike walls rolls against cavalry if uncommitted to battle. (Normal polearms gain +4)

    * * *

    The North

    Northern Swordsmen (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2500 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the North. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Northern Heavy Cavalry
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: These troops gain +3 to battle rolls if fighting in the North. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Northern Herders (light infantry)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: Skilled at moving across the harsh terrain of the North, these men are excellent at operating a baggage train. If these men constitute at least 5% of the army they are attached to, the time taken to move across normal tiles drops from 2.4 hours to 2 hours. They do not have any impact on moving across other tile types.

    * * *

    The Iron Islands:

    Ironborn Hearth Warriors (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Iron Isles. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Ironborn Raiders (all raider types)
    Hire Cost: See Raider units
    Upkeep Cost: See Raider units
    Skill: Skilled Ironborn reavers, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -4 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Essosi Mercenaries

    Myrish Crossbowmen
    Hire Cost: 6000 Dragons
    Upkeep Cost: 1800 Dragons
    Number of Men
    Points: 600
    Prerequisite: Requires a trade route with Myr
    Skill: They grant an additional +1 to dragon death rolls due to their experience fighting dragons according to the lore.
    Max limit: 5 per House

    Elephants
    Hire Cost: 100,000 Dragons
    Upkeep Cost: 25,000 Dragons
    Number of Men: 50 Elephants with 300 handlers.
    Points: 1,500
    Skill: -2 to overall enemy rolls on that flank, becomes -5 if it is facing a cavalry assault
    Prerequisite: Requires a trade route with Volantis.
    Max Limit: 2 per House

    Naval Units


    Dromonds and Heavy Galleys are recruited in squadrons of 10 ships.
    AOR Ships and Grand Warships are recruited in squadrons of 5 ships.

    All ships except Grand Warships can sail up rivers and can carry 100 soldiers. Grand Warships can carry 200 soldiers.

    Standard Ships:

    Dromond: 30 points
    Heavy Galley: 50 points
    AOR Ship: 80 points
    Grand Warship: 100 points

    AOR Ships:

    Lannister Carrack
    Oldtown War Galley
    Dornish Dromond
    Stormbreaker Ships
    Narrow Sea Galleon
    Riverrun Riverboat
    Sisterton Pirate Ships
    White Harbour Warship
    Ironborn Longship
    -- Ironborn Warships have a 25% movement bonus.
    -- Ironborn Warships can be dragged over land, but armies dragging them move at half their normal movement speed.

    Standard Ships:

    Dromonds
    Points Cost: 300 naval points per squadron (10 ships)
    Recruitment Cost: 3900 per squadron
    Upkeep: 900 per squadron
    Abilities: Can sail up rivers

    Heavy Galleys
    Points Cost: 500 naval points per squadron (10 ships)
    Recruitment Cost: 6500 per squadron
    Upkeep: 1500 per squadron

    AOR Ships

    Points Cost: 400 naval points per squadron (5 ships)
    Recruitment Cost: 5200 per squadron
    Upkeep: 1200 per squadron

    Grand Warships
    Points Cost: 500 naval points per squadron (5 ships)
    Recruitment Cost: 8000 per squadron
    Upkeep: 2500 per squadron
    Abilities: Cannot sail in rivers, but grants +3 naval battles if the flank is at least 10% (in points) of these vessels.


    - All units are 300 men in size unless stated otherwise. Recruitment time is 3 RL days unless stated otherwise.

    - RP naming is allowed, so long as the unit type is provided in brackets. For example, "Storm's End Guardians (merc heavy inf)" or "Eyrie Crossbowmen (merc crossbowmen)".

    - Hired troops will train at, and become available at, your home. For Lords, this is their seat of power. For other characters, this is where ever their guild houses (or equivalent) are located. This means if your home is under siege you cannot hire troops: if you're in the middle of training them when the siege occurs the process is paused and will resume when the siege ends. If your home is conquered your hired troops will not be available until you liberate your home.

  2. #2
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: The Barracks Thread (Duncan)

    Darklyn of Bloody Gate
    - 5 x Heavy Horse
    - 1 x Light Horse
    - 5% militia building
    = 59,850

  3. #3
    The Mad Skylord's Avatar Tribunus
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    Default Re: The Barracks Thread (Duncan)

    Lord Tyrion Crakehall recruits 5 units of Heavy Cavalry.

    58'000 Dragons

  4. #4

    Default Re: The Barracks Thread (Duncan)

    Hightower recruits 1428 Reachmen Lancers.

    4998 points.
    Cost: (64,974-9747) = 55,227
    Upkeep: (14,994-2249) = 12744

  5. #5
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The Barracks Thread (Duncan)

    Lord Lannister hires 900 Westerlander Knights (3,150 points).

    Rec. cost: 40,950
    Up. cost: 9,450

  6. #6

    Default Re: The Barracks Thread (Duncan)

    Lord Baratheon trains 1200 Stormlander Knights

    Recruitment cost: 8,872 (Horse + barracks reduction bonus) x 4 = 35,488 Dragons
    Upkeep: 2,835 (Horse reduction bonus) x 4 = 13,340 Dragons



  7. #7
    General Brewster's Avatar The Flying Dutchman
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    Default Re: The Barracks Thread (Duncan)

    Lord Samwell Tarly of Horn Hill creates the standing Tarly Armyconsisting out of 3000 armed men.

    4 x Mercenary Heavy Cavalry

    Hire Cost: 11,700 Dragons
    Upkeep Cost: 2700 Dragons
    Points: 900

    &

    6 x Hightower Axemen (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Reach. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    -25% purchase and upkeep = 87.750 & 27.750 for 9.000 proff points.

  8. #8

    Default Re: The Barracks Thread (Duncan)

    Jaehaerys Targaryen, out of his own private purse:
    1250 Heavy Infantry - (32,500 -15%) = 27,625
    834 Heavy Cavalry - (32,526 -15%) = 27,647

    Total cost: 55,272
    Total upkeep: 7506
    7,500 (infantry)
    7506 (cavalry)

  9. #9
    Poach's Avatar Civitate
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    Default Re: The Barracks Thread (Duncan)

    Lefford

    Discounts (hire): 15% buildings, 20% trade goods (horses, base metals), 35% total
    Discounts (upkeep):10% (horses, base metals)

    300 Westerlander Knights (1 unit)
    600 light cavalry (2 units)
    1,500 Heavy Infantry (5 units)
    600 archers (2 units)


    Total (unmodified)
    Hiring 70,050
    Upkeep 16,950


    Total (modified)
    Hiring 45,500
    Upkeep 15,300

    Tyrell

    Discounts (hire): 15% buildings, 20% trade goods (horses, base metals), 35% total
    Discounts (upkeep):10% (horses, base metals)

    5x Reachman Lancers

    Costs: 44,300 and 14,200 Dragons
    Last edited by Poach; December 09, 2017 at 03:11 PM.

  10. #10

    Default Re: The Barracks Thread (Duncan)

    Jaehaerys Targaryen orders the raising of a force of foot soldiers and men-at-arms. Riders traverse the Crownlands, putting out the call to whomever wishes to wear the King's livery and potentially fight in his name.
    1250 Heavy Infantry - 32,500
    834 Heavy Cavalry - 32,526

    Total: 65,026
    Upkeep: 15,006

  11. #11

    Default Re: The Barracks Thread (Duncan)

    Lannister hires:
    925 Heavy Infantry

    Cost: 12,025
    Upkeep: 5550

  12. #12
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: The Barracks Thread (Duncan)

    Arryn:
    2x Knights of the Bloody Gate
    2x Knights of the Vale
    1x Household Knights
    Cost: 67,500
    Modified Cost: 57,375

    Arryn of the Gates of the Moon:
    2x Knights of the Bloody Gate
    2x Knights of the Vale
    1x Household Knights
    Cost: 67,500
    Modified Cost: 57,375

    Bolton:
    2x Northern Heavy Swordsmen
    2x Northern Heavy Cavalry
    1x Household Knights
    Cost: 67,500
    Modified Cost: 50,625


  13. #13
    The Mad Skylord's Avatar Tribunus
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    Default Re: The Barracks Thread (Duncan)

    Lord Axel Tully:
    5 Units of Heavy Cavalry
    58'000 Dragons

    Ser Luceon Tully:
    4 Units of Heavy Infantry
    31'000 Dragons
    Last edited by The Mad Skylord; December 23, 2017 at 12:05 PM.

  14. #14
    Poach's Avatar Civitate
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    Default Re: The Barracks Thread (Duncan)

    Godric Lefford
    5x AOR Elite Inf
    2x Archers

    Modifers: 25% cheaper hire (buildings+resources), 10% cheaper upkeep (resource)

    Total:
    49,725 Hire
    13,770 Upkeep

  15. #15

    Default Re: The Barracks Thread (Duncan)

    Redwyne recruits:

    2xHeavy Galleys
    Points Cost: 500 naval points per squadron (10 ships)
    Recruitment Cost: 6500 per squadron
    Upkeep: 1500 per squadron

    5xAOR Ships
    Points Cost: 400 naval points per squadron (5 ships)
    Recruitment Cost: 5200 per squadron
    Upkeep: 1200 per squadron
    ----------------------------
    39,000 GD-25%=28,250 GD (upkeep 8,100; 40 ships)

    5xMercenary Heavy Infantry=39,000
    Hire Cost: 7800 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 600

    2xMercenary Polearm Infantry=11,700
    Hire Cost: 5850 Dragons
    Upkeep Cost: 1350 Dragons
    Points: 450

    4xMercenary Crossbowmen=15,600
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    --------------------------
    63,000 GD (upkeep 13,500; 3,300 men)

    Grand total=91,250

    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

  16. #16
    Axis Sunsoar's Avatar Domesticus
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    Default Re: The Barracks Thread (Duncan)

    Rolund Bracken, Guardian of the Ruby Ford, recruits:

    Mercenary Polearm Infantry
    Hire Cost: 5850 Dragons
    Upkeep Cost: 1350 Dragons
    Points: 450

    Mercenary Archers
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Heavy Infantry
    Hire Cost: 7800 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 600
    Hiring Cost: 17550
    Upkeep cost: 4050

    Lord Dondarrion Recruits:

    Mercenary Heavy Infantry *2
    Hire Cost: 7800 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 600

    Mercenary Heavy Infantry
    Hire Cost: 7800 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 600

    Mercenary Archers *2
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Hiring Cost: 24960 (Base Metals resource Discount)
    Upkeep: 6480
    Last edited by Axis Sunsoar; December 11, 2017 at 10:35 PM.

  17. #17
    mic1402's Avatar Senator
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    Default Re: The Barracks Thread (Duncan)

    House Velaryon recruits one group of household knights, and one group of capital militia 23288 dragons. 3 days.

    Ser Aethan Velaryon buys Partial Plate 40,000 Dragons
    Born in Australia, Living in New Zealand.
    "Force answers force, war breeds war, and death only brings death. To break this vicious circle one must do more than act without thought or doubt."
    "If there is no justice for the people, let there be no peace for the government."
    "The earth is not dying, it is being killed, and those who are killing have names and addresses."

  18. #18
    Poach's Avatar Civitate
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    Default Re: The Barracks Thread (Duncan)

    Victarion

    600 Ironborn Hearth Warriors


    23400 h
    5400 u
    1800pt


    1,800 raider LI (6 units)
    900 raider AR (3 units)
    600 raider LC (2 units)


    = 11 units


    52800 h
    16500 u
    3300 pt


    Totals


    76200 h (-25% = 57,150)
    21900 u (-10% = 19,710)

  19. #19
    Trot's Avatar Vicarius Provinciae
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    Default Re: The Barracks Thread (Duncan)

    House Belmore hires a unit of Raider Cavalry 4,800 Dragons.

  20. #20

    Default Re: The Barracks Thread (Duncan)

    Vickon Greyjoy

    Raider Infantry (300 points, 4800/1500, 300 men): 900 men

    Raider Archers (300 points, 4800/1500, 300 men): 900 men

    Polearm Infantry (300 points, 5850/1350): 1590 men

    Heavy Infantry (600 points, 7800/1800): 798 men

    Cost: 28,800 + 31,005 + 20,748 = 80,553-12082 = 68,471
    -----
    Dromonds (300 points, 3900/900, 10 ships): 1200 points, 40 ships

    Ironborn Longship (400,5200/1200, 5 ships): 1,600 points, 20 ships

    Heavy Galley (500 points, 6500/1500, 10 ships): 1,100 points, 22 ships

    Grand Warship (500 points, 8000/2500, 5 ships): 1,100 points, 11 ships

    Cost: 15,600 + 20,800 + 14,300 + 17,600 = 37,565

    Grand total: 106,036

    Asha Greyjoy

    Dromonds (300 points, 3900/900, 10 ships): 600 points, 20 ships

    Ironborn Longship (4000/1200, 5 ships): 800 points, 10 ships

    Heavy Galley (500 points, 6500/1500, 10 ships): 550 points, 11 ships

    Grand Warship (500 points, 8000/2500, 5 ships): 550 points, 6 ships

    Cost: 7,800 + 10,400 + 7,150 + 8,800 = 18,782
    -------------------
    Raider Infantry (300 points, 4800/1500, 300 men): 450 men
    Raider Archers (300 points, 4800/1500, 300 men): 450 men
    Polearm Infantry (300 points, 5850/1350): 795 men
    Heavy Infantry (600 points, 7800/1800): 399 men
    -34,235

    Grand total: 53,017

    TOTAL COST: -159,053

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