Use this thread to detail the forces of Armies within the Realm, as well as to post movements. Please be specific with movements. If you lack detail, the shortest distance by simply drawing a straight line will be assumed. Post any additions to your forces other than your original levy. Total army sizes should be kept track of within home threads
Hex Map - Use to calculate MARCHING TIME
Region Map - Use this to PLAN YOUR ROUTE and to see IMPASSABLE TERRAIN
Movement Bonuses and Penalties:
- Armies comprised of any mix of Light Infantry, Polearms, Archers and Cavalry can move at 125% speed on the Hex map.
- Armies comprised only of Light or Heavy Cavalry move at 150% speed.
- Armies comprised only of Light Cavalry move at 200% speed.
- Therefore, the presence of Heavy Infantry and Elite Cavalry will limit an army to base 100% movement speed.
- A dragonrider and his dragon when travelling by themselves move at 400% of the normal travel speed (meaning 4 times as fast for a 0.6 hour travel speed)
-- They do not benefit from speed boosts on roads but nor are they affected by reduced travel times on swamps or forests. Desert and mountain modifiers still affect dragons.
- After a battle or raid, an army must remain stationary for 6 RL hours.
How to move your armies:
1. Use the region maps to find out where you need to march. Pay attention to impassable regions: you can only get into Dorne via the two passageways through the mountains, you can only cross the Trident at the Twins and Lord Harroway's Town, and so on.
2. Use the Hex Map to calculate how long it will take you to move from point A to point B. Use the following modifiers:
- Ships travel by sea, taking 1.2 hours to cross a sea tile.
- Travelling across a normal tile with nothing in it takes 2.4 hours. (eg, 10 hexes per 24 hours if moving across only these tiles)
- 1.8 hours per tile with a road in it (the road overrules all other terrain) (13 hexes per 24 hours if moving along only roads)
- 3.4 hours per tile with mountains in it (7 hexes per day if moving through only mountains)
- 3 hours per tile with forest, swamp or desert in it (8 hexes per day if moving through only forest/swamp/desert)
- Additional movement inhibitors may be added based on certain conditions such as marching through The North during winter (movement penalty and attrition, for example)
- The sum total of the time taken to move through every hex is your marching time.
3. Post in this thread detailing:
- A rough outline of your route plan (eg moving from Casterly Rock to the Bloody Gate) REMEMBER IMPASSABLE REGIONS: If the Arryns don't like you, are they going to just let you walk through the Bloody Gate? If the Twins are loyal to your enemies, you're not going to be allowed to just march across the bridge, and you can't just cross it where ever you want.
- The troops you are moving
- The time it will take in total
- The rough arrival time
Remember, once you raise your levies, it will take them a total of 12 hours to muster before they can be moved, and they will appear at the home of the highest ranking Lord to order the mobilisation. For example, if the whole Westerlands calls their levies, they would appear at the Lannister province, Casterly Rock.