Page 2 of 2 FirstFirst 12
Results 21 to 32 of 32

Thread: New diplomatic and POR2 Proposals

  1. #21
    UltimateTobi's Avatar Libertus
    Join Date
    Apr 2014
    Location
    Wattenscheid, Germany
    Posts
    50

    Default Re: New diplomatic and POR2 Proposals

    Whatever dude.
    Have fun in yours.

  2. #22
    Litharion's Avatar Artifex
    Join Date
    Sep 2013
    Location
    Germany
    Posts
    2,622

    Default Re: New diplomatic and POR2 Proposals

    Quote Originally Posted by Starsmil View Post
    The second thing is about People of Rome script implemented in DEI. I know that you changed it some way. Is any chance to make naval recruitment not only from Faction's capital? Existing model looks wierd when you have a city far away from capital and need some sailors for the ship only from thousands miles away.
    Regards!
    The naval recruitment part should be updated soon, I changed it to the closest port region for replenishment and recruitment. The capital will only be used if the player lost all port regions.

  3. #23

    Default Re: New diplomatic and POR2 Proposals

    @Litharion, Thank you very much! Waiting to try it!! Don't you wish to add effects to religion's majority in regions?

  4. #24

    Default Re: New diplomatic and POR2 Proposals

    Dude, again? NO!

    There is no religion in the GC. Cultural majority already affects population distribution, if it also did what you suggest it would be redundant. The effect you want is already simulated by the population that is affected by the culture.

    Be an adult, admit that it was a bad idea and that you did not understand the current mechanics, that are a lot more nuanced and accurate than the crude changes you propose and move on!

  5. #25

    Default Re: New diplomatic and POR2 Proposals

    @PietrolEremita, Cmon man, you should be a little more calm in the wording when you express only own imho.

  6. #26
    antred's Avatar Senator
    Join Date
    Feb 2007
    Location
    Germany
    Posts
    1,103

    Default Re: New diplomatic and POR2 Proposals

    Ugh, no. I hated having to micro tons of diplomats all over the map and needing a decade or longer to get my diplomat to the target country.

  7. #27

    Default Re: New diplomatic and POR2 Proposals

    We used to have cultural majority be required to recruit units but we have the population system now, so its no longer needed. As we have said before, the culture requirement was a blunt instrument, the population system is a scalpel. Since now your cultural population is required to recruit and slowly builds, it is a much more refined and realistic system. It is also impacted by the culture of the region, so it all works in concert.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  8. #28

    Default Re: New diplomatic and POR2 Proposals

    @Dresden, It is all good, but if your region have other culture, why it should not affect units morale, recruited there? It is like make an appeal to the US Army where 50% of the soldiers will be native Mexicans. What will happen with morale?

  9. #29
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: New diplomatic and POR2 Proposals

    It didn't really work like that in ancient times, especially if we would go by that logic, most of Greek colonies should have inferior morale. You recruit from your native population as you build your own pop, AOR units are fr native pop so they do have lower morale etc. It just does not make sense to me to add that mechanic as it wiuld be neither realistic representation nor something easy or possible to do, plus we don't want to have as much scripta as possible.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  10. #30

    Default Re: New diplomatic and POR2 Proposals

    @KAM 2150, Ok, this is normal mechanics if you play with POR2 default settings, when the entire population of the captured city becomes foreigners. But I disabled this in my mod, because for me it was wild when I lost my native town and on the next turn I captured it back, the whole population became foreigners in 3 months..

  11. #31
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: New diplomatic and POR2 Proposals

    POR does not work like that, if town had your culture, it would not turn fully foreigners or at least in DeI version of PoR.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  12. #32

    Default Re: New diplomatic and POR2 Proposals

    If you have the majority culture, the entire population won't turn foreigner. If you do not have the majority, then yes they will be foreigners.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •