Hello Dresden! New political update (beta) came out and I have some idea about it. Now player can send a man (diplomat) to other faction to improve relations with them. I propose to expand this feature and make (via script or somehow) the only way to enter into diplomatic relations with another state is to send a person there. So the button of diplomacy will only light up when you have sent a person to any country to negotiate. It looks more historical, because it is difficult to have contact with all factions at any time you wish (especially with hostile ones). Unsuccessful contact attempts and limited travel time will make opportunity to do diplomacy more valuable for the player. Also rank of diplomat can rise treaties' success.
The second thing is about People of Rome script implemented in DEI. I know that you changed it some way. Is any chance to make naval recruitment not only from Faction's capital? Existing model looks wierd when you have a city far away from capital and need some sailors for the ship only from thousands miles away.
And last thing about effect_bundle_keys for POR2. As I see you added 2 keys:
PoR2_region_noble_base
PoR2_region_middle_base
I propose to add 2 more keys for religion:
1. majority_religion_own
2. majority_religion_other
So when the region have majority of your own religion, you can hire units with more moral/attack (etc.) And if your religion is not major, you get minus 2 recruitment points, bad moral and so on. This will add more weight to religions I think.
Regards!