Results 1 to 2 of 2

Thread: Community Units Patch (stats and bugs fixed) for Age of Charlemagne DLC

  1. #1
    rbt's Avatar Libertus
    Join Date
    Feb 2016
    Location
    Poland
    Posts
    75

    Default Community Units Patch (stats and bugs fixed) for Age of Charlemagne DLC

    Hello everyone, I want share with you mod I did - AoC - Community Units Patch (CUP) (more description and key features in specific mod).

    Finally, after dozens of hours of work, testing and bugs hunting, I'm glad I can share with you my mod, which I called AoC - Community Units Patch, in short - CUP. I looked into and verified many units stats, found many bugs and tried to fix them, so that why I called it patch.

    I checked all units from 350 in Age of Charlemagne DLC, where I fixed or adjusted more then 260 units. This is final version of mod, so all factions, mercenaries and generic units are finished.

    I divided my mod (patch) into two parts for more modular build and to more flexible choice for players:

    • Stats and Bugs Fixed - 1/2 (standalone module) - fixes bugs and sets most important adjustments without impact on gameplay itself - for example this module fixes bugs with wrong weapon assigned, bugs with wrong cavalry mounts, wrong units mass assigned etc.


    • Additional Tweaks - 2/2 (requires module 1) - additional adjustments and improvements for totally minimal gameplay impact - for example this part standardizes statistics for cavalry units when dismounted, adds more typical attributes like Disciplined for good units, makes better Accuracy standardization and much more...


    Important: mod doesn’t change core units statistics or any battle mechanics, only fixes units bugs and add more adjustments, so in final doesn’t change gameplay, just repair game.

    My Steam Workshop collection link - https://steamcommunity.com/id/n4rmer.../?appid=325610

    ---
    Patch notes for AoC - Community Units Patch (CUP) - Stats and Bugs Fixed - 1/2:
    Spoiler Alert, click show to read: 

    Mounts table:
    -Changed: cha_nom_horse_sword_h - Mount to Heavy Horse – fix
    -Added: cha_nom_horse_sword_vl – Mount with Very Light Horse – fix
    -Added: cha_rom_horse_sword_shield_l - Mount with Light Horse – fix

    Main and land units tables:
    ----Generic:
    ---Land units:
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Large Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Roman (christian) - fix
    ---Naval units:
    Marines:
    -Decreased: Tier to 1 (same like Swordsmen) - fix
    -Changed: Armour to 10 - clothes with helmets (same like Swordsmen/icon/skin) - fix
    Artillery Crew:
    -Increased: Accuracy to 5 (was 0) - fix

    ----Avars:
    ---Land units:
    Avar Guard:
    -Changed: Accuracy to 20 (5 less than horse archers, was 0) - fix
    Tribesmen:
    -Changed: Accuracy to 20 (5 less than archers, was 0) - fix
    Avar Lancers:
    -Changed: Accuracy to 20 (5 less than horse archers, was 0) - fix
    Avar Noble Lancers:
    -Changed: Accuracy to 20 (5 less than horse archers, was 0) - fix
    Avar Horse Archers:
    -Changed: Mount to Very Light - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    ---Naval units:
    Avar Guard Boatmen:
    -Added: Disciplined and Encourage (same like Avar Guard) - fix
    Avar Boatmen:
    -Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
    -Changed: Class to Infantry Spears - fix
    -Added: Expert Charge Defense (because of spear unit) - fix
    Avar Heavy Boatmen:
    -Changed: Class to Infantry Spears - fix
    -Added: Expert Charge Defense (because of spear unit) - fix
    Avar Light Boatmen:
    -Changed: Animation to rome_man_sword_bow_reflex_horse (was lance animation) - fix

    ----Emirate of Cordoba:
    ---Land units:
    Berber Spearmen:
    -Changed: Armour to 20 - leather (same like icon/skin) - fix
    Berber Levy:
    -Changed: Accuracy to 10 (5 less than javelinmen infantry, was 0) - fix
    -Added: Resistant to Fatigue (because of light spear unit) - fix
    Slingers:
    -Increased: Accuracy to 20 (was 0) - fix
    Horsemen:
    -Changed: Armour to 20 - leather (same like icon/skin) - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Large Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    ---Naval units:
    Andalusian Guard Marines:
    -Changed: Weapon to heavy Spatha (like all infantry generals) - fix
    Andalusian Marines:
    -Decreased: Tier to 1 (same like Andalusian Infantry) - fix
    Armoured Marines:
    -Changed: Shield to Kite (same like icon/skin - was Round) - fix
    Andalusian Archers Marines:
    -Changed: Armour to 20 - leather (same like icon/skin) - fix
    Andalusian Artillery Crew:
    -Increased: Accuracy to 5 (was 0) - fix

    ----Kingdom of Asturias:
    ---Land units:
    Royal Guard Cavalry:
    -Changed: Accuracy to 10 (5 less than javelinmen cavalry, was 0) - fix
    Tribesmen:
    -Changed: Accuracy to 10 (5 less than javelinmen infantry, was 0) - fix
    Ambushers:
    -Changed: Accuracy to 10 (5 less than javelinmen infantry, was 0) - fix
    Noble Skirmishers:
    -Removed: Expert Charge Defense (because of no anticavalry weapon) - fix
    Iberian Cavalry:
    -Changed: Accuracy to 10 (5 less than javelinmen cavalry, was 0) - fix
    -Changed: Reload to 25 (was 0) - fix
    Royal Cavalry:
    -Changed: Accuracy to 10 (5 less than javelinmen cavalry, was 0) - fix
    Royal Knights:
    -Changed: Accuracy to 10 (5 less than javelinmen cavalry, was 0) - fix

    ----Kingdom of Charlemagne:
    ---Land units:
    Frankish Horsemen:
    -Changed: Caste to Medium - fix
    -Changed: Man Entity to Medium - fix
    Frankish Cavalry:
    -Changed: Man Entity to Heavy - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Large Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Roman (christian) - fix
    ---Naval units:
    Frankish Marines:
    -Changed: Armour to 10 - clothes with helmets (same like Swordsmen/icon/skin) - fix
    -Decreased: Tier to 1 (same like Swordsmen) - fix
    Frankish Artillery Crew:
    -Increased: Accuracy to 5 (was 0) - fix

    ----Kingdom of Mercia:
    ---Land units:
    Select Archers:
    -Changed: Man Entity to Light - fix
    Fyrd Slingers:
    -Increased: Accuracy to 20 (was 0) - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Barbarian (christian) - fix
    ---Naval units:
    Royal Marines:
    -Added: Disciplined and Encourage (same like Royal Companions) - fix
    Fyrd Boatmen:
    -Changed: Caste to Medium - fix
    -Changed: Weight to Medium - fix
    -Changed: Man Entity to Medium - fix

    ----Kingdom of Danes:
    ---Land units:
    Armoured Archers:
    -Increased: Tier to 2 (same like Cordoba Armoured Archers) - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Barbarian (pagan) - fix
    ---Naval units:
    Viking Marauders:
    -Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
    Viking Smashers:
    -Changed: Armour to 10 - clothes with helmets (same like Big Axes/icon/skin) - fix
    Viking Raiders:
    -Changed: Armour to 10 - clothes with helmets (same like Axemen/icon/skin) - fix
    Viking Heavy Raiders:
    -Changed: Weapon to Axe (same like icon/skin/class - was Spatha - sic!) - fix
    Viking Ship Archers:
    -Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix

    ----Kingdom of Lombards:
    ---Land units:
    Gastald Cavalry:
    -Changed: Weapon to Spatha (was pure Attila heavy Spatha - 14 AP DMG - sic!) - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Large Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Roman (christian) - fix
    ---Naval units:
    Gastald Marines:
    -Added: Disciplined and Encourage (same like Gastald Guardsmen) - fix
    Lombard Marines:
    -Changed: Armour to 10 - clothes with helmets (same like Swordsmen/icon/skin) - fix
    -Decreased: Tier to 1 (same like Swordsmen) - fix
    Lombard Artillery Crew:
    -Increased: Accuracy to 5 (was 0) - fix

    ----Westphalia:
    ---Land units:
    Seax Warriors:
    -Changed: Short description text to Seax Warriors - fix
    Noble Javelinmen:
    -Increased: Tier to 2 (same like Asturias Noble Skirmishers) - fix
    Warhounds:
    -Changed: min_men_per_ship to 40 (same like Gazehounds, was 10) - fix
    -Changed: max_men_per_ship to 160 (same like Gazehounds, was 40) - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Barbarian (pagan) - fix
    ---Naval units:
    Saxon Boatmen:
    -Changed: Armour to 10 - clothes with helmets (same like Seax Warriors/icon/skin) - fix
    Saxon Heavy Boatmen:
    -Changed: Selection VO to Selected Swords (was Selected Axes) - fix
    Saxon Raiders:
    -Changed: Armour to 10 - clothes with helmets (same like Axe Warriors/icon/skin) - fix

    Main and land units tables:
    ----Slavic units:
    ---Land units:
    Ambushers:
    -Changed: Accuracy to 10 (5 less than javelinmen infantry, was 0) - fix
    Slav Raiders:
    -Changed: Weapon to Axe (same like icon/skin/class - was Spatha - sic!) - fix
    -Changed: Mount to Sword Horse Unit (was Spear Horse Unit) - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Barbarian (pagan) - fix
    ---Naval units:
    Slav Elite Boatmen:
    -Added: Disciplined and Encourage (same like all generals) - fix
    Slav Boatmen:
    -Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
    Slav Light Boatmen:
    -Changed: Reload to 30 (was 0) - fix

    ----Byzantine units:
    ---Land units:
    Dux's Guard:
    -Increased: Tier to 3 (because of general unit) - fix
    Iuvenes:
    -Changed: Shield to Oval (same like icon/skin - was Round) - fix
    Skutatoi Axemen:
    -Changed: Weapon to Axe (same like icon/skin/class - was Spatha - sic!) - fix
    Tagma Cavalry:
    -Changed: Mount to Heavy - fix
    Scout Cavalry:
    -Changed: Hiding to 1.25 (same like all cavalry units) - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Large Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Roman (christian) - fix
    ---Naval units:
    Guard Marines:
    -Added: Disciplined and Encourage (same like Dux's Guard) - fix
    -Changed: Shield to Oval (same like icon/skin - was Round) - fix
    Levy Marines:
    -Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
    Archer Boatmen:
    -Changed: Armour to 6 - clothes (same like icon/skin) - fix
    Roman Artillery Crew:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Hiding to 1.5 (same like all artillery units) - fix

    ----Celtic units:
    ---Land units:
    Armoured Spearmen:
    -Changed: Shield to Oval (same like icon/skin - was Round) - fix
    Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    Bastion Onager:
    -Increased: Accuracy to 5 (was 0) - fix
    -Changed: Weight to Very Light (same like Onager) - fix
    -Changed: Voiceover to Roman (christian) - fix
    ---Naval units:
    Teulu Marines:
    -Added: Disciplined and Encourage (same like all generals) - fix
    -Changed: Selection VO to Selected Swords (was Selected Spears) - fix
    Spear Boatmen:
    -Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
    Javelin Boatmen:
    -Changed: Naval Unit to Long Fhada - Missile (was Long Fhada) - fix

    Patch notes for AoC - Community Units Patch (CUP) - Additional Tweaks - 2/2:
    Spoiler Alert, click show to read: 

    Mounts table:
    -Added: cha_nom_horse_sword_m - Mount with Medium Horse – adjust

    Main and land units tables:
    ----Generic:
    ---Land units:
    Guard Cavalry:
    -Decreased: Dismounted Melee Attack to 20 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    Spearmen:
    -Changed: Training level to Poorly Trained - adjust
    Archers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Skirmishers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Skirmishers Cavalry:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    -Changed: Mount to Light - adjust
    -Decreased: Dismounted Melee Attack to 8 - adjust
    -Decreased: Dismounted Charge to 4 - adjust
    Noble Cavalry:
    -Changed: Weight to Heavy - adjust
    -Changed: Man Entity to Heavy - adjust
    -Changed: Mount to Heavy - adjust
    -Decreased: Dismounted Melee Attack to 25 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    Knights:
    -Changed: Armour to 60 - heavy mail (same like icon/skin and Knights unit) - adjust
    -Decreased: Dismounted Melee Attack to 25 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    -Changed: Training level to Elite - adjust
    ---Naval units:
    Marines:
    -Changed: Training level to Trained - adjust
    Heavy Marines:
    -Changed: Weight to Heavy - adjust
    -Changed: Man Entity to Heavy - adjust
    -Added: Disciplined (because of good 2 tier unit - same like Heavy Swordsmen) - adjust

    ----Avars:
    ---Land units:
    Avar Guard:
    -Decreased: Dismounted Melee Attack to 23 - adjust
    -Decreased: Dismounted Charge to 37 - adjust
    Tribesmen:
    -Added: Disciplined (because of good 2 tier unit) - adjust
    -Changed: Training level to Well Trained - adjust
    Avar Foot Archers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Avar Lancers:
    -Added: Resistant to Fatigue (because of light cavalry unit) - adjust
    -Decreased: Dismounted Melee Attack to 28 - adjust
    -Decreased: Dismounted Charge to 21 - adjust
    -Changed: Training level to Trained - adjust
    Avar Noble Lancers:
    -Decreased: Dismounted Melee Attack to 34 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    Avar Horse Archers:
    -Decreased: Dismounted Melee Attack to 11 - adjust
    -Decreased: Dismounted Charge to 5 - adjust
    Avar Noble Archers:
    -Changed: Mount to Medium - adjust
    -Changed: Caste to Medium - adjust
    -Changed: Weight to Medium - adjust
    -Changed: Man Entity to Medium - adjust
    -Added: Resistant to Fatigue (because of medium cavalry unit) - adjust
    -Decreased: Dismounted Melee Attack to 24 - adjust
    -Decreased: Dismounted Charge to 6 - adjust
    Avar Horse Masters:
    -Decreased: Dismounted Melee Attack to 28 - adjust
    -Decreased: Dismounted Charge to 6 - adjust
    ---Naval units:
    Avar Boatmen:
    -Removed: Resistant to Fatigue (because of medium spear unit) - adjust
    Avar Heavy Boatmen:
    -Added: Disciplined (because of good 2 tier unit) - adjust
    -Changed: Training level to Well Trained - adjust

    ----Emirate of Cordoba:
    ---Land units:
    Umayyad Guard Cavalry:
    -Decreased: Dismounted Melee Attack to 31 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    Berber Warriors:
    -Increased: Tier to 2 (because of heavy armoured unit) - adjust
    -Changed: Caste to Heavy (because of heavy armoured unit) - adjust
    -Changed: Weight to Heavy (because of heavy armoured unit) - adjust
    -Changed: Man Entity to Heavy (because of heavy armoured unit) - adjust
    Andalusian Infantry:
    -Removed: Resistant to Fatigue (because of medium unit with leather armour) - adjust
    Andalusian Warriors:
    -Added: Disciplined (because of good 2 tier unit) - adjust
    -Changed: Training level to Well Trained - adjust
    Armoured Archers:
    -Changed: Training level to Trained - adjust
    Berber Light Cavalry:
    -Decreased: Dismounted Melee Attack to 25 - adjust
    -Decreased: Dismounted Charge to 19 - adjust
    Horsemen:
    -Decreased: Dismounted Melee Attack to 29 - adjust
    -Decreased: Dismounted Charge to 19 - adjust
    Andalusian Cavalry:
    -Changed: Caste to Heavy (because of heavy armoured unit) - adjust
    -Changed: Weight to Heavy (because of heavy armoured unit) - adjust
    -Changed: Man Entity to Heavy (because of heavy armoured unit) - adjust
    -Changed: Mount to Heavy (because of heavy armoured unit) - adjust
    -Added: Disciplined (because of good unit) - adjust
    -Decreased: Dismounted Melee Attack to 38 - adjust
    -Decreased: Dismounted Charge to 20 - adjust
    -Changed: Training level to Well Trained - adjust
    Armoured Cavalry:
    -Changed: Weight to Very Heavy (because of heavy armoured unit) - adjust
    -Changed: Man Entity to Very Heavy (because of heavy armoured unit) - adjust
    -Changed: Mount to Very Heavy (because of heavy armoured unit) - adjust
    -Decreased: Dismounted Melee Attack to 39 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    -Changed: Training level to Elite - adjust
    Berber Raiders:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 28 - adjust
    -Decreased: Dismounted Charge to 15 - adjust
    Berber Jinites:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    -Changed: Mount to Light - adjust
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 32 - adjust
    -Decreased: Dismounted Charge to 15 - adjust
    ---Naval units:
    Armoured Marines:
    -Changed: Armour to 53 - long mail (same like icon/skin and Andalusian Warriors) - adjust
    -Added: Disciplined (because of good 2 tier unit - same like Andalusian Warriors) - adjust
    -Changed: Training level to Well Trained - adjust
    Andalusian Archers Marines:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust

    ----Kingdom of Asturias:
    ---Land units:
    Royal Guard Cavalry:
    -Decreased: Dismounted Melee Attack to 39 - adjust
    -Decreased: Dismounted Charge to 20 - adjust
    Tribesmen:
    -Added: Guerrilla Deployment (more cultural diversity) - adjust
    Ambushers:
    -Changed: Man Entity to Light - adjust
    Royal Guardsmen:
    -Changed: Weapon to heavy Spatha (because of elite 3 tier unit) - adjust
    Noble Skirmishers:
    -Removed: Encourage (max 2 units per faction - balance factor) - adjust
    Iberian Cavalry:
    -Decreased: Dismounted Melee Attack to 29 - adjust
    -Decreased: Dismounted Charge to 17 - adjust
    Royal Cavalry:
    -Decreased: Dismounted Melee Attack to 37 - adjust
    -Decreased: Dismounted Charge to 19 - adjust
    Royal Knights:
    -Decreased: Dismounted Melee Attack to 25 - adjust
    -Decreased: Dismounted Charge to 41 - adjust
    Raider Cavalry:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 14 - adjust
    Jinetes:
    -Decreased: Tier to 1 - adjust
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    -Changed: Mount to Light - adjust
    -Decreased: Dismounted Melee Attack to 32 - adjust
    -Decreased: Dismounted Charge to 15 - adjust

    ----Kingdom of Charlemagne:
    ---Land units:
    Guardsmen:
    -Decreased: Dismounted Melee Attack to 32 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    Paladin Guardsmen:
    -Decreased: Dismounted Melee Attack to 34 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    Armoured Spearmen:
    -Changed: Training level to Well Trained - adjust
    Mounted Spearmen:
    -Changed: Training level to Well Trained - adjust
    Swordsmen:
    -Changed: Training level to Trained - adjust
    Armoured Swordsmen:
    -Changed: Training level to Well Trained - adjust
    Mounted Swordsmen:
    -Changed: Training level to Well Trained - adjust
    Archers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Mounted Archers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    -Changed: Training level to Trained - adjust
    Skirmishers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Frankish Horsemen:
    -Decreased: Dismounted Melee Attack to 21 - adjust
    -Decreased: Dismounted Charge to 20 - adjust
    Frankish Cavalry:
    -Decreased: Dismounted Melee Attack to 21 - adjust
    -Decreased: Dismounted Charge to 20 - adjust
    Scola Cavalry:
    -Decreased: Dismounted Melee Attack to 24 - adjust
    -Decreased: Dismounted Charge to 32 - adjust
    -Changed: Training level to Elite - adjust
    Scola Knights:
    -Decreased: Dismounted Melee Attack to 32 - adjust
    -Decreased: Dismounted Charge to 28 - adjust
    -Changed: Training level to Elite - adjust
    ---Naval units:
    Frankish Marines:
    -Changed: Training level to Trained - adjust
    Frankish Heavy Marines:
    -Changed: Weight to Heavy (because of only mail armour - same like Armoured Swordsmen)- adjust
    -Changed: Man Entity to Heavy (because of only mail armour - same like Armoured Swordsmen) - adjust
    -Added: Disciplined (same like Armoured Swordsmen) - adjust
    -Changed: Training level to Well Trained - adjust

    ----Kingdom of Mercia:
    ---Land units:
    Thegn Spearmen:
    -Changed: Training level to Well Trained - adjust
    Thegns:
    -Changed: Training level to Well Trained - adjust
    Royal Thegns:
    -Changed: Training level to Elite - adjust
    Horsemen:
    -Decreased: Dismounted Melee Attack to 26 - adjust
    -Decreased: Dismounted Charge to 17 - adjust
    Royal Horsemen:
    -Changed: Armour to 60 - heavy mail (same like icon/skin) - adjust
    -Changed: Weight to Very Heavy - adjust
    -Changed: Man Entity to Very Heavy - adjust
    -Changed: Mount to Very Heavy Horse - adjust
    -Decreased: Dismounted Melee Attack to 35 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    ---Naval units:
    Thegn Boatmen:
    -Added: Disciplined (because of good 2 tier unit - same like Thegns) - adjust
    -Changed: Training level to Well Trained - adjust

    ----Kingdom of Danes:
    ---Land units:
    Warlord's Companions:
    -Removed: Resistant to Fatigue (because of very heavy unit) - adjust
    -Removed: Use the Whip (because of land unit) - adjust
    Housecarls:
    -Removed: Resistant to Fatigue (because of very heavy unit) - adjust
    -Removed: Use the Whip (because of land unit) - adjust
    Berserkers:
    -Changed: Weapon to heavy Spatha (because of elite 3 tier unit) - adjust
    -Changed: Training level to Elite - adjust
    Axemen:
    -Changed: Training level to Trained - adjust
    Big Axes:
    -Changed: Caste to Light - adjust
    -Changed: Training level to Trained - adjust
    Armoured Archers:
    -Removed: Resistant to Fatigue (same like Cordoba Armoured Archers) - adjust
    -Changed: Training level to Trained - adjust
    ---Naval units:
    Warlord's Companions Ship:
    -Removed: Resistant to Fatigue (because of very heavy unit) - adjust
    -Removed: Shield Wall (because of naval unit) - adjust
    Housecarls Ship:
    -Removed: Resistant to Fatigue (because of very heavy unit) - adjust
    -Removed: Wedge Formation (because of naval unit) - adjust
    Viking Marauders:
    -Changed: Training level to Trained - adjust
    Viking Smashers:
    -Changed: Caste to Light (same like Big Axes) - adjust
    -Changed: Weight to Light (same like Big Axes) - adjust
    -Changed: Man Entity to Light (same like Big Axes) - adjust
    -Changed: Training level to Trained - adjust
    Viking Raiders:
    -Changed: Training level to Trained - adjust
    Viking Heavy Raiders:
    -Removed: Resistant to Fatigue (because of heavy unit) - adjust
    -Added: Disciplined (because of good 2 tier unit - same like Axe Hirdmen) - adjust

    ----Kingdom of Lombards:
    ---Land units:
    Gastald Guardsmen:
    -Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same like Gastald Marines/Asturias Royal Guard Cavalry) - adjust
    -Changed: Armour to 60 - heavy mail (because of elite 3 tier unit - same like Gastald Marines/Asturias Royal Guard Cavalry) - adjust
    -Decreased: Dismounted Melee Attack to 46 - adjust
    -Decreased: Dismounted Charge to 23 - adjust
    Spearmen:
    -Changed: Training level to Poorly Trained - adjust
    Lombard Levy:
    -Changed: Caste to Light - adjust
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Lombard Clubmen:
    -Changed: Training level to Trained - adjust
    Gastald Swordsmen:
    -Changed: Weight to Heavy (because of only mail armour)- adjust
    -Changed: Man Entity to Heavy (because of only mail armour) - adjust
    -Changed: Training level to Well Trained - adjust
    Levy Axemen:
    -Changed: Caste to Light - adjust
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Lombard Axemen:
    -Changed: Training level to Trained - adjust
    Archers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Skirmishers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Lombard Horsemen:
    -Decreased: Dismounted Melee Attack to 23 - adjust
    -Decreased: Dismounted Charge to 18 - adjust
    -Decreased: Dismounted Melee Attack to 43 - adjust
    -Decreased: Dismounted Charge to 23 - adjust
    -Changed: Training level to Well Trained - adjust
    Gastald Cavalry:
    -Decreased: Dismounted Melee Attack to 43 - adjust
    -Decreased: Dismounted Charge to 23 - adjust
    -Changed: Training level to Well Trained - adjust
    Gastald Knights:
    -Changed: Armour to 60 - heavy mail (same like icon/skin and Knights unit) - adjust
    -Decreased: Dismounted Melee Attack to 50 - adjust
    -Decreased: Dismounted Charge to 26 - adjust
    Lombard Lancers:
    -Decreased: Dismounted Melee Attack to 26 - adjust
    -Decreased: Dismounted Charge to 21 - adjust
    Raider Cavalry:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 14 - adjust
    Night Riders:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    -Changed: Mount to Light - adjust
    -Decreased: Dismounted Melee Attack to 32 - adjust
    -Decreased: Dismounted Charge to 15 - adjust
    ---Naval units:
    Gastald Marines:
    -Changed: Weapon to heavy Spatha (same like Gastald Guardsmen/Hearth Guard) - adjust
    Lombard Heavy Marines:
    -Changed: Weight to Heavy (because of only mail armour - same like Gastald Swordsmen)- adjust
    -Changed: Man Entity to Heavy (because of only mail armour - same like Gastald Swordsmen) - adjust
    -Added: Disciplined (because of good 2 tier unit - same like Gastald Swordsmen) - adjust

    ----Westphalia:
    ---Land units:
    Spear Veterans:
    -Changed: Training level to Well Trained - adjust
    Sword Veterans:
    -Changed: Training level to Well Trained - adjust
    Archers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Javelinmen:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Hearth Cavalry:
    -Decreased: Dismounted Melee Attack to 39 - adjust
    -Decreased: Dismounted Charge to 28 - adjust
    Scout Cavalry:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 28 - adjust
    -Decreased: Dismounted Charge to 16 - adjust
    Saxon Cavalry:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 17 - adjust
    Warhounds:
    -Changed: Caste to Light - adjust
    -Changed: Weight to Very Light - adjust
    -Changed: Man Entity to Very Light - adjust
    ---Naval units:
    Saxon Boatmen:
    -Changed: Weapon to Seax (same like skin/more cultural diversity) - adjust
    -Changed: Training level to Trained - adjust
    Saxon Heavy Boatmen:
    -Changed: Weapon to Seax (same like skin/more cultural diversity) - adjust
    -Added: Disciplined (because of good 2 tier unit - same like Sword Veterans) - adjust

    Main and land units tables:
    ----Slavic units:
    ---Land units:
    Slav Royal Cavalry:
    -Changed: Armour to 60 - heavy mail (because of elite 3 tier unit - same like all generals) - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 18 - adjust
    Ambushers:
    -Changed: Caste to Medium (because of heavy equipment) - adjust
    -Changed: Weight to Medium (because of heavy equipment) - adjust
    -Changed: Man Entity to Medium (because of heavy equipment) - adjust
    -Changed: Training level to Trained - adjust
    Slav Champions:
    -Added: Disciplined (because of good 2 tier unit) - adjust
    -Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
    Slav Raiders:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 14 - adjust
    ---Naval units:
    Slav Elite Boatmen:
    -Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same all sword generals) - adjust
    Slav Boatmen:
    -Changed: Training level to Trained - adjust

    ----Britannic units:
    ---Land units:
    Armorican Cavalry:
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 28 - adjust
    -Decreased: Dismounted Charge to 17 - adjust
    -Changed: Weapon to Spatha (same like Gastald Cavalry) - adjust
    -Changed: Training level to Elite - adjust
    Armorican Knights:
    -Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 29 - adjust
    -Decreased: Dismounted Charge to 18 - adjust
    -Changed: Training level to Elite - adjust

    ----Byzantine units:
    ---Land units:
    Dux's Guard:
    -Decreased: Dismounted Melee Attack to 20 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    Skutatoi Spearmen:
    -Changed: Training level to Well Trained - adjust
    Iuvenes:
    -Changed: Caste to Medium - adjust
    -Changed: Weight to Medium - adjust
    -Changed: Man Entity to Medium - adjust
    Skutatoi:
    -Changed: Training level to Well Trained - adjust
    Skutatoi Axemen:
    -Changed: Training level to Well Trained - adjust
    Archers:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Armoured Archers:
    -Changed: Caste to Medium - adjust
    -Changed: Weight to Medium - adjust
    -Changed: Man Entity to Medium - adjust
    -Removed: Resistant to Fatigue (same like Cordoba Armoured Archers) - adjust
    -Changed: Training level to Trained - adjust
    Light Cavalry:
    -Increased: Tier to 2 - adjust
    -Changed: Mount to Medium - adjust
    -Changed: Caste to Medium - adjust
    -Changed: Weight to Medium - adjust
    -Changed: Man Entity to Medium - adjust
    -Changed: Name to Medium Cavalry - adjust
    -Decreased: Dismounted Melee Attack to 21 - adjust
    -Decreased: Dismounted Charge to 20 - adjust
    -Changed: Training level to Trained - adjust
    Tagma Cavalry:
    -Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
    -Decreased: Dismounted Melee Attack to 25 - adjust
    -Decreased: Dismounted Charge to 22 - adjust
    -Changed: Training level to Elite - adjust
    Scout Cavalry:
    -Changed: Mount to Light - adjust
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    -Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
    -Decreased: Dismounted Melee Attack to 11 - adjust
    -Decreased: Dismounted Charge to 14 - adjust
    ---Naval units:
    Guard Marines:
    -Changed: Armour to 54 - heavy lamellar (same like icon/skin and Dux's Guard) - adjust
    Levy Marines:
    -Changed: Training level to Trained - adjust
    Skutatoi Marines:
    -Changed: Training level to Well Trained - adjust

    ----Celtic units:
    ---Land units:
    Pictish Nobles:
    -Changed: Mount to Heavy - adjust
    -Changed: Weight to Heavy - adjust
    -Changed: Man Entity to Heavy - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 18 - adjust
    Teulu:
    -Changed: Mount to Heavy - adjust
    -Changed: Weight to Heavy - adjust
    -Changed: Man Entity to Heavy - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 18 - adjust
    King's Fianna:
    -Changed: Mount to Heavy - adjust
    -Changed: Weight to Heavy - adjust
    -Changed: Man Entity to Heavy - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 18 - adjust
    -Added: Disciplined (because of good 2 tier unit) - adjust
    Armoured Spearmen:
    -Added: Disciplined (because of good 2 tier unit) - adjust
    Swordsmen:
    -Added: Resistant to Fatigue (because of medium sword unit) - adjust
    -Changed: Training level to Trained - adjust
    Sword Band:
    -Added: Resistant to Fatigue (because of medium sword unit) - adjust
    -Changed: Training level to Trained - adjust
    Fianna:
    -Added: Disciplined (because of good 2 tier unit) - adjust
    -Removed: Resistant to Fatigue (because of heavy unit) - adjust
    King's Warband:
    -Changed: Weight to Heavy - adjust
    -Changed: Man Entity to Heavy - adjust
    Axemen:
    -Changed: Training level to Trained - adjust
    Kerns:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Welsh Longbowmen:
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    Horsemen:
    -Changed: Mount to Light - adjust
    -Changed: Caste to Light - adjust
    -Changed: Weight to Light - adjust
    -Changed: Man Entity to Light - adjust
    -Decreased: Dismounted Melee Attack to 26 - adjust
    -Decreased: Dismounted Charge to 17 - adjust
    Royal Horsemen:
    -Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
    -Changed: Mount to Very Heavy - adjust
    -Changed: Weight to Very Heavy - adjust
    -Changed: Man Entity to Very Heavy - adjust
    -Decreased: Dismounted Melee Attack to 30 - adjust
    -Decreased: Dismounted Charge to 18 - adjust
    Gazehounds:
    -Changed: Caste to Very Light - adjust
    -Changed: Weight to Very Light - adjust
    -Changed: Man Entity to Very Light - adjust
    ---Naval units:
    Teulu Marines:
    -Changed: Caste to Heavy - adjust
    -Changed: Weight to Heavy - adjust
    -Changed: Man Entity to Heavy - adjust
    -Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same all sword generals) - adjust
    Sword Boatmen:
    -Added: Disciplined (because of good 2 tier unit) - adjust
    -Changed: Caste to Heavy (because of heavy armor unit) - adjust
    -Changed: Weight to Heavy (because of heavy armor unit) - adjust
    -Changed: Man Entity to Heavy (because of heavy armor unit) - adjust
    -Changed: Training level to Well Trained - adjust
    Last edited by rbt; December 20, 2017 at 03:26 PM.

  2. #2
    Frunk's Avatar Form Follows Function
    Artifex

    Join Date
    Jun 2009
    Location
    Gold Coast
    Posts
    6,507

    Default Re: Community Units Patch (stats and bugs fixed) for Age of Charlemagne DLC

    Good luck with this! +rep

    You can post an Announcement about it when it's out, if you like.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •