Community Units Patch (stats and bugs fixed) for Age of Charlemagne DLC
Hello everyone, I want share with you mod I did - AoC - Community Units Patch (CUP) (more description and key features in specific mod).
Finally, after dozens of hours of work, testing and bugs hunting, I'm glad I can share with you my mod, which I called AoC - Community Units Patch, in short - CUP. I looked into and verified many units stats, found many bugs and tried to fix them, so that why I called it patch.
I checked all units from 350 in Age of Charlemagne DLC, where I fixed or adjusted more then 260 units. This is final version of mod, so all factions, mercenaries and generic units are finished.
I divided my mod (patch) into two parts for more modular build and to more flexible choice for players:
Stats and Bugs Fixed - 1/2 (standalone module) - fixes bugs and sets most important adjustments without impact on gameplay itself - for example this module fixes bugs with wrong weapon assigned, bugs with wrong cavalry mounts, wrong units mass assigned etc.
Additional Tweaks - 2/2 (requires module 1) - additional adjustments and improvements for totally minimal gameplay impact - for example this part standardizes statistics for cavalry units when dismounted, adds more typical attributes like Disciplined for good units, makes better Accuracy standardization and much more...
Important: mod doesn’t change core units statistics or any battle mechanics, only fixes units bugs and add more adjustments, so in final doesn’t change gameplay, just repair game.
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Patch notes for AoC - Community Units Patch (CUP) - Stats and Bugs Fixed - 1/2:
Spoiler Alert, click show to read:
Mounts table:
-Changed: cha_nom_horse_sword_h - Mount to Heavy Horse – fix
-Added: cha_nom_horse_sword_vl – Mount with Very Light Horse – fix
-Added: cha_rom_horse_sword_shield_l - Mount with Light Horse – fix
Main and land units tables:
----Generic:
---Land units:
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Large Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Roman (christian) - fix
---Naval units:
Marines:
-Decreased: Tier to 1 (same like Swordsmen) - fix
-Changed: Armour to 10 - clothes with helmets (same like Swordsmen/icon/skin) - fix
Artillery Crew:
-Increased: Accuracy to 5 (was 0) - fix
----Avars:
---Land units:
Avar Guard:
-Changed: Accuracy to 20 (5 less than horse archers, was 0) - fix
Tribesmen:
-Changed: Accuracy to 20 (5 less than archers, was 0) - fix
Avar Lancers:
-Changed: Accuracy to 20 (5 less than horse archers, was 0) - fix
Avar Noble Lancers:
-Changed: Accuracy to 20 (5 less than horse archers, was 0) - fix
Avar Horse Archers:
-Changed: Mount to Very Light - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
---Naval units:
Avar Guard Boatmen:
-Added: Disciplined and Encourage (same like Avar Guard) - fix
Avar Boatmen:
-Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
-Changed: Class to Infantry Spears - fix
-Added: Expert Charge Defense (because of spear unit) - fix
Avar Heavy Boatmen:
-Changed: Class to Infantry Spears - fix
-Added: Expert Charge Defense (because of spear unit) - fix
Avar Light Boatmen:
-Changed: Animation to rome_man_sword_bow_reflex_horse (was lance animation) - fix
----Emirate of Cordoba:
---Land units:
Berber Spearmen:
-Changed: Armour to 20 - leather (same like icon/skin) - fix
Berber Levy:
-Changed: Accuracy to 10 (5 less than javelinmen infantry, was 0) - fix
-Added: Resistant to Fatigue (because of light spear unit) - fix
Slingers:
-Increased: Accuracy to 20 (was 0) - fix
Horsemen:
-Changed: Armour to 20 - leather (same like icon/skin) - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Large Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
---Naval units:
Andalusian Guard Marines:
-Changed: Weapon to heavy Spatha (like all infantry generals) - fix
Andalusian Marines:
-Decreased: Tier to 1 (same like Andalusian Infantry) - fix
Armoured Marines:
-Changed: Shield to Kite (same like icon/skin - was Round) - fix
Andalusian Archers Marines:
-Changed: Armour to 20 - leather (same like icon/skin) - fix
Andalusian Artillery Crew:
-Increased: Accuracy to 5 (was 0) - fix
----Kingdom of Asturias:
---Land units:
Royal Guard Cavalry:
-Changed: Accuracy to 10 (5 less than javelinmen cavalry, was 0) - fix
Tribesmen:
-Changed: Accuracy to 10 (5 less than javelinmen infantry, was 0) - fix
Ambushers:
-Changed: Accuracy to 10 (5 less than javelinmen infantry, was 0) - fix
Noble Skirmishers:
-Removed: Expert Charge Defense (because of no anticavalry weapon) - fix
Iberian Cavalry:
-Changed: Accuracy to 10 (5 less than javelinmen cavalry, was 0) - fix
-Changed: Reload to 25 (was 0) - fix
Royal Cavalry:
-Changed: Accuracy to 10 (5 less than javelinmen cavalry, was 0) - fix
Royal Knights:
-Changed: Accuracy to 10 (5 less than javelinmen cavalry, was 0) - fix
----Kingdom of Charlemagne:
---Land units:
Frankish Horsemen:
-Changed: Caste to Medium - fix
-Changed: Man Entity to Medium - fix
Frankish Cavalry:
-Changed: Man Entity to Heavy - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Large Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Roman (christian) - fix
---Naval units:
Frankish Marines:
-Changed: Armour to 10 - clothes with helmets (same like Swordsmen/icon/skin) - fix
-Decreased: Tier to 1 (same like Swordsmen) - fix
Frankish Artillery Crew:
-Increased: Accuracy to 5 (was 0) - fix
----Kingdom of Mercia:
---Land units:
Select Archers:
-Changed: Man Entity to Light - fix
Fyrd Slingers:
-Increased: Accuracy to 20 (was 0) - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Barbarian (christian) - fix
---Naval units:
Royal Marines:
-Added: Disciplined and Encourage (same like Royal Companions) - fix
Fyrd Boatmen:
-Changed: Caste to Medium - fix
-Changed: Weight to Medium - fix
-Changed: Man Entity to Medium - fix
----Kingdom of Danes:
---Land units:
Armoured Archers:
-Increased: Tier to 2 (same like Cordoba Armoured Archers) - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Barbarian (pagan) - fix
---Naval units:
Viking Marauders:
-Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
Viking Smashers:
-Changed: Armour to 10 - clothes with helmets (same like Big Axes/icon/skin) - fix
Viking Raiders:
-Changed: Armour to 10 - clothes with helmets (same like Axemen/icon/skin) - fix
Viking Heavy Raiders:
-Changed: Weapon to Axe (same like icon/skin/class - was Spatha - sic!) - fix
Viking Ship Archers:
-Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
----Kingdom of Lombards:
---Land units:
Gastald Cavalry:
-Changed: Weapon to Spatha (was pure Attila heavy Spatha - 14 AP DMG - sic!) - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Large Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Roman (christian) - fix
---Naval units:
Gastald Marines:
-Added: Disciplined and Encourage (same like Gastald Guardsmen) - fix
Lombard Marines:
-Changed: Armour to 10 - clothes with helmets (same like Swordsmen/icon/skin) - fix
-Decreased: Tier to 1 (same like Swordsmen) - fix
Lombard Artillery Crew:
-Increased: Accuracy to 5 (was 0) - fix
----Westphalia:
---Land units:
Seax Warriors:
-Changed: Short description text to Seax Warriors - fix
Noble Javelinmen:
-Increased: Tier to 2 (same like Asturias Noble Skirmishers) - fix
Warhounds:
-Changed: min_men_per_ship to 40 (same like Gazehounds, was 10) - fix
-Changed: max_men_per_ship to 160 (same like Gazehounds, was 40) - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Barbarian (pagan) - fix
---Naval units:
Saxon Boatmen:
-Changed: Armour to 10 - clothes with helmets (same like Seax Warriors/icon/skin) - fix
Saxon Heavy Boatmen:
-Changed: Selection VO to Selected Swords (was Selected Axes) - fix
Saxon Raiders:
-Changed: Armour to 10 - clothes with helmets (same like Axe Warriors/icon/skin) - fix
Main and land units tables:
----Slavic units:
---Land units:
Ambushers:
-Changed: Accuracy to 10 (5 less than javelinmen infantry, was 0) - fix
Slav Raiders:
-Changed: Weapon to Axe (same like icon/skin/class - was Spatha - sic!) - fix
-Changed: Mount to Sword Horse Unit (was Spear Horse Unit) - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Barbarian (pagan) - fix
---Naval units:
Slav Elite Boatmen:
-Added: Disciplined and Encourage (same like all generals) - fix
Slav Boatmen:
-Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
Slav Light Boatmen:
-Changed: Reload to 30 (was 0) - fix
----Byzantine units:
---Land units:
Dux's Guard:
-Increased: Tier to 3 (because of general unit) - fix
Iuvenes:
-Changed: Shield to Oval (same like icon/skin - was Round) - fix
Skutatoi Axemen:
-Changed: Weapon to Axe (same like icon/skin/class - was Spatha - sic!) - fix
Tagma Cavalry:
-Changed: Mount to Heavy - fix
Scout Cavalry:
-Changed: Hiding to 1.25 (same like all cavalry units) - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Large Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Roman (christian) - fix
---Naval units:
Guard Marines:
-Added: Disciplined and Encourage (same like Dux's Guard) - fix
-Changed: Shield to Oval (same like icon/skin - was Round) - fix
Levy Marines:
-Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
Archer Boatmen:
-Changed: Armour to 6 - clothes (same like icon/skin) - fix
Roman Artillery Crew:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Hiding to 1.5 (same like all artillery units) - fix
----Celtic units:
---Land units:
Armoured Spearmen:
-Changed: Shield to Oval (same like icon/skin - was Round) - fix
Onager:
-Increased: Accuracy to 5 (was 0) - fix
Bastion Onager:
-Increased: Accuracy to 5 (was 0) - fix
-Changed: Weight to Very Light (same like Onager) - fix
-Changed: Voiceover to Roman (christian) - fix
---Naval units:
Teulu Marines:
-Added: Disciplined and Encourage (same like all generals) - fix
-Changed: Selection VO to Selected Swords (was Selected Spears) - fix
Spear Boatmen:
-Changed: Armour to 10 - clothes with helmets (same like icon/skin) - fix
Javelin Boatmen:
-Changed: Naval Unit to Long Fhada - Missile (was Long Fhada) - fix
Patch notes for AoC - Community Units Patch (CUP) - Additional Tweaks - 2/2:
Spoiler Alert, click show to read:
Mounts table:
-Added: cha_nom_horse_sword_m - Mount with Medium Horse – adjust
Main and land units tables:
----Generic:
---Land units:
Guard Cavalry:
-Decreased: Dismounted Melee Attack to 20 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Spearmen:
-Changed: Training level to Poorly Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Skirmishers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Skirmishers Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Mount to Light - adjust
-Decreased: Dismounted Melee Attack to 8 - adjust
-Decreased: Dismounted Charge to 4 - adjust
Noble Cavalry:
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Changed: Mount to Heavy - adjust
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Knights:
-Changed: Armour to 60 - heavy mail (same like icon/skin and Knights unit) - adjust
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 22 - adjust
-Changed: Training level to Elite - adjust
---Naval units:
Marines:
-Changed: Training level to Trained - adjust
Heavy Marines:
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Added: Disciplined (because of good 2 tier unit - same like Heavy Swordsmen) - adjust
----Avars:
---Land units:
Avar Guard:
-Decreased: Dismounted Melee Attack to 23 - adjust
-Decreased: Dismounted Charge to 37 - adjust
Tribesmen:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Changed: Training level to Well Trained - adjust
Avar Foot Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Avar Lancers:
-Added: Resistant to Fatigue (because of light cavalry unit) - adjust
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 21 - adjust
-Changed: Training level to Trained - adjust
Avar Noble Lancers:
-Decreased: Dismounted Melee Attack to 34 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Avar Horse Archers:
-Decreased: Dismounted Melee Attack to 11 - adjust
-Decreased: Dismounted Charge to 5 - adjust
Avar Noble Archers:
-Changed: Mount to Medium - adjust
-Changed: Caste to Medium - adjust
-Changed: Weight to Medium - adjust
-Changed: Man Entity to Medium - adjust
-Added: Resistant to Fatigue (because of medium cavalry unit) - adjust
-Decreased: Dismounted Melee Attack to 24 - adjust
-Decreased: Dismounted Charge to 6 - adjust
Avar Horse Masters:
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 6 - adjust
---Naval units:
Avar Boatmen:
-Removed: Resistant to Fatigue (because of medium spear unit) - adjust
Avar Heavy Boatmen:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Changed: Training level to Well Trained - adjust
----Emirate of Cordoba:
---Land units:
Umayyad Guard Cavalry:
-Decreased: Dismounted Melee Attack to 31 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Berber Warriors:
-Increased: Tier to 2 (because of heavy armoured unit) - adjust
-Changed: Caste to Heavy (because of heavy armoured unit) - adjust
-Changed: Weight to Heavy (because of heavy armoured unit) - adjust
-Changed: Man Entity to Heavy (because of heavy armoured unit) - adjust
Andalusian Infantry:
-Removed: Resistant to Fatigue (because of medium unit with leather armour) - adjust
Andalusian Warriors:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Changed: Training level to Well Trained - adjust
Armoured Archers:
-Changed: Training level to Trained - adjust
Berber Light Cavalry:
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 19 - adjust
Horsemen:
-Decreased: Dismounted Melee Attack to 29 - adjust
-Decreased: Dismounted Charge to 19 - adjust
Andalusian Cavalry:
-Changed: Caste to Heavy (because of heavy armoured unit) - adjust
-Changed: Weight to Heavy (because of heavy armoured unit) - adjust
-Changed: Man Entity to Heavy (because of heavy armoured unit) - adjust
-Changed: Mount to Heavy (because of heavy armoured unit) - adjust
-Added: Disciplined (because of good unit) - adjust
-Decreased: Dismounted Melee Attack to 38 - adjust
-Decreased: Dismounted Charge to 20 - adjust
-Changed: Training level to Well Trained - adjust
Armoured Cavalry:
-Changed: Weight to Very Heavy (because of heavy armoured unit) - adjust
-Changed: Man Entity to Very Heavy (because of heavy armoured unit) - adjust
-Changed: Mount to Very Heavy (because of heavy armoured unit) - adjust
-Decreased: Dismounted Melee Attack to 39 - adjust
-Decreased: Dismounted Charge to 22 - adjust
-Changed: Training level to Elite - adjust
Berber Raiders:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 15 - adjust
Berber Jinites:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Mount to Light - adjust
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 15 - adjust
---Naval units:
Armoured Marines:
-Changed: Armour to 53 - long mail (same like icon/skin and Andalusian Warriors) - adjust
-Added: Disciplined (because of good 2 tier unit - same like Andalusian Warriors) - adjust
-Changed: Training level to Well Trained - adjust
Andalusian Archers Marines:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
----Kingdom of Asturias:
---Land units:
Royal Guard Cavalry:
-Decreased: Dismounted Melee Attack to 39 - adjust
-Decreased: Dismounted Charge to 20 - adjust
Tribesmen:
-Added: Guerrilla Deployment (more cultural diversity) - adjust
Ambushers:
-Changed: Man Entity to Light - adjust
Royal Guardsmen:
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit) - adjust
Noble Skirmishers:
-Removed: Encourage (max 2 units per faction - balance factor) - adjust
Iberian Cavalry:
-Decreased: Dismounted Melee Attack to 29 - adjust
-Decreased: Dismounted Charge to 17 - adjust
Royal Cavalry:
-Decreased: Dismounted Melee Attack to 37 - adjust
-Decreased: Dismounted Charge to 19 - adjust
Royal Knights:
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 41 - adjust
Raider Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 14 - adjust
Jinetes:
-Decreased: Tier to 1 - adjust
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Mount to Light - adjust
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 15 - adjust
----Kingdom of Charlemagne:
---Land units:
Guardsmen:
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Paladin Guardsmen:
-Decreased: Dismounted Melee Attack to 34 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Armoured Spearmen:
-Changed: Training level to Well Trained - adjust
Mounted Spearmen:
-Changed: Training level to Well Trained - adjust
Swordsmen:
-Changed: Training level to Trained - adjust
Armoured Swordsmen:
-Changed: Training level to Well Trained - adjust
Mounted Swordsmen:
-Changed: Training level to Well Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Mounted Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Training level to Trained - adjust
Skirmishers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Frankish Horsemen:
-Decreased: Dismounted Melee Attack to 21 - adjust
-Decreased: Dismounted Charge to 20 - adjust
Frankish Cavalry:
-Decreased: Dismounted Melee Attack to 21 - adjust
-Decreased: Dismounted Charge to 20 - adjust
Scola Cavalry:
-Decreased: Dismounted Melee Attack to 24 - adjust
-Decreased: Dismounted Charge to 32 - adjust
-Changed: Training level to Elite - adjust
Scola Knights:
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 28 - adjust
-Changed: Training level to Elite - adjust
---Naval units:
Frankish Marines:
-Changed: Training level to Trained - adjust
Frankish Heavy Marines:
-Changed: Weight to Heavy (because of only mail armour - same like Armoured Swordsmen)- adjust
-Changed: Man Entity to Heavy (because of only mail armour - same like Armoured Swordsmen) - adjust
-Added: Disciplined (same like Armoured Swordsmen) - adjust
-Changed: Training level to Well Trained - adjust
----Kingdom of Mercia:
---Land units:
Thegn Spearmen:
-Changed: Training level to Well Trained - adjust
Thegns:
-Changed: Training level to Well Trained - adjust
Royal Thegns:
-Changed: Training level to Elite - adjust
Horsemen:
-Decreased: Dismounted Melee Attack to 26 - adjust
-Decreased: Dismounted Charge to 17 - adjust
Royal Horsemen:
-Changed: Armour to 60 - heavy mail (same like icon/skin) - adjust
-Changed: Weight to Very Heavy - adjust
-Changed: Man Entity to Very Heavy - adjust
-Changed: Mount to Very Heavy Horse - adjust
-Decreased: Dismounted Melee Attack to 35 - adjust
-Decreased: Dismounted Charge to 22 - adjust
---Naval units:
Thegn Boatmen:
-Added: Disciplined (because of good 2 tier unit - same like Thegns) - adjust
-Changed: Training level to Well Trained - adjust
----Kingdom of Danes:
---Land units:
Warlord's Companions:
-Removed: Resistant to Fatigue (because of very heavy unit) - adjust
-Removed: Use the Whip (because of land unit) - adjust
Housecarls:
-Removed: Resistant to Fatigue (because of very heavy unit) - adjust
-Removed: Use the Whip (because of land unit) - adjust
Berserkers:
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit) - adjust
-Changed: Training level to Elite - adjust
Axemen:
-Changed: Training level to Trained - adjust
Big Axes:
-Changed: Caste to Light - adjust
-Changed: Training level to Trained - adjust
Armoured Archers:
-Removed: Resistant to Fatigue (same like Cordoba Armoured Archers) - adjust
-Changed: Training level to Trained - adjust
---Naval units:
Warlord's Companions Ship:
-Removed: Resistant to Fatigue (because of very heavy unit) - adjust
-Removed: Shield Wall (because of naval unit) - adjust
Housecarls Ship:
-Removed: Resistant to Fatigue (because of very heavy unit) - adjust
-Removed: Wedge Formation (because of naval unit) - adjust
Viking Marauders:
-Changed: Training level to Trained - adjust
Viking Smashers:
-Changed: Caste to Light (same like Big Axes) - adjust
-Changed: Weight to Light (same like Big Axes) - adjust
-Changed: Man Entity to Light (same like Big Axes) - adjust
-Changed: Training level to Trained - adjust
Viking Raiders:
-Changed: Training level to Trained - adjust
Viking Heavy Raiders:
-Removed: Resistant to Fatigue (because of heavy unit) - adjust
-Added: Disciplined (because of good 2 tier unit - same like Axe Hirdmen) - adjust
----Kingdom of Lombards:
---Land units:
Gastald Guardsmen:
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same like Gastald Marines/Asturias Royal Guard Cavalry) - adjust
-Changed: Armour to 60 - heavy mail (because of elite 3 tier unit - same like Gastald Marines/Asturias Royal Guard Cavalry) - adjust
-Decreased: Dismounted Melee Attack to 46 - adjust
-Decreased: Dismounted Charge to 23 - adjust
Spearmen:
-Changed: Training level to Poorly Trained - adjust
Lombard Levy:
-Changed: Caste to Light - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Lombard Clubmen:
-Changed: Training level to Trained - adjust
Gastald Swordsmen:
-Changed: Weight to Heavy (because of only mail armour)- adjust
-Changed: Man Entity to Heavy (because of only mail armour) - adjust
-Changed: Training level to Well Trained - adjust
Levy Axemen:
-Changed: Caste to Light - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Lombard Axemen:
-Changed: Training level to Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Skirmishers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Lombard Horsemen:
-Decreased: Dismounted Melee Attack to 23 - adjust
-Decreased: Dismounted Charge to 18 - adjust
-Decreased: Dismounted Melee Attack to 43 - adjust
-Decreased: Dismounted Charge to 23 - adjust
-Changed: Training level to Well Trained - adjust
Gastald Cavalry:
-Decreased: Dismounted Melee Attack to 43 - adjust
-Decreased: Dismounted Charge to 23 - adjust
-Changed: Training level to Well Trained - adjust
Gastald Knights:
-Changed: Armour to 60 - heavy mail (same like icon/skin and Knights unit) - adjust
-Decreased: Dismounted Melee Attack to 50 - adjust
-Decreased: Dismounted Charge to 26 - adjust
Lombard Lancers:
-Decreased: Dismounted Melee Attack to 26 - adjust
-Decreased: Dismounted Charge to 21 - adjust
Raider Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 14 - adjust
Night Riders:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Changed: Mount to Light - adjust
-Decreased: Dismounted Melee Attack to 32 - adjust
-Decreased: Dismounted Charge to 15 - adjust
---Naval units:
Gastald Marines:
-Changed: Weapon to heavy Spatha (same like Gastald Guardsmen/Hearth Guard) - adjust
Lombard Heavy Marines:
-Changed: Weight to Heavy (because of only mail armour - same like Gastald Swordsmen)- adjust
-Changed: Man Entity to Heavy (because of only mail armour - same like Gastald Swordsmen) - adjust
-Added: Disciplined (because of good 2 tier unit - same like Gastald Swordsmen) - adjust
----Westphalia:
---Land units:
Spear Veterans:
-Changed: Training level to Well Trained - adjust
Sword Veterans:
-Changed: Training level to Well Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Javelinmen:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Hearth Cavalry:
-Decreased: Dismounted Melee Attack to 39 - adjust
-Decreased: Dismounted Charge to 28 - adjust
Scout Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 16 - adjust
Saxon Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 17 - adjust
Warhounds:
-Changed: Caste to Light - adjust
-Changed: Weight to Very Light - adjust
-Changed: Man Entity to Very Light - adjust
---Naval units:
Saxon Boatmen:
-Changed: Weapon to Seax (same like skin/more cultural diversity) - adjust
-Changed: Training level to Trained - adjust
Saxon Heavy Boatmen:
-Changed: Weapon to Seax (same like skin/more cultural diversity) - adjust
-Added: Disciplined (because of good 2 tier unit - same like Sword Veterans) - adjust
Main and land units tables:
----Slavic units:
---Land units:
Slav Royal Cavalry:
-Changed: Armour to 60 - heavy mail (because of elite 3 tier unit - same like all generals) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
Ambushers:
-Changed: Caste to Medium (because of heavy equipment) - adjust
-Changed: Weight to Medium (because of heavy equipment) - adjust
-Changed: Man Entity to Medium (because of heavy equipment) - adjust
-Changed: Training level to Trained - adjust
Slav Champions:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
Slav Raiders:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 14 - adjust
---Naval units:
Slav Elite Boatmen:
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same all sword generals) - adjust
Slav Boatmen:
-Changed: Training level to Trained - adjust
----Britannic units:
---Land units:
Armorican Cavalry:
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 28 - adjust
-Decreased: Dismounted Charge to 17 - adjust
-Changed: Weapon to Spatha (same like Gastald Cavalry) - adjust
-Changed: Training level to Elite - adjust
Armorican Knights:
-Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 29 - adjust
-Decreased: Dismounted Charge to 18 - adjust
-Changed: Training level to Elite - adjust
----Byzantine units:
---Land units:
Dux's Guard:
-Decreased: Dismounted Melee Attack to 20 - adjust
-Decreased: Dismounted Charge to 22 - adjust
Skutatoi Spearmen:
-Changed: Training level to Well Trained - adjust
Iuvenes:
-Changed: Caste to Medium - adjust
-Changed: Weight to Medium - adjust
-Changed: Man Entity to Medium - adjust
Skutatoi:
-Changed: Training level to Well Trained - adjust
Skutatoi Axemen:
-Changed: Training level to Well Trained - adjust
Archers:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Armoured Archers:
-Changed: Caste to Medium - adjust
-Changed: Weight to Medium - adjust
-Changed: Man Entity to Medium - adjust
-Removed: Resistant to Fatigue (same like Cordoba Armoured Archers) - adjust
-Changed: Training level to Trained - adjust
Light Cavalry:
-Increased: Tier to 2 - adjust
-Changed: Mount to Medium - adjust
-Changed: Caste to Medium - adjust
-Changed: Weight to Medium - adjust
-Changed: Man Entity to Medium - adjust
-Changed: Name to Medium Cavalry - adjust
-Decreased: Dismounted Melee Attack to 21 - adjust
-Decreased: Dismounted Charge to 20 - adjust
-Changed: Training level to Trained - adjust
Tagma Cavalry:
-Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
-Decreased: Dismounted Melee Attack to 25 - adjust
-Decreased: Dismounted Charge to 22 - adjust
-Changed: Training level to Elite - adjust
Scout Cavalry:
-Changed: Mount to Light - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Decreased: Accuracy to 15 (same like javelinmen infantry, was 25) - adjust
-Decreased: Dismounted Melee Attack to 11 - adjust
-Decreased: Dismounted Charge to 14 - adjust
---Naval units:
Guard Marines:
-Changed: Armour to 54 - heavy lamellar (same like icon/skin and Dux's Guard) - adjust
Levy Marines:
-Changed: Training level to Trained - adjust
Skutatoi Marines:
-Changed: Training level to Well Trained - adjust
----Celtic units:
---Land units:
Pictish Nobles:
-Changed: Mount to Heavy - adjust
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
Teulu:
-Changed: Mount to Heavy - adjust
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
King's Fianna:
-Changed: Mount to Heavy - adjust
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
-Added: Disciplined (because of good 2 tier unit) - adjust
Armoured Spearmen:
-Added: Disciplined (because of good 2 tier unit) - adjust
Swordsmen:
-Added: Resistant to Fatigue (because of medium sword unit) - adjust
-Changed: Training level to Trained - adjust
Sword Band:
-Added: Resistant to Fatigue (because of medium sword unit) - adjust
-Changed: Training level to Trained - adjust
Fianna:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Removed: Resistant to Fatigue (because of heavy unit) - adjust
King's Warband:
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
Axemen:
-Changed: Training level to Trained - adjust
Kerns:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Welsh Longbowmen:
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
Horsemen:
-Changed: Mount to Light - adjust
-Changed: Caste to Light - adjust
-Changed: Weight to Light - adjust
-Changed: Man Entity to Light - adjust
-Decreased: Dismounted Melee Attack to 26 - adjust
-Decreased: Dismounted Charge to 17 - adjust
Royal Horsemen:
-Added: Encourage (max 2 units per faction, was only 1 unit - balance factor) - adjust
-Changed: Mount to Very Heavy - adjust
-Changed: Weight to Very Heavy - adjust
-Changed: Man Entity to Very Heavy - adjust
-Decreased: Dismounted Melee Attack to 30 - adjust
-Decreased: Dismounted Charge to 18 - adjust
Gazehounds:
-Changed: Caste to Very Light - adjust
-Changed: Weight to Very Light - adjust
-Changed: Man Entity to Very Light - adjust
---Naval units:
Teulu Marines:
-Changed: Caste to Heavy - adjust
-Changed: Weight to Heavy - adjust
-Changed: Man Entity to Heavy - adjust
-Changed: Weapon to heavy Spatha (because of elite 3 tier unit - same all sword generals) - adjust
Sword Boatmen:
-Added: Disciplined (because of good 2 tier unit) - adjust
-Changed: Caste to Heavy (because of heavy armor unit) - adjust
-Changed: Weight to Heavy (because of heavy armor unit) - adjust
-Changed: Man Entity to Heavy (because of heavy armor unit) - adjust
-Changed: Training level to Well Trained - adjust
Last edited by rbt; December 20, 2017 at 03:26 PM.