Results 1 to 4 of 4

Thread: Unitmods and Politics-Betapatch

  1. #1

    Default Unitmods and Politics-Betapatch

    Hi,

    Did anyone figured out, what table must be changed to led unitmods work with the Betapatch?

    Thanks in advance.
    “Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage.” (Winston S. Churchill)

    My Mods: http://steamcommunity.com/profiles/7.../?appid=214950



  2. #2

    Default Re: Unitmods and Politics-Betapatch

    A entry in "Description Long" in the "land unit table" is now a must and fixed the problem.

    Thanks to Sebidee.
    “Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage.” (Winston S. Churchill)

    My Mods: http://steamcommunity.com/profiles/7.../?appid=214950



  3. #3

    Default Re: Unitmods and Politics-Betapatch

    So, are Unit mods already working for you , no missing textures or body parts? Can you develop the process to do it?

  4. #4

    Default Re: Unitmods and Politics-Betapatch

    No, i only figured out, how to avoid them stucking at the start loading screen. The missing body parts i don´t have figure out yet. Hopefully CA will patch it in Beta, it seems to have something to do with the models.
    “Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage.” (Winston S. Churchill)

    My Mods: http://steamcommunity.com/profiles/7.../?appid=214950



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •