Results 1 to 3 of 3

Thread: Stormvermin rigid_models_v2 breaks textures

  1. #1
    Gengi87's Avatar Libertus
    Join Date
    Sep 2013
    Location
    Florence, Italy
    Posts
    52

    Default Stormvermin rigid_models_v2 breaks textures

    Hello guys!
    I'm here again to share a big problem that I've discovered about stormvermin rigid_models_v2.
    You probably know that after the release of Wood Elfs (one years ago) a lot of modders discovered that wsmodels was broken (corrupting textures in game).
    Well, actually the wsmodels still are not usable (the problem was not solved) and now the problem is started with the rigid_models too.

    I made a simple test, switching skv_stormvermin_base from wsmodel to rigid_models_v2 (leaving vanilla textures), and the result is below:







    In conclusion, stormvermin rigid_models breaks textures (using vanilla or modders textures).


    I've already shared this problem in total war forum and steam
    https://forums.totalwar.com/discussi...reaks-textures
    http://steamcommunity.com/workshop/d.../?appid=594570


    I kindly ask help to community to shout out this issue. Now if the rigid models are broken, how can we make our textures mods work?



    P.S.:
    Today I've made a lot of tests trying to find a solution to make wsmodels works properly with my textures (using different textures compression and software - GIMP, PS -) but nothing works.

  2. #2

    Default Re: Stormvermin rigid_models_v2 breaks textures

    Hey Gengi, sorry i am out of the country and only now i can see this post. I got the same problems with retexturing skavenslaves for a WIP mod and i tought it was a problem on my end..it seems it's not mine after all..i hope we can find a solution, since this is really problematic.

  3. #3

    Default Re: Stormvermin rigid_models_v2 breaks textures

    Quote Originally Posted by Gengi87 View Post
    Hello guys!
    I'm here again to share a big problem that I've discovered about stormvermin rigid_models_v2.
    You probably know that after the release of Wood Elfs (one years ago) a lot of modders discovered that wsmodels was broken (corrupting textures in game).
    Well, actually the wsmodels still are not usable (the problem was not solved) and now the problem is started with the rigid_models too.

    I made a simple test, switching skv_stormvermin_base from wsmodel to rigid_models_v2 (leaving vanilla textures), and the result is below:







    In conclusion, stormvermin rigid_models breaks textures (using vanilla or modders textures).


    I've already shared this problem in total war forum and steam
    https://forums.totalwar.com/discussi...reaks-textures
    http://steamcommunity.com/workshop/d.../?appid=594570


    I kindly ask help to community to shout out this issue. Now if the rigid models are broken, how can we make our textures mods work?



    P.S.:
    Today I've made a lot of tests trying to find a solution to make wsmodels works properly with my textures (using different textures compression and software - GIMP, PS -) but nothing works.
    Isent a problem of rigid models but of texture. Explain better, in w2 ws models change directory of texture, so in rigid all texture are located in a directory, in ws models texture are in another. so rigid model try to find normal, specular, glow texture and dont find it. Solution is easy, just copy these files from ws models directory to the directory specified in rigid (you see it for each dds reference in rigid)(can too create it is dont exist)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •