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Thread: Help with Modding Phalanxes

  1. #21
    Decanus
    Join Date
    Oct 2015
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    586

    Default Re: Help with Modding Phalanxes

    No, they were not full time professionals. They were organized by district and served a year before going back to their farms. Phillip kept his army full time by rotating districts. This did, however, make them more professional than most hoplites (Spartans and Sacred Band of Thebes being the exception). Alexander made them full time by taking them on a grand adventure for several years.

    For the later Diadochi kingdoms, they did have full time professionals. Young kleruchs would spend a few years serving in the royal guard (Peltast Corp, Silver Shields, Kleruchikon Agema, etc) before going back to their estates and serving in the Reserve. The royal guard would have also been dual-role since the longer pike can still be deconstructed (take off the metal sleeve in the middle) for more mobile work. Granted, not every royal guard was equally trained. The Seleucid and Antigonid guards are reputed to have been very good. The Ptolemaic one, less so. This probably was the result of the regular warfare experience by the Seleucid and Antigonid kingdoms, while the Ptolemaic kingdom mostly engaged in naval operations.

    Population was something that the later kingdoms struggled with. The Ptolemaics before Raphia did not have enough Hellenes to match the Seleucid phalanx, hence the Machimoi phalanx experiment. The Seleucids were lucky to have sizable settlements in Anatolia and Syria, which allowed them to field the largest royal guard of full time soldiers. Those settlements were still a minority compared to the larger population of the kingdom. Money they all certainly had, but demographically, they did not have a larger population of Macedonians than Phillip II. Using natives would have allowed for a much larger population pool.......but the machimoi experience showed why they generally did not do that.

  2. #22

    Default Re: Help with Modding Phalanxes

    If you want to stretch it, you could talk about stagnation instead of decline, regardless the problem was overspecialization. The phalanxes of the sucessors adapted to fighting each other, thus those changes like longer sarissas, deeper formations and heavier armour, make sense in that context.

    However such changes made the phalangites very inflexible against any force that was more mobile, so agaisnt the greek city states the makedonians did fine in this period, but when facing the romans they struggled a lot.

  3. #23
    Decanus
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    Default Re: Help with Modding Phalanxes

    The flexibility problem was always going to come up when you have one army where the smallest mobile infantry unit is 256 men vs another where the smallest unit is 120. Still, that flexibility is not why the legion beat the phalanx. The phalanx was never supposed to win a battle by defeating the enemy infantry. At best, that was a secondary function. Primary function was to pin the enemy in place while the cavalry carried the field and flanked the enemy. During the Pyrrhic Wars, the Epirote and Thessalian cavalry struggled to decisively defeat the Roman/Italian cavalry. At Cynoscephalae, the Macedonian cavalry again failed to defeat the Roman cavalry, though this could partly be due to the Romans having elephants. At Pydna, the Macedonian cavalry supposedly just left the battle. At Magnesia, the Seleucid cavalry was successful on 1 flank, but failed utterly on the other. The Silver Shields could have still walked off the field or waited for Antiochus and the Kataphraktoi to return had the Roman/Pergamene missile troops not driven the Seleucid elephants crazy and broken the pike squares.

    Even in Phillip's day, the phalanx by itself was not invincible. It struggled in certain types of terrain. It was always designed to keep a heavier enemy at a distance and allow other military arms to achieve victory.

  4. #24

    Default Re: Help with Modding Phalanxes

    QS, I'm sorry to hear about some of the inflexibility and inherent bugginess of the m2tw engine. It's a shame, because the customization of unit models adds a magnificent layer of depth over rtw.

    Curious, what were some of the pike animation changes? I imagine y'all did your own testing and tinkering, had your own conclusions as to the result.

    Tbh, I haven't noticed a tremendous amount of difference in my 2.3 Pontus game. Then again, I pretty much exclusively recruit Hellenic native phalanx.

  5. #25

    Default Re: Help with Modding Phalanxes

    To be brutally honest, I gave up on tinkering with the animations for pikes, because it seemed nothing improved it. I was mostly testing for pike-on-pike not descending into a formless brawl, and frontal infiltration being kept to a minimum, but the whole thing is wildly inconsistent.

    We removed the side-to-side shuffling, because it played merry hell with cohesion. We also added a genuine attack animation (which they were lacking in 2.2b) and defensive animations of their own.

  6. #26

    Default Re: Help with Modding Phalanxes

    Thanks for trying mate.

  7. #27

    Default Re: Help with Modding Phalanxes

    So nothing, the phalanxes will stay as they are? Like really? I mean I hope we're on the same page in observing their drop in performance. The phalanx are basically meat shields now. I don't mind them not being able to kill anything, or only kill a few, but 60 casualties when receiving the charge of hoplite infantry and the melee afterwards? Back then, pikemen can be counted to hold off hordes of foes many times their number as long as they were coming from the front. 2.2b pikemen and earlier could do that. Now, I can't even depend on regular phalangites to hold off one unit of hoplites that number less than them. If that's the case, I'd rather that the eb2 team drop the pike formation entirely, and just increase the stats of the phalangites. The spearwall is supposed to HOLD OFF and keep enemies AT A DISTANCE, but all I see are a bunch of "pikemen" letting enemy infantry through and whacking at them with their shafts. It's just sad. Any tutorials on how to unpack the animation files? I'm seriously going to replace it with what's used in Third Age and see where it's going to go from there.

    P.S. I get that all of your tweaks EB2 team were made to prevent the shuffling, the disintegration of order, the sudden shifting to secondary weapons, and the fact that pikemen about face in the middle of combat. However, as Quintus noted, no amount of tweaking really made any gains. I've observed all of the above still happening EXCEPT the dropping of pikes because you got rid of the tiny swords the phalangites carry. So ASIDE from that one concrete modification that at least made sure the pikemen were all going to keep wielding their sarissas no matter what, all the inherent vanilla bugs in the phalanx still remain. HOWEVER, now there's a new and more serious problem. One unit of pikemen can't even hold off one unit of hoplites. Or to be clear, I expect one unit of phalangites to be able to beat and kill off one unit of regular (not elite) hoplites coming at them from the front (emphasize on this, I KNOW flanking should destroy phalanxes) with only a few casualties because not only do they have the longer weapons, they outnumber them by nearly a 100 men (160 vs 256 right?). I don't mind if the phalanx beats those hoplites by killing only a handful of them every minute (meaning it'll take maybe 30 minutes to an hour to wipe them out?) as long as the phalanx OUTLASTS the hoplites. But, in 2.3 they can't even do that. Ughhh....I'm really wishing other players will test this out so at least it's not me just ranting. However, if someone out there can tell me how to set up phalanxes that they can beat regular unit of hoplites without taking heavy casualties, I'm game.

  8. #28

    Default Re: Help with Modding Phalanxes

    As to the phalanx not being a separate offensive tool by itself, here is a quote from Plutarch about a battle that happened in the waning hours, the zenith of the age of the phalanx and where the phalanx is engaging arguably the most powerful infantry of the era;

    "For the Romans tried to thrust aside the long spears of their enemies with their swords, or to crowd them back with their shields, or to seize and put them by with their very hands; while the Macedonians, holding them firmly advanced with both hands, and piercing those who fell upon them, armour and all, since neither shield nor breastplate could resist the force of the Macedonian long spear, hurled headlong back the Pelignians and Marrucinians, who, with no consideration but with animal fury rushed upon the strokes that met them, and a certain death. When the first line had thus been cut to pieces, those arrayed behind them were beaten back; and though there was no flight, still they retired towards the mountain called Olocrus, 6 so that even Aemilius, as Poseidonius tells us, when he saw it, rent his garments. For this part of his army was retreating, and the rest of the Romans were turning aside from the phalanx, which gave them no access to it, but confronted them as it were with a dense barricade of long spears, and was everywhere unassailable."


    Then of course this happened;


    "But the ground was uneven, and the line of battle so long that shields could not be kept continuously locked together, and Aemilius therefore saw that the Macedonian phalanx was getting many clefts and intervals in it, as is natural when armies are large and the efforts of the combatants are diversified; portions of it were hard pressed, and other portions were dashing forward. Thereupon he came up swiftly, and dividing up his cohorts, ordered them to plunge quickly into the interstices and empty spaces in the enemy's line and thus come to close quarters, not fighting a single battle against them all, but many separate and successive battles. These instructions being given by Aemilius to his officers, and by his officers to the soldiers, as soon as they got between the ranks of the enemy and separated them, they attacked some of them in the flank where their armour did not shield them, and cut off others by falling upon their rear, and the strength and general efficiency of the phalanx was lost when it was thus broken up; and now that the Macedonians engaged man to man or in small detachments..."

    So even against these declined and waning pikemen of Perseus, the Romans utterly failed to engage them frontally and lost ground right until the phalanx cohesion was broken and the Romans took advantage of it to pass the pike line.


    Again, the phalanx was not just a static line holder in the 160s and it sure has hell was not in the 3rd century BC Europa Barbarorum startdate.
    Last edited by Mamlaz; October 30, 2017 at 02:37 AM.

  9. #29

    Default Re: Help with Modding Phalanxes

    From what i saw, everything is swell in phalanx until they decide for god knows what reason to push.
    That is when the formation breaks and usually they start dying like fleas on the "flank" of the phalanx unit.
    That is also the moment when i press hold or stop or what ever that hand icon is called.
    This usually does the trick in keeping formation and the losses for taking the unit out of combat for a second or two are minimal.
    Micro-management is hell!
    But until we get a fix for phalanxes this will do for me

  10. #30

    Default Re: Help with Modding Phalanxes

    Here is Livy on the same argument;

    "The former strove either to cut through the long spears of the Macedonians, or to repel them with the bosses of their bucklers, or in some instances to turn them aside even with their naked hands, while the latter drove them firmly grasped with both hands with such force against the enemy..."

    "In order, therefore, entirely to break the ranks of the enemy, and to distribute the irresistible attack of the entire phalanx into a number of separate conflicts, he commanded his men, that wherever they should see the line of the enemy present openings, they should individually rush to those spots, and insinuating themselves like a wedge into such spaces, however narrow their extent, they should fight with impetuosity. This order having been issued and spread through the whole army, he led on in person one of the legions to the battle."


    So again, phalanx is marching forwards and smashing into the enemy infantry, pushing them back, until the already mentioned lack of training and discipline causes them to lose cohesion.

  11. #31

    Default Re: Help with Modding Phalanxes

    If we allow phalanxes to push, their formation will disintegrate (does no one remember 2.1b?) and their lack of secondary weapons means they'll get butchered as they crash into the enemy.

    Livy is unreliable on military matters, he really doesn't know what he's talking about.

    No that's not it, but I'm out of ideas.

    Still doesn't make any sense that merc phalanxes are better than Phalangitai when they're all using identical animations, and the latter has better stats.

  12. #32

    Default Re: Help with Modding Phalanxes

    Quintus, maybe I based my claim on merc phalangites being better than regulars with too small a sample of battles. However, focusing purely on the game/program/system/engine (on the historical debate on whether phalanxes were also offensively effective, can we place that in another thread?), is there no way to revert things to how it was in EB2 2.2b? Also, before anything else, I know this (it really is) is probably verging on too much, but is it alright if any of the team, or player of EB2 like confirms to the rest of the devs that phalangites have really dropped performance wise? Like screenshots from 2.2b of the results of a number of phalanx battles (one on one head-on clashes with hoplites) vs screenshots from 2.3? I mean, aside from myself, you agree yes, that phalangites NOW are crappier than phalangites BEFORE, yes?

    This probably disparages all the mind-numbing trials of you guys to fix and overhaul pike blocks in MTW2 in general, but I really believe that vanilla pike blocks actually had it alright already. I mean, in the initial clashes against other infantry, the pikes actually kept them AWAY from the front rankers. Charges of heavy infantry did not zip past the line of spearpoints but were stopped, momentum spent (well most of them). Combine the vanilla pike blocks with no secondary weapons (so they don't drop pikes), you've got something like a working phalanx! (All the tweaks you guys did to prevent the shuffling, the blobbing, the breaking, in 2.3 it STILL happens)

    Quintus, you said that phalanxes that push and break formation get slaughtered back in 2.1b (no secondary weapons). I AGREE. However, the phalanxes NOW despite being in guard mode, and receiving the charges of enemy infantry in perfect defensive formation, STILL GET SLAUGHTERED. To put it simply, even when on spearwall mode, it's as if there is no spearwall. The pike blocks of 2.3 are like living walls of meat, they just stand there and get killed. That's it...

    Finally, somebody on the dev team has played and can play Third Age or DaC right? Maybe one of you guys can test the pike blocks there? You guys want pike blocks that hold formation, keep enemies away, and don't drop their pikes right? I'm pretty sure Third Age has done that quite well already...

  13. #33

    Default Re: Help with Modding Phalanxes

    Quote Originally Posted by QuintusSertorius View Post
    If we allow phalanxes to push, their formation will disintegrate (does no one remember 2.1b?) and their lack of secondary weapons means they'll get butchered as they crash into the enemy.
    That is not what happens at all in any other M2TW mod which removed secondary weapons from pikemen.

    Stainless Steel, Italian Wars etc. pikemen engage enemy infantry without even a hint of these issues.


    Quote Originally Posted by QuintusSertorius View Post
    Livy is unreliable on military matters, he really doesn't know what he's talking about.
    Both Livy and Plutarch describe the same thing and either being unreliable sources still trumps, heavily, your own 2100 year postponed idea of how phalanxes worked.

  14. #34

    Default Re: Help with Modding Phalanxes

    Quote Originally Posted by Pooploop View Post
    Quintus, maybe I based my claim on merc phalangites being better than regulars with too small a sample of battles. However, focusing purely on the game/program/system/engine (on the historical debate on whether phalanxes were also offensively effective, can we place that in another thread?), is there no way to revert things to how it was in EB2 2.2b? Also, before anything else, I know this (it really is) is probably verging on too much, but is it alright if any of the team, or player of EB2 like confirms to the rest of the devs that phalangites have really dropped performance wise? Like screenshots from 2.2b of the results of a number of phalanx battles (one on one head-on clashes with hoplites) vs screenshots from 2.3? I mean, aside from myself, you agree yes, that phalangites NOW are crappier than phalangites BEFORE, yes?

    This probably disparages all the mind-numbing trials of you guys to fix and overhaul pike blocks in MTW2 in general, but I really believe that vanilla pike blocks actually had it alright already. I mean, in the initial clashes against other infantry, the pikes actually kept them AWAY from the front rankers. Charges of heavy infantry did not zip past the line of spearpoints but were stopped, momentum spent (well most of them). Combine the vanilla pike blocks with no secondary weapons (so they don't drop pikes), you've got something like a working phalanx! (All the tweaks you guys did to prevent the shuffling, the blobbing, the breaking, in 2.3 it STILL happens)

    Quintus, you said that phalanxes that push and break formation get slaughtered back in 2.1b (no secondary weapons). I AGREE. However, the phalanxes NOW despite being in guard mode, and receiving the charges of enemy infantry in perfect defensive formation, STILL GET SLAUGHTERED. To put it simply, even when on spearwall mode, it's as if there is no spearwall. The pike blocks of 2.3 are like living walls of meat, they just stand there and get killed. That's it...

    Finally, somebody on the dev team has played and can play Third Age or DaC right? Maybe one of you guys can test the pike blocks there? You guys want pike blocks that hold formation, keep enemies away, and don't drop their pikes right? I'm pretty sure Third Age has done that quite well already...
    Quote Originally Posted by Mamlaz View Post
    That is not what happens at all in any other M2TW mod which removed secondary weapons from pikemen.

    Stainless Steel, Italian Wars etc. pikemen engage enemy infantry without even a hint of these issues.
    Screenshots don't really tell us anything; videos showing them in action would be more useful.

    We don't use the vanilla animations in EBII, so if there's something we can use in there it will need reverse engineering.

    If you have good examples from elsewhere, post their descr_skeleton entries (in code tags) here.

    Quote Originally Posted by Mamlaz View Post
    Both Livy and Plutarch describe the same thing and either being unreliable sources still trumps, heavily, your own 2100 year postponed idea of how phalanxes worked.
    No, a pair of scholars who never saw any combat of their own, writing from those of other people who were, and not even focused on writing military history are not reliable sources. Livy makes stuff up and Plutarch is unable to get past his own biases and need to create heroes and villains. We take what they write with a pinch of salt, not as gospel.

    When Polybius or Tacitus for example, who actually served, are talking on such matters, we can treat them more generously as sources.

  15. #35

    Default Re: Help with Modding Phalanxes

    Mamlaz I actually agree with you, but can we just focus on the game (and, ironically, not bring history into it)? I have ONE mod installed right now that I think has impeccable credentials on pike mechanics, courtesy of Gigantus, being the 1648 mod. Pike blocks here keep their formation, keep enemies AWAY from their front ranks, and actually face forward most of the time. If one were to transplant these pike blocks to EB2, then simply scale their stats down to something the devs can agree on (even I can see that 1648 pikeblocks are offensively too powerful), won't we have a working phalanx? It does everything you guys want. It keeps itself in a nice rectangular shape, if on guard mode stays put where you designated it to, the pikes are an actual hindrance for enemy infantry closing in, and when on the move stays UNIFIED!! The only problem aside from the high offensive stats, is their standby defensive pose: front rank kneels and braces pikes in the dirt (prepare to receive cavalry and whatnot). Get rid of that, we'll have a working phalanx!! Or...does the EB2 team have a completely different idea of how a phalanx should work?

  16. #36

    Default Re: Help with Modding Phalanxes

    Quintus, what good will those descr_skeleton entries do, and where can I find them? I'll be happy to post 1648's but I don't know where to find them, and even if I did, don't you guys have a set of combat animations incompatible with any other mod?

  17. #37

    Default Re: Help with Modding Phalanxes

    Quote Originally Posted by Pooploop View Post
    Quintus, what good will those descr_skeleton entries do, and where can I find them? I'll be happy to post 1648's but I don't know where to find them, and even if I did, don't you guys have a set of combat animations incompatible with any other mod?
    \mods\[1648]\data\descr_skeleton.txt - search for MTW2_Pike (unless they too have their own animation derived from it) and post what's in that section.

    The good it will do is that I can compare and contrast the differences with the way EBII's pikes are setup. I'm looking at the template, not the specific animations they've used.

  18. #38

    Default Re: Help with Modding Phalanxes

    Quintus here's a sample...tutorial on how to attach or upload a file in twcenter?..hahahha

    Maybe one of the team has it for old reference or something, but the entire descr_skeleton file is titled SigniferOne's M2TW Animations Pack v0.1

    type MTW2_Pike
    locomotion_table soldier


    anim default data/animations/MTW2_Pike/MTW2_Pike_basepose.cas






    ;;;bracing


    anim stand_a_to_intermediate_brace data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_intermediate_brace.cas -fr


    anim kneeling_brace data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace.cas -fr -id:0.425,0.826,4.442 -if:0
    anim kneeling_brace_to_ready data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_ready.cas -fr -evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_ready.evt
    anim kneeling_brace_to_intermediate_brace data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_intermediate_brace.cas -fr -evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_intermediate_brace.evt


    anim kneeling_brace_turn_15_cw data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_cw.cas -evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_cw.evt
    anim kneeling_brace_turn_15_ccw data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_ccw.cas -evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_ccw.evt
    anim kneeling_brace_step_forward data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_forward.cas -fr -evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_forward.evt
    anim kneeling_brace_step_back data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_back.cas -fr -evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_back.evt
    anim kneeling_brace_step_left data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_left.cas -fr -evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_left.evt
    anim kneeling_brace_step_right data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_right.cas

  19. #39

    Default Re: Help with Modding Phalanxes

    I don't need the whole file, just the pike section. The one in EBII looks like this:

    Code:
    ;JMRC / Praetor
    type		EB_Phalanx
    parent		MTW2_Pike
    ;strike_distances 4.40 4.80 5.2 5.5 6.5
    locomotion_table	soldier
    
    anim		default												data/animations/EB_Phalanx/EB_Phalanx_basepose.cas
    
    ;;;bracing
    anim		stand_a_to_intermediate_brace						data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_intermediate_brace.cas			-fr
    
    anim		kneeling_brace										data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace.cas									-fr	-id:0.425,0.826,4.442	-if:0
    anim		kneeling_brace_to_ready								data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace_to_ready.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_ready.evt
    anim		kneeling_brace_to_intermediate_brace				data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace_to_intermediate_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_intermediate_brace.evt
    
    anim		kneeling_brace_turn_15_cw							data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace_turn_15_cw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_cw.evt
    anim		kneeling_brace_turn_15_ccw							data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace_turn_15_ccw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_ccw.evt
    anim		kneeling_brace_step_forward							data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace_step_forward.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_forward.evt
    anim		kneeling_brace_step_back							data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace_step_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_back.evt
    anim		kneeling_brace_step_left							data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace_step_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_left.evt
    anim		kneeling_brace_step_right							data/animations/EB_Phalanx/EB_Phalanx_kneeling_brace_step_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_right.evt
    
    anim		overhead_brace										data/animations/EB_Phalanx/EB_Phalanx_overhead_brace.cas									-fr	-id:0.228,0.608,3.624	-if:0
    anim		overhead_brace_to_ready								data/animations/EB_Phalanx/EB_Phalanx_overhead_brace_to_ready.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_ready.evt
    anim		overhead_brace_to_intermediate_brace				data/animations/EB_Phalanx/EB_Phalanx_overhead_brace_to_intermediate_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_intermediate_brace.evt
    
    anim		overhead_brace_turn_15_cw							data/animations/EB_Phalanx/EB_Phalanx_overhead_brace_turn_15_cw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_cw.evt
    anim		overhead_brace_turn_15_ccw							data/animations/EB_Phalanx/EB_Phalanx_overhead_brace_turn_15_ccw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_ccw.evt
    anim		overhead_brace_step_forward							data/animations/EB_Phalanx/EB_Phalanx_overhead_brace_step_forward.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_forward.evt
    anim		overhead_brace_step_back							data/animations/EB_Phalanx/EB_Phalanx_overhead_brace_step_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_back.evt
    anim		overhead_brace_step_left							data/animations/EB_Phalanx/EB_Phalanx_overhead_brace_step_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_left.evt
    anim		overhead_brace_step_right							data/animations/EB_Phalanx/EB_Phalanx_overhead_brace_step_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_right.evt
    
    anim		intermediate_brace									data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace.cas								-fr
    anim		intermediate_brace_to_stand_a						data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_to_stand_a.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_stand_a.evt
    anim		intermediate_brace_to_ready							data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_to_ready.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.evt
    anim		intermediate_brace_to_kneeling_brace				data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_to_kneeling_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_kneeling_brace.evt
    anim		intermediate_brace_to_ready_brace					data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_to_ready.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.evt
    anim		intermediate_brace_to_overhead_brace				data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_to_overhead_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_overhead_brace.evt
    
    anim		intermediate_brace_advance							data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_advance.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance.evt
    anim		intermediate_brace_stand_to_advance					data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_stand_to_advance.cas				-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_stand_to_advance.evt
    anim		intermediate_brace_advance_to_stand					data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_advance_to_intermediate_brace.cas	-fr									-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace.evt
    
    anim		intermediate_brace_combat_jog						data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_combat_jog.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog.evt
    anim		intermediate_brace_stand_to_combat_jog				data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_to_Intermediate_brace_combat_Jog.cas				-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_Intermediate_brace_combat_Jog.evt
    anim		intermediate_brace_combat_jog_to_stand				data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_combat_jog_to_intermediate_brace.cas				-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace.evt
    anim		intermediate_brace_advance_to_combat_jog			data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_advance_to_intermediate_brace_combat_jog.cas		-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace_combat_jog.evt
    anim		intermediate_brace_combat_jog_to_advance			data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_combat_jog_to_intermediate_brace_advance.cas		-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace_advance.evt
    
    anim		intermediate_brace_turn_45_cw						data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_turn_45_ccw.cas															-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_ccw.evt
    anim		intermediate_brace_turn_45_ccw						data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_turn_45_cw.cas															-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_cw.evt
    anim		intermediate_brace_step_forward						data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_step_forward.cas								-fr
    anim		intermediate_brace_step_back						data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_step_back.cas								-fr
    anim 		intermediate_brace_step_left						data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace.cas									-fr
    anim		intermediate_brace_step_right						data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace.cas									-fr
    
    anim		intermediate_brace_advance_to_advance				data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_advance_to_advance.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_advance.evt
    anim		advance_to_intermediate_brace_advance				data/animations/EB_Phalanx/EB_Phalanx_advance_to_intermediate_brace_advance.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_intermediate_brace_advance.evt
    anim		intermediate_brace_combat_jog_to_combat_jog			data/animations/EB_Phalanx/EB_Phalanx_intermediate_brace_combat_jog_to_combat_jog.cas		-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_combat_jog.evt
    anim		combat_jog_to_intermediate_brace_combat_jog			data/animations/EB_Phalanx/EB_Phalanx_combat_jog_to_intermediate_brace_combat_jog.cas		-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_intermediate_brace_combat_jog.evt
    
    anim		ready_to_intermediate_brace							data/animations/EB_Phalanx/EB_Phalanx_ready_to_intermediate_brace.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_intermediate_brace.evt
    anim		ready_to_kneeling_brace								data/animations/EB_Phalanx/EB_Phalanx_ready_to_kneeling_brace.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_kneeling_brace.evt
    anim		ready_to_ready_brace								data/animations/EB_Phalanx/EB_Phalanx_ready.cas											-fr
    anim		ready_to_overhead_brace								data/animations/EB_Phalanx/EB_Phalanx_ready_to_overhead_brace.cas							-fr
    
    anim		ready_brace											data/animations/EB_Phalanx/EB_Phalanx_ready.cas											-fr	-id:0.132,0.187,3.824	-if:0
    anim		ready_brace_to_ready								data/animations/EB_Phalanx/EB_Phalanx_ready.cas											-fr
    anim		ready_brace_to_intermediate_brace					data/animations/EB_Phalanx/EB_Phalanx_ready_to_intermediate_brace.cas						-fr
    
    ;;;Reaction
    anim		knockback_from_front								data/animations/EB_Phalanx/EB_Phalanx_knockback_from_front.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_front.evt
    anim		knockback_from_back									data/animations/EB_Phalanx/EB_Phalanx_knockback_from_back.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_back.evt
    anim		knockback_from_right								data/animations/EB_Phalanx/EB_Phalanx_knockback_from_right.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_right.evt
    anim		knockback_from_left									data/animations/EB_Phalanx/EB_Phalanx_knockback_from_left.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_left.evt
    
    anim		knockback_move_from_front							data/animations/EB_Phalanx/EB_Phalanx_knockback_move_from_front.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_front.evt
    anim		knockback_move_from_right							data/animations/EB_Phalanx/EB_Phalanx_knockback_move_from_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_right.evt
    anim		knockback_move_from_back							data/animations/EB_Phalanx/EB_Phalanx_knockback_move_from_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_back.evt
    anim		knockback_move_from_left							data/animations/EB_Phalanx/EB_Phalanx_knockback_move_from_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_left.evt
    
    anim		knockdown_forward_launch							data/animations/EB_Phalanx/EB_Phalanx_knockdown_forward_launch.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_launch.evt
    anim		knockdown_forward_lying								data/animations/EB_Phalanx/EB_Phalanx_knockdown_forward_lying.cas
    anim		knockdown_forward_recover							data/animations/EB_Phalanx/EB_Phalanx_knockdown_forward_recover.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_recover.evt
    
    anim		knockdown_launch									data/animations/EB_Phalanx/EB_Phalanx_knockdown_launch.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_launch.evt
    anim		knockdown_lying										data/animations/EB_Phalanx/EB_Phalanx_knockdown_lying.cas									-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_lying.evt
    anim		knockdown_recover									data/animations/EB_Phalanx/EB_Phalanx_knockdown_recover.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_recover.evt
    
    ;;;defend
    ; MTW2_Pike has no defends, swithches to sword in melee combat. Added defend anims for testing purposes / Praetor
    anim		eager_defend_overhead_stab					data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_stab.evt
    anim		eager_defend_overhead_slashrl				data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas		-fr	-if:3  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.evt
    anim		eager_defend_overhead_slashlr				data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas		-fr	-if:2  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.evt
    
    anim		eager_defend_hi_stab_med					data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_stab_med.evt
    anim		eager_defend_hi_slashrl_med					data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashrl_med.evt
    anim		eager_defend_hi_slashlr_med					data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashlr_med.evt
    
    anim		eager_defend_mid_stab_med					data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_mid_stab_med.evt
    anim		eager_defend_mid_slashrl_med				data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas		-fr			-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.evt
    anim		eager_defend_mid_slashlr_med				data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas		-fr	-if:3  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.evt
    
    anim		eager_defend_lo_stab						data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas				-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_stab.evt
    anim		eager_defend_lo_slashrl						data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas				-fr	-if:5  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashrl.evt
    anim		eager_defend_lo_slashlr						data/animations/EB_Phalanx/EB_Phalanx_defend_hi_slashrl_med.cas				-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashlr.evt
    
    ;;;Death
    anim		die_forward_1												data/animations/MTW2_Spear/MTW2_Spear_die_forward_1.cas	-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_forward_1.evt
    anim		die_forward_2												data/animations/MTW2_Spear/MTW2_Spear_die_forward_2.cas	-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_forward_2.evt
    anim		die_backward_1												data/animations/MTW2_Spear/MTW2_Spear_die_backward_1.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_backward_1.evt
    anim		die_backward_2												data/animations/MTW2_Spear/MTW2_Spear_die_backward_2.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_backward_2.evt
    anim		die_falling_cycle											data/animations/MTW2_Spear/MTW2_Spear_die_flailing_cycle.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_flailing_cycle.evt
    anim		die_falling_end												data/animations/MTW2_Spear/MTW2_Spear_flailing_cycle_to_land.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_flailing_cycle_to_land.evt
    
    ;deactivated for now due to animation artefacts
    ;anim		die_forward_1								data/animations/EB_Phalanx/EB_Phalanx_die_forward_1.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_forward_1.evt
    ;anim		die_forward_2								data/animations/EB_Phalanx/EB_Phalanx_die_forward_2.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_forward_2.evt
    ;anim		die_backward_1								data/animations/EB_Phalanx/EB_Phalanx_die_backward_1.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_backward_1.evt
    ;anim		die_backward_2								data/animations/EB_Phalanx/EB_Phalanx_die_backward_2.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_backward_2.evt
    ;anim		die_falling_cycle							data/animations/EB_Phalanx/EB_Phalanx_die_flailing_cycle.cas				-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle.evt
    ;anim		die_falling_end								data/animations/EB_Phalanx/EB_Phalanx_die_flailing_cycle_end.cas			-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle_end.evt
    
    ;;;Non-Combat
    anim		stand_a_idle								data/animations/EB_Phalanx/EB_Phalanx_stand_A_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_idle.evt
    anim		stand_a_hf_idle_1							data/animations/EB_Phalanx/EB_Phalanx_stand_A_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_1.evt
    anim		stand_a_hf_idle_2							data/animations/EB_Phalanx/EB_Phalanx_stand_A_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_2.evt
    anim		stand_a_hf_idle_3							data/animations/EB_Phalanx/EB_Phalanx_stand_A_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_3.evt
    anim		stand_a_lf_idle_1							data/animations/EB_Phalanx/EB_Phalanx_stand_A_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_1.evt
    anim		stand_a_lf_idle_2							data/animations/EB_Phalanx/EB_Phalanx_stand_A_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_2.evt
    anim		stand_a_lf_idle_3							data/animations/EB_Phalanx/EB_Phalanx_stand_A_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_3.evt
    anim		stand_a_to_stand_b							data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_stand_B.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_B.evt
    anim		stand_a_to_stand_c							data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_stand_C.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_C.evt
    anim		stand_a_to_walk								data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_walk.evt
    anim		stand_a_to_run								data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_run.evt
    anim		stand_a_to_ready							data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_ready.evt
    anim		stand_a_to_hide								data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_hide.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_hide.evt
    anim		stand_a_to_climb_up							data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_climb_up.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_up.evt
    anim		stand_a_to_climb_down						data/animations/EB_Phalanx/EB_Phalanx_stand_A_to_climb_down.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_down.evt
    
    anim		stand_a_turn_45_cw_1						data/animations/EB_Phalanx/EB_Phalanx_stand_A_turn_45cw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45cw.evt
    anim		stand_a_turn_45_ccw_1						data/animations/EB_Phalanx/EB_Phalanx_stand_A_turn_45ccw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45ccw.evt
    anim		stand_a_turn_90_cw_1						data/animations/EB_Phalanx/EB_Phalanx_stand_A_turn_90cw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90cw.evt
    anim		stand_a_turn_90_ccw_1						data/animations/EB_Phalanx/EB_Phalanx_stand_A_turn_90ccw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90ccw.evt
    
    anim		step_forward								data/animations/EB_Phalanx/EB_Phalanx_stand_A_step_forward.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_forward.evt
    anim		step_backward								data/animations/EB_Phalanx/EB_Phalanx_stand_A_step_backward.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_backward.evt
    anim		step_left									data/animations/EB_Phalanx/EB_Phalanx_stand_A_step_left.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_left.evt
    anim		step_right									data/animations/EB_Phalanx/EB_Phalanx_stand_A_step_right.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_right.evt
    
    anim		stand_b_idle								data/animations/EB_Phalanx/EB_Phalanx_stand_B_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_idle.evt
    anim		stand_b_hf_idle_1							data/animations/EB_Phalanx/EB_Phalanx_stand_B_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_1.evt
    anim		stand_b_hf_idle_2							data/animations/EB_Phalanx/EB_Phalanx_stand_B_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_2.evt
    anim		stand_b_hf_idle_3							data/animations/EB_Phalanx/EB_Phalanx_stand_B_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_3.evt
    anim		stand_b_lf_idle_1							data/animations/EB_Phalanx/EB_Phalanx_stand_B_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_1.evt
    anim		stand_b_lf_idle_2							data/animations/EB_Phalanx/EB_Phalanx_stand_B_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_2.evt
    anim		stand_b_lf_idle_3							data/animations/EB_Phalanx/EB_Phalanx_stand_B_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_3.evt
    anim		stand_b_to_stand_a							data/animations/EB_Phalanx/EB_Phalanx_stand_B_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_A.evt
    anim		stand_b_to_stand_c							data/animations/EB_Phalanx/EB_Phalanx_stand_B_to_stand_C.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_C.evt
    anim		stand_b_to_walk								data/animations/EB_Phalanx/EB_Phalanx_stand_B_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_walk.evt
    anim		stand_b_to_run								data/animations/EB_Phalanx/EB_Phalanx_stand_B_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_run.evt
    anim		stand_b_to_ready							data/animations/EB_Phalanx/EB_Phalanx_stand_B_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_ready.evt
    
    anim		stand_c_idle								data/animations/EB_Phalanx/EB_Phalanx_stand_C_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_idle.evt
    anim		stand_c_hf_idle_1							data/animations/EB_Phalanx/EB_Phalanx_stand_C_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_1.evt
    anim		stand_c_hf_idle_2							data/animations/EB_Phalanx/EB_Phalanx_stand_C_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_2.evt
    anim		stand_c_hf_idle_3							data/animations/EB_Phalanx/EB_Phalanx_stand_C_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_3.evt
    anim		stand_c_lf_idle_1							data/animations/EB_Phalanx/EB_Phalanx_stand_C_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_1.evt
    anim		stand_c_lf_idle_2							data/animations/EB_Phalanx/EB_Phalanx_stand_C_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_2.evt
    anim		stand_c_lf_idle_3							data/animations/EB_Phalanx/EB_Phalanx_stand_C_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_3.evt
    anim		stand_c_to_stand_a							data/animations/EB_Phalanx/EB_Phalanx_stand_C_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_stand_A.evt
    anim		stand_c_to_stand_b							data/animations/EB_Phalanx/EB_Phalanx_stand_C_to_stand_B.cas				-fr
    anim		stand_c_to_walk								data/animations/EB_Phalanx/EB_Phalanx_stand_C_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_walk.evt
    anim		stand_c_to_run								data/animations/EB_Phalanx/EB_Phalanx_stand_C_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_run.evt
    anim		stand_c_to_ready							data/animations/EB_Phalanx/EB_Phalanx_stand_C_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_ready.evt
    
    anim		ready										data/animations/EB_Phalanx/EB_Phalanx_ready.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready.evt
    anim		ready_hf_idle_1								data/animations/EB_Phalanx/EB_Phalanx_ready_hf_idle_1.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_1.evt
    anim		ready_hf_idle_2								data/animations/EB_Phalanx/EB_Phalanx_ready_hf_idle_2.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_2.evt
    anim		ready_hf_idle_3								data/animations/EB_Phalanx/EB_Phalanx_ready_hf_idle_3.cas					-fr
    anim		ready_lf_low_morale_1						data/animations/EB_Phalanx/EB_Phalanx_ready_lf_low_morale_1.cas			-fr
    anim		ready_lf_low_morale_2						data/animations/EB_Phalanx/EB_Phalanx_ready_lf_low_morale_2.cas			-fr
    anim		ready_lf_high_morale_1						data/animations/EB_Phalanx/EB_Phalanx_ready_lf_high_morale_1.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.evt
    anim		ready_lf_high_morale_2						data/animations/EB_Phalanx/EB_Phalanx_ready_lf_high_morale_1.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.evt
    anim		ready_to_stand_a							data/animations/EB_Phalanx/EB_Phalanx_ready_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_stand_A.evt
    anim		ready_to_advance							data/animations/EB_Phalanx/EB_Phalanx_ready_to_advance.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_advance.evt
    anim		ready_to_retreat							data/animations/EB_Phalanx/EB_Phalanx_ready_to_retreat.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_retreat.evt
    anim		ready_to_combat_jog							data/animations/EB_Phalanx/EB_Phalanx_ready_to_combat_jog.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_combat_jog.evt
    anim		ready_to_charge								data/animations/EB_Phalanx/EB_Phalanx_ready_to_charge.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_charge.evt
    anim		shuffle_left								data/animations/EB_Phalanx/EB_Phalanx_ready.cas							-fr
    anim		shuffle_right								data/animations/EB_Phalanx/EB_Phalanx_ready.cas							-fr
    anim		shuffle_forward								data/animations/EB_Phalanx/EB_Phalanx_shuffle_forward.cas							-fr
    anim		shuffle_backward							data/animations/EB_Phalanx/EB_Phalanx_shuffle_backward.cas							-fr
    
    anim		ready_turn_cw_15							data/animations/EB_Phalanx/EB_Phalanx_ready_turn_15cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15cw.evt
    anim		ready_turn_ccw_15							data/animations/EB_Phalanx/EB_Phalanx_ready_turn_15ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15ccw.evt
    anim		ready_turn_cw_45							data/animations/EB_Phalanx/EB_Phalanx_ready_turn_45cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45cw.evt
    anim		ready_turn_ccw_45							data/animations/EB_Phalanx/EB_Phalanx_ready_turn_45ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45ccw.evt
    anim		ready_turn_cw_90							data/animations/EB_Phalanx/EB_Phalanx_ready_turn_90cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90cw.evt
    anim		ready_turn_ccw_90							data/animations/EB_Phalanx/EB_Phalanx_ready_turn_90ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90ccw.evt
    
    anim		taunt_1										data/animations/EB_Phalanx/EB_Phalanx_taunt_1.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_1.evt
    anim		taunt_2										data/animations/EB_Phalanx/EB_Phalanx_taunt_2.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_2.evt
    anim		taunt_3										data/animations/EB_Phalanx/EB_Phalanx_taunt_3.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_3.evt
    anim		celebrate_1									data/animations/EB_Phalanx/EB_Phalanx_celebrate_1.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_celebrate_1.evt
    anim		celebrate_2									data/animations/EB_Phalanx/EB_Phalanx_celebrate_2.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_celebrate_2.evt
    
    anim		walk										data/animations/EB_Phalanx/EB_Phalanx_walk.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk.evt
    anim		walk_to_stand_a								data/animations/EB_Phalanx/EB_Phalanx_walk_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk_to_stand_A.evt
    anim		walk_to_run									data/animations/EB_Phalanx/EB_Phalanx_walk_to_run.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk_to_run.evt
    
    anim		combat_jog									data/animations/EB_Phalanx/EB_Phalanx_combat_jog.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog.evt
    anim		combat_jog_to_ready							data/animations/EB_Phalanx/EB_Phalanx_combat_jog_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_ready.evt
    anim		combat_jog_to_advance						data/animations/EB_Phalanx/EB_Phalanx_combat_jog_to_advance.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_advance.evt
    
    anim		run											data/animations/EB_Phalanx/EB_Phalanx_run.cas								-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run.evt
    anim		run_to_stand_a								data/animations/EB_Phalanx/EB_Phalanx_run_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_stand_A.evt
    anim		run_to_walk									data/animations/EB_Phalanx/EB_Phalanx_run_to_walk.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_walk.evt
    anim		run_to_charge								data/animations/EB_Phalanx/EB_Phalanx_run_to_charge.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_charge.evt
    
    anim		advance										data/animations/EB_Phalanx/EB_Phalanx_advance.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance.evt
    anim		advance_to_ready							data/animations/EB_Phalanx/EB_Phalanx_advance_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_ready.evt
    anim		advance_to_combat_jog						data/animations/EB_Phalanx/EB_Phalanx_advance_to_combat_jog.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_combat_jog.evt
    anim		retreat										data/animations/EB_Phalanx/EB_Phalanx_retreat.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_retreat.evt
    anim		retreat_to_ready							data/animations/EB_Phalanx/EB_Phalanx_retreat_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_retreat_to_ready.evt
    
    anim		charge										data/animations/EB_Phalanx/EB_Phalanx_charge.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_charge.evt
    anim		charge_to_ready								data/animations/EB_Phalanx/EB_Phalanx_charge_to_ready.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_charge_to_ready.evt
    anim		charge_attack								data/animations/EB_Phalanx/EB_Phalanx_charge_attack.cas					-fr		-if:18  -evt:data/animations/MTW2_Pike/MTW2_Pike_charge_attack.evt
    
    anim		hide										data/animations/EB_Phalanx/EB_Phalanx_hide_idle.cas						-fr
    anim		hide_to_stand_a								data/animations/EB_Phalanx/EB_Phalanx_hide_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_hide_to_stand_A.evt
    
    anim		climb_up									data/animations/EB_Phalanx/EB_Phalanx_climb_up.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_up.evt
    anim		climb_down									data/animations/EB_Phalanx/EB_Phalanx_climb_down.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_down.evt
    anim		climb_up_to_stand_a							data/animations/EB_Phalanx/EB_Phalanx_climb_up_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_up_to_stand_A.evt
    anim		climb_down_to_stand_a						data/animations/EB_Phalanx/EB_Phalanx_climb_down_to_stand_A.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_down_to_stand_A.evt
    anim		climb_idle									data/animations/EB_Phalanx/EB_Phalanx_climb_idle.cas						-fr
    
    ;;;Attack
    ; modified overhead stabbing anims -Praetor-
    anim		eager_attack_centre_overhead_e_stab_success					data/animations/EB_Phalanx/EB_Phalanx_at_overhead_e_stab_success.cas			-fr	-id:0.129,0.570,5.954  	-if:14	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_overhead_e_stab_success.evt
    anim		eager_attack_centre_overhead_e_stab_fail					data/animations/EB_Phalanx/EB_Phalanx_at_overhead_e_stab_fail.cas		-fr
    anim		eager_attack_centre_mid_e_stab_success						data/animations/EB_Phalanx/EB_Phalanx_at_mid_e_stab_success.cas				-fr	-id:0.276,0.305,5.768  	-if:13	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_success.evt
    anim		eager_attack_centre_mid_e_stab_fail							data/animations/EB_Phalanx/EB_Phalanx_at_mid_e_stab_fail.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_fail.evt
    
    ;;;weapon
    type		EB_Phalanx_primary
    
    anim		default													data/animations/New_Pikeman/Weapon/Pike_Default.CAS
    anim		stand_a_idle											data/animations/New_Pikeman/Weapon/Pike_Default.CAS
    anim		ready													data/animations/New_Pikeman/Weapon/Pike_Default.CAS
    anim		ready													data/animations/New_Pikeman/Weapon/Pike_Default.CAS

  20. #40

    Default Re: Help with Modding Phalanxes

    Ok, I hope it comes out ok...right...

    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    
    
    type		MTW2_Pike
    locomotion_table	soldier
    
    
    anim		default												data/animations/MTW2_Pike/MTW2_Pike_basepose.cas
    
    
    
    
    
    
    ;;;bracing
    
    
    anim		stand_a_to_intermediate_brace						data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_intermediate_brace.cas			-fr
    
    
    anim		kneeling_brace										data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace.cas									-fr	-id:0.425,0.826,4.442	-if:0
    anim		kneeling_brace_to_ready								data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_ready.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_ready.evt
    anim		kneeling_brace_to_intermediate_brace				data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_intermediate_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_intermediate_brace.evt
    
    
    anim		kneeling_brace_turn_15_cw							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_cw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_cw.evt
    anim		kneeling_brace_turn_15_ccw							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_ccw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_ccw.evt
    anim		kneeling_brace_step_forward							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_forward.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_forward.evt
    anim		kneeling_brace_step_back							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_back.evt
    anim		kneeling_brace_step_left							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_left.evt
    anim		kneeling_brace_step_right							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_right.evt
    
    
    anim		overhead_brace										data/animations/MTW2_Pike/MTW2_Pike_overhead_brace.cas									-fr	-id:0.228,0.608,3.624	-if:0
    anim		overhead_brace_to_ready								data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_ready.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_ready.evt
    anim		overhead_brace_to_intermediate_brace				data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_intermediate_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_intermediate_brace.evt
    
    
    anim		overhead_brace_turn_15_cw							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_cw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_cw.evt
    anim		overhead_brace_turn_15_ccw							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_ccw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_ccw.evt
    anim		overhead_brace_step_forward							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_forward.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_forward.evt
    anim		overhead_brace_step_back							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_back.evt
    anim		overhead_brace_step_left							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_left.evt
    anim		overhead_brace_step_right							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_right.evt
    
    
    anim		intermediate_brace									data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace.cas								-fr
    anim		intermediate_brace_to_stand_a						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_stand_a.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_stand_a.evt
    anim		intermediate_brace_to_ready							data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.evt
    anim		intermediate_brace_to_kneeling_brace				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_kneeling_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_kneeling_brace.evt
    anim		intermediate_brace_to_ready_brace					data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.evt
    anim		intermediate_brace_to_overhead_brace				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_overhead_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_overhead_brace.evt
    
    
    anim		intermediate_brace_advance							data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance.evt
    anim		intermediate_brace_stand_to_advance					data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_stand_to_advance.cas				-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_stand_to_advance.evt
    anim		intermediate_brace_advance_to_stand					data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace.cas	-fr									-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace.evt
    
    
    anim		intermediate_brace_combat_jog						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog.evt
    anim		intermediate_brace_stand_to_combat_jog				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_Intermediate_brace_combat_Jog.cas				-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_Intermediate_brace_combat_Jog.evt
    anim		intermediate_brace_combat_jog_to_stand				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace.cas				-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace.evt
    anim		intermediate_brace_advance_to_combat_jog			data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace_combat_jog.cas		-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace_combat_jog.evt
    anim		intermediate_brace_combat_jog_to_advance			data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace_advance.cas		-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace_advance.evt
    
    
    anim		intermediate_brace_turn_45_cw						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_ccw.cas															-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_ccw.evt
    anim		intermediate_brace_turn_45_ccw						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_cw.cas															-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_cw.evt
    anim		intermediate_brace_step_forward						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_forward.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_forward.evt
    anim		intermediate_brace_step_back						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_back.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_back.evt
    anim 		intermediate_brace_step_left						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_left.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_left.evt
    anim		intermediate_brace_step_right						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_right.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_right.evt
    
    
    anim		intermediate_brace_advance_to_advance				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_advance.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_advance.evt
    anim		advance_to_intermediate_brace_advance				data/animations/MTW2_Pike/MTW2_Pike_advance_to_intermediate_brace_advance.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_intermediate_brace_advance.evt
    anim		intermediate_brace_combat_jog_to_combat_jog			data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_combat_jog.cas		-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_combat_jog.evt
    anim		combat_jog_to_intermediate_brace_combat_jog			data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_intermediate_brace_combat_jog.cas		-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_intermediate_brace_combat_jog.evt
    
    
    anim		ready_to_intermediate_brace							data/animations/MTW2_Pike/MTW2_Pike_ready_to_intermediate_brace.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_intermediate_brace.evt
    anim		ready_to_kneeling_brace								data/animations/MTW2_Pike/MTW2_Pike_ready_to_kneeling_brace.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_kneeling_brace.evt
    anim		ready_to_ready_brace								data/animations/MTW2_Pike/MTW2_Pike_ready.cas											-fr
    anim		ready_to_overhead_brace								data/animations/MTW2_Pike/MTW2_Pike_ready_to_overhead_brace.cas							-fr
    
    
    anim		ready_brace											data/animations/MTW2_Pike/MTW2_Pike_ready.cas											-fr	-id:0.132,0.187,3.824	-if:0
    anim		ready_brace_to_ready								data/animations/MTW2_Pike/MTW2_Pike_ready.cas											-fr
    anim		ready_brace_to_intermediate_brace					data/animations/MTW2_Pike/MTW2_Pike_ready_to_intermediate_brace.cas						-fr
    
    
    
    
    ;;;Reaction
    anim		knockback_from_front								data/animations/MTW2_Pike/MTW2_Pike_knockback_from_front.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_front.evt
    anim		knockback_from_back									data/animations/MTW2_Pike/MTW2_Pike_knockback_from_back.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_back.evt
    anim		knockback_from_right								data/animations/MTW2_Pike/MTW2_Pike_knockback_from_right.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_right.evt
    anim		knockback_from_left									data/animations/MTW2_Pike/MTW2_Pike_knockback_from_left.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_left.evt
    
    
    anim		knockback_move_from_front							data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_front.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_front.evt
    anim		knockback_move_from_right							data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_right.evt
    anim		knockback_move_from_back							data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_back.evt
    anim		knockback_move_from_left							data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_left.evt
    
    
    anim		knockdown_forward_launch							data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_launch.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_launch.evt
    anim		knockdown_forward_lying								data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_lying.cas
    anim		knockdown_forward_recover							data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_recover.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_recover.evt
    
    
    anim		knockdown_launch									data/animations/MTW2_Pike/MTW2_Pike_knockdown_launch.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_launch.evt
    anim		knockdown_lying										data/animations/MTW2_Pike/MTW2_Pike_knockdown_lying.cas									-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_lying.evt
    anim		knockdown_recover									data/animations/MTW2_Pike/MTW2_Pike_knockdown_recover.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_recover.evt
    
    
    ;;;defend
    ; (MTW2_Pike has no defends, swithches to sword in melee combat)
    
    
    
    
    ;;;Death
    anim		die_forward_1								data/animations/MTW2_Pike/MTW2_Pike_die_forward_1.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_forward_1.evt
    anim		die_forward_2								data/animations/MTW2_Pike/MTW2_Pike_die_forward_2.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_forward_2.evt
    anim		die_backward_1								data/animations/MTW2_Pike/MTW2_Pike_die_backward_1.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_backward_1.evt
    anim		die_backward_2								data/animations/MTW2_Pike/MTW2_Pike_die_backward_2.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_backward_2.evt
    anim		die_falling_cycle							data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle.cas				-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle.evt
    anim		die_falling_end								data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle_end.cas			-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle_end.evt
    
    
    
    
    ;;;Non-Combat
    
    
    anim		stand_a_idle								data/animations/MTW2_Pike/MTW2_Pike_stand_A_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_idle.evt
    anim		stand_a_hf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_1.evt
    anim		stand_a_hf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_2.evt
    anim		stand_a_hf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_3.evt
    anim		stand_a_lf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_1.evt
    anim		stand_a_lf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_2.evt
    anim		stand_a_lf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_3.evt
    anim		stand_a_to_stand_b							data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_B.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_B.evt
    anim		stand_a_to_stand_c							data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_C.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_C.evt
    anim		stand_a_to_walk								data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_walk.evt
    anim		stand_a_to_run								data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_run.evt
    anim		stand_a_to_ready							data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_ready.evt
    anim		stand_a_to_hide								data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_hide.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_hide.evt
    anim		stand_a_to_climb_up							data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_up.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_up.evt
    anim		stand_a_to_climb_down						data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_down.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_down.evt
    
    
    anim		stand_a_turn_45_cw_1						data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45cw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45cw.evt
    anim		stand_a_turn_45_ccw_1						data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45ccw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45ccw.evt
    anim		stand_a_turn_90_cw_1						data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90cw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90cw.evt
    anim		stand_a_turn_90_ccw_1						data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90ccw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90ccw.evt
    
    
    anim		step_forward								data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_forward.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_forward.evt
    anim		step_backward								data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_backward.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_backward.evt
    anim		step_left									data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_left.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_left.evt
    anim		step_right									data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_right.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_right.evt
    
    
    anim		stand_b_idle								data/animations/MTW2_Pike/MTW2_Pike_stand_B_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_idle.evt
    anim		stand_b_hf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_1.evt
    anim		stand_b_hf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_2.evt
    anim		stand_b_hf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_3.evt
    anim		stand_b_lf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_1.evt
    anim		stand_b_lf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_2.evt
    anim		stand_b_lf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_3.evt
    anim		stand_b_to_stand_a							data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_A.evt
    anim		stand_b_to_stand_c							data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_C.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_C.evt
    anim		stand_b_to_walk								data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_walk.evt
    anim		stand_b_to_run								data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_run.evt
    anim		stand_b_to_ready							data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_ready.evt
    
    
    anim		stand_c_idle								data/animations/MTW2_Pike/MTW2_Pike_stand_C_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_idle.evt
    anim		stand_c_hf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_1.evt
    anim		stand_c_hf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_2.evt
    anim		stand_c_hf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_3.evt
    anim		stand_c_lf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_1.evt
    anim		stand_c_lf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_2.evt
    anim		stand_c_lf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_3.evt
    anim		stand_c_to_stand_a							data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_stand_A.evt
    anim		stand_c_to_stand_b							data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_stand_B.cas				-fr
    anim		stand_c_to_walk								data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_walk.evt
    anim		stand_c_to_run								data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_run.evt
    anim		stand_c_to_ready							data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_ready.evt
    
    
    anim		ready										data/animations/MTW2_Pike/MTW2_Pike_ready.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready.evt
    anim		ready_hf_idle_1								data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_1.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_1.evt
    anim		ready_hf_idle_2								data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_2.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_2.evt
    anim		ready_hf_idle_3								data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_3.cas					-fr
    anim		ready_lf_low_morale_1						data/animations/MTW2_Pike/MTW2_Pike_ready_lf_low_morale_1.cas			-fr
    anim		ready_lf_low_morale_2						data/animations/MTW2_Pike/MTW2_Pike_ready_lf_low_morale_2.cas			-fr
    anim		ready_lf_high_morale_1						data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.evt
    anim		ready_lf_high_morale_2						data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.evt
    anim		ready_to_stand_a							data/animations/MTW2_Pike/MTW2_Pike_ready_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_stand_A.evt
    anim		ready_to_advance							data/animations/MTW2_Pike/MTW2_Pike_ready_to_advance.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_advance.evt
    anim		ready_to_retreat							data/animations/MTW2_Pike/MTW2_Pike_ready_to_retreat.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_retreat.evt
    anim		ready_to_combat_jog							data/animations/MTW2_Pike/MTW2_Pike_ready_to_combat_jog.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_combat_jog.evt
    anim		ready_to_charge								data/animations/MTW2_Pike/MTW2_Pike_ready_to_charge.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_charge.evt
    anim		shuffle_left								data/animations/MTW2_Pike/MTW2_Pike_shuffle_left.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_shuffle_left.evt
    anim		shuffle_right								data/animations/MTW2_Pike/MTW2_Pike_shuffle_right.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_shuffle_right.evt
    anim		shuffle_forward								data/animations/MTW2_Pike/MTW2_Pike_shuffle_forward.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_shuffle_forward.evt
    anim		shuffle_backward							data/animations/MTW2_Pike/MTW2_Pike_shuffle_backward.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_shuffle_backward.evt
    
    
    anim		ready_turn_cw_15							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15cw.evt
    anim		ready_turn_ccw_15							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15ccw.evt
    anim		ready_turn_cw_45							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45cw.evt
    anim		ready_turn_ccw_45							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45ccw.evt
    anim		ready_turn_cw_90							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90cw.evt
    anim		ready_turn_ccw_90							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90ccw.evt
    
    
    anim		taunt_1										data/animations/MTW2_Pike/MTW2_Pike_taunt_1.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_1.evt
    anim		taunt_2										data/animations/MTW2_Pike/MTW2_Pike_taunt_2.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_2.evt
    anim		taunt_3										data/animations/MTW2_Pike/MTW2_Pike_taunt_3.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_3.evt
    anim		celebrate_1									data/animations/MTW2_Pike/MTW2_Pike_celebrate_1.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_celebrate_1.evt
    anim		celebrate_2									data/animations/MTW2_Pike/MTW2_Pike_celebrate_2.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_celebrate_2.evt
    
    
    anim		walk										data/animations/MTW2_Pike/MTW2_Pike_walk.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk.evt
    anim		walk_to_stand_a								data/animations/MTW2_Pike/MTW2_Pike_walk_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk_to_stand_A.evt
    anim		walk_to_run									data/animations/MTW2_Pike/MTW2_Pike_walk_to_run.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk_to_run.evt
    
    
    anim		combat_jog									data/animations/MTW2_Pike/MTW2_Pike_combat_jog.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog.evt
    anim		combat_jog_to_ready							data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_ready.evt
    anim		combat_jog_to_advance						data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_advance.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_advance.evt
    
    
    anim		run											data/animations/MTW2_Pike/MTW2_Pike_run.cas								-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run.evt
    anim		run_to_stand_a								data/animations/MTW2_Pike/MTW2_Pike_run_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_stand_A.evt
    anim		run_to_walk									data/animations/MTW2_Pike/MTW2_Pike_run_to_walk.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_walk.evt
    anim		run_to_charge								data/animations/MTW2_Pike/MTW2_Pike_run_to_charge.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_charge.evt
    
    
    anim		advance										data/animations/MTW2_Pike/MTW2_Pike_advance.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance.evt
    anim		advance_to_ready							data/animations/MTW2_Pike/MTW2_Pike_advance_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_ready.evt
    anim		advance_to_combat_jog						data/animations/MTW2_Pike/MTW2_Pike_advance_to_combat_jog.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_combat_jog.evt
    anim		retreat										data/animations/MTW2_Pike/MTW2_Pike_retreat.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_retreat.evt
    anim		retreat_to_ready							data/animations/MTW2_Pike/MTW2_Pike_retreat_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_retreat_to_ready.evt
    
    
    anim		charge										data/animations/MTW2_Pike/MTW2_Pike_charge.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_charge.evt
    anim		charge_to_ready								data/animations/MTW2_Pike/MTW2_Pike_charge_to_ready.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_charge_to_ready.evt
    anim		charge_attack								data/animations/MTW2_Pike/MTW2_Pike_charge_attack.cas					-fr		-if:18  -evt:data/animations/MTW2_Pike/MTW2_Pike_charge_attack.evt
    
    
    anim		hide										data/animations/MTW2_Pike/MTW2_Pike_hide_idle.cas						-fr
    anim		hide_to_stand_a								data/animations/MTW2_Pike/MTW2_Pike_hide_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_hide_to_stand_A.evt
    
    
    anim		climb_up									data/animations/MTW2_Pike/MTW2_Pike_climb_up.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_up.evt
    anim		climb_down									data/animations/MTW2_Pike/MTW2_Pike_climb_down.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_down.evt
    anim		climb_up_to_stand_a							data/animations/MTW2_Pike/MTW2_Pike_climb_up_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_up_to_stand_A.evt
    anim		climb_down_to_stand_a						data/animations/MTW2_Pike/MTW2_Pike_climb_down_to_stand_A.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_down_to_stand_A.evt
    anim		climb_idle									data/animations/MTW2_Pike/MTW2_Pike_climb_idle.cas						-fr
    
    
    
    
    ;;;swim
    
    
    anim		swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
    anim		idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr
    anim		swim_to_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
    ;anim		swim_to_swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
    anim		swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
    ;anim		swim_idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
    anim		swim_shuffle_forward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
    anim		swim_shuffle_backward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
    anim		swim_shuffle_left									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
    anim		swim_shuffle_right									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
    ;anim		swim_attack_1										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas						-fr		-id 0.03, 0.0, 1.11	-if:15
    
    
    
    
    ;;;crew requirements
    
    
    anim		stand_a_to_crew_stand										data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
    anim		crew_stand_to_stand_a										data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt
    
    
    anim		crew_stand													data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
    anim		crew_stand_to_carry_stand									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
    anim		crew_stand_to_push											data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
    ;anim		crew_stand_to_wide_push										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas								-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
    anim		crew_stand_to_pull											data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt
    
    
    anim		carry_stand													data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
    anim		carry_stand_to_carry_walk									data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
    anim		carry_stand_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
    anim		carry_walk													data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
    anim		carry_walk_to_carry_stand									data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt
    
    
    anim		push														data/animations/MTW2_Crew/MTW2_Crew_push.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
    anim		push_to_crew_stand											data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
    ;anim		wide_push													data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas											-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
    ;anim		wide_push_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas								-fr
    anim		pull														data/animations/MTW2_Crew/MTW2_Crew_pull.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
    anim		pull_to_crew_stand											data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt
    
    
    anim		crew_stand_to_raise_hand_1									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
    anim		raise_hand_1												data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
    anim		raise_hand_1_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt
    
    
    
    
    ;;;Attack
    anim		eager_attack_centre_overhead_e_stab_success					data/animations/MTW2_Pike/MTW2_Pike_at_overhead_e_stab_success.cas			-fr	-id:0.129,0.970,3.954  	-if:14	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_overhead_e_stab_success.evt
    anim		eager_attack_centre_overhead_e_stab_fail					data/animations/MTW2_Pike/MTW2_Pike_at_overhead_e_stab_fail.cas		-fr
    anim		eager_attack_centre_mid_e_stab_success						data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_success.cas				-fr	-id:0.276,0.305,3.768  	-if:13	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_success.evt
    anim		eager_attack_centre_mid_e_stab_fail							data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_fail.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_fail.evt
    
    
    
    
    ;;;;;;;;;;;;;;;;;weapon
    
    
    type		MTW2_Pike_primary
    
    
    anim		default											data/animations/MTW2_Pike/weapon/MTW2_Pike_default.CAS
    anim		stand_a_idle									data/animations/MTW2_Pike/weapon/MTW2_Pike_default.CAS
    						
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    
    type		MTW2_Slow_Pike
    parent		MTW2_Pike
    anim		default											data/animations/MTW2_Pike/MTW2_Pike_basepose.cas
    
    
    anim		run												data/animations/MTW2_Pike/MTW2_Slow_Pike_run.cas								-evt:data/animations/MTW2_Pike/MTW2_Slow_Pike_run.evt
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

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