I ask this because I have just discovered that export_descr_units contains the maximum amount of available unit slots, meaning that I cannot add any new units to the game. Not unless I remove one or more that already exist. I just want to add one more dismounted knight type, but I got an error message that says the following:
So then, are there any units that aren't used at all? I could be wrong, but it seems like all the mercenary units are used, even the stupid pilgrims and flagellants and religious fanatics that are available during Crusade. I'm already more than 50 turns into my present campaign with a recent Crusade that just finished against the Fatamid Caliphate, so there are undoubtedly a few of Catholic factions with these Crusader-exclusive mercenaries floating around. I can't just remove those mid-game.Code:08:10:45.922 [data.invalid] [error] DATABASE_TABLE error found : max records exceeded from file mods/SS6.3/data/export_descr_unit.txt.
Surely there's one worthless lightly-armored and poorly-trained unit that can piss off so that I can add another glorious dismounted knight type!