As I outlined in the bugs sub-forum, I had a serious problem with Epeiros re-spawning in the middle of Afghanistan, but after destroying them for the second time the problem seems to have gone away.
All's fair that ends fair, right?
EDIT: Just wanted to add that recently I saw the video for the earthquake that destroyed the Colossus of Rhodes. You guys never fail to impress me. It scared the crap out of me at first, because the screen went black and for a moment I thought the game was crashing.
Last edited by Roma_Victrix; February 26, 2018 at 11:16 AM.
Where are installation instructions for non instalation version ?
Thanks for this mod. Always the 'gold standard" of Grand Strategy Mods for me. Just wondering about turn times. For me they take ~ 2 min depite a good machine and turn times of < 30 seconds with other M2TW mods. Is this expected ? Sadly it really puts me off campaigns.
Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
https://www.moddb.com/mods/classical-world-5
Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
https://www.moddb.com/mods/classical-world-5
It's one of those things that seems to be extremely variable - for some people it improves performance, for others it worsens it.
I actually like the current turn time pretty much. Good to see what the AI is doing.
Nice to see an update, but is their enough changes to restart my rome campaign or should i wait another 2 years for the next update? decisions, decisions
Definitely worth restarting for 2.3 if you don't have that yet. For 2.3a, who knows what it will contain that affects Rome more or less directly.
After I'm done with my present Makedonia campaign (after playing previous campaigns as Koinon Hellenon and Pergamon), I'm finally going to play a Romani one. When I first took a look at the game back in late 2014 or so it was still very undeveloped and the Romans were permanently stuck in the Camillan era. Fast-forward to the present and what do we have now? An almost complete roster of native units for Italia, let alone Roman factional units for both the Polybian and Marian eras. We're soon to have a praetorian guard infantry unit for a planned Imperial era as well! It was so awesome in the first Europa Barbarorum for RTW once you finally obtained that unit as well as Imperial legions.
Even after having Etruscan hoplites, Samnite/Sabellian infantry, Hustatus Mirikatas/Mamertine warriors, Umbro-Picenian warriors, Histro-Venetic warriors, Cohors Sociorum infantry, and Ligurian spearmen and swordsmen, the EBII team still plans on rolling out more Italian units. It's amazing! I hope they include a regional or mercenary unit as heavy-looking as Pedites Extraordinarii, with varieties of scale and chain mail armor in the same unit.
2.3 is a quantum leap forward on 2.2b, just browse the changelog, the number of amendments is huge. That's without considering the pretty marked improvement in stability. Many people are routinely able to get to 700 or 800 turns without incident, back in 2.2b you'd be lucky to get past 200 without a fatal, game-ending CTD.
Couldn't agree more! Couldn't play EBII that much since 2.2b. Started the same campaign as Pergamon and not only everything feels completely enhanced, balanced and challenging, but a solid stable rock with 0 CTD so far... Congratulations! Epic work, rising modding standards
When I go into battle, I get an error code 361. I'm on mac. What should I do?
On console, the last error related to M2 was this:
SandboxViolation: Medieval II Tota(62365) deny file-write-create /private/tmp/ZL_tmp
Violation: deny file-write-create /private/tmp/ZL_tmp
Process: Medieval II Tota [62365]
Path: /Applications/Medieval II Total War.app/Contents/MacOS/Medieval II Total War
Load Address: 0x52000
Identifier: com.feralinteractive.medieval2
Version: 153840.31152.63021 (1.0.3)
Code Type: i386 (Native)
Parent Process: launchd [1]
Responsible: /Applications/Medieval II Total War.app/Contents/MacOS/Medieval II Total War [62365]
User ID: 501
Date/Time: 2018-03-06 11:09:04.102 EST
OS Version: Mac OS X 10.12.6 (16G29)
Report Version: 8
Thread 0 (id: 8102559):
0 libsystem_kernel.dylib 0xa166810e __open + 10
1 Medieval II Total War 0x00ddd9f7
2 Medieval II Total War 0x00eaa34b
3 Medieval II Total War 0x012183df
4 Medieval II Total War 0x01218344
5 Medieval II Total War 0x01214d38
6 Medieval II Total War 0x0128bc11
7 Medieval II Total War 0x00454291
8 Medieval II Total War 0x0127d460
9 Foundation 0x95a7a7a4 __NSFireDelayedPerform + 501
10 CoreFoundation 0x9426a996 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
11 CoreFoundation 0x9426a4ad __CFRunLoopDoTimer + 1213
12 CoreFoundation 0x94269f4e __CFRunLoopDoTimers + 350
13 CoreFoundation 0x94261910 __CFRunLoopRun + 2192
14 CoreFoundation 0x94260e1a CFRunLoopRunSpecific + 506
15 CoreFoundation 0x94260c0b CFRunLoopRunInMode + 123
16 HIToolbox 0x93954396 RunCurrentEventLoopInMode + 268
17 HIToolbox 0x93954182 ReceiveNextEventCommon + 494
18 HIToolbox 0x93953f7b _BlockUntilNextEventMatchingListInModeWithFilter + 83
19 AppKit 0x91f86015 _DPSNextEvent + 1227
20 AppKit 0x926ebbbb -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1742
21 AppKit 0x926eb4e5 -[NSApplication(NSEvent) nextEventMatchingMask:untilDate:inMode:dequeue:] + 132
22 AppKit 0x91f7acb6 -[NSApplication run] + 943
23 AppKit 0x91f47d1e NSApplicationMain + 1368
24 Medieval II Total War 0x004540a8
25 libdyld.dylib 0xa1539395 start + 1
26 Medieval II Total War 0x00000001
Thread 1 (id: 8102583):
0 libsystem_kernel.dylib 0xa1668cba __workq_kernreturn + 10
1 libsystem_pthread.dylib 0xa174b826 start_wqthread + 34
Thread 2 (id: 8102595):
0 libsystem_kernel.dylib 0xa1668cba __workq_kernreturn + 10
1 libsystem_pthread.dylib 0xa174b826 start_wqthread + 34
Thread 3 (id: 8102651, com.apple.NSEventThread):
0 libsystem_kernel.dylib 0xa166091e mach_msg_trap + 10
1 CoreFoundation 0x94262276 __CFRunLoopServiceMachPort + 214
2 CoreFoundation 0x942616a8 __CFRunLoopRun + 1576
3 CoreFoundation 0x94260e1a CFRunLoopRunSpecific + 506
4 CoreFoundation 0x94260c0b CFRunLoopRunInMode + 123
5 AppKit 0x920c7177 _NSEventThread + 235
6 libsystem_pthread.dylib 0xa174c047 _pthread_body + 184
7 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
8 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 4 (id: 8102657):
0 libsystem_kernel.dylib 0xa166091e mach_msg_trap + 10
1 CoreFoundation 0x94262276 __CFRunLoopServiceMachPort + 214
2 CoreFoundation 0x942616a8 __CFRunLoopRun + 1576
3 CoreFoundation 0x94260e1a CFRunLoopRunSpecific + 506
4 CoreFoundation 0x942a2511 CFRunLoopRun + 129
5 Medieval II Total War 0x00e3f971
6 Medieval II Total War 0x00e3756a
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8 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
9 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 5 (id: 8102689, com.apple.NSURLConnectionLoader):
0 libsystem_kernel.dylib 0xa166091e mach_msg_trap + 10
1 CoreFoundation 0x94262276 __CFRunLoopServiceMachPort + 214
2 CoreFoundation 0x942616a8 __CFRunLoopRun + 1576
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4 CoreFoundation 0x94260c0b CFRunLoopRunInMode + 123
5 CFNetwork 0x9354c773 +[NSURLConnection(Loader) _resourceLoadLoop:] + 536
6 Foundation 0x95a22fde -[NSThread main] + 39
7 Foundation 0x95a22d78 __NSThread__start__ + 1262
8 libsystem_pthread.dylib 0xa174c047 _pthread_body + 184
9 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
10 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 6 (id: 8102695, com.apple.CFSocket.private):
0 libsystem_kernel.dylib 0xa166864a __select + 10
1 libsystem_pthread.dylib 0xa174c047 _pthread_body + 184
2 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
3 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 7 (id: 8102705, FeralNetSockets):
0 libsystem_kernel.dylib 0xa16686f2 __semwait_signal + 10
1 libsystem_c.dylib 0xa15e72b1 usleep$UNIX2003 + 55
2 Medieval II Total War 0x00d948b0
3 Medieval II Total War 0x00f4f76f
4 Medieval II Total War 0x00da7094
5 Medieval II Total War 0x00da7261
6 Medieval II Total War 0x00d94ace
7 libsystem_pthread.dylib 0xa174c047 _pthread_body + 184
8 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
9 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 8 (id: 8102757):
0 libsystem_kernel.dylib 0xa166830e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa174e844 pthread_cond_wait$UNIX2003 + 51
2 libc++.1.dylib 0xa015d8c8 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 62
3 JavaScriptCore 0x969c6870 void std::__1::condition_variable_any::wait<std::__1::unique_lock<bmalloc::Mutex> >(std::__1::unique_lock<bmalloc::Mutex>&) + 112
4 JavaScriptCore 0x969c67ec bmalloc::AsyncTask<bmalloc::Heap, void (bmalloc::Heap::*)()>::threadRunLoop() + 140
5 JavaScriptCore 0x969c66b6 bmalloc::AsyncTask<bmalloc::Heap, void (bmalloc::Heap::*)()>::threadEntryPoint(bmalloc::AsyncTask<bmalloc::Heap, void (bmalloc::Heap::*)()>*) + 38
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8 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
9 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 9 (id: 8102763, frl_async_curl):
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1 libdispatch.dylib 0xa150fedd _dispatch_semaphore_wait_slow + 120
2 libdispatch.dylib 0xa150fe5c dispatch_semaphore_wait + 35
3 Medieval II Total War 0x00d952bf
4 Medieval II Total War 0x00da6cef
5 Medieval II Total War 0x00e4df46
6 libsystem_pthread.dylib 0xa174c047 _pthread_body + 184
7 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
8 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 10 (id: 8102795, com.apple.coremedia.scheduledfileio):
0 libsystem_kernel.dylib 0xa166830e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa174e844 pthread_cond_wait$UNIX2003 + 51
2 CoreMedia 0x9500fd11 WaitOnCondition + 15
3 CoreMedia 0x9500f9ff FigSemaphoreWaitRelative + 165
4 CoreMedia 0x95006f0b FigScheduledFileIOThread + 96
5 CoreMedia 0x950106a8 figThreadMain + 307
6 libsystem_pthread.dylib 0xa174c047 _pthread_body + 184
7 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
8 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 11 (id: 8102860):
0 libsystem_kernel.dylib 0xa1668cba __workq_kernreturn + 10
1 libsystem_pthread.dylib 0xa174b826 start_wqthread + 34
2 0x000186ab
Thread 12 (id: 8102870, com.apple.coreaudio.AQClient):
0 libsystem_kernel.dylib 0xa166091e mach_msg_trap + 10
1 CoreFoundation 0x94262276 __CFRunLoopServiceMachPort + 214
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4 CoreFoundation 0x94260c0b CFRunLoopRunInMode + 123
5 AudioToolbox 0x932030bd GenericRunLoopThread::Entry(void*) + 139
6 AudioToolbox 0x93202ff4 CAPThread::Entry(CAPThread*) + 96
7 libsystem_pthread.dylib 0xa174c047 _pthread_body + 184
8 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
9 libsystem_pthread.dylib 0xa174b84a thread_start + 34
Thread 13 (id: 8103157):
0 libsystem_kernel.dylib 0xa1668cba __workq_kernreturn + 10
1 libsystem_pthread.dylib 0xa174b826 start_wqthread + 34
2 libxpc.dylib 0xa6f5437c .objc_class_name_OS_xpc_dictionary + 0
Thread 14 (id: 8103160):
0 libsystem_kernel.dylib 0xa1668cba __workq_kernreturn + 10
1 libsystem_pthread.dylib 0xa174b826 start_wqthread + 34
Thread 15 (id: 8103161):
Thread 16 (id: 8103635):
0 libsystem_kernel.dylib 0xa1660972 semaphore_timedwait_trap + 10
1 libdispatch.dylib 0xa150feb1 _dispatch_semaphore_wait_slow + 76
2 libdispatch.dylib 0xa150fe5c dispatch_semaphore_wait + 35
3 libdispatch.dylib 0xa150a790 _dispatch_worker_thread + 238
4 libsystem_pthread.dylib 0xa174c047 _pthread_body + 184
5 libsystem_pthread.dylib 0xa174bf8f _pthread_body + 0
6 libsystem_pthread.dylib 0xa174b84a thread_start + 34
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MetaData: {"build":"Mac OS X 10.12.6 (16G29)","action":"deny","target":["private","tmp","ZL_tmp"],"hardware":"Mac","platform_binary":"no","profile":"unknown","process":"Medieval II Tota","op":"file-write-create"}
Sorry, I mean your M2TW error log, I have no idea what that is.
How do I find my M2TW error log on my mac? If it helps my computer put up a window saying it was error 361.
Logs should be in [your M2TW directory]\mods\ebii\logs
There's nothing in that folder