how to uninstall EBII?
Simple.
1. Get a baseball bat.
2. Hit your PC as hard as you can until it's ruined.
3. Hit yourself as hard as you can, because it was a stupid thing to do.
Seriously, don't uninstall EB2
how to uninstall EBII?
Simple.
1. Get a baseball bat.
2. Hit your PC as hard as you can until it's ruined.
3. Hit yourself as hard as you can, because it was a stupid thing to do.
Seriously, don't uninstall EB2
I uninstalled the typical windows way rather than chance running the wrong file.
Reinstalled for the start menu stuff and found that it was the EB_Launcher .exe.
The installation instructions are a bit more clear now.
It does necessitate Steam running in order to run, which is slightly annoying.
I am extremely excited to play this, though.
I'm very grateful for the EB team and modders in general for their efforts.
I'm very disappointed in CA and SEGA's direction, but while i wait for them to come back to their senses, this will be my grand strategy fix: despite any difficulty.
I definitely appreciate the attention to historical accuracy as well as moving towards a more in depth management style.
So, I'm on windows 10 and using steam.
Do i need to launch from launch .bat just once? or hereafter?
That's the settlement model we borrowed "as-is" from the De Bello Mundi mod just prior to the first release. At the time it was a nice feature, but since then our settlement modelers completely upgraded every level of all the other "East Greek" settlement models, eliminating all the "open spaces" and filling them with gorgeous building models, while also resolving a LOT of pathfinding and other problems with the original DBM models. Their priority was to improve settlements usable by multiple factions, and they were very successful, although we lose the "egypt-ness" of that prolemaic city (which was only one level, anyway). Those guys did a fantastic job but have either moved on to other things or just moved on, so don't expect to see that come back anytime soon (we aren't going to plug in a model that looks "kinda cool" when it's buggy and inferior to the ones we already have).
I did pick up Milkshape and have been playing around with adding a village level mod for the ptolemies (subbing in some of the Egyptian buildings from the huge city), as a first step before creating additional levels, but it is NOT easy (I am not a 3D modeler by trade or avocation), and I had to put it aside for more pressing concerns (right now it's about #396 on my to-do list)
EBII Council
Got a crash after the seleucid siege of ephesos on turn 2. Got a crash last week after the winning a field battle with carthage so i unistalled and reinstalled 2.3 again. Never had a single crash in the older versions.eb.system.log.rar
EB II 2.3 H/H 1000 turns...
Horde star = Saka
Bulgaria gap = Getai spawning but being destroyed soon after.
Rhodos = KH
Invited Pritanoi over to fight Haedui.
Played off both sides then mopped up.
Rome had Central Europe spurt and had to be pruned back with sacking in Italy.
Currently throwing everything at Pritanoi in Britain.
Just to clarify (this is an old question), but all the biographies and traits were reviewed and edited (where necessary) to ensure they all fit on screen. Some of them are still very long, so if you see one "above the screen", use the slider to move the biography trait to the top of the "trait stack" and then position the cursor at the top of the biography trait itself. Not all need this treatment, but using this trick you should be able to read them all.
EBII Council
All the recruitment in the "eastern" provinces, running from Syria to Afghanistan, are now rewritten. The western steppe is next, though we're missing about half the units that are supposed to be there, so the differences may not be so apparent.
The EDB was under 800KB when I first started tinkering with it; it's now 5.7MB.
5.7 MB of plain text. WTF.
Dear developers of fashion, i would like to take from you permission to use models of barbaric settlements strategic map and their tactical plan, for his mod.
http://imtw.ru/topic/46948-disciples-total-war/
I think this is a bug: the Pontos Satrapy is giving me doubled recruitment for Machairophoroi and Thuerophoroi in Nikaia and Sinope. It's particularly egregious in Sinope, where my recruitment pool (with the Polis) is now up to 5-6 Thureophoroi! I suspect an overlap of hidden_resource zones?