There's no money bonuses as far as I'm aware, unless there's something hidden and hardcoded (that was RTW that did that). There's no differentiation in the garrison script by difficulty.
There's no money bonuses as far as I'm aware, unless there's something hidden and hardcoded (that was RTW that did that). There's no differentiation in the garrison script by difficulty.
EBII Council
Something I noticed earlier.
In the Hippeis Tarantinoi's description it says.Hippeis Tarantinoi are a superb elite cavalry (...)
However, in their description it says "Unreliable". Is this a mistake? Or by unreliable do you mean they might not follow orders and such?
If it's a mistake, wich one is wich?
Hmm, well what does it change? Does it just make them more likely to declare war on you and decline alliances? Do they send more troops when at war?
Is there a way that I can make a change to scripts to just make the AI field more troops in general? Does increasing the campaign finance script beyond 5000 have any effect in that regards? I know that y'all have had a lot of experience tinkering with it and its impact on the game.
Thanks for the answers btw, I appreciate.
It changes their aggressiveness (which potentially makes fragmentation worse, since they make less effort to consolidate their forces before attacking), it makes autcalc harder, it makes diplomacy harder. It triggers higher levels of AIGeneral/AIGovernor. That's about it.
The AI (except the Rebels) is under the exact same constraints as the player with regards to recruitment. They have the same refresh and the same limits on how many units they can recruit out of any one settlement in a turn (more in winter). The finance script just stops them going into debt and gives them a little boost every spring (to encourage construction, since their recruit slots aren't high in that season), along with some support when they are small.
So I'm afraid simply giving them more money won't have much of an impact at all, furthermore, there's a "clawback" section to the finance script to stop them stockpiling ridiculous treasury totals - if they go over 30k they're reset to 10k.
You could use the console to gift them units in their settlements, you'll need to know the internal names of the units concerned, and it's a bit laborious.
Hello,
Kudos to the Team for a new release. Thanks for all the efford you put in this awesome mod.
Ill be playing this and that faction , prolly not all of them but many. Since i dont have any preference to start with one or another. Are you ( Team) interested in some play testing of any specific faction? besides "nomadic" ones that i dont like / i dont know how to play i dont mind starting with one or another.
Regards:
melvidh
PD: Torrent downloaded fast, ill keep it seeding and will install and start playing tomorrow ( it is really late here)
Hey, the Pahropan i Balk don't have a description?
Good to see the old but best mod ever is still alive and kicking.
I cannot wait to take a look on the new changes in the celtiberian faction!
Kull,
I don't want to write a script to ensure a historically major faction isn't turned into a walk-on part, serving the role-playing purposes of fans of a minor faction. Or to ensure that, while Gonatas is easily AI Macedon's greatest battlefield asset, he isn't awarded the role of patsy and fugitive from the beginning of the game, hiding his light under a bushel in his capital "to keep him safe."
Why should anyone have to write that kind of script? This is Europa Barbarorum, and there are no big shots on this Rock, remember.
I'm willing to bet Macedon hasn't been play tested to 300 turns to make sure its all working out as planned. For those of us who are not big Pyrrhus fans, there is a smack of Epirote exceptionalism throughout the history of the game, which is obvious even from reading the threads.
I absolutely accept that you have a right to make a game that allows Pyrrhus fans to play out their alternative histories to their heart's desire and to make the Epirus campaign as "dynamic" as they like.
The problem is the effects on games when this theatre is in the hands of the AI. No matter which faction you are playing, you find yourself, by mid-game, thinking "why on earth am I fighting Epirotes over here?"
My goal? This is exactly opposite of my position. I understand from reading the threads that Gonatas v Pyrrhus has become a "this town ain't big enough for the both of us scenario." Which is fine. But it's only likely to have one outcome while Pyrrhus is scripted for a blitzkrieg in the south while Gonatas sits on his bottom in Pella.
And whether or not I could do better is, or course, entirely beside the point, as it always is.
Last edited by parthian8; October 21, 2017 at 03:14 AM.
Just installed the 2.3 version, but I don't know why in the menu at the bottom left corner saying it is version 2.2 instead?
A typo?
war is peace, ignorance is strength, freedom is slavery......
(george orwell 1984)
No they don't. There's a handful of units that haven't been finished on that side of things.
There is no typo, if you followed the instructions correctly, you will have installed 2.3, which says that.
Did you uninstall and delete the previous version of EBII?
alright what the heck am i supposed to do when i dont have multiple drivers?
Antigonos/Pyrrhos both have high influence (which as you turned the boolean on, is management), this means the AI considers them good administrators, and frankly they are. Characters with influence increase settlement income and decrease unrest. So the AI will use them for that, even if they have a lot of command stars.
Am I supposed to just give up on this mod if I dont have multiple drivers to move my steam folder around? Your instructions are not really helping
You mean drives, not drivers? I don't have Steam, so I have no idea. Lots of people have found a way around it, maybe one of them will be by shortly to explain what you do.
I would observe, though, that you don't need multiple physical drives to have more than one logical drive. Creating a partition is a pretty trivial task, do a Google search with your operating system in the search bar.
Last edited by QuintusSertorius; October 21, 2017 at 05:25 AM.