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Thread: My mod removes the ritual resource bar and special units. Need help

  1. #1

    Default My mod removes the ritual resource bar and special units. Need help

    Greetings. i have just finished my first mod, and it works. However i have some issues. My mod adds 2x executioners and 1x shades with Greatsword to Malekiths starting units. This is however causing 2 problems.
    1) My ritual resource bar is gone from the top of the screen
    2) Malekiths special starting units(Black guard and bold thrower) are missing from the unit rooster even tho i have not changed this in the start_pos_starting_general_options_additional_units table.
    This is what i have done to create the mod:
    a) Added 3 new records in the start_pos_land_units table. 2 for executioners and 1 for shades.
    b) Hit apply and close
    c) Exported to binary
    d) Open up BOB
    e) Tick the start_pos file under campaign/ vortex campaign
    f) Ticked process start_pos and creat pack
    g) Copied the mod.pack file to my total war warhammer 2 data folder.
    I am a total noob on modding, and i have no clue why the 2 issues occurs.
    Can someone please help me? i am unable to find any posts about this problem.
    Best regards
    Rinorn

  2. #2

    Default Re: My mod removes the ritual resource bar and special units. Need help

    The start_pos_starting_general_options_additional_units: units is also missing from the other legendary lords

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